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-=[Vyorel]=-

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Everything posted by -=[Vyorel]=-

  1. Crezi? Inca se face, dar nu e public.
  2. Descriere: Acest callback se declanseaza cand porneste gamemode-ul. Parametri: Acest callback nu are parametri. Return Values: 0 - Will prevent other filterscripts from receiving this callback. 1 - Indicates that this callback will be passed to the next filterscript. It is always called first in gamemode. Note This function can also be used in a filterscript to detect if the gamemode changes with RCON commands like changemode or gmx, as changing the gamemode does not reload a filterscript. Example Usage: public OnGameModeInit() { print("Gamemode started!"); return 1; }
  3. -=[Vyorel]=-

    Map icons

    To be used with SetPlayerMapIcon. Important Note Map icon ID 1 (), 2 (), 4 (), and 56 () will cause your game to crash if you have map legends enabled while viewing the map. ID Icon Name Notes 0 Colored Square/Triangle (Dynamic) Can be used in any colour. Used for Single Player objectives. 1 White Square 2 times bigger than ID 0 and without the border. 2 Player Position Will be used on the minimap by default. 3 Player (Menu Map) Your position when on the large map. 4 North Always appears on the radar toward the north. 5 Air Yard 6 Ammunation 7 Barber 8 Big Smoke 9 Boat Yard 10 Burger Shot 11 Quarry 12 Catalina 13 Cesar 14 Cluckin' Bell 15 Carl Johnson 16 C.R.A.S.H 17 Diner 18 Emmet 19 Enemy Attack 20 Fire 21 Girlfriend 22 Hospital 23 Loco 24 Madd Dogg 25 Caligulas 26 OG Loc 27 Mod garage 28 OG Loc 29 Well Stacked Pizza Co 30 Police 31 Property A property you're free to purchase. 32 Property A property that isn't available for purchase. 33 Race 34 Ryder 35 Save Game Used for safehouses where you save the game in singleplayer. 36 School 37 Unknown 38 Sweet 39 Tattoo 40 The Truth 41 Waypoint Can be placed by players on the pause menu map by right-clicking (OnPlayerClickMap). 42 Toreno 43 Triads 44 Triads Casino 45 Clothes 46 Woozie 47 Zero 48 Club 49 Bar 50 Restaurant 51 Truck 52 Robbery Frequently used for banks. 53 Race 54 Gym 55 Car 56 Light 57 Closest airport 58 Varrios Los Aztecas 59 Ballas 60 Los Santos Vagos 61 San Fierro Rifa 62 Grove street 63 Pay 'n' Spray
  4. These are the IDs that can be set in the SetPlayerSpecialAction function or returned in the GetPlayerSpecialAction function. 0 - SPECIAL_ACTION_NONE 2 - SPECIAL_ACTION_USEJETPACK 5 - SPECIAL_ACTION_DANCE1 6 - SPECIAL_ACTION_DANCE2 7 - SPECIAL_ACTION_DANCE3 8 - SPECIAL_ACTION_DANCE4 10 - SPECIAL_ACTION_HANDSUP 11 - SPECIAL_ACTION_USECELLPHONE 12 - SPECIAL_ACTION_SITTING * 13 - SPECIAL_ACTION_STOPUSECELLPHONE These special actions were added in SA-MP 0.3 and will not work in earlier versions! 1 - SPECIAL_ACTION_DUCK * - Detect if the player is crouching. 3 - SPECIAL_ACTION_ENTER_VEHICLE * - Detect if the player is entering a vehicle via an animation. 4 - SPECIAL_ACTION_EXIT_VEHICLE * - Detect if the player is exiting a vehicle via an animation. 20 - SPECIAL_ACTION_DRINK_BEER - Will increase the player's drunk level when used 21 - SPECIAL_ACTION_SMOKE_CIGGY - Will give the player a cigar 22 - SPECIAL_ACTION_DRINK_WINE - Will give the player a wine bottle to get drunk from 23 - SPECIAL_ACTION_DRINK_SPRUNK - Will give the player a sprunk bottle to drink from 68 - SPECIAL_ACTION_PISSING ** - Will make make the player perform the pissing animation with visible pee. This special action was added in SA-MP 0.3e and will not work in earlier versions! 24 - SPECIAL_ACTION_CUFFED *** - Will force the player in to cuffs (hands are behind their back) This special action was added in SA-MP 0.3x and will not work in earlier versions! 25 - SPECIAL_ACTION_CARRY *** - Will apply a 'carrying' animation to the player and make them unable to sprint, jump or punch Notes (*) These Special Actions cannot be set. (**) Not defined by default. (***) Special action's animation not working on skin ID 0 (CJ).
  5. Description: Check which keys a player is pressing. Parameters: (playerid, &keys, &updown, &leftright) playerid The ID of the player to get the keys of. keys A set of bits containing the player's key states. This value is what is called a bit mask. updown Up/down state. leftright Left/right state. Return Values: This function does not return any specific values. The keys are stored in the specified variables. Important Notes Only the FUNCTION of keys can be detected; not actual keys. For example, it is not possible to detect if a player presses SPACE, but you can detect if they press SPRINT (which can be mapped (assigned/binded) to ANY key (but is space by default)). As of update 0.3.7, the keys "A" and "D" are not recognized when in a vehicle. However, keys "W" and "S" can be detected with the "keys" parameter. The following example shows how you can regularly check the up/down/left/right values using OnPlayerUpdate. Example Usage: public OnPlayerUpdate(playerid) { new Keys,ud,lr; GetPlayerKeys(playerid,Keys,ud,lr); if(ud == KEY_UP) SendClientMessage(playerid, -1, "UP"); else if(ud == KEY_DOWN) SendClientMessage(playerid, -1, "DOWN"); if(lr == KEY_LEFT) SendClientMessage(playerid, -1, "LEFT"); else if(lr == KEY_RIGHT) SendClientMessage(playerid, -1, "RIGHT"); return 1; } Related Callbacks The following callbacks might be useful as well, as they are related to this callback in one way or another. OnPlayerKeyStateChange: Called when a player's keystate change.
