public OnPlayerSpawn(playerid)
{
if(firstspawn[playerid] == 0)
{
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
SetTimerEx("spawntime", 2000, 0, "i", playerid);
GameTextForPlayer(playerid, "~b~Please ~r~Waitn ~y~for spawned", 2000, 4);
}
return 1;
}
forward spawntime(playerid);
public spawntime(playerid)
{
SetPlayerCameraPos(playerid, 349.8070, 1670.6421, 108.7149);
SetPlayerCameraLookAt(playerid, 349.2492, 1671.4767, 108.3148);
SetSpawnInfo(playerid, 0, 0, 349.8070, 1670.6421, 108.7149, 0,0,0,0,0,0); // ---
firstspawn[playerid] = 1;
SpawnPlayer(playerid);
return 1;
}
si pui
firstspawn[playerid] = 0; la OnPlayerConnect
si definesti in gamemode new firstspawn[MAX_PLAYERS];