Problemă întâlnită (descriere):Am facut un payday + am incercat sa fac level pe RespectPoints.Face conexiunea, imi modific 6 rp din phpmyadmin si imi da pe server.Imi iau level 2 si imi scade rp de la 6 la 0.Problema e atunci cand dau relog am din nou lvl 1 si 6 RP. Nu ramane salvat. Unde am gresit
Question
WiDuAlK
Problemă întâlnită (descriere):Am facut un payday + am incercat sa fac level pe RespectPoints.Face conexiunea, imi modific 6 rp din phpmyadmin si imi da pe server.Imi iau level 2 si imi scade rp de la 6 la 0.Problema e atunci cand dau relog am din nou lvl 1 si 6 RP. Nu ramane salvat. Unde am gresit
Ero(area / rile) / warning-(ul / urile):Niciuna
Liniile de cod / sursa / script-ul:
[pawn]/////////////////////////////////Include-ul ACCOUNTS/////////////////////////////
#define pExpu 20
enum pInfo
{
pPassword[128], pLevel, pAdmin, pHelper, pCash, pAccount, pEmail, pRegistred, pTutorial, pSex, pAge, pPhoneNumber, pPremiumAccount, pBanned, pWarns,
pLeader, pMember, pRank, pSkin, pInterior, pExp// asta am adaugat, pIP, pLastLogin[100]
};
case pExpu:
{
mysql_format(handle, string, sizeof(string), "UPDATE `players` SET `pExp`='%d' WHERE `username`='%e'", PlayerInfo[playerid][pExp], playerName);
mysql_query(handle, string);
}[/pawn]
Acum in GM:
[pawn]public PayDay()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new h, m; gettime(h, m);
if(m >= 50)
{
PlayerInfo[pExp] ++; // aici
GivePlayerCash(i,500);
}
}
}
return 1;
}
cache_get_field_content(0, "Skin", temp), PlayerInfo[playerid][pSkin] = strval(temp);
cache_get_field_content(0, "RespectPoint", temp), PlayerInfo[playerid][pExp] = strval(temp);
cache_get_field_content(0, "IP", temp), PlayerInfo[playerid][pIP] = strval(temp);
PlayerInfo[playerid][pLevel] = 1;
Update(playerid, pLevelu);
PlayerInfo[playerid][pExp] = 1;
Update(playerid, pExpu);
CMD:buylevel( playerid )
{
new iLevelCost = PlayerInfo[playerid][pLevel] * 6;
if( PlayerInfo[playerid][pExp] < iLevelCost )
return SendClientMessage( playerid, -1, "ERROR: Nu ai destule puncte de respect" );
PlayerInfo[ playerid ][ pLevel ] ++;
PlayerInfo[playerid][pExp] = ( PlayerInfo[ playerid ][ pPremiumAccount ] > 0 ) ? ( PlayerInfo[ playerid ][ pExp ] - iLevelCost ) : ( 0 );
SendClientMessage( playerid, -1, "LevelUP" );
return 1;
}
public ShowStats(playerid, targetid)
{
if(IsPlayerConnected(targetid))
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(targetid, pName, sizeof(pName));
new string[256];
new level = PlayerInfo[targetid][pLevel];
new sex[8];
if(PlayerInfo[targetid][pSex] == 1)
{
sex = "Male";
}
else if(PlayerInfo[targetid][pSex] == 2)
{
sex = "Female";
}
new RP = PlayerInfo[targetid][pExp];
new age = PlayerInfo[targetid]
;
new cash = GetPlayerCash(targetid);
new account = PlayerInfo[targetid][pAccount];
new phonenumber = PlayerInfo[targetid][pPhoneNumber];
new premiumaccount[4];
if(PlayerInfo[targetid][pPremiumAccount] == 1)
{
premiumaccount = "Yes";
}
else
{
premiumaccount = "No";
}
new factiontext[128];
if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)
{
factiontext = "Los Santos Police Department";
}
if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)
{
factiontext = "Las Venturas Police Department";
}
if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)
{
factiontext = "San Fierro Police Department";
}