  6. To be used with SetPlayerSkillLevel. Skill Levels 0 - WEAPONSKILL_PISTOL 1 - WEAPONSKILL_PISTOL_SILENCED 2 - WEAPONSKILL_DESERT_EAGLE 3 - WEAPONSKILL_SHOTGUN 4 - WEAPONSKILL_SAWNOFF_SHOTGUN 5 - WEAPONSKILL_SPAS12_SHOTGUN 6 - WEAPONSKILL_MICRO_UZI 7 - WEAPONSKILL_MP5 8 - WEAPONSKILL_AK47 9 - WEAPONSKILL_M4 10 - WEAPONSKILL_SNIPERRIFLE
  7. To be used with SetPlayerFightingStyle and GetPlayerFightingStyle. 4 - FIGHT_STYLE_NORMAL 5 - FIGHT_STYLE_BOXING 6 - FIGHT_STYLE_KUNGFU 7 - FIGHT_STYLE_KNEEHEAD 15 - FIGHT_STYLE_GRABKICK 16 - FIGHT_STYLE_ELBOW
  8. -=[Vyorel]=-

    Marker Modes

    To be used with ShowPlayerMarkers. PLAYER_MARKERS_MODE_OFF (0) PLAYER_MARKERS_MODE_GLOBAL (1) PLAYER_MARKERS_MODE_STREAMED (2)
  9. For use with GetPlayerWeaponState. ID Definition Description -1 WEAPONSTATE_UNKNOWN Unknown (Set when in a vehicle) 0 WEAPONSTATE_NO_BULLETS The weapon has no remaining ammo 1 WEAPONSTATE_LAST_BULLET The weapon has one remaining bullet 2 WEAPONSTATE_MORE_BULLETS The weapon has multiple bullets 3 WEAPONSTATE_RELOADING The player is reloading their weapon
  10. -=[Vyorel]=-

    Animatii

    Please note that some of the listed animations may not be useable in SA-MP. AIRPORT thrw_barl_thrw Attractors Stepsit_in Stepsit_loop Stepsit_out BAR Barcustom_get Barcustom_loop Barcustom_order BARman_idle Barserve_bottle Barserve_give Barserve_glass Barserve_in Barserve_loop Barserve_order dnk_stndF_loop dnk_stndM_loop BASEBALL Bat_1 Bat_2 Bat_3 Bat_4 Bat_block Bat_Hit_1 Bat_Hit_2 Bat_Hit_3 Bat_IDLE Bat_M BAT_PART BD_FIRE BD_Fire1 BD_Fire2 BD_Fire3 BD_GF_Wave BD_Panic_01 BD_Panic_02 BD_Panic_03 BD_Panic_04 BD_Panic_Loop Grlfrd_Kiss_03 M_smklean_loop Playa_Kiss_03 wash_up BEACH bather Lay_Bac_Loop ParkSit_M_loop ParkSit_W_loop SitnWait_loop_W benchpress gym_bp_celebrate gym_bp_down gym_bp_getoff gym_bp_geton gym_bp_up_A gym_bp_up_B gym_bp_up_smooth BF_injection BF_getin_LHS BF_getin_RHS BF_getout_LHS BF_getout_RHS BIKED BIKEd_Back BIKEd_drivebyFT BIKEd_drivebyLHS BIKEd_drivebyRHS BIKEd_Fwd BIKEd_getoffBACK BIKEd_getoffLHS BIKEd_getoffRHS BIKEd_hit BIKEd_jumponL BIKEd_jumponR BIKEd_kick BIKEd_Left BIKEd_passenger BIKEd_pushes BIKEd_Ride BIKEd_Right BIKEd_shuffle BIKEd_Still BIKEH BIKEh_Back BIKEh_drivebyFT BIKEh_drivebyLHS BIKEh_drivebyRHS BIKEh_Fwd BIKEh_getoffBACK BIKEh_getoffLHS BIKEh_getoffRHS BIKEh_hit BIKEh_jumponL BIKEh_jumponR BIKEh_kick BIKEh_Left BIKEh_passenger BIKEh_pushes BIKEh_Ride BIKEh_Right BIKEh_Still BIKELEAP bk_blnce_in bk_blnce_out bk_jmp bk_rdy_in bk_rdy_out struggle_cesar struggle_driver truck_driver truck_getin BIKES BIKEs_Back BIKEs_drivebyFT BIKEs_drivebyLHS BIKEs_drivebyRHS BIKEs_Fwd BIKEs_getoffBACK BIKEs_getoffLHS BIKEs_getoffRHS BIKEs_hit BIKEs_jumponL BIKEs_jumponR BIKEs_kick BIKEs_Left BIKEs_passenger BIKEs_pushes BIKEs_Ride BIKEs_Right BIKEs_Snatch_L BIKEs_Snatch_R BIKEs_Still BIKEV BIKEv_Back BIKEv_drivebyFT BIKEv_drivebyLHS BIKEv_drivebyRHS BIKEv_Fwd BIKEv_getoffBACK BIKEv_getoffLHS BIKEv_getoffRHS BIKEv_hit BIKEv_jumponL BIKEv_jumponR BIKEv_kick BIKEv_Left BIKEv_passenger BIKEv_pushes BIKEv_Ride BIKEv_Right BIKEv_Still BIKE_DBZ Pass_Driveby_BWD Pass_Driveby_FWD Pass_Driveby_LHS Pass_Driveby_RHS BLOWJOBZ BJ_COUCH_START_W BJ_COUCH_LOOP_W BJ_COUCH_END_W BJ_COUCH_START_P BJ_COUCH_LOOP_P BJ_COUCH_END_P BJ_STAND_START_W BJ_STAND_LOOP_W BJ_STAND_END_W BJ_STAND_START_P BJ_STAND_LOOP_P BJ_STAND_END_P BMX BMX_back BMX_bunnyhop BMX_drivebyFT BMX_driveby_LHS BMX_driveby_RHS BMX_fwd BMX_getoffBACK BMX_getoffLHS BMX_getoffRHS BMX_jumponL BMX_jumponR BMX_Left BMX_pedal BMX_pushes BMX_Ride BMX_Right BMX_sprint BMX_still BOMBER BOM_Plant BOM_Plant_2Idle BOM_Plant_Crouch_In BOM_Plant_Crouch_Out BOM_Plant_In BOM_Plant_Loop BOX boxhipin boxhipup boxshdwn boxshup bxhipwlk bxhwlki bxshwlk bxshwlki bxwlko catch_box BSKTBALL BBALL_def_jump_shot BBALL_def_loop BBALL_def_stepL BBALL_def_stepR BBALL_Dnk BBALL_Dnk_Gli BBALL_Dnk_Gli_O BBALL_Dnk_Lnch BBALL_Dnk_Lnch_O BBALL_Dnk_Lnd BBALL_Dnk_O BBALL_idle BBALL_idle2 BBALL_idle2_O BBALL_idleloop BBALL_idleloop_O BBALL_idle_O BBALL_Jump_Cancel BBALL_Jump_Cancel_O BBALL_Jump_End BBALL_Jump_Shot BBALL_Jump_Shot_O BBALL_Net_Dnk_O BBALL_pickup BBALL_pickup_O BBALL_react_miss BBALL_react_score BBALL_run BBALL_run_O BBALL_SkidStop_L BBALL_SkidStop_L_O BBALL_SkidStop_R BBALL_SkidStop_R_O BBALL_walk BBALL_WalkStop_L BBALL_WalkStop_L_O BBALL_WalkStop_R BBALL_WalkStop_R_O BBALL_walk_O BBALL_walk_start BBALL_walk_start_O BUDDY buddy_crouchfire buddy_crouchreload buddy_fire buddy_fire_poor buddy_reload BUS BUS_close BUS_getin_LHS BUS_getin_RHS BUS_getout_LHS BUS_getout_RHS BUS_jacked_LHS BUS_open BUS_open_RHS BUS_pullout_LHS CAMERA camcrch_cmon camcrch_idleloop camcrch_stay camcrch_to_camstnd camstnd_cmon camstnd_idleloop camstnd_lkabt