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WiDuAlK

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  1. WiDuAlK's post in Problema case si bizuri: "For Sale / FFF" was marked as the answer   
    tie o sa iti arate ce ai tu nevoie doar cand casa e de vanzare, uite-te atent la mesaj si parametrii mesajului.
  2. WiDuAlK's post in Ajail command was marked as the answer   
    cam asa. Eu de exemplu, ca sa nu definesc de n ori numele folosesc stock-ul getname:
    stock GetName( playerid ) { new name[MAX_PLAYER_NAME+1]; GetPlayerName(playerid,name,sizeof(name)); return name; } si pun:
    GetName(playerid); - jucatorul care foloseste comanda
    GetName(targetid); - jucatorul pe care este folosit comanda.
  3. WiDuAlK's post in Array must be indexed... was marked as the answer   
    pune tot codul de la callback sau ce ai tu acolo sa inteleg, ca acolo ai insirate niste functii.
    Nu cred ca namee face parte din array-ul bidimensional playerVariables
  4. WiDuAlK's post in Problema speed was marked as the answer   
    Apeleaza timerul din secunda in secunda. Asta cred ca e problema.
  5. WiDuAlK's post in Masini Anapoda was marked as the answer   
    http://wiki.sa-mp.com/wiki/CreateVehicle
    Angle - unghi. de unghi te folosesti sa indrepti masina intr-o pozitie anume, cu fata spre ceva(ca sa intelegi mai bine).
    CreateVehicle(567 - ID VEHICUL, 1413.3615 - COORDONATA X, 743.0172 - Coordonata Y, 10.6902 - CoordonataZ(inaltime), 0.0000 - unghi(angle), 211, 1, -1);
    pune la unghi in loc de 0.000 : 90.000 sa vezi daca se indreapta bine , daca nu pune -90.000 sau alta valoare.
  6. WiDuAlK's post in Problema Login Spawn was marked as the answer   
    Pune la final la OnPlayerSpawn;
    if(PlayerInfo[playerid][pSpawnChange] == 1) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,HouseInfo[house][hInterior]); SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); SetPlayerVirtualWorld(playerid, HouseInfo[house][hVirtual]); PlayerInfo[playerid][pLocal] = house; PlayerInfo[playerid][pInt] = HouseInfo[house][hInterior]; InHouse[playerid] = house; return 1; } }  
  7. WiDuAlK's post in [Ajutor[ Interior. was marked as the answer   
    Verifica unde se trimit variabilele, enter-exit din GM. Cel mai bine e sa iti faci GM tau cu sistemele tale, asa schimbi ce vrei cand vrei, caci stii unde sa te uiti.
    OFF: GM e pe ini? daca da WTF se mai foloseste asa ceva?
  8. WiDuAlK's post in Problema string. was marked as the answer   
    Ba nu ai respectat ce ti-am dat eu.
    iti lipseste %s din fata si string dupa prima virgula mai uite-te odata la model.
  9. WiDuAlK's post in Problema PayDay was marked as the answer   
    Problema ta este cauzata din cauza SyncUp, dar si timer-ul ar trebui ajustat.:
    synctimer = SetTimer("SyncUp", 1000, 1);
    Asa va verifica odata la o secunda, iar in SyncUP trebuie modificata verificarea pentru a primi la ora fixa payday
     
    public SyncUp() { new string[128], tmphour, tmpminute, tmpsecond, hour, minn, sec; gettime(hour,minn,sec); gettime(tmphour, tmpminute, tmpsecond); FixHour(tmphour); tmphour = shifthour; if (minn == 0 && sec == 0) { format(string, sizeof(string), "SERVER: The time is now %d:00 hours",hour); BroadCast(COLOR_WHITE,string); ghour = tmphour; PayDay(); if(hour == 20 || hour == 10 || hour == 22) { format(string, sizeof(string), "Lottery News: We have started the Lottery Election."); OOCOff(COLOR_WHITE, string); new rand = random(80); if(rand < 77) { rand += 3; } Lotto(rand); } if(hour == 22) { mysql_tquery(SQL,"UPDATE users SET FactionTime = FactionTime+1 WHERE Member > 0","",""); foreach(Player, i) { new escstr2[MAX_PLAYER_NAME], result[500], query[500]; GetPlayerName(i, escstr2, sizeof(escstr2)); format(query, sizeof(query), "SELECT `FactionTime` FROM users WHERE `name` = '%s'", escstr2); mysql_store_result(); mysql_query(SQL,query); if(mysql_retrieve_row()) { mysql_fetch_field_row(result, "FactionTime"); PlayerInfo[i][pFactionTime] = strval( result ); } mysql_free_result(); } } if(hour == 23) { new str[256]; for(new turf = 1; turf < sizeof(TurfInfo); turf++) { TurfInfo[turf][zTime] = 0; mysql_format(SQL,str,sizeof(str),"UPDATE `turfs` SET `Time`='0' WHERE `ID`='%d'",turf); mysql_tquery(SQL,str,"",""); } } if (realtime) { SetWorldTime(hour); } } return 1; }  
  10. WiDuAlK's post in Health and Armour was marked as the answer   
    nu chiar
    What is this? /:| Esti in alt film...
