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Lexu97

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Everything posted by Lexu97

  1. Problemă întâlnită (descriere):Vreau sa pun cand scriu la chat sa-mi apara in fata numelui Civil,exemplu: Civil Lex:asgakgsalngas,mie imi apare doar Lex:dsgjsdgsdg. Ero(area / rile) / warning-(ul / urile):/,,/ Liniile de cod / sursa / script-ul:/,/ Imagini / Video (optional):/.m,n Aţi încercat să rezolvaţi singur?da,nu reusesc.
  2. Problemă întâlnită (descriere):Imi da errorile astea Ero(area / rile) / warning-(ul / urile):[pawn]C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9458) : warning 213: tag mismatch C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9458) : warning 202: number of arguments does not match definition C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9461) : warning 213: tag mismatch C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9461) : warning 202: number of arguments does not match definition C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9464) : warning 213: tag mismatch C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9464) : warning 202: number of arguments does not match definition C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9467) : warning 213: tag mismatch C:Documents and SettingsAlexandruDesktopGameMode rRaptor RPGGameMode rRaptor RPGgamemodesGM.PWN(9467) : warning 202: number of arguments does not match definition Liniile de cod / sursa / script-ul:[pawn] [pawn]Liniile de cod / sursa / script-ul:SendClientMessage(playerid, COLOR_WHITE, " {FFFFFF}>> {FF8040}Laptele a fost incarcat, acum transporta-l la checkpoint-ul de pe mini-map ! {FFFFFF}<<"); obj1 = CreateObject(-374.1212, -1047.8953, 59.4058, 0.00000, 0.00000, 0.00000); bit1 = GetPlayerVehicleID(playerid); AttachObjectToVehicle(obj1, bit1, -374.1212, -1047.8953, 59.4058, 0.00000, 0.00000, 0.00000); bit2 = CreateObject(-373.4979, -1047.9921, 59.4058, 0.00000, 0.00000, 0.00000); new ob2 = GetPlayerVehicleID(playerid); AttachObjectToVehicle(bit2, ob2,-373.4979, -1047.9921, 59.4058, 0.00000, 0.00000, 0.00000); bit3 = CreateObject(-372.9547, -1047.8743, 59.4058, 0.00000, 0.00000, 0.00000); new ob3 = GetPlayerVehicleID(playerid); AttachObjectToVehicle(bit3, ob3, -372.9547, -1047.8743, 59.4058, 0.00000, 0.00000, 0.00000); bit4 = CreateObject(-373.8555, -1048.4948, 59.4058, 0.00000, 0.00000, 0.00000); new ob4 = GetPlayerVehicleID(playerid); AttachObjectToVehicle(bit4, ob4, -373.8555, -1048.4948, 59.4058, 0.00000, 0.00000, 0.00000);[/pawn][/pawn] Imagini / Video (optional):/n/ Aţi încercat să rezolvaţi singur?:Nu stiu ce sa-i fac.
  3. Lexu97

    Errori help

    Asa am facut si eu doar ca altfel.new text[512]; ShowDialogPlayer(playerid, 147, DIALOG_STYLE_LIST ETC.
  4. Dar cum fac ca sa-mi apara remorca pe categorii de exemplu la combustibili sa-mi apara aia cu petrol,la carbuni aia plina cu carbuni. De exemplu,cand aleg transportul de carbuni sa-mi dea remorca care o vreau eu,(o pun eu aia care vreau),dar nu stiu cum..... [pawn] else if(CP[playerid] == 335) { if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288)) { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new cashr; new trailler; cashr = 2927; GivePlayerCash(playerid, cashr); format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr); GameTextForPlayer(playerid, string, 3000, 1); trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid)); SetVehicleToRespawn(trailler); SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul carbunilor a avut loc cu succes !"); DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } else { SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?"); CP[playerid] = 0; } }[/pawn] Si mai este o problema,eu la tiruri am remorca legata de tir,si nu se potrivesc treburile,daca fac cum spui tu,trebuie sa las o remorca si sa agat alta,stai ca iti arat cum sta treaba revin cu poza. Poze: http://imgur.com/yCmVnV1,6i8nhDH,A9AAI6h#0 http://imgur.com/yCmVnV1,6i8nhDH,A9AAI6h#1 http://imgur.com/yCmVnV1,6i8nhDH,A9AAI6h#2
  5. Problemă întâlnită (descriere):Aceste errori Ero(area / rile) / warning-(ul / urile):error 075: input line too long (after substitutions) error 037: invalid string (possibly non-terminated string) warning 215: expression has no effect error 001: expected token: ";", but found "-identifier-" eerror 017: undefined symbol "Anulare" warning 215: expression has no effect : error 001: expected token: ";", but found ")" fatal error 107: too many error messages on one line[/pawn] Liniile de cod / sursa / script-ul:[pawn] case 6: { ShowPlayerDialog(playerid, 147, DIALOG_STYLE_LIST, "Normal Car:", "Perenniel = $1nMoonbeam = $1nBobcat = $1nManana = $1nBravura = $1nSunrise = $1nIntruder = $1nWillard = $1nVincent = $1nStallion = $1nPremier = $1nClub = $1nMajestic = $1nAdmiral = $1nMerit = $1nWindsor = $1nFeltzer = $1nStratum = $1nComet = $1nCadrona = $1nEmperor = $1nFortune = $1nNebul = $1nPrevion = $1nPrimo = $1nSolair = $1nBlista Compact = $1nTampa = $1nEuros = $1nClover = $1", "Cumpara", "Anulare"); } } }[/pawn] Imagini / Video (optional):;n Aţi încercat să rezolvaţi singur?:Da,tot errori da.