camstnd_to_camcrch piccrch_in piccrch_out piccrch_take picstnd_in picstnd_out picstnd_take CAR Fixn_Car_Loop Fixn_Car_Out flag_drop Sit_relaxed Tap_hand Tyd2car_bump Tyd2car_high Tyd2car_low Tyd2car_med Tyd2car_TurnL Tyd2car_TurnR CARRY crry_prtial liftup liftup05 liftup105 putdwn putdwn05 putdwn105 CAR_CHAT carfone_in carfone_loopA carfone_loopA_to_B carfone_loopB carfone_loopB_to_A carfone_out CAR_Sc1_BL CAR_Sc1_BR CAR_Sc1_FL CAR_Sc1_FR CAR_Sc2_FL CAR_Sc3_BR CAR_Sc3_FL CAR_Sc3_FR CAR_Sc4_BL CAR_Sc4_BR CAR_Sc4_FL CAR_Sc4_FR car_talkm_in car_talkm_loop car_talkm_out CASINO cards_in cards_loop cards_lose cards_out cards_pick_01 cards_pick_02 cards_raise cards_win dealone manwinb manwind Roulette_bet Roulette_in Roulette_loop Roulette_lose Roulette_out Roulette_win Slot_bet_01 Slot_bet_02 Slot_in Slot_lose_out Slot_Plyr Slot_wait Slot_win_out wof CHAINSAW CSAW_1 CSAW_2 CSAW_3 CSAW_G CSAW_Hit_1 CSAW_Hit_2 CSAW_Hit_3 csaw_part IDLE_csaw WEAPON_csaw WEAPON_csawlo CHOPPA CHOPPA_back CHOPPA_bunnyhop CHOPPA_drivebyFT CHOPPA_driveby_LHS CHOPPA_driveby_RHS CHOPPA_fwd CHOPPA_getoffBACK CHOPPA_getoffLHS CHOPPA_getoffRHS CHOPPA_jumponL CHOPPA_jumponR CHOPPA_Left CHOPPA_pedal CHOPPA_Pushes CHOPPA_ride CHOPPA_Right CHOPPA_sprint CHOPPA_Still CLOTHES CLO_Buy CLO_In CLO_Out CLO_Pose_Hat CLO_Pose_In CLO_Pose_In_O CLO_Pose_Legs CLO_Pose_Loop CLO_Pose_Out CLO_Pose_Out_O CLO_Pose_Shoes CLO_Pose_Torso CLO_Pose_Watch COACH COACH_inL COACH_inR COACH_opnL COACH_opnR COACH_outL COACH_outR COLT45 2guns_crouchfire colt45_crouchfire colt45_crouchreload colt45_fire colt45_fire_2hands colt45_reload sawnoff_reload COP_AMBIENT Copbrowse_in Copbrowse_loop Copbrowse_nod Copbrowse_out Copbrowse_shake Coplook_in Coplook_loop Coplook_nod Coplook_out Coplook_shake Coplook_think Coplook_watch COP_DVBYZ COP_Dvby_B COP_Dvby_FT COP_Dvby_L COP_Dvby_R CRACK Bbalbat_Idle_01 Bbalbat_Idle_02 crckdeth1 crckdeth2 crckdeth3 crckdeth4 crckidle1 crckidle2 crckidle3 crckidle4 CRIB CRIB_Console_Loop CRIB_Use_Switch PED_Console_Loop PED_Console_Loose PED_Console_Win DAM_JUMP DAM_Dive_Loop DAM_Land DAM_Launch Jump_Roll SF_JumpWall DANCING bd_clap bd_clap1 dance_loop DAN_Down_A DAN_Left_A DAN_Loop_A DAN_Right_A DAN_Up_A dnce_M_a dnce_M_b dnce_M_c dnce_M_d dnce_M_e DEALER DEALER_DEAL DEALER_IDLE DEALER_IDLE_01 DEALER_IDLE_02 DEALER_IDLE_03 DRUGS_BUY shop_pay DILDO DILDO_1 DILDO_2 DILDO_3 DILDO_block DILDO_G DILDO_Hit_1 DILDO_Hit_2 DILDO_Hit_3 DILDO_IDLE DODGE Cover_Dive_01 Cover_Dive_02 Crushed Crush_Jump DOZER DOZER_Align_LHS DOZER_Align_RHS DOZER_getin_LHS DOZER_getin_RHS DOZER_getout_LHS DOZER_getout_RHS DOZER_Jacked_LHS DOZER_Jacked_RHS DOZER_pullout_LHS DOZER_pullout_RHS DRIVEBYS Gang_DrivebyLHS Gang_DrivebyLHS_Bwd Gang_DrivebyLHS_Fwd Gang_DrivebyRHS Gang_DrivebyRHS_Bwd Gang_DrivebyRHS_Fwd Gang_DrivebyTop_LHS Gang_DrivebyTop_RHS FAT FatIdle FatIdle_armed FatIdle_Csaw FatIdle_Rocket FatRun FatRun_armed FatRun_Csaw FatRun_Rocket FatSprint FatWalk FatWalkstart FatWalkstart_Csaw FatWalkSt_armed FatWalkSt_Rocket FatWalk_armed FatWalk_Csaw FatWalk_Rocket IDLE_tired FIGHT_B FightB_1 FightB_2 FightB_3 FightB_block FightB_G FightB_IDLE FightB_M HitB_1 HitB_2 HitB_3 FIGHT_C FightC_1 FightC_2 FightC_3 FightC_block FightC_blocking FightC_G FightC_IDLE FightC_M FightC_Spar HitC_1 HitC_2 HitC_3 FIGHT_D FightD_1 FightD_2 FightD_3 FightD_block FightD_G FightD_IDLE FightD_M HitD_1 HitD_2 HitD_3 FIGHT_E FightKick FightKick_B Hit_fightkick Hit_fightkick_B FINALE FIN_Climb_In FIN_Cop1_ClimbOut2 FIN_Cop1_Loop FIN_Cop1_Stomp FIN_Hang_L FIN_Hang_Loop FIN_Hang_R FIN_Hang_Slip FIN_Jump_On FIN_Land_Car FIN_Land_Die FIN_LegsUp FIN_LegsUp_L FIN_LegsUp_Loop FIN_LegsUp_R FIN_Let_Go FINALE2 FIN_Cop1_ClimbOut FIN_Cop1_Fall FIN_Cop1_Loop FIN_Cop1_Shot FIN_Cop1_Swing FIN_Cop2_ClimbOut FIN_Switch_P FIN_Switch_S FLAME FLAME_fire Flowers Flower_attack Flower_attack_M Flower_Hit FOOD EAT_Burger EAT_Chicken EAT_Pizza EAT_Vomit_P EAT_Vomit_SK FF_Dam_Bkw FF_Dam_Fwd FF_Dam_Left FF_Dam_Right FF_Die_Bkw FF_Die_Fwd FF_Die_Left FF_Die_Right FF_Sit_Eat1 FF_Sit_Eat2 FF_Sit_Eat3 FF_Sit_In FF_Sit_In_L FF_Sit_In_R FF_Sit_Look FF_Sit_Loop FF_Sit_Out_180 FF_Sit_Out_L_180 FF_Sit_Out_R_180 SHP_Thank SHP_Tray_In SHP_Tray_Lift SHP_Tray_Lift_In SHP_Tray_Lift_Loop SHP_Tray_Lift_Out SHP_Tray_Out SHP_Tray_Pose SHP_Tray_Return Freeweights gym_barbell gym_free_A gym_free_B gym_free_celebrate gym_free_down gym_free_loop gym_free_pickup gym_free_putdown gym_free_up_smooth GANGS DEALER_DEAL DEALER_IDLE drnkbr_prtl drnkbr_prtl_F DRUGS_BUY hndshkaa hndshkba hndshkca hndshkcb hndshkda hndshkea hndshkfa hndshkfa_swt Invite_No Invite_Yes leanIDLE leanIN leanOUT prtial_gngtlkA prtial_gngtlkB prtial_gngtlkC prtial_gngtlkD prtial_gngtlkE prtial_gngtlkF prtial_gngtlkG prtial_gngtlkH prtial_hndshk_01 prtial_hndshk_biz_01 