    Ai nevoie de urmatoarele:
    Creezi un textdraw, il fixezi in mijlocul barei pe care ai viata(iti recomand iTD)
    Te duci la OnPlayerUpdate
    Verifici viata cu GetPlayerHealth :https://wiki.sa-mp.com/wiki/GetPlayerHealth
    Apoi faci ca respectivul textdraw sa ia valoarea GetPlayerHealth cu TextDrawSetString.
    Daca nu se actualizeaza fa un timer. Succes
  11. WiDuAlK's post in Problema mysql injection was marked as the answer   
    verificarea fa-o la nume gen
    mysql_format(handle, string, sizeof(string), "UPDATE `conturi` SET `ceva` = '%d' WHERE `Name` = '%e'",  ceva, GetName(playerid));
  12. WiDuAlK's post in Problema masini civile, factiuni, personale. was marked as the answer   
    Tu sigur ai problema la id vehiculelor
  13. WiDuAlK's post in Problema /departments was marked as the answer   
    Dap... acum vrei ca noi sa iti facem sa mearga o amarata de comanda. Ce ai incercat sa faci tu mai exact? Iti zic eu... nimic.
    Dar fiindca nu are rost sa o lungim prea mult la o problema amarata uite aici un model:
     if(strcmp(cmd, "/departments", true) == 0 || strcmp(cmd, "/d", true) == 0)     {         if(IsPlayerConnected(playerid))         {             GetPlayerName(playerid, sendername, sizeof(sendername));                          new result[144];             if(sscanf(params,"s",result))                     return SendClientMessage(playerid, -1, "/d(epartaments) [MESAJ]");                          format(string, sizeof(string), "%s a spus: %s", sendername, result);             SendClientMessage(playerid, -1, string);             if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)             {                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }                 else                 {                     format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result);                 }                 SendTeamMessage(2, COLOR_DEPART2, string);                 SendTeamMessage(1, COLOR_DEPART2, string);                 printf("%s", string);                                  format(string, sizeof(string), "%s a spus: %s", sendername, result);                 SendClientMessage(playerid, -1, string);                 return 1;             }             else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)             {                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }                 else                 {                     format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);                 }                 SendTeamMessage(2, COLOR_DEPART2, string);                 SendTeamMessage(1, COLOR_DEPART2, string);                 printf("%s", string);                                  format(string, sizeof(string), "%s a spus: %s", sendername, result);                 SendClientMessage(playerid, -1, string);                 return 1;             }             else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)             {                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }                 else                 {                     format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);                 }                 SendTeamMessage(2, COLOR_DEPART2, string);                 SendTeamMessage(1, COLOR_DEPART2, string);                 printf("%s", string);                                  format(string, sizeof(string), "%s a spus: %s", sendername, result);                 SendClientMessage(playerid, -1, string);                 return 1;             }             else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)             {                 if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Presedinte %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Presedinte %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Consilier %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Consilier Adjunct %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguard %s: %s, over. **", sendername, result); }                 else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result); }                 else                 {                     format(string, sizeof(string), "** Sofer %s: %s, over. **", sendername, result);                 }                 SendTeamMessage(2, COLOR_MAYOR, string);                 SendTeamMessage(1, COLOR_MAYOR, string);                 printf("%s", string);                                  format(string, sizeof(string), "%s a spus: %s", sendername, result);                 SendClientMessage(playerid, -1, string);                 return 1;             }             else             {                 SendClientMessage(playerid, COLOR_GRAD2, "   You are not part of a Team !");                 return 1;             }         }         return 1;     }DACA iti da mesajul: [Numele_tau] a spus: [mesajul pe care l-ai scris] in chat, iar la cei din departament nu le arata mesajul inseamna ca problema este de la SendTeamMessage.
