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Job truck help.
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Question
Lexu97
Problemă întâlnită (descriere):1.Vreau sa dau remorca jos si sa o adauge cand dai pe destinatie.
2.Vreau ca atunci cand iei un tir sa se respawneze sa fie pentru toti.
3.Sa adaug la comanda truck sa o poti lua din toate destinatiile de la truck,adica daca ma duc in locul x la y sa pot lua si de la y remorca sa duc la x,si invers.
Ero(area / rile) / warning-(ul / urile):
Liniile de cod / sursa / script-ul:[pawn]Comanda job.
if(strcmp(cmd, "/truck", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerData[playerid][pJob] == 16)
{
if(CP[playerid] >= 300 && CP[playerid] <= 350)
{
SendClientMessage(playerid, COLOR_GREY, "Deja lucrezi!");
}
else
{
if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
{
ShowPlayerDialog(playerid,1904,DIALOG_STYLE_LIST,"Curse disponibile:","1. Marfa: Busteni | Distanta: 4124 M | Castig: 2321{00FF40}$ {FFFFFF}rn2. Marfa: Lactate | Distanta: 2412 M | Castig: 782{00FF40}$rn3. Marfa: Fiare | Distanta: 9018 M | Castig: 3284{00FF40}rn4. Marfa: Piese Auto | Distanta: 3019 M | Castig: 1010{00FF40}$rn5. Marfa: Carbuni | Distanta: 8915 M | Castig: 2927{00FF40}$","Select", "Cancel");
CP[playerid] = 330;
SendClientMessage(playerid, COLOR_YELLOW, "Alegeti o cursa !");
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nu esti intr-un tir!");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nu esti sofer pe tir!");
}
}
return 1;
}
//////remorca si transport: else if(CP[playerid] == 331)
{
if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
new cashr;
new trailler;
cashr = 2321;
GivePlayerCash(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
SetVehicleToRespawn(trailler);
SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul busteni-lor a avut loc cu succes !");
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 332)
{
if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
new cashr;
new trailler;
cashr = 782;
GivePlayerCash(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
SetVehicleToRespawn(trailler);
SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul lactatelor a avut loc cu succes !");
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 333)
{
if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
new cashr;
new trailler;
cashr = 3284;
GivePlayerCash(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
SetVehicleToRespawn(trailler);
SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul fiarelor a avut loc cu succes !");
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 334)
{
if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
new cashr;
new trailler;
cashr = 1010;
GivePlayerCash(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
SetVehicleToRespawn(trailler);
SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul pieselor auto a avut loc cu succes !");
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 335)
{
if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288))
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
new cashr;
new trailler;
cashr = 2927;
GivePlayerCash(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid));
SetVehicleToRespawn(trailler);
SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul carbunilor a avut loc cu succes !");
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?");
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}[/pawn]
Imagini / Video (optional):/n/
Aţi încercat să rezolvaţi singur?:Da,nu reusesc.
Care ma ajuta cu asta dau +1,hai sariti sa fie concurenta,Mersi!
Edited by Lexu97Link to comment
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