shake_cara shake_carK shake_carSH smkcig_prtl smkcig_prtl_F GHANDS gsign1 gsign1LH gsign2 gsign2LH gsign3 gsign3LH gsign4 gsign4LH gsign5 gsign5LH LHGsign1 LHGsign2 LHGsign3 LHGsign4 LHGsign5 RHGsign1 RHGsign2 RHGsign3 RHGsign4 RHGsign5 GHETTO_DB GDB_Car2_PLY GDB_Car2_SMO GDB_Car2_SWE GDB_Car_PLY GDB_Car_RYD GDB_Car_SMO GDB_Car_SWE goggles goggles_put_on GRAFFITI graffiti_Chkout spraycan_fire GRAVEYARD mrnF_loop mrnM_loop prst_loopa GRENADE WEAPON_start_throw WEAPON_throw WEAPON_throwu GYMNASIUM GYMshadowbox gym_bike_celebrate gym_bike_fast gym_bike_faster gym_bike_getoff gym_bike_geton gym_bike_pedal gym_bike_slow gym_bike_still gym_jog_falloff gym_shadowbox gym_tread_celebrate gym_tread_falloff gym_tread_getoff gym_tread_geton gym_tread_jog gym_tread_sprint gym_tread_tired gym_tread_walk gym_walk_falloff Pedals_fast Pedals_med Pedals_slow Pedals_still HAIRCUTS BRB_Beard_01 BRB_Buy BRB_Cut BRB_Cut_In BRB_Cut_Out BRB_Hair_01 BRB_Hair_02 BRB_In BRB_Loop BRB_Out BRB_Sit_In BRB_Sit_Loop BRB_Sit_Out HEIST9 CAS_G2_GasKO swt_wllpk_L swt_wllpk_L_back swt_wllpk_R swt_wllpk_R_back swt_wllshoot_in_L swt_wllshoot_in_R swt_wllshoot_out_L swt_wllshoot_out_R Use_SwipeCard INT_HOUSE BED_In_L BED_In_R BED_Loop_L BED_Loop_R BED_Out_L BED_Out_R LOU_In LOU_Loop LOU_Out wash_up INT_OFFICE FF_Dam_Fwd OFF_Sit_2Idle_180 OFF_Sit_Bored_Loop OFF_Sit_Crash OFF_Sit_Drink OFF_Sit_Idle_Loop OFF_Sit_In OFF_Sit_Read OFF_Sit_Type_Loop OFF_Sit_Watch INT_SHOP shop_cashier shop_in shop_lookA shop_lookB shop_loop shop_out shop_pay shop_shelf JST_BUISNESS girl_01 girl_02 player_01 smoke_01 KART KART_getin_LHS KART_getin_RHS KART_getout_LHS KART_getout_RHS KISSING BD_GF_Wave gfwave2 GF_CarArgue_01 GF_CarArgue_02 GF_CarSpot GF_StreetArgue_01 GF_StreetArgue_02 gift_get gift_give Grlfrd_Kiss_01 Grlfrd_Kiss_02 Grlfrd_Kiss_03 Playa_Kiss_01 Playa_Kiss_02 Playa_Kiss_03 KNIFE KILL_Knife_Ped_Damage KILL_Knife_Ped_Die KILL_Knife_Player KILL_Partial knife_1 knife_2 knife_3 Knife_4 knife_block Knife_G knife_hit_1 knife_hit_2 knife_hit_3 knife_IDLE knife_part WEAPON_knifeidle LAPDAN1 LAPDAN_D LAPDAN_P LAPDAN2 LAPDAN_D LAPDAN_P LAPDAN3 LAPDAN_D LAPDAN_P LOWRIDER F_smklean_loop lrgirl_bdbnce lrgirl_hair lrgirl_hurry lrgirl_idleloop lrgirl_idle_to_l0 lrgirl_l0_bnce lrgirl_l0_loop lrgirl_l0_to_l1 lrgirl_l12_to_l0 lrgirl_l1_bnce lrgirl_l1_loop lrgirl_l1_to_l2 lrgirl_l2_bnce lrgirl_l2_loop lrgirl_l2_to_l3 lrgirl_l345_to_l1 lrgirl_l3_bnce lrgirl_l3_loop lrgirl_l3_to_l4 lrgirl_l4_bnce lrgirl_l4_loop lrgirl_l4_to_l5 lrgirl_l5_bnce lrgirl_l5_loop M_smklean_loop M_smkstnd_loop prtial_gngtlkB prtial_gngtlkC prtial_gngtlkD prtial_gngtlkE prtial_gngtlkF prtial_gngtlkG prtial_gngtlkH RAP_A_Loop RAP_B_Loop RAP_C_Loop Sit_relaxed Tap_hand MD_CHASE Carhit_Hangon Carhit_Tumble donutdrop Fen_Choppa_L1 Fen_Choppa_L2 Fen_Choppa_L3 Fen_Choppa_R1 Fen_Choppa_R2 Fen_Choppa_R3 Hangon_Stun_loop Hangon_Stun_Turn MD_BIKE_2_HANG MD_BIKE_Jmp_BL MD_BIKE_Jmp_F MD_BIKE_Lnd_BL MD_BIKE_Lnd_Die_BL MD_BIKE_Lnd_Die_F MD_BIKE_Lnd_F MD_BIKE_Lnd_Roll MD_BIKE_Lnd_Roll_F MD_BIKE_Punch MD_BIKE_Punch_F MD_BIKE_Shot_F MD_HANG_Lnd_Roll MD_HANG_Loop MD_END END_SC1_PLY END_SC1_RYD END_SC1_SMO END_SC1_SWE END_SC2_PLY END_SC2_RYD END_SC2_SMO END_SC2_SWE MEDIC CPR MISC bitchslap BMX_celebrate BMX_comeon bmx_idleloop_01 bmx_idleloop_02 bmx_talkleft_in bmx_talkleft_loop bmx_talkleft_out bmx_talkright_in bmx_talkright_loop bmx_talkright_out bng_wndw bng_wndw_02 Case_pickup door_jet GRAB_L GRAB_R Hiker_Pose Hiker_Pose_L Idle_Chat_02 KAT_Throw_K KAT_Throw_O KAT_Throw_P PASS_Rifle_O PASS_Rifle_Ped PASS_Rifle_Ply pickup_box Plane_door Plane_exit Plane_hijack Plunger_01 Plyrlean_loop plyr_shkhead Run_Dive Scratchballs_01 SEAT_LR Seat_talk_01 Seat_talk_02 SEAT_watch smalplane_door smlplane_door MTB MTB_back MTB_bunnyhop MTB_drivebyFT MTB_driveby_LHS MTB_driveby_RHS MTB_fwd MTB_getoffBACK MTB_getoffLHS MTB_getoffRHS MTB_jumponL MTB_jumponR MTB_Left MTB_pedal MTB_pushes MTB_Ride MTB_Right MTB_sprint MTB_still MUSCULAR MscleWalkst_armed MscleWalkst_Csaw Mscle_rckt_run Mscle_rckt_walkst Mscle_run_Csaw MuscleIdle MuscleIdle_armed MuscleIdle_Csaw MuscleIdle_rocket MuscleRun MuscleRun_armed MuscleSprint MuscleWalk MuscleWalkstart MuscleWalk_armed Musclewalk_Csaw Musclewalk_rocket NEVADA NEVADA_getin NEVADA_getout ON_LOOKERS lkaround_in lkaround_loop lkaround_out lkup_in lkup_loop lkup_out lkup_point panic_cower panic_hide panic_in panic_loop panic_out panic_point panic_shout Pointup_in Pointup_loop Pointup_out Pointup_shout point_in point_loop point_out shout_01 shout_02 shout_in shout_loop shout_out wave_in wave_loop wave_out OTB betslp_in betslp_lkabt betslp_loop betslp_out betslp_tnk wtchrace_cmon wtchrace_in wtchrace_loop wtchrace_lose wtchrace_out wtchrace_win PARACHUTE FALL_skyDive