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Problema Masina lock.


Question

Posted

Salut am si eu o problema la sistemul de masini personale ..... Daca cumperi o masina si este a ta poate sa o i-a toti..... si dupa ce ai iesit dupa server ai inchis masina dar alti pot sa intre in i-a si sa se plimbe.....

[pawn]else if(strcmp(x_nr,"lock1",true) == 0)

  {

  if(PlayerData[playerid][pPcarkey] != 999 && PlayerData[playerid][pPcarkey] != 0)

            {

              new carid = PlayerData[playerid][pPcarkey];

    if(CarData[carid][cLockk] == 0)

    {

    GameTextForPlayer(playerid, "~w~Masina Personala ~r~Incuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

CarData[carid][cLockk] = 1;

VehLocked[carid+PreVehicle] = 1;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

        return 1;

}

else

{

    GameTextForPlayer(playerid, "~w~Masina Personala ~g~Descuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    CarData[carid][cLockk] = 0;

    VehLocked[carid+PreVehicle] = 0;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

}

        return 1;

}

        }

        else if(strcmp(x_nr,"lock2",true) == 0)

        {

        if(PlayerData[playerid][pPcarkey2] != 999 && PlayerData[playerid][pPcarkey2] != 0)

            {

              new carid = PlayerData[playerid][pPcarkey2];

    if(CarData[carid][cLockk] == 0)

    {

    GameTextForPlayer(playerid, "~w~Masina Personala 2 ~r~Incuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

CarData[carid][cLockk] = 1;

VehLocked[carid+PreVehicle] = 1;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

        return 1;

}

else

{

    GameTextForPlayer(playerid, "~w~Masina Personala 2 ~g~Descuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    CarData[carid][cLockk] = 0;

    VehLocked[carid+PreVehicle] = 0;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

}

        return 1;

}

        }

        else if(strcmp(x_nr,"lock3",true) == 0)

        {

        if(PlayerData[playerid][pPcarkey3] != 999 && PlayerData[playerid][pPcarkey3] != 0)

            {

              new carid = PlayerData[playerid][pPcarkey3];

    if(CarData[carid][cLockk] == 0)

    {

    GameTextForPlayer(playerid, "~w~Masina Personala 3 ~r~Incuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

CarData[carid][cLockk] = 1;

VehLocked[carid+PreVehicle] = 1;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

        return 1;

}

else

{

    GameTextForPlayer(playerid, "~w~Masina Personala 3 ~g~Descuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    CarData[carid][cLockk] = 0;

    VehLocked[carid+PreVehicle] = 0;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

}

        return 1;

}

        }

          else if(strcmp(x_nr,"lock4",true) == 0)

        {

        if(PlayerData[playerid][pPcarkey4] != 999 && PlayerData[playerid][pPcarkey4] != 0)

            {

              new carid = PlayerData[playerid][pPcarkey4];

    if(CarData[carid][cLockk] == 0)

    {

    GameTextForPlayer(playerid, "~w~Masina Personala 4 ~r~Incuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

CarData[carid][cLockk] = 1;

VehLocked[carid+PreVehicle] = 1;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

        return 1;

}

else

{

    GameTextForPlayer(playerid, "~w~Masina Personala 4 ~g~Descuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    CarData[carid][cLockk] = 0;

    VehLocked[carid+PreVehicle] = 0;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

}

        return 1;

}

        }

        else if(strcmp(x_nr,"lock5",true) == 0)

        {

        if(PlayerData[playerid][pPcarkey5] != 999 && PlayerData[playerid][pPcarkey5] != 0)

            {

              new carid = PlayerData[playerid][pPcarkey5];

    if(CarData[carid][cLockk] == 0)

    {

    GameTextForPlayer(playerid, "~w~Masina Personala 5 ~r~Incuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

CarData[carid][cLockk] = 1;

VehLocked[carid+PreVehicle] = 1;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

        return 1;

}

else

{

    GameTextForPlayer(playerid, "~w~Masina Personala 5 ~g~Descuiat", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

    CarData[carid][cLockk] = 0;

    VehLocked[carid+PreVehicle] = 0;

GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective);

SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective);

format(string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid);

mysql_query(string);

}

        return 1;

}

        }[/pawn]

6 answers to this question

Recommended Posts

Posted

Faci un timer cu SetTimer. La care adaugi un for si SetVehicleParamsEx

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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