  6. .....ma nu intelegeti,eu vreau ca atunci cand aleg unde sa transport marfa sa-mi dea remorca,ca pe bugged,daca ati auzit de el,nu vreau sa fac reclama.
  7. Este direct legata de tir.
  8. 1.Sa fie tirul fara remorca,cand dai pe destinatie sa se adauge remorca. 2.Cand un player ia tirul,sa apara altul,ca ala poate sta 30 min in tir si playeri nu asteapta sa vina ala cu tirul.
  9. Problemă întâlnită (descriere):1.Vreau sa dau remorca jos si sa o adauge cand dai pe destinatie. 2.Vreau ca atunci cand iei un tir sa se respawneze sa fie pentru toti. 3.Sa adaug la comanda truck sa o poti lua din toate destinatiile de la truck,adica daca ma duc in locul x la y sa pot lua si de la y remorca sa duc la x,si invers. Ero(area / rile) / warning-(ul / urile): Liniile de cod / sursa / script-ul:[pawn]Comanda job. if(strcmp(cmd, "/truck", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerData[playerid][pJob] == 16) { if(CP[playerid] >= 300 && CP[playerid] <= 350) { SendClientMessage(playerid, COLOR_GREY, "Deja lucrezi!"); } else { if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288)) { ShowPlayerDialog(playerid,1904,DIALOG_STYLE_LIST,"Curse disponibile:","1. Marfa: Busteni | Distanta: 4124 M | Castig: 2321{00FF40}$ {FFFFFF}rn2. Marfa: Lactate | Distanta: 2412 M | Castig: 782{00FF40}$rn3. Marfa: Fiare | Distanta: 9018 M | Castig: 3284{00FF40}rn4. Marfa: Piese Auto | Distanta: 3019 M | Castig: 1010{00FF40}$rn5. Marfa: Carbuni | Distanta: 8915 M | Castig: 2927{00FF40}$","Select", "Cancel"); CP[playerid] = 330; SendClientMessage(playerid, COLOR_YELLOW, "Alegeti o cursa !"); } else { SendClientMessage(playerid, COLOR_GREY, "Nu esti intr-un tir!"); } } } else { SendClientMessage(playerid, COLOR_GREY, "Nu esti sofer pe tir!"); } } return 1; } //////remorca si transport: else if(CP[playerid] == 331) { if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288)) { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new cashr; new trailler; cashr = 2321; GivePlayerCash(playerid, cashr); format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr); GameTextForPlayer(playerid, string, 3000, 1); trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid)); SetVehicleToRespawn(trailler); SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul busteni-lor a avut loc cu succes !"); DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } else { SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?"); CP[playerid] = 0; } } else { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } } else if(CP[playerid] == 332) { if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288)) { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new cashr; new trailler; cashr = 782; GivePlayerCash(playerid, cashr); format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr); GameTextForPlayer(playerid, string, 3000, 1); trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid)); SetVehicleToRespawn(trailler); SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul lactatelor a avut loc cu succes !"); DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } else { SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?"); CP[playerid] = 0; } } else { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } } else if(CP[playerid] == 333) { if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288)) { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new cashr; new trailler; cashr = 3284; GivePlayerCash(playerid, cashr); format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr); GameTextForPlayer(playerid, string, 3000, 1); trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid)); SetVehicleToRespawn(trailler); SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul fiarelor a avut loc cu succes !"); DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } else { SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?"); CP[playerid] = 0; } } else { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } } else if(CP[playerid] == 334) { if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288)) { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new cashr; new trailler; cashr = 1010; GivePlayerCash(playerid, cashr); format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr); GameTextForPlayer(playerid, string, 3000, 1); trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid)); SetVehicleToRespawn(trailler); SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul pieselor auto a avut loc cu succes !"); DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } else { SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?"); CP[playerid] = 0; } } else { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } } else if(CP[playerid] == 335) { if(IsPlayerInVehicle(playerid, 161) || IsPlayerInVehicle(playerid, 162) || IsPlayerInVehicle(playerid, 163) || IsPlayerInVehicle(playerid, 286) || IsPlayerInVehicle(playerid, 287) || IsPlayerInVehicle(playerid, 288)) { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new cashr; new trailler; cashr = 2927; GivePlayerCash(playerid, cashr); format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr); GameTextForPlayer(playerid, string, 3000, 1); trailler = GetVehicleTrailer(GetPlayerVehicleID(playerid)); SetVehicleToRespawn(trailler); SendClientMessage(playerid, 0x8000FFC8, " ~ Transportul carbunilor a avut loc cu succes !"); DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } else { SendClientMessage(playerid, COLOR_YELLOW, "Misiune esuata. Unde e remorca?"); CP[playerid] = 0; } } else { DisablePlayerCheckpoint(playerid); CP[playerid] = 0; } }[/pawn] Imagini / Video (optional):/n/ Aţi încercat să rezolvaţi singur?:Da,nu reusesc. Care ma ajuta cu asta dau +1,hai sariti sa fie concurenta,Mersi!
  10. Sau ma poti ajuta sa adaug o remorca dupa o masina?
  11. eu vreau ca dupa ce scrii comanda sa adauge butoaie.
  12. Problemă întâlnită (descriere):Cum adaug obiecte pe masina,la un job.Sa adaug niste butoaie pe masina si masina sa se lese spatele putin mai jos. Ero(area / rile) / warning-(ul / urile):/m/ Liniile de cod / sursa / script-ul:/m/ Imagini / Video (optional):/m/ Aţi încercat să rezolvaţi singur?:Nu
  13. Lexu97

    Slot masina.

    inlocuiesc playerdata[playerid][pPcarkey3] !=999 cu PlayerData[playerid][pPcarkey4] !=999 ?
  14. Problemă întâlnită (descriere):Cum mai creez inca un slot pentru masini. Ero(area / rile) / warning-(ul / urile):/m/ Liniile de cod / sursa / script-ul:[pawn] if(strcmp(cmd, "/buycar", true) == 0) { if(PlayerData[playerid][pLevel] < 3) { SendClientMessage(playerid,COLOR_WHITE,"[R|T] Iti trebuie level `3` pentru a-ti cumpara un vehicul personal !"); return 1; } if(PlayerData[playerid][pPcarkey] != 999 && PlayerData[playerid][pPcarkey1] != 999 && PlayerData[playerid][pPcarkey2] != 999 && PlayerData[playerid][pPcarkey3] != 999) return SendClientMessage(playerid, COLOR_GREY, "Nu mai poti cumpara alt vehicul."); if(IsPlayerInRangeOfPoint(playerid, 5.0, 328.9902,-1513.3729,36.0391)) { ShowPlayerDialog(playerid, 140, DIALOG_STYLE_LIST, "Masini personale:", "Off RoadnSport CarnBikesnBoats", "Alege", "Anulare"); } else { SendClientMessage(playerid,COLOR_WHITE,"Nu te aflii la Dealership !"); } return 1; } [/pawn] Imagini / Video (optional):/n/ Aţi încercat să rezolvaţi singur?:Nu,nu ma pricep la asta. Am pus comanda /buycar daca mai trebuie linii sa imi spuneti,cine ma poate ajuta +1,mersi.
  15. Cum fac sa ii pun un timer,ex: wanted 1 = sa dispara in 10 min, wanted 2 = 15 min, wanted 3 = 20 min etc.....ma poti ajuta sa facu asa ceva?