FALL_SkyDive_Accel FALL_skyDive_DIE FALL_SkyDive_L FALL_SkyDive_R PARA_decel PARA_decel_O PARA_float PARA_float_O PARA_Land PARA_Land_O PARA_Land_Water PARA_Land_Water_O PARA_open PARA_open_O PARA_Rip_Land_O PARA_Rip_Loop_O PARA_Rip_O PARA_steerL PARA_steerL_O PARA_steerR PARA_steerR_O PARK Tai_Chi_in Tai_Chi_Loop Tai_Chi_Out PAULNMAC Piss_in Piss_loop Piss_out PnM_Argue1_A PnM_Argue1_B PnM_Argue2_A PnM_Argue2_B PnM_Loop_A PnM_Loop_B wank_in wank_loop wank_out ped abseil ARRESTgun ATM BIKE_elbowL BIKE_elbowR BIKE_fallR BIKE_fall_off BIKE_pickupL BIKE_pickupR BIKE_pullupL BIKE_pullupR bomber CAR_alignHI_LHS CAR_alignHI_RHS CAR_align_LHS CAR_align_RHS CAR_closedoorL_LHS CAR_closedoorL_RHS CAR_closedoor_LHS CAR_closedoor_RHS CAR_close_LHS CAR_close_RHS CAR_crawloutRHS CAR_dead_LHS CAR_dead_RHS CAR_doorlocked_LHS CAR_doorlocked_RHS CAR_fallout_LHS CAR_fallout_RHS CAR_getinL_LHS CAR_getinL_RHS CAR_getin_LHS CAR_getin_RHS CAR_getoutL_LHS CAR_getoutL_RHS CAR_getout_LHS CAR_getout_RHS car_hookertalk CAR_jackedLHS CAR_jackedRHS CAR_jumpin_LHS CAR_LB CAR_LB_pro CAR_LB_weak CAR_LjackedLHS CAR_LjackedRHS CAR_Lshuffle_RHS CAR_Lsit CAR_open_LHS CAR_open_RHS CAR_pulloutL_LHS CAR_pulloutL_RHS CAR_pullout_LHS CAR_pullout_RHS CAR_Qjacked CAR_rolldoor CAR_rolldoorLO CAR_rollout_LHS CAR_rollout_RHS CAR_shuffle_RHS CAR_sit CAR_sitp CAR_sitpLO CAR_sit_pro CAR_sit_weak CAR_tune_radio CLIMB_idle CLIMB_jump CLIMB_jump2fall CLIMB_jump_B CLIMB_Pull CLIMB_Stand CLIMB_Stand_finish cower Crouch_Roll_L Crouch_Roll_R DAM_armL_frmBK DAM_armL_frmFT DAM_armL_frmLT DAM_armR_frmBK DAM_armR_frmFT DAM_armR_frmRT DAM_LegL_frmBK DAM_LegL_frmFT DAM_LegL_frmLT DAM_LegR_frmBK DAM_LegR_frmFT DAM_LegR_frmRT DAM_stomach_frmBK DAM_stomach_frmFT DAM_stomach_frmLT DAM_stomach_frmRT DOOR_LHinge_O DOOR_RHinge_O DrivebyL_L DrivebyL_R Driveby_L Driveby_R DRIVE_BOAT DRIVE_BOAT_back DRIVE_BOAT_L DRIVE_BOAT_R Drive_L Drive_LO_l Drive_LO_R Drive_L_pro Drive_L_pro_slow Drive_L_slow Drive_L_weak Drive_L_weak_slow Drive_R Drive_R_pro Drive_R_pro_slow Drive_R_slow Drive_R_weak Drive_R_weak_slow Drive_truck DRIVE_truck_back DRIVE_truck_L DRIVE_truck_R Drown DUCK_cower endchat_01 endchat_02 endchat_03 EV_dive EV_step facanger facgum facsurp facsurpm factalk facurios FALL_back FALL_collapse FALL_fall FALL_front FALL_glide FALL_land FALL_skyDive Fight2Idle FightA_1 FightA_2 FightA_3 FightA_block FightA_G FightA_M FIGHTIDLE FightShB FightShF FightSh_BWD FightSh_FWD FightSh_Left FightSh_Right flee_lkaround_01 FLOOR_hit FLOOR_hit_f fucku gang_gunstand gas_cwr getup getup_front gum_eat GunCrouchBwd GunCrouchFwd GunMove_BWD GunMove_FWD GunMove_L GunMove_R Gun_2_IDLE GUN_BUTT GUN_BUTT_crouch Gun_stand handscower handsup HitA_1 HitA_2 HitA_3 HIT_back HIT_behind HIT_front HIT_GUN_BUTT HIT_L HIT_R HIT_walk HIT_wall Idlestance_fat idlestance_old IDLE_armed IDLE_chat IDLE_csaw Idle_Gang1 IDLE_HBHB IDLE_ROCKET IDLE_stance IDLE_taxi IDLE_tired Jetpack_Idle JOG_femaleA JOG_maleA JUMP_glide JUMP_land JUMP_launch JUMP_launch_R KART_drive KART_L KART_LB KART_R KD_left KD_right KO_shot_face KO_shot_front KO_shot_stom KO_skid_back KO_skid_front KO_spin_L KO_spin_R pass_Smoke_in_car phone_in phone_out phone_talk Player_Sneak Player_Sneak_walkstart roadcross roadcross_female roadcross_gang roadcross_old run_1armed run_armed run_civi run_csaw run_fat run_fatold run_gang1 run_left run_old run_player run_right run_rocket Run_stop Run_stopR Run_Wuzi SEAT_down SEAT_idle SEAT_up SHOT_leftP SHOT_partial SHOT_partial_B SHOT_rightP Shove_Partial Smoke_in_car sprint_civi sprint_panic Sprint_Wuzi swat_run Swim_Tread Tap_hand Tap_handP turn_180 Turn_L Turn_R WALK_armed WALK_civi WALK_csaw Walk_DoorPartial WALK_drunk WALK_fat WALK_fatold WALK_gang1 WALK_gang2 WALK_old WALK_player WALK_rocket WALK_shuffle WALK_start WALK_start_armed WALK_start_csaw WALK_start_rocket Walk_Wuzi WEAPON_crouch woman_idlestance woman_run WOMAN_runbusy WOMAN_runfatold woman_runpanic WOMAN_runsexy WOMAN_walkbusy WOMAN_walkfatold WOMAN_walknorm WOMAN_walkold WOMAN_walkpro WOMAN_walksexy WOMAN_walkshop XPRESSscratch PLAYER_DVBYS Plyr_DrivebyBwd Plyr_DrivebyFwd Plyr_DrivebyLHS Plyr_DrivebyRHS PLAYIDLES shift shldr stretch strleg time POLICE CopTraf_Away CopTraf_Come CopTraf_Left CopTraf_Stop COP_getoutcar_LHS Cop_move_FWD crm_drgbst_01 Door_Kick plc_drgbst_01 plc_drgbst_02 POOL POOL_ChalkCue POOL_Idle_Stance POOL_Long_Shot POOL_Long_Shot_O POOL_Long_Start POOL_Long_Start_O POOL_Med_Shot POOL_Med_Shot_O POOL_Med_Start POOL_Med_Start_O POOL_Place_White POOL_Short_Shot POOL_Short_Shot_O POOL_Short_Start POOL_Short_Start_O POOL_Walk POOL_Walk_Start POOL_XLong_Shot POOL_XLong_Shot_O POOL_XLong_Start POOL_XLong_Start_O POOR WINWASH_Start WINWASH_Wash2Beg PYTHON python_crouchfire python_crouchreload python_fire