else if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4)
{
factiontext = "Federal Bureau of Investigations";
}
else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)
{
factiontext = "National Guard";
}
new ranktext[128];
if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1 || PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2 || PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)// Los Santos Police Department Ranks || Las Venturas Police Department Ranks || San Fierro Police Department Ranks
{
if(PlayerInfo[targetid][pRank] == 1)
{
ranktext = "Cadet";
}
else if(PlayerInfo[targetid][pRank] == 2)
{
ranktext = "Officer";
}
else if(PlayerInfo[targetid][pRank] == 3)
{
ranktext = "Sergent";
}
else if(PlayerInfo[targetid][pRank] == 4)
{
ranktext = "Lieutenant";
}
else if(PlayerInfo[targetid][pRank] == 5)
{
ranktext = "Captain";
}
else if(PlayerInfo[targetid][pRank] == 6)
{
ranktext = "Chief";
}
else
{
ranktext = "Cadet";
}
}
else if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4)// FBI Ranks
{
if(PlayerInfo[targetid][pRank] == 1)
{
ranktext = "Professional Staff";
}
else if(PlayerInfo[targetid][pRank] == 2)
{
ranktext = "Special Agent Trainee";
}
else if(PlayerInfo[targetid][pRank] == 3)
{
ranktext = "Special Agent";
}
else if(PlayerInfo[targetid][pRank] == 4)
{
ranktext = "Special Agent in Charge";
}
else if(PlayerInfo[targetid][pRank] == 5)
{
ranktext = "Assistant Director in Charge";
}
else if(PlayerInfo[targetid][pRank] == 6)
{
ranktext = "Director";
}
else
{
ranktext = "Professional Staff";
}
}
else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)// National Guard Ranks
{
if(PlayerInfo[targetid][pRank] == 1)
{
ranktext = "Private";
}
else if(PlayerInfo[targetid][pRank] == 2)
{
ranktext = "Mayor";
}
else if(PlayerInfo[targetid][pRank] == 3)
{
ranktext = "Sergent";
}
else if(PlayerInfo[targetid][pRank] == 4)
{
ranktext = "Lieutenant";
}
else if(PlayerInfo[targetid][pRank] == 5)
{
ranktext = "Captain";
}
else if(PlayerInfo[targetid][pRank] == 6)
{
ranktext = "General";
}
else
{
ranktext = "Private";
}
}
SendClientMessage(playerid, COLOR_SERVER_GREEN,"_______________________________________");
format(string, sizeof(string), "%s's Stats", pName);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "Level:[%d] Sex:[%s] Age:[%d] RespectPoint:[%d] Cash:[$%s] Bank:[$%s] Phone:[%s]", level, sex, age, RP, FormatNumber(cash), FormatNumber(account), PhoneFormat(phonenumber));
SendClientMessage(playerid, COLOR_WHITE,string);
format(string, sizeof(string), "Premium Account:[%s]", premiumaccount);
SendClientMessage(playerid, COLOR_WHITE,string);
format(string, sizeof(string), "Faction:[%s] Rank:[%s]", factiontext, ranktext);
SendClientMessage(playerid, COLOR_WHITE,string);
SendClientMessage(playerid, COLOR_SERVER_GREEN,"_______________________________________");
}
return 1;
}
else if(TutorialTime == 5)
{
SendClientMessage(i, COLOR_WHITE, "Edit Here");
TutorialTime = 0; PlayerInfo[pTutorial] = 1;
Update(i, pTutorialu);
PlayerInfo[pLevel] = 1;
Update(i, pLevelu);
PlayerInfo[pExp] = 1;
Update(i, pExpu);
PlayerInfo[pRegistred] = 1;
Update(i, pRegistredu);
PlayerInfo[pAdmin] = 0;
Update(i, pAdminu);[/pawn]
Imagini / Video (optional):
Aţi încercat să rezolvaţi singur?:Normal
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