eXorcism
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[pawn] if(strcmp(cmd, "/veh", true) == 0) { if(gPlayerLogged[playerid] == 0) { SCM(playerid, COLOR_2RED, "Trebuie sa te loghezi mai intai ca sa poti folosi aceasta comanda ! "); return 1; } new x_nr[256]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_YELLOW2, "Foloseste: /veh [functie]"); SendClientMessage(playerid, COLOR_BLUE, "Functii: Faruri, Alarma, Capota, Portbagaj, Objective."); return 1; } new engine,lights,alarm,doors,bonnet,boot,objective; new veh = GetPlayerVehicleID(playerid); if(strcmp(x_nr,"Faruri", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(LightsStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective); LightsStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}pornit {FFFFFF} farurile!"); } else if(LightsStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective); LightsStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}oprit {FFFFFF} farurile!"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else if(strcmp(x_nr,"Alarma", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(AlarmStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective); AlarmStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}pornit {FFFFFF} alarma!"); } else if(AlarmStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_OFF,doors,bonnet,boot,objective); AlarmStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}oprit {FFFFFF} alarma!"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else if(strcmp(x_nr,"Capota", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(BonnetStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective); BonnetStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}deschis {FFFFFF} capota!"); } else if(BonnetStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective); BonnetStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}inchis {FFFFFF} capota!"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else if(strcmp(x_nr,"Portbagaj", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(BootStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective); BootStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF} Ai {2F991A}deschis {FFFFFF} portbagajul !"); } else if(BootStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective); BootStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF} Ai {E31919}inchis {FFFFFF} portbagajul !"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else if(strcmp(x_nr,"Objective", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(ObjectiveStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_ON); ObjectiveStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}activat {FFFFFF} Obiectivul(CheckPointul)!"); } else if(ObjectiveStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_OFF); ObjectiveStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}dezactivat {FFFFFF} Obiectivul(CheckPointul)!"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else SendClientMessage(playerid, 0xFFFFFFAA, "Foloseste: /veh [functie]"), SendClientMessage(playerid, 0xFFFFFFAA, "Functii: Faruri, Alarma, Capota, Portbagaj, Objective."); return 1; }[/pawn]
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#edit incearca acum. [pawn] if(strcmp(cmd, "/veh", true) == 0) { if(gPlayerLogged[playerid] == 0) { SCM(playerid, COLOR_2RED, "Trebuie sa te loghezi mai intai ca sa poti folosi aceasta comanda ! "); return 1; } new x_nr[256]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_YELLOW2, "Foloseste: /veh [functie]"); SendClientMessage(playerid, COLOR_BLUE, "Functii: Faruri, Alarma, Capota, Portbagaj, Objective."); return 1; } new engine,lights,alarm,doors,bonnet,boot,objective; new veh = GetPlayerVehicleID(playerid); if(strcmp(x_nr,"Faruri", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(LightsStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective); LightsStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}pornit {FFFFFF} farurile!"); } else if(LightsStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective); LightsStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}oprit {FFFFFF} farurile!"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else if(strcmp(x_nr,"Alarma", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(AlarmStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective); AlarmStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}pornit {FFFFFF} alarma!"); } else if(AlarmStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_OFF,doors,bonnet,boot,objective); AlarmStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}oprit {FFFFFF} alarma!"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else if(strcmp(x_nr,"Capota", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(BonnetStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective); BonnetStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}deschis {FFFFFF} capota!"); } else if(BonnetStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective); BonnetStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}inchis {FFFFFF} capota!"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else if(strcmp(x_nr,"Portbagaj", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(BootStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective); BootStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF} Ai {2F991A}deschis {FFFFFF} portbagajul !"); } else if(BootStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective); BootStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF} Ai {E31919}inchis {FFFFFF} portbagajul !"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else if(strcmp(x_nr,"Objective", true) == 0) { if(IsPlayerInAnyVehicle(playerid)) { if(veh != INVALID_VEHICLE_ID) { if(ObjectiveStatus[playerid] == 0) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_ON); ObjectiveStatus[playerid] = 1; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {2F991A}activat {FFFFFF} Obiectivul(CheckPointul)!"); } else if(ObjectiveStatus[playerid] == 1) { GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,VEHICLE_PARAMS_OFF); ObjectiveStatus[playerid] = 0; SendClientMessage(playerid, 0xFFFFFFAA, "{FFFFFF}Ai {E31919}dezactivat {FFFFFF} Obiectivul(CheckPointul)!"); } } } else { SendClientMessage(playerid, 0x00FF00FF, "{E31919}Nu esti in nici o masina!"); } } else SendClientMessage(playerid, 0xFFFFFFAA, "Foloseste: /veh [functie]"), SendClientMessage(playerid, 0xFFFFFFAA, "Functii: Faruri, Alarma, Capota, Portbagaj, Objective."); return 1; }[/pawn]
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Din cate imi amintesc aici trebuia sa fie x_nr. [pawn] if(strcmp(cmd,"Faruri", true) == 0)// la tine if(strcmp(x_nr,"Faruri", true) == 0)// cum ar trebui [/pawn]
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Daca ai host le ceri celor de la host sa iti creeze o baza de date. P.S: O intrebare tu tineai din pc aprins serverul MySQL ?