  16. Nu vrea sa copileze deloc,se blocheaza.
  17. Nu imi copileaza si am facut exact ce ai spus tu. [pawn] switch(listitem) { case 0: { ShowPlayerDialog(playerid, 141, DIALOG_STYLE_LIST, "Masini Normale:", "Bravura = $1.500.000nSentinel = $1.300.000nManana = $1.100.000nPremier = $1.500.000nPrevion = $900.000nAdmiral = $1.650.000nSolair = $1.700.000nSandking = $1.810.000nBlista Compact = $1.780.000nSlamvan = $1.820.000nSultan = $1.920.000nElegy = $2.000.000nBuffalo = $4000000", "Cumpara", "Anulare"); } case 1: { new text[512]; format(text, sizeof(text),"Buffalo = $2.100.000nAlpha = $1.700.000nBanshee = $2.400.000nBullet = $3.700.000nCheetah = $2.720.000nHotring Racer = $5.000.000nInfernus = $4.600.000nJester = 2.780.000nPhoenix = $2.920.000nSuper GT = $2.500.000nTurismo = $3.400.000nZR-350 = $2.920.000nUranus = $2.250.000"); ShowPlayerDialog(playerid,142,DIALOG_STYLE_LIST, "Masini Rapide (Sport)", text, "Cumpara","Anulare"); } case 2: { ShowPlayerDialog(playerid, 143, DIALOG_STYLE_LIST, "Motociclete/Scutere:", "Wayfarer = $920.000nFCR-900 = $1.000.000nFreeway = $780.000nNRG-500 = $1.200.000nFaggio = $750.000nPCJ-600 = $1.100.000", "Cumpara", "Anulare"); } case 3: { ShowPlayerDialog(playerid, 144, DIALOG_STYLE_LIST, "Elicoptere/Barci:", "Maverick-1.500.000nLeviathan-1.200.000nSparrow-1.000.000nCropduster-800.000nDodo-800.000nSkimmer-600.000nSquallo-700.000nSpeeder-1.000.000nReefer-800.000nDinghy-300.000", "Cumpara", "Anulare"); } } } if((dialogid == 141) || (dialogid == 142) || (dialogid == 143) || (dialogid == 144)) { if(!response) { SendClientMessage(playerid, 0xFF0000FF, "Ai anulat."); return 1; // We processed it } if(dialogid == 141) { if(PlayerData[playerid][pPcarkey] != 999) { SendClientMessage(playerid, 0xFF0000FF, "Ai deja o masina personala."); return 1; // We processed it } switch(listitem) { case 0: { VehDSmod[playerid]=401; VehDSpret[playerid]=1500000; } case 1: { VehDSmod[playerid]=405; VehDSpret[playerid]=1300000; } case 2: { VehDSmod[playerid]=410; VehDSpret[playerid]=1100000; } case 3: { VehDSmod[playerid]=529; VehDSpret[playerid]=400000; } case 4: { VehDSmod[playerid]=426; VehDSpret[playerid]=1500000; } case 5: { VehDSmod[playerid]=436; VehDSpret[playerid]=900000; } case 6: { VehDSmod[playerid]=445; VehDSpret[playerid]=1650000; } case 7: { VehDSmod[playerid]=458; VehDSpret[playerid]=1700000; } case 8: { VehDSmod[playerid]=495; VehDSpret[playerid]=1810000; } case 9: { VehDSmod[playerid]=496; VehDSpret[playerid]=1780000; } case 10: { VehDSmod[playerid]=535; VehDSpret[playerid]=1820000; } case 11: { VehDSmod[playerid]=560; VehDSpret[playerid]=1920000; } case 12: { VehDSmod[playerid]=562; VehDSpret[playerid]=2000000; } case 13; { VehDSmod[playerid]=402; VehDSpret[playerid]=4000000; } } )[/pawn]
  18. Asta merge doar cand scriu eu comanda /payday? Merge si la payday simplu?
  19. (17931) : error 017: undefined symbol "playerid" am pus doar linia asta if( GetPlayerWantedLevel(playerid) >=2 ) SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid)-2);
  20. nici nu imi copileaza ce mi-o zis el.