python_fire_poor python_reload QUAD QUAD_back QUAD_driveby_FT QUAD_driveby_LHS QUAD_driveby_RHS QUAD_FWD QUAD_getoff_B QUAD_getoff_LHS QUAD_getoff_RHS QUAD_geton_LHS QUAD_geton_RHS QUAD_hit QUAD_kick QUAD_Left QUAD_passenger QUAD_reverse QUAD_ride QUAD_Right QUAD_DBZ Pass_Driveby_BWD Pass_Driveby_FWD Pass_Driveby_LHS Pass_Driveby_RHS RAPPING Laugh_01 RAP_A_IN RAP_A_Loop RAP_A_OUT RAP_B_IN RAP_B_Loop RAP_B_OUT RAP_C_Loop RIFLE RIFLE_crouchfire RIFLE_crouchload RIFLE_fire RIFLE_fire_poor RIFLE_load RIOT RIOT_ANGRY RIOT_ANGRY_B RIOT_challenge RIOT_CHANT RIOT_FUKU RIOT_PUNCHES RIOT_shout ROB_BANK CAT_Safe_End CAT_Safe_Open CAT_Safe_Open_O CAT_Safe_Rob SHP_HandsUp_Scr ROCKET idle_rocket RocketFire run_rocket walk_rocket WALK_start_rocket RUSTLER Plane_align_LHS Plane_close Plane_getin Plane_getout Plane_open RYDER RYD_Beckon_01 RYD_Beckon_02 RYD_Beckon_03 RYD_Die_PT1 RYD_Die_PT2 Van_Crate_L Van_Crate_R Van_Fall_L Van_Fall_R Van_Lean_L Van_Lean_R VAN_PickUp_E VAN_PickUp_S Van_Stand Van_Stand_Crate Van_Throw SCRATCHING scdldlp scdlulp scdrdlp scdrulp sclng_l sclng_r scmid_l scmid_r scshrtl scshrtr sc_ltor sc_rtol SHAMAL SHAMAL_align SHAMAL_getin_LHS SHAMAL_getout_LHS SHAMAL_open SHOP ROB_2Idle ROB_Loop ROB_Loop_Threat ROB_Shifty ROB_StickUp_In SHP_Duck SHP_Duck_Aim SHP_Duck_Fire SHP_Gun_Aim SHP_Gun_Duck SHP_Gun_Fire SHP_Gun_Grab SHP_Gun_Threat SHP_HandsUp_Scr SHP_Jump_Glide SHP_Jump_Land SHP_Jump_Launch SHP_Rob_GiveCash SHP_Rob_HandsUp SHP_Rob_React SHP_Serve_End SHP_Serve_Idle SHP_Serve_Loop SHP_Serve_Start Smoke_RYD SHOTGUN shotgun_crouchfire shotgun_fire shotgun_fire_poor SILENCED CrouchReload SilenceCrouchfire Silence_fire Silence_reload SKATE skate_idle skate_run skate_sprint SMOKING F_smklean_loop M_smklean_loop M_smkstnd_loop M_smk_drag M_smk_in M_smk_loop M_smk_out M_smk_tap SNIPER WEAPON_sniper SPRAYCAN spraycan_fire spraycan_full STRIP PLY_CASH PUN_CASH PUN_HOLLER PUN_LOOP strip_A strip_B strip_C strip_D strip_E strip_F strip_G STR_A2B STR_B2A STR_B2C STR_C1 STR_C2 STR_C2B STR_Loop_A STR_Loop_B STR_Loop_C SUNBATHE batherdown batherup Lay_Bac_in Lay_Bac_out ParkSit_M_IdleA ParkSit_M_IdleB ParkSit_M_IdleC ParkSit_M_in ParkSit_M_out ParkSit_W_idleA ParkSit_W_idleB ParkSit_W_idleC ParkSit_W_in ParkSit_W_out SBATHE_F_LieB2Sit SBATHE_F_Out SitnWait_in_W SitnWait_out_W SWAT gnstwall_injurd JMP_Wall1m_180 Rail_fall Rail_fall_crawl swt_breach_01 swt_breach_02 swt_breach_03 swt_go swt_lkt swt_sty swt_vent_01 swt_vent_02 swt_vnt_sht_die swt_vnt_sht_in swt_vnt_sht_loop swt_wllpk_L swt_wllpk_L_back swt_wllpk_R swt_wllpk_R_back swt_wllshoot_in_L swt_wllshoot_in_R swt_wllshoot_out_L swt_wllshoot_out_R SWEET ho_ass_slapped LaFin_Player LaFin_Sweet plyr_hndshldr_01 sweet_ass_slap sweet_hndshldr_01 Sweet_injuredloop SWIM Swim_Breast SWIM_crawl Swim_Dive_Under Swim_Glide Swim_jumpout Swim_Tread Swim_Under SWORD sword_1 sword_2 sword_3 sword_4 sword_block Sword_Hit_1 Sword_Hit_2 Sword_Hit_3 sword_IDLE sword_part TANK TANK_align_LHS TANK_close_LHS TANK_doorlocked TANK_getin_LHS TANK_getout_LHS TANK_open_LHS TATTOOS TAT_ArmL_In_O TAT_ArmL_In_P TAT_ArmL_In_T TAT_ArmL_Out_O TAT_ArmL_Out_P TAT_ArmL_Out_T TAT_ArmL_Pose_O TAT_ArmL_Pose_P TAT_ArmL_Pose_T TAT_ArmR_In_O TAT_ArmR_In_P TAT_ArmR_In_T TAT_ArmR_Out_O TAT_ArmR_Out_P TAT_ArmR_Out_T TAT_ArmR_Pose_O TAT_ArmR_Pose_P TAT_ArmR_Pose_T TAT_Back_In_O TAT_Back_In_P TAT_Back_In_T TAT_Back_Out_O TAT_Back_Out_P TAT_Back_Out_T TAT_Back_Pose_O TAT_Back_Pose_P TAT_Back_Pose_T TAT_Back_Sit_In_P TAT_Back_Sit_Loop_P TAT_Back_Sit_Out_P TAT_Bel_In_O TAT_Bel_In_T TAT_Bel_Out_O TAT_Bel_Out_T TAT_Bel_Pose_O TAT_Bel_Pose_T TAT_Che_In_O TAT_Che_In_P TAT_Che_In_T TAT_Che_Out_O TAT_Che_Out_P TAT_Che_Out_T TAT_Che_Pose_O TAT_Che_Pose_P TAT_Che_Pose_T TAT_Drop_O TAT_Idle_Loop_O TAT_Idle_Loop_T TAT_Sit_In_O TAT_Sit_In_P TAT_Sit_In_T TAT_Sit_Loop_O TAT_Sit_Loop_P TAT_Sit_Loop_T TAT_Sit_Out_O TAT_Sit_Out_P TAT_Sit_Out_T TEC TEC_crouchfire TEC_crouchreload TEC_fire TEC_reload TRAIN tran_gtup tran_hng tran_ouch tran_stmb TRUCK TRUCK_ALIGN_LHS TRUCK_ALIGN_RHS TRUCK_closedoor_LHS TRUCK_closedoor_RHS TRUCK_close_LHS TRUCK_close_RHS TRUCK_getin_LHS TRUCK_getin_RHS TRUCK_getout_LHS TRUCK_getout_RHS TRUCK_jackedLHS TRUCK_jackedRHS TRUCK_open_LHS TRUCK_open_RHS TRUCK_pullout_LHS TRUCK_pullout_RHS TRUCK_Shuffle UZI UZI_crouchfire UZI_crouchreload UZI_fire UZI_fire_poor UZI_reload VAN VAN_close_back_LHS VAN_close_back_RHS VAN_getin_Back_LHS VAN_getin_Back_RHS VAN_getout_back_LHS VAN_getout_back_RHS VAN_open_back_LHS VAN_open_back_RHS VENDING VEND_Drink2_P VEND_Drink_P vend_eat1_P VEND_Eat_P VEND_Use VEND_Use_pt2 VORTEX CAR_jumpin_LHS CAR_jumpin_RHS vortex_getout_LHS vortex_getout_RHS WAYFARER WF_Back WF_drivebyFT WF_drivebyLHS WF_drivebyRHS WF_Fwd WF_getoffBACK WF_getoffLHS WF_getoffRHS WF_hit WF_jumponL WF_jumponR WF_kick WF_Left WF_passenger WF_pushes WF_Ride WF_Right WF_Still WEAPONS SHP_1H_Lift SHP_1H_Lift_End SHP_1H_Ret SHP_1H_Ret_S SHP_2H_Lift SHP_2H_Lift_End SHP_2H_Ret SHP_2H_Ret_S SHP_Ar_Lift SHP_Ar_Lift_End SHP_Ar_Ret SHP_Ar_Ret_S SHP_G_Lift_In SHP_G_Lift_Out SHP_Tray_In SHP_Tray_Out SHP_Tray_Pose WUZI CS_Dead_Guy CS_Plyr_pt1 CS_Plyr_pt2 CS_Wuzi_pt1 CS_Wuzi_pt2 Walkstart_Idle_01 Wuzi_follow Wuzi_Greet_Plyr Wuzi_Greet_Wuzi Wuzi_grnd_chk Wuzi_stand_loop Wuzi_Walk SAMP FishingIdle (Added in 0.3.7)