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Defapt fa update la a_samp.inc la versiunea 0.3x
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Exista o posibilitate ca acel host sa aiba anti stealer. Adica daca depisteaza .pwn o sa il stearga ca sa nu puna cineva mana pe el. Ori ai pus tu doar .amx . Ori vrei sa furi un server ce nu iti apartine.
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Si baza de date ai urcato in phpmyadmin ? Datele le-ai pus corect?
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Nu este facuta de tine. Denumirile te dau de gol. + ca nu folosesti multe din aceste clase. body { font-family: Arial; background-image:url('img/bg4.jpg'); background-repeat:no-repeat; background-size: cover; } .main { height:900px; width:900px; margin-left:auto; margin-right:auto; position:relative; } .logo { width:470px; height:70px; background-image:url('img/logo.png'); background-repeat:no-repeat; margin-left:auto; margin-right:auto; } .navi_selector { margin-left:auto; margin-right:auto; background-color: rgba(0, 1, 0, 0.5); width: 100%; height:50px; margin-top:10px; text-align:center; padding-top:20px; } .content { position:absolute; top: 170px; width:100%; color:white; font-weight:bold; height:700px; background-color: rgba(0, 1, 0, 0.5); overflow:auto; margin-right:18px; word-wrap:break-word; } h3.title { margin-left: 15px; } p.entry { font-size:14px; margin-left:30px; margin-right:30px; } .postinfo { font-size:10px; margin-left:30px; } .login_content { width:370px; height:195px; background-color: rgba(0, 1, 0, 0.9); position:absolute; top: 50px; left:250px; padding:10px; font-size:12px; display:none; } a { color:gray; } .account_menu { background-color: rgba(0, 1, 0, 0.6); height:250px; width:130px; display:none; position:absolute; right: 110px; top: 90px; padding-top:15px; padding-bottom:15px; color:white; font-weight:bold; z-index:3; } .account_menu a,.recruit a { font-size:14Px; font-weight:bold; color:white; text-decoration:none; padding-left:15px; padding-right:15px; background-color:gray } .account_menu a:hover, .recruit a:hover { background-color:red; } table { font-size:14px; margin-left:auto; margin-right:auto; margin-top:35px; } .recruit { width:800px; height:400px; background-color: rgba(0, 1, 0, 0.9); position:absolute; top: 50px; left:50px; display:none; } .credits { position:absolute; bottom:8px; left:360px; font-size:12px; font-weight:bold; color:white; opacity:0.5; } .success { width:99.8%; background-color:lightgreen; color:green; border:1px solid green; text-align:center; font-size:13px; padding-top:8px; padding-bottom:8px; margin-left:auto; margin-right:auto; } button.admin { margin-left:50px; background-color:black; width:160px; padding-top: 10px; padding-bottom:10px; border: 0; color:white; } .products { position:absolute; top: 10px; right: 10px; width: 270px; height:185px; background-color: rgba(0, 1, 0, 0.5); padding-left:8px; font-size:13px; color:yellow; } a.market { margin-left:10px; color:white; } .stats { background-color: rgba(0, 1, 0, 0.5); width:520px; height:390px; position:absolute; left:190px; } a.a_stats { color:white; } button.acc { width:100%; background-color: rgba(0, 0, 68, 0.5); height:35px; border:0; color:white; font-weight:bold; } button.acc:hover { background-color: rgba(235, 18, 29, 0.5); } button.adminapp { margin-left:15px; padding:10px; background-color: rgba(0, 1, 0, 0.5); border: 2px solid gray; color: white; font-size:14px; font-weight:bold; }
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heatON a facut asa ceva. Link
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Codul ce l-ai primit de la Onica Razvan este bun. Dar cum sunteti toti la fel nu incercati daca nu e cu comanda cu tot. Tot ce trebuie sa faci e sa gandesti.