    APROPO iti trb sscanf (plugin + include) in caz ca nu stii.
  14. WiDuAlK's post in Schimbare comenzi was marked as the answer   
    nu, tu trebuie sa pui comenzile de pe zcmd inafara oricarui public
  15. WiDuAlK's post in Erori la comanda CMD:Setskin was marked as the answer   
    fa asa:
    CMD:setskin(playerid, params[]) { if(IsPlayerConnected(playerid)) { new para1, tmp[128], level, idx, giveplayer[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME]; tmp = strtok(params, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{00FF00}Folosire:{FFFFFF} /setskin [playerid/numejucator] [skin id]"); return 1; } para1 = ReturnUser(tmp); tmp = strtok(params, idx); level = strval(tmp); if(level > 311 || level < 0) return SendClientMessage(playerid, COLOR_GREY, "Skin ID gresit!"); if (PlayerInfo[playerid][pAdmin] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(para1)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pModel] = level; Update(para1, pModelx); format(string, sizeof(string), "Skin-ul tau a fost setat pe %s de catre %s", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "I-ai setat skin-ul lui %s pe %d.", para1,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); SetPlayerSkin(para1, PlayerInfo[para1][pModel]); } } } else { SendClientMessage(playerid, COLOR_GRAD1, "** Nu ai rangul administrativ necesar!"); } } return 1; } 
  16. WiDuAlK's post in Bug la masini factiune was marked as the answer   
    Cel mai probabil ti sa dat id vehiculelor peste cap uite aici o explicatie mai buna ;)  EXPLICATIE , si mai departe rezolvi tu.
  17. WiDuAlK's post in 26 erori la compilare [nu stiu de ce] was marked as the answer   
    Spune clar acele erori. Nu ai definit vafiabilele sau functiile respective, adica in GM ai pus functia, dar nu ai definit-o ce sa faca.
    Nu stiu ce GM folosesti, nu stiu cum trebuie sa le definesti pe respectivele, dar, daca tu ai compilat GM-ul de pe internet si nu dadea eroare, iar acum ai modificat tu prin el , si da eroare, iti sugerez sa te uiti peste respectivele functii si sa le redefinesti.
  18. WiDuAlK's post in Bug la explodare masina was marked as the answer   
    ia incearca sa folosesti asta, in loc de explode:
    new vehicleid = GetPlayerVehicleID(playerid); SetVehicleHealth(vehicleid, 0); si cred ca va exploda.
  19. WiDuAlK's post in Problema respawn. was marked as the answer   
    Serios? ce cauta playerid in conditiile astea? :
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Politia spawn else if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//Jandarmeria spawn else if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Armata spawn else if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Politia de frontiera else if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//SRI else if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Ambulanta spawn else if (PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) //Pompieri spawn else if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Corleone spawn else if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //Vagabontz spawn else if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Yakuza spawn else if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //Barzini spawn else if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Tattaglia spawn else if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) // Zaluchi spawn else if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) // Toretto spawn else if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) // Pro Racers spawn else if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) // Grove spawn else if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) // Ballas spawn else if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) // News spawn Tu ai definit playa ca fiind persoana pe care folosesti comanda, deci ar veni asa:
    if (PlayerInfo[playa][pMember] == 1 || PlayerInfo[playa][pLeader] == 1)//Politia spawn { SetPlayerToTeamColor(playa); SetPlayerInterior(playa,6); SetPlayerPos(playa, 230.3608,74.7934,1005.0391); // Warp the player SetPlayerFacingAngle(playa, 272.8690); PlayerInfo[playa][pInt] = 6; SendClientMessage(playa, COLOR_LIGHTBLUE, ">>{FFFFFF}Ai primit respawn."); return 1; } else if (PlayerInfo[playa][pMember] == 2 || PlayerInfo[playa][pLeader] == 2)//Jandarmeria spawn { SetPlayerToTeamColor(playa); SetPlayerInterior(playa,10); SetPlayerPos(playa, 246.5519,111.6367,1003.2188); SetPlayerFacingAngle(playa, 90); PlayerInfo[playa][pInt] = 10; SetPlayerVirtualWorld(playa, 1); SendClientMessage(playa, COLOR_LIGHTBLUE, ">>{FFFFFF}Ai primit respawn."); return 1; } Inlocuiesti si la celelalte, eu ti-am facut doar un model.