  11. To be used with GetPlayerState or the OnPlayerStateChange callback. Often used ID Macro Description 0 PLAYER_STATE_NONE Empty (while initializing) 1 PLAYER_STATE_ONFOOT Player is on foot 2 PLAYER_STATE_DRIVER Player is the driver of a vehicle 3 PLAYER_STATE_PASSENGER Player is passenger of a vehicle 7 PLAYER_STATE_WASTED Player is dead or on class selection 8 PLAYER_STATE_SPAWNED Player is spawned 9 PLAYER_STATE_SPECTATING Player is spectating Used internally ID Macro Description 4 PLAYER_STATE_EXIT_VEHICLE Player exits a vehicle 5 PLAYER_STATE_ENTER_VEHICLE_DRIVER Player enters a vehicle as driver 6 PLAYER_STATE_ENTER_VEHICLE_PASSENGER Player enters a vehicle as passenger
  12. -=[Vyorel]=-

    Lista crime

    To be used with PlayCrimeReportForPlayer Crime ID Ten-code Description 3 10-71 Advise nature of fire (size, type, contents of building) 4 10-47 Emergency road repairs needed 5 10-81 Breatherlizer Report 6 10-24 Assignment Completed 7 10-21 Call () by phone 8 10-21 Call () by phone 9 10-21 Call () by phone 10 10-17 Meet Complainant 11 10-81 Breatherlizer Report 12 10-91 Pick up prisoner/subject 13 10-28 Vehicle registration information 14 10-81 Breathalyzer 15 10-28 Vehicle registration information 16 10-91 Pick up prisoner/subject 17 10-34 Riot 18 10-37 (Investigate) suspicious vehicle 19 10-81 Breathalyzer 21 10-7 Out of service 22 10-7 Out of service
  13. -=[Vyorel]=-

    Lista explozii

    To be used with CreateExplosion Type Visible Splits Creates Fire Physical Blast Audible Sound Special Range 0 Yes -- -- Yes Yes Normal Large 1 Yes -- Yes -- Yes Normal Normal 2 Yes -- Yes Yes Yes Normal Large 3 Yes -- Sometimes? Yes Yes Normal Large 4 Yes Yes -- Yes -- Unusual explosion, produces just special blast burn FX effects and blasts things away, NO SOUND EFFECTS. Normal 5 Yes Yes -- Yes -- Unusual explosion, produces just special blast burn FX effects and blasts things away, NO SOUND EFFECTS. Normal 6 Yes -- -- Yes Yes Additional reddish explosion after-glow Very Large 7 Yes -- -- Yes Yes Additional reddish explosion after-glow Huge 8 -- -- -- Yes Yes Invisible Normal 9 -- -- Yes Yes Yes Creates fires at ground level, otherwise explosion is heard but invisible. Normal 10 Yes -- -- Yes Yes Normal Large 11 Yes -- -- Yes Yes Normal Small 12 Yes -- -- Yes Yes Really Small Very Small 13 -- -- -- -- -- Produces no special effects other than black burn effects on the ground, does no damage either. Large
  14. -=[Vyorel]=-

    Interioare

    Cum obtii ID-ul unui interior Daca esti intr-un interior scrie /interior si vei vedea ID-ul interiorului respectiv. Acum puteti folosi SetPlayerInterior si LinkVehicleToInterior inainte de a folosi SetPlayerPos. Browse Interiors In-Game You can use Limex's Interior Filterscript, which has quick access to all 146 Interiors using just two commands. It allows you browse through a list of names with one command, and then teleport to the interiors with the other command. It is designed to be extremely basic and user friendly. It is located at http://forum.sa-mp.com/showthread.php?t=71648 Another script which you might find useful is [03]Garsino's Interior Dialog. It allows you to browse all interiors using dialogs, interiors are sorted into categories to help users find the interiors they want fast and easy! 24/7's Interior Interior ID X Y Z Description Singleplayer 24/7 1 17 -25.884499,-35.0952,-3.3979 -185.868988,-188.7431,-167.9059 1003.549988,1002.5469,1008.7656 Big - L-shaped - NO EXIT 24/7 2 10 6.091180,-13.1705,10.8973 -29.271898,-32.5796,-73.7699 1003.549988,1002.5494,1008.8979 Big - Oblong - NO EXIT 24/7 3 18 -30.946699,-39.2296,-12.9542 -89.609596,-92.6993,-73.7699 1003.549988,1002.5469,1008.9487 Med - Square Creek, LV 24/7 4 16 -25.132599,-39.1961,-14.0429 -139.066986,-142.2416,-122.4566 1003.549988,1002.5469,1008.3311 Med - Square - NO EXIT 24/7 5 4 -27.312300,-36.9258,-25.8106 -29.277599,-32.1881,-1.8185 1003.549988,1002.5573,1009.0845 Sml - Long Mulholland 24/7 6 6 -26.691599,-37.4347,-16.2656 -55.714897,-58.9940,-48.4956 1003.549988,1002.5469,1008.7020 Sml - Square Whetstone Airports/Aeroplane's Interior Interior ID X Y Z Description Singleplayer Francis Intn'l Airport - Ticket sales 14 -1827.147338 7.207418 1061.143554 Francis Int. Airport (Front Exterior & Ticket Sales) Starting Cutscene Francis Intn'l Airport - Baggage claim 14 -1855.568725 41.263156 1061.143554 Francis Int. Airport (Baggage Claim) Starting Cutscene Shamal cabin 1 2.384830 33.103397 1199.849976 Shamal plane interior where you fight with Mafia Mission "Free Fall" Andromada cargo hold 9 315.856170 1024.496459 1949.797363 Interior of the Andromeda Plane Mission "Stowaway" Ammunation's Interior Interior ID X Y Z Description Singleplayer Ammunation 1 1 286.148987 -40.644398 1001.569946 Ocean Flats, SF Ammunation 2 4 286.800995 -82.547600 1001.539978 Palomino Creek, LV Ammunation 3 6 296.919983 -108.071999 1001.569946 Angel Pine, SF Ammunation 4 7 314.820984 -141.431992 999.661987 2 Stories, with Booth and Range Ammunation 5 6 316.524994 -167.706985 999.661987 El Quebrados, LV Booth 7 302.292877 -143.139099 1004.062500 Ammunation Booth from Ammunation 4 Range 7 280.795104 -135.203353 1004.062500 Ammunation Range from Ammunation 4 Burglary Houses Interior Interior ID X Y Z Description Singleplayer House 1 3 235.508994 1189.169897 1080.339966 Large/2 story/3 bedrooms/clone of House 9 House 2 2 225.756989 1240.000000 1082.149902 Medium/1 story/1 bedroom House 3 1 223.043991 1289.259888 1082.199951 Small/1 story/1 bedroom House 4 7 225.630997 1022.479980 1084.069946 VERY Large/2 story/4 bedrooms House 5 15 295.138977 1474.469971 1080.519897 Small/1 story/2 bedrooms House 6 15 328.493988 1480.589966 1084.449951 Small/1 story/2 bedrooms House 7 15 385.803986 1471.769897 1080.209961 Small/1 story/1 bedroom/NO BATHROOM! Interiors from Missions/Cutscenes Interior Interior ID X Y Z Description Singleplayer Atrium 18 1726.18 -1641.00 20.23 Located in LS, near LSPD Mission "Just Business" Big Smoke's Crack Palace 2 2567.52 -1294.59 1063.25 Crack Laboratory Mission "End of the Line", after that opened for visit Bloodbowl Stadium 15 -1394.20 987.62 1023.96 Arena Mission "Bloodbowl" Burning Desire House 5 2338.32 -1180.61 1027.98 House from the mission, partly no textures even if solid. Mission "Burning Desire" Colonel Furhberger's 8 2807.63 -1170.15 1025.57 House you rob during a mission Mission "Home Invasion" Dillimore Gas Station 0 664.19 -570.73 16.34 Only South & West Wall + Floor solid Mission "Tanker Commander" Donut Shop 17 376.99 -191.21 1000.63 The inside of the donut shop Mission "Burning Desire" Francis International Airport 14 -1830.81 16.83 1061.14 Front Exterior & Ticket Sale, visible floors are solid Cutscene in "Opening Mission" Jefferson Motel 15 2220.26 -1148.01 1025.80 Large Motel with lot of rooms Mission "Reuniting the Families", Jefferson, Los Santos Kickstart Stadium 14 -1410.72 1591.16 1052.53 Arena Mission "Kickstart" Liberty City 1 -750.80 491.00 1371.70 Interior with parts of Liberty City, only Saint Marks Bistro and nearer surrounding solid Mission "Saint Marks Bistro" Los Santos Airport, Baggage Reclaim 14 -1870.80 59.81 1056.25 only roof is solid, maybe some of floor too Cutscene in "Opening Mission" Pleasures Dome/Jizzy's 3 -2637.69 1404.24 906.46 Club in San Fierro Cutscene & in Mission "Ice Cold Killa" RC Battlefield 10 -1079.99 1061.58 1343.04 Mission "New Model Army" Ryders House 2 2451.77 -1699.80 1013.51 House of Ryder, some objects not solid Cutscenes San Fierro Garage Interior 1 -2042.42 178.59 28.84 Interior of your Garage in Doherty. Locked Camera Position Cutscenes Sweets House 1 2535.83 -1674.32 1015.50 House of your brother Sweet, some floors/walls & objects not solid Cutscenes Welcome Pump 1 681.66 -453.32 -25.61 The truck Stop Dinner where you meet Catalina. Entrance Area not solid Cutscene in "First Date" Woozies Apartment 1 -2158.72 641.29 1052.38 Appartment where you meet Woozie few times during Missions in San Fierro. Does also include Woozie's betting shop Cutscenes 8 Track Stadium 7 -1395.958 -208.197 1051.170 Figure-8 race track Stadium Dirt Bike Stadium 4 -1424.9319 -664.5869 1059.8585 Dirt Bike Stadium Stadium Crack Den 5 318.565 1115.210 1082.98 Crack House Mission "Cleaning The Hood" Notice: The Interiors in universe 0 are opened in SA:MP, but not when you start Singleplayer Missions. Safe Houses Interior Interior ID X Y Z Description Location Golden Bed Motel Room 9 2251.85 -1138.16 1050.63 Safe House Group 3 ? Hashbury House 10 2260.76 -1210.45 1049.02 Safe House Group 4 Hashburry, San Fierro Johnsons House, The 3 2496.65 -1696.55 1014.74 House of CJ's family where his mum has been murdered Ganton, Los Santos Madd Doggs Mansion 5 1299.14 -794.77 1084.00 The large mansion you get at the end of Las Venturas Storyline Section. Also part of mission "Madd Doggs Rhymes" Mulholland, Los Santos Red Bed Motel Room 10 2262.83 -1137.71 1050.63 Safe House Group 4 ? Verdant Bluffs Safehouse 8 2365