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Question
InceMan
Salut, am o problema de scurt timp am facut un system de mapper direct din samp el ruleaza ok doar ce nu imi merge mie bine este atunci cand salvez objectele
stock SaveObjects()
{
new idx;
new File: file2;
while (idx < sizeof(ObjectInfo))
{
new coordsstring[256];
format(coordsstring, sizeof(coordsstring), "CreateDynamicObject(%d, %f, %f, %f, %f, %f, %f, %d)\n",
ObjectIDTaken[idx],
ObjectInfo[idx][objModel],
ObjectInfo[idx][objY],
ObjectInfo[idx][objZ],
ObjectInfo[idx][objRX],
ObjectInfo[idx][objRY],
ObjectInfo[idx][objRZ],
ObjectInfo[idx][objSaved],
ObjectInfo[idx][objVW]);
if(idx == 0)
{
file2 = fopen("objects.txt", io_write);
}
else
{
file2 = fopen("objects.txt", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
return 1;
}
asa imi arata in objects.txt
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(1, 0.000000, 2579.666015, 63.570312, 0.000000, 0.000000, 247.253494, 1)
CreateDynamicObject(1, 0.000000, 2557.383544, 77.644691, 0.000000, 0.000000, 265.301696, 1)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
CreateDynamicObject(0, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0)
deci nu imi arata cordonatele corecte
Edited by GeaniFiveGame Lands
Pawno Developer, Mapping , Scripter
Since 2016
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