  20. WiDuAlK's post in /stats problem was marked as the answer   
    /hhelp:
    enum { Dialog_Comenzi }; if(strcmp(cmd, "/hhelp", true) == 0 || strcmp(cmd, "/hh", true) == 0) { new string[200]; if(IsPlayerConnected(playerid)) { SendClientMessage(playerid, 0x33CCFFAA,"|___________________________________________[Helper Commands]_____________________________________|"); if (PlayerInfo[playerid][pHelper] >= 1) { format(string,sizeof(string), "[Helper Level 1] /goto /check /setint /slap /hc /hod /sleeplist"); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi:", string, "Ok", "" ); } if (PlayerInfo[playerid][pHelper] >= 2) { format(string,sizeof(string), "[Helper Level 2] /gotosf /gotols /setvw /respawn /mute /goto"); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi:", string, "Ok", "" ); } if (PlayerInfo[playerid][pHelper] >= 3) { format(string,sizeof(string), "[Helper Level 3] /agl /gotom /setjob"); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi:", string, "Ok", "" ); } SendClientMessage(playerid, 0x33CCFFAA,"|__________________________________________[Helper Commands]________________________________________|"); } return 1; } /admins:
    enum { Dialog_admini }; if (strcmp(cmd, "/admins", true) == 0) { if(IsPlayerConnected(playerid)) { SendClientMessage(playerid, COLOR_RED, " "); SendClientMessage(playerid, COLOR_WHITE, "(____________________ {629FC4}Admins Online{FFFFFF} ____________________)"); new counta = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pAdmin] >= 1 && PlayerInfo[pAdmin] < 1340) { new admtext[64]; if(PlayerInfo[pAdmin] == 7) { admtext = "Owner Server"; } // Owner else if(PlayerInfo[pAdmin] == 6) { admtext = "Scripter Server"; } else if(PlayerInfo[pAdmin] == 5) { admtext = "Co-Owner"; } else if(PlayerInfo[pAdmin] == 4) { admtext = "Admin Level 4"; } else if(PlayerInfo[pAdmin] == 3) { admtext = "Admin Level 3"; } else if(PlayerInfo[pAdmin] == 2) { admtext = "Admin Level 2"; } else if(PlayerInfo[pAdmin] == 1) { admtext = "Admin Level 1"; } GetPlayerName(i, sendername, sizeof(sendername)); counta++; if(AdminDuty == 0) { format(string, 128, "%s: {FFFFFF}%s - (%d)", sendername, admtext, i); ShowPlayerDialog(playerid, Dialog_admini, DIALOG_STYLE_MSGBOX, "Admini:", string, "Ok", "" ); } else { format(string, 128, "%s: {FFFFFF}%s - (%d) - {FAAFBE}is on duty", sendername, admtext, i); ShowPlayerDialog(playerid, Dialog_admini, DIALOG_STYLE_MSGBOX, "is on duty:", string, "Ok", "" ); } } } } } return 1; } /ah:
    enum { Dialog_Comenzi }; if(strcmp(cmd, "/ahelp", true) == 0 || strcmp(cmd, "/ah", true) == 0) { new string[1200]; if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pAdmin] >= 1) { format(string,sizeof(string),"*** Duty *** /aod(AdminOnDuty)"); format(string,sizeof(string),"%s *** Level 1 Administrator *** /fly /check /setint /setvw /mute /kickres /masked /unfreeze /learn /respawn /sleeplist",string); format(string,sizeof(string),"%s*** Level 1 Administrator *** /slap /goto /a (/ao)oc /name /setskin /ajail /freeze /spec /checkweapons /mp /cc",string); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi Admin:", string, "Ok", "" ); } if (PlayerInfo[playerid][pAdmin] >= 2) { format(string,sizeof(string),"*** Level 2 Administrator *** /skydive /noooc /setteam /bigears /respawnthiscar(/rtc) /agl /setjob /update /kick"); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi Admin:", string, "Ok", "" ); } if (PlayerInfo[playerid][pAdmin] >= 3) { format(string,sizeof(string),"*** Level 3 Administrator *** /cnnn /fourdive /gotols /prison /unprison /aunlock /apark /fuelcars /edit /vehslap"); format(string,sizeof(string),"%s*** Level 3 Administrator *** /mark /gotomark /gotolv /gotosf /gethere /oldcar /gotocar /getcar /setage",string); format(string,sizeof(string),"%s*** Level 3 Administrator *** /respawnallcars /respawnrentbikes /respawnrentcars /fixveh",string); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi Admin:", string, "Ok", "" ); } if (PlayerInfo[playerid][pAdmin] >= 4) { format(string,sizeof(string),"*** Level 4 Administrator *** /mole /setchamp /mk /sbizentrance"); format(string,sizeof(string),"%s*** Level 4 Administrator *** /sethp /setarmor /forceskin /supervehslap /nos /flip /destroycar /warover",string); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi Admin:", string, "Ok", "" ); } if (PlayerInfo[playerid][pAdmin] >= 5) { format(string,sizeof(string),"*** Level 5 Administrator *** /mole /setchamp /mk /sbizentrance"); format(string,sizeof(string),"%s*** Level 5 Administrator *** /setarmor /forceskin /explode /supervehslap /makeleader /bizentrance",string); format(string,sizeof(string),"%s*** Level 5 Administrator *** /givemoney",string); format(string,sizeof(string),"%s*** Level 5 Administrator *** /weather /weatherall /makeircadmin",string); format(string,sizeof(string),"%s*** Level 5 Administrator *** /givegun /crash /tod /startlotto",string); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi Admin:", string, "Ok", "" ); } if (PlayerInfo[playerid][pAdmin] >= 6) { format(string,sizeof(string),"*** Level 6 Founder *** /newcashbox /alllicenses /gethereall /moneyforall /rpforall /levelforall /setname /meventhelp /deleteacc /destroycar"); format(string,sizeof(string),"%s*** Level 6 Founder *** /unban /unbanip /blockacc /setstat /snowon /makevip /logout /logoutpl /logoutall /asellhouse /asellbiz /asellsbiz /asellcar /money(sets money)",string); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Comenzi Admin:", string, "Ok", "" ); } } return 1; } /stats:
    public ShowStats(playerid,targetid) { if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid)) { new cash = GetPlayerCash(targetid); new atext[20]; if(PlayerInfo[targetid][pSex] == 1) { atext = "Male"; } else if(PlayerInfo[targetid][pSex] == 2) { atext = "Female"; } new otext[20]; if(PlayerInfo[targetid][pOrigin] == 1) { otext = "Los Santos"; } else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Las Venturas"; } new ttext[20]; if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ttext = "Medic"; } else if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Civilian"; } else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1) { ttext = "Police Department"; } else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2) { ttext = "FBI Agent"; } else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3) { ttext = "National Guard"; } else if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ttext = "Medics"; } else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14) { ttext = "The Ballas Gang"; } else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6) { ttext = "The Corleone Family"; } else if(PlayerInfo[targetid][pMember] == 7 || PlayerInfo[targetid][pLeader] == 7) { ttext = "Primarul"; } else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8) { ttext = "Hitman"; } else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9) { ttext = "News Reporters"; } else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10) { ttext = "Taxi Company"; } else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11) { ttext = "Scoala de licente"; } else if(PlayerInfo[targetid][pMember] == 12 || PlayerInfo[targetid][pLeader] == 12) { ttext = "The Grove Street"; } else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13) { ttext = "LaCosaNostra Family"; } else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5) { ttext = "The Cuneo Family"; } else if(PlayerInfo[targetid][pMember] == 15 || PlayerInfo[targetid][pLeader] == 15) { ttext = "Varios Los Aztecas "; } else if(PlayerInfo[targetid][pMember] == 16 || PlayerInfo[targetid][pLeader] == 16) { ttext = "TCC"; } new dtext[20]; if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; } else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; } else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; } else { dtext = "None"; } new ftext[30]; if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1) { ftext = "Los Santos Police Department"; } else if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4) { ftext = "Firemen/Paramedics"; } else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14) { ftext = "Ballas Gang"; } else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6) { ftext = "Corleone"; } else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11) { ftext = "License Faction"; } else if(PlayerInfo[targetid][pMember] == 12 || PlayerInfo[targetid][pLeader] == 12) { ftext = "Grove Street"; } else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13) { ftext = "LaCosaNostra Family"; } else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5) { ftext = "Ballas Gang"; } else if(PlayerInfo[targetid][pMember] == 15 || PlayerInfo[targetid][pLeader] == 15) { ftext = "Varios Los Aztecas"; } else { ftext = "None"; } new f2text[20]; if(PlayerInfo[targetid][pFMember] < 255) { f2text = FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyName]; } else { f2text = "None"; } new rtext[64]; if(gTeam[targetid] == 5 || PlayerInfo[targetid][pFMember] < 255)//The 2 Organisations { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Outsider"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Associate"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Soldier"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Capo"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Underboss"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Godfather"; } else { rtext = "Outsider"; } } else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)//PD Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Cadet"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Police Officer"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Corporal"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Sergeant"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Lieutenant"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Captain"; } else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Deputy Chief"; } else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Chief"; } else { rtext = "Cadet"; } } else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)//FBI Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Professional Staff"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Special Agent Trainee"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Special Agent"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Special Agent in Charge"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Assistant Director in Charge"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Director"; } else { rtext = "Intern"; } } else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)//NG Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Private"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Sergeant"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Major"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Captain"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Lieutenant"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "General"; } else { rtext = "Private"; } } else if(PlayerInfo[targetid][pMember] == 14 || PlayerInfo[targetid][pLeader] == 14)// Cuneo Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Forastero"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Asociado"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Miembro"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Proscrito"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Mano Derecha"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Corona"; } else { rtext = "Guero"; } } else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6)//Yardies Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Outsider"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Giovane D'honore"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Piciotto"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Sgarrista"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Capo Regime"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Consiglieri"; } else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Capo Bastone"; } else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Capo Crimini"; } else { rtext = "Outsider"; } } else if(PlayerInfo[targetid][pMember] == 7)//Mayor ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Mayor's Driver"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Mayor's Bodyguard"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Mayor's Secretary"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Consilier"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "vice-Mayor"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Mayor"; } else { rtext = "None"; } } else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8)//Hitman Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Freelancer"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Marksman"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Agent"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Special Agent"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Vice-Director"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Director"; } else { rtext = "Freelancer"; } } else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9)//NR Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Ucenic Jurnalist"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Journalist"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Head Journalist"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Secretarul manegerului Realitatea TV"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Mananger Realitatea TV"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Detinator Realitatea TV"; } else { rtext = "Intern Worker"; } } else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10)//Taxi Company Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Taxi Rookie"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Cabbie"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Dispatcher"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Shift Supervisor"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Yellow Cabs Owner"; } else { rtext = "Trainee"; } } else if(IsAnInstructor(targetid))//Driving/Flying School Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Instructor"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Senior Instructor"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Under Boss"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; } else { rtext = "Trainee"; } } else if(PlayerInfo[targetid][pMember] == 12 || PlayerInfo[targetid][pLeader] == 12)//Grove Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Outsider"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Gangsta"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Thug"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Soulja"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "O.G"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Senior O.G"; } else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Top O.G"; } else { rtext = "Outsider"; } } else if(PlayerInfo[targetid][pMember] == 13 || PlayerInfo[targetid][pLeader] == 13)//LaCosaNostra Family Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Soldiers"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Associates"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Caporegime"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Blood Pusher"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Blood Runner"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Underboss"; } else if(PlayerInfo[targetid][pRank] == 7) { rtext = "Boss"; } else if(PlayerInfo[targetid][pRank] == 8) { rtext = "Boss"; } else if(PlayerInfo[targetid][pRank] == 9) { rtext = "Consigliere"; } else { rtext = "Dumb Hoe"; } } else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)//Ballas Gang ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Solntsevskaya bratva"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Izmaylovskaya"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Tambov"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Capo"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Potato"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Don Pov"; } else { rtext = "Gaij in"; } } else if(PlayerInfo[targetid][pMember] == 15 || PlayerInfo[targetid][pLeader] == 15)//Varios Los Aztecas ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Gaij in"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Wakashu"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Shatei"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Capo"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Don's right hand"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Don"; } else { rtext = "Gaij in"; } } else if(PlayerInfo[targetid][pMember] == 16 || PlayerInfo[targetid][pLeader] == 16)//Tow Car Company Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Mechanic"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Senior Mechanic"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Under Boss"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Tow Company Owner"; } else { rtext = "Trainee"; } } else { rtext = "None"; } new jtext[20]; if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detective"; } else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Lawyer"; } else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Whore"; } else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drugs Dealer"; } else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Car Jacker"; } else if(PlayerInfo[targetid][pJob] == 6) { jtext = "News Reporter"; } else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Car Mechanic"; } else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; } else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Arms Dealer"; } else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Car Dealer"; } else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; } else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Bus Driver"; } else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Paper Boy"; } else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Trucker"; } else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Pizza Boy"; } else if(PlayerInfo[targetid][pJob] == 18) { jtext = "Farmer"; } else if(PlayerInfo[targetid][pJob] == 19) { jtext = "Illegal Farmer"; } else if(PlayerInfo[targetid][pJob] == 20) { jtext = "Drugs Smuggler"; } else if(PlayerInfo[targetid][pJob] == 21) { jtext = "Street sweeper"; } else if(PlayerInfo[targetid][pJob] == 22) { jtext = "Materials smuggler"; } else if(PlayerInfo[targetid][pJob] == 23) { jtext = "Gun maker"; } else if(PlayerInfo[targetid][pJob] == 24) { jtext = "Livrator"; } else { jtext = "None"; } new drank[20]; if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "Bronze donater"; } else if(PlayerInfo[targetid][pDonateRank] >= 2) { drank = "Golden donater"; } else { drank = "None"; } new ctext[20]; if(PlayerInfo[targetid][pCMember] == 1 || PlayerInfo[targetid][pCLeader] == 1) { ctext = "[F4L]"; } else { ctext = "None"; } /*new married[20]; strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);*/ new age = PlayerInfo[targetid]; new ptime = PlayerInfo[targetid][pConnectTime]; //new lotto = PlayerInfo[targetid][pLottoNr]; //new deaths = PlayerInfo[targetid][pDeaths]; //new fishes = PlayerInfo[targetid][pFishes]; new bigfish = PlayerInfo[targetid][pBiggestFish]; //new crimes = PlayerInfo[targetid][pCrimes]; new arrests = PlayerInfo[targetid][pArrested]; //new warrests = PlayerInfo[targetid][pWantedDeaths]; new drugs = PlayerInfo[targetid][pDrugs]; new mats = PlayerInfo[targetid][pMats]; //new wanted = WantedLevel[targetid]; new level = PlayerInfo[targetid][pLevel]; new exp = PlayerInfo[targetid][pExp]; //new kills = PlayerInfo[targetid][pKills]; new pnumber = PlayerInfo[targetid][pPnumber]; new account = PlayerInfo[targetid][pAccount]; new nxtlevel = PlayerInfo[targetid][pLevel]; new expamount = nxtlevel*levelexp; new costlevel = nxtlevel*levelcost;//10k for testing purposes new housekey = PlayerInfo[targetid][pPhousekey]; new bizkey = PlayerInfo[targetid][pPbiskey]; new carkey = PlayerInfo[targetid][pPcarkey]; new carkey2 = PlayerInfo[targetid][pPcarkey2]; new intir = PlayerInfo[targetid][pInt]; new virworld = PlayerInfo[targetid][pVirWorld]; new local = PlayerInfo[targetid][pLocal]; new admin = PlayerInfo[targetid][pAdmin]; new robstat = PlayerInfo[targetid][pRob]; new married[20]; strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255); new helperl = PlayerInfo[targetid][pHelper]; new warns = PlayerInfo[targetid][pWarns]; new fwarns = PlayerInfo[targetid][pFwarn]; new punish = PlayerInfo[targetid][pPunish]; new wanted = PlayerInfo[targetid][pWantedLevel]; //new Float:shealth = PlayerInfo[targetid][pSHealth]; new Float:health; new name[MAX_PLAYER_NAME]; GetPlayerName(targetid, name, sizeof(name)); GetPlayerHealth(targetid,health); new Float:px,Float:py,Float:pz; GetPlayerPos(targetid, px, py, pz); new coordsstring[256]; format(coordsstring, sizeof(coordsstring),"____________________| %s |____________________",name); SendClientMessage(playerid, COLOR_GREEN,coordsstring); format(coordsstring, sizeof(coordsstring), "%sLevel:[%d] Sex:[%s] Age:[%d] Cash:[$%d] Bank:[$%d] Ph:[%d] DonateRank:[%s] MarriedTo:[%s]",string, level,atext,age,cash,account,pnumber,drank,married); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Stats:", coordsstring, "Ok", "" ); format(coordsstring, sizeof(coordsstring), "%sPlayingHours:[%d] BiggestFish:[%d] TimesArrested:[%d] Job:[%s] Respect:[%d/%d] NextLevel:[$%d] Rob:[%d/15]",string, ptime,bigfish,arrests,jtext,exp,expamount,costlevel,robstat); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Stats:", coordsstring, "Ok", "" ); format(coordsstring, sizeof(coordsstring), "%sDrugs:[%d] Materials:[%d] Team:[%s] Organisation:[%s] Rank:[%s] Wanted: [%d/10]",drugs,mats,ttext,ftext,rtext,wanted); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Stats:", coordsstring, "Ok", "" ); format(coordsstring,sizeof(coordsstring), "%sAdmin-Level:[%d] Helper-Level: [%d] Warns:[%d/3] FactionWarns:[%d/5] FactionPunish[%d/20] ",string, admin,helperl,warns,fwarns,punish); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Stats:", coordsstring, "Ok", "" ); if (PlayerInfo[targetid][pPcarkey] != 999) { format(coordsstring, sizeof(coordsstring), "%sVehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]",string, CarInfo[carkey][cDescription], CarInfo[carkey][cValue], CarInfo[carkey][cColorOne], CarInfo[carkey][cColorTwo], CarInfo[carkey][cLock]); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Stats:", coordsstring, "Ok", "" ); } if (PlayerInfo[targetid][pPcarkey2] != 999) { format(coordsstring, sizeof(coordsstring), "%sVehModel:[%s] VehValue:[%d] VehColor1:[%d] VehColor2:[%d] VehLocked:[%d]",string, CarInfo[carkey2][cDescription], CarInfo[carkey][cValue], CarInfo[carkey2][cColorOne], CarInfo[carkey2][cColorTwo], CarInfo[carkey2][cLock]); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Stats:", coordsstring, "Ok", "" ); } if (PlayerInfo[playerid][pAdmin] >= 1) { format(coordsstring, sizeof(coordsstring), "%sHouse key [%d] Business key [%d] Vehicle [%d] Vehicle2 [%d] HireKey [%d] int:[%d] virworld:[%d] local[%d]",string, housekey,bizkey,carkey,carkey2,HireCar[targetid],intir,virworld,local); ShowPlayerDialog(playerid, Dialog_Comenzi, DIALOG_STYLE_MSGBOX, "Stats:", coordsstring, "Ok", "" ); } SendClientMessage(playerid, COLOR_GREEN,"___________________________________________________________"); } } nu le-am testat, le testezi tu
  21. WiDuAlK's post in PROBLEMA. was marked as the answer   
    Salutare, mai intai vreau sa te anunt ca aceasta este sectiunea de discutat probleme legate de sisteme , scripturi erori, nu de pus intrebari. Sectiunea pe care poti face asta este urmatoarea: http://www.sa-mp.ro/forums/forum/371-discutii-scripting/ si totodata sa iti raspund si la intrebare: acestea  sunt detalii despre compilare. Nu este vr-un bug, doar iti arata detalii privind fisierul amx al unui FS/ GM
  22. WiDuAlK's post in Problema foreach R33 Ideal pentru RPG was marked as the answer   
    ) , era de la YSI folder, l-am sters , l-am bagat din nou si nu mai am probleme , apropo, da-mi pm, mie nu imi merge sa iti dau tie:))
    T/C REZOLVAT
  23. WiDuAlK's post in Intrebări was marked as the answer   
    1.Te duci in sa-mp , mergi la locul dorit si dai "/save" Te duci in GM si folosesti Create3DTextLabel si http://weedarr.wikidot.com/pickups cu functia CreatePickup (uite-te la parametri pe wiki), daca vrei sa stergi te duci fumos in GM , fix la pikup si dai /save si cauti prin gm cu CreatePickup sau cu Create3DTextLabel.
    2.Uh HQ se muta mai greu , te duci prin GM , cauti la factiunea X comanda /enter si /exit , pickupul sau 3DTextLabel-ul si le inlocuiesti cu coordonatele cu cele dorite.
    4. mergi cu masina , dai /save si mai departe: http://forum.egaming.ro/topic/26231-tutorialsamp-masini-pentru-factiune/
    3. La fel ca la punctul 1, si te inspiri si din punctul 2.
    5. Nu am inteles intrebarea deci ce vrei sa creezi un "elevator", ce e ala?
     
    P.S daca esti incepator , fa copie dupa GM pe care l-ai luat de pe net, si pe care lai modificat putintel , dupa bunul plac si pune undeva la adapost , deoarece vei mai intalni erori , si vei pierde mica munca depusa.
     
    Daca te-am ajutat dai pe sageata VERDE pt +1
  24. WiDuAlK's post in problema zcmd was marked as the answer   
    ) ba da ce idiot is ma , mersi noroc ca m-ai intrebat ca de altfel, nu imi dadeam seama:)) , comenzile le-am pus la [pawn]public OnPlayerCommandText(playerid, cmdtext[])[/pawn] toamne ce idiot is , si nu mi-am dat seama:)) thoamne:)) mersi mult , acu le-am pus separat de vr-un public , iar acum merge totul cum trebuie
     
    Topic Rezolvat
  25. WiDuAlK's post in Problema deschidere mysql script was marked as the answer   
    am gasit solutia ... T/C
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