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Parola trebuie sa fie de tip string nu integer. foloseste dini_Get( File , "Var" ) pentru a lua un string. Gen: [pawn] if(dialogid == DIALOG_LOGIN) { if(!response) { Kick(playerid); } else { new name[64],file[128], pas[64]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "Utilizatori/%s.ini", name); format(pas, sizeof(pas), "%s", dini_Get(file, "Parola")); if(strcmp(inputtext, pas, false) == 0) { LoadUser(playerid); } else { SendClientMessage(playerid, COLOR_RED, "Parola incorecta!"); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Logare", "Introdu parola mai jos pentru a te loga", "Logare", "Anulare"); } } return 1; } forward LoadUser(playerid); public LoadUser(playerid) { new name[64], file[64]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "Utilizatori/%s.ini", name); PlayerInfo[playerid][pLogged] = 1; PlayerInfo[playerid][pAdmin] = dini_Int(file, "Admin"); format( PlayerInfo[ playerid ] [ pPassword ] , 30 , "%s" , dini_Get( file , "Parola" ) ); return 1; } [/pawn] P.S: in enum PlayerInfo pui pPassword[ 30 ]. Asa vei seta ca pPassword sa fie un string.
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BUD = Blazing user database. BUD e doar un sistem de salvare. Fa update la toate includeurile/pluginurile pe care le ai.
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Salut tuturor ast?zi v? voi ar?ta cum se folosesc dou? func?ii care ajuta la apelarea altor func?ii/comenzi. Func?iile despre care voi vorbi ast?zi se numesc CallLocalFunction si CallRemoteFunction S? Începem CallLocalFunction Este o func?ie ce apeleaza alte func?ii doar local( În scriptul în care este folosit? ). Parametrii: CallLocalFunction(const function[], const format[], {Float,_}:...) function[ ] Este numele functiei(publicului). format[ ] Aici punem parametri folosi?i. {Float,_}:... Aici definim parametrii. Parametrii pentru formatare: [pawn] c Un caracter d, i Integer , zecimele x Cod Hex f Float s String [/pawn] Exemplu: [pawn] public OnPlayerConnect( playerid ) { CallLocalFunction( "Say" , "ds" , playerid , "Bine ai venit pe serverul meu." ); /* "Say" - Numele plublicului "ds" - Parametri. d - decimal , s - string, respectiv playerid ?i "Bine ai venit pe serverul meu." . */ return ( 1 ); } forward Say( playerid , const message [ ] ); public Say( playerid , const message [ ] ) return SendClientMessage( playerid , -1 , message ); [/pawn] CallRemoteFunction Este o func?ie ce apeleaza alte func?ii Local( În scriptul în care este folosit? )/Global( În orice script ). Parametrii: CallRemoteFunction(const function[], const format[], {Float,_}:...) function[ ] Este numele functiei(publicului). format[ ] Aici punem parametri folosi?i. {Float,_}:... Aici definim parametrii. Parametrii pentru formatare: [pawn] c Un caracter d, i Integer , zecimele x Cod Hex f Float s String [/pawn] Exemplu: [pawn] public OnPlayerConnect( playerid )// este in gamemode { CallRemoteFunction( "Say" , "ds" , playerid , "Bine ai venit pe serverul meu." ); /* "Say" - Numele plublicului "ds" - Parametri. d - decimal , s - string, respectiv playerid ?i "Bine ai venit pe serverul meu." . */ return ( 1 ); } forward Say( playerid , const message [ ] );// este intr-un filterscript( Loadat ) public Say( playerid , const message [ ] ) return SendClientMessage( playerid , -1 , message ); [/pawn]
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In folderul serverului trebuie sa ai un fisier .sql acela il urci in phpmyadmin. Uitete in tutorialu asta: Link ( Partea cu import )
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te duci la comanda v find si pui dupa IsPlayerConnected [pawn]if( PlayerInfo[playerid][pJob] != 0 )return SendClientMessage( playerid , -1 , " Nu poti folosi momentan aceasta comanda." );[/pawn] Sper ca ai inteles.
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LoadCar + SaveCar + Timeru ce le salveaza.
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Si pentru ca am fost banat pe nedrept ? Asta cum e ?
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Ar?ta?i de unde e furat scriptu. E doar o func?ie luat? de pe internet. Am p?strat creditele celui ce a f?cut func?ia.
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M-am întors numele RoW ?i [.]..RoW..[.] sunt de domeniul trecutului.
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Atata de rau ati ajuns in cat va dati si TextDraw-urile din servere =)). Ce sa zic 3/5.
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Cel mai bine faci asa , cumpara o sursa noua si un UPS , uitete pe aici )
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Atas ma ? Atas - Anex? de metal legat? de o motociclet?, pentru a transporta pachete sau persoane. Asa e in dex.( Daca iti e lene ! ) Dar aici atas are acelasi inteles doar ca e un obiect atasat de o masin?/motociclet?!
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Iati gta san andreas holdum de pe filelist. Dupa instaleaza clientul de aici disponibil la Direct Link
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Dane publicul RACtime
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Dati T/C.