  21. Problemă întâlnită (descriere):Am cateva masini dar vreau sa mai adaug,ma poate ajuta cineva cu o explicatie? Ero(area / rile) / warning-(ul / urile):/nm/ Liniile de cod / sursa / script-ul: [pawn]switch(listitem) { case 0: { ShowPlayerDialog(playerid, 141, DIALOG_STYLE_LIST, "Masini Normale:", "Bravura = $1.500.000nSentinel = $1.300.000nManana = $1.100.000nPremier = $1.500.000nPrevion = $900.000nAdmiral = $1.650.000nSolair = $1.700.000nSandking = $1.810.000nBlista Compact = $1.780.000nSlamvan = $1.820.000nSultan = $1.920.000nElegy = $2.000.000n", "Cumpara", "Anulare"); } case 1: { new text[512]; format(text, sizeof(text),"Buffalo = $2.100.000nAlpha = $1.700.000nBanshee = $2.400.000nBullet = $3.700.000nCheetah = $2.720.000nHotring Racer = $5.000.000nInfernus = $4.600.000nJester = 2.780.000nPhoenix = $2.920.000nSuper GT = $2.500.000nTurismo = $3.400.000nZR-350 = $2.920.000nUranus = $2.250.000"); ShowPlayerDialog(playerid,142,DIALOG_STYLE_LIST, "Masini Rapide (Sport)", text, "Cumpara","Anulare"); } case 2: { ShowPlayerDialog(playerid, 143, DIALOG_STYLE_LIST, "Motociclete/Scutere:", "Wayfarer = $920.000nFCR-900 = $1.000.000nFreeway = $780.000nNRG-500 = $1.200.000nFaggio = $750.000nPCJ-600 = $1.100.000", "Cumpara", "Anulare"); } case 3: { ShowPlayerDialog(playerid, 144, DIALOG_STYLE_LIST, "Elicoptere/Barci:", "Maverick-1.500.000nLeviathan-1.200.000nSparrow-1.000.000nCropduster-800.000nDodo-800.000nSkimmer-600.000nSquallo-700.000nSpeeder-1.000.000nReefer-800.000nDinghy-300.000", "Cumpara", "Anulare"); } } } if((dialogid == 141) || (dialogid == 142) || (dialogid == 143) || (dialogid == 144)) { if(!response) { SendClientMessage(playerid, 0xFF0000FF, "Ai anulat."); return 1; // We processed it } if(dialogid == 141) { if(PlayerData[playerid][pPcarkey] != 999) { SendClientMessage(playerid, 0xFF0000FF, "Ai deja o masina personala."); return 1; // We processed it } switch(listitem) { case 0: { VehDSmod[playerid]=401; VehDSpret[playerid]=1500000; } case 1: { VehDSmod[playerid]=405; VehDSpret[playerid]=1300000; } case 2: { VehDSmod[playerid]=410; VehDSpret[playerid]=1100000; } case 3: { VehDSmod[playerid]=529; VehDSpret[playerid]=400000; } case 4: { VehDSmod[playerid]=426; VehDSpret[playerid]=1500000; } case 5: { VehDSmod[playerid]=436; VehDSpret[playerid]=900000; } case 6: { VehDSmod[playerid]=445; VehDSpret[playerid]=1650000; } case 7: { VehDSmod[playerid]=458; VehDSpret[playerid]=1700000; } case 8: { VehDSmod[playerid]=495; VehDSpret[playerid]=1810000; } case 9: { VehDSmod[playerid]=496; VehDSpret[playerid]=1780000; } case 10: { VehDSmod[playerid]=535; VehDSpret[playerid]=1820000; } case 11: { VehDSmod[playerid]=560; VehDSpret[playerid]=1920000; } case 12: { VehDSmod[playerid]=562; VehDSpret[playerid]=2000000; } } } else if(dialogid == 142) { if(PlayerData[playerid][pPcarkey] != 999) { SendClientMessage(playerid, 0xFF0000FF, "Ai deja o masina personala."); return 1; // We processed it } if(PlayerData[playerid][pPcarkey1] != 999) { SendClientMessage(playerid, 0xFF0000FF, "Ai deja o masina personala."); return 1; // We processed it } switch(listitem) { case 0: { VehDSmod[playerid]=402; VehDSpret[playerid]=2100000; } case 1: { VehDSmod[playerid]=602; VehDSpret[playerid]=1700000; } case 2: { VehDSmod[playerid]=429; VehDSpret[playerid]=2400000; } case 3: { VehDSmod[playerid]=541; VehDSpret[playerid]=3700000; } case 4: { VehDSmod[playerid]=415; VehDSpret[playerid]=2720000; } case 5: { VehDSmod[playerid]=494; VehDSpret[playerid]=5000000; } case 6: { VehDSmod[playerid]=411; VehDSpret[playerid]=4600000; } case 7: { VehDSmod[playerid]=559; VehDSpret[playerid]=2780000; } case 8: { VehDSmod[playerid]=603; VehDSpret[playerid]=2920000; } case 9: { VehDSmod[playerid]=506; VehDSpret[playerid]=2500000; } case 10: { VehDSmod[playerid]=451; VehDSpret[playerid]=3400000; } case 11: { VehDSmod[playerid]=477; VehDSpret[playerid]=2920000; } case 12: { VehDSmod[playerid]=558; VehDSpret[playerid]=2250000; } }[/pawn] Imagini / Video (optional):/b/ Aţi încercat să rezolvaţi singur?:Nu Iar cand vreau sa cumpar a 2a masina zice ca am deja 1,dar nu o am,o am doar pe prima. Cum procedez in acest caz, o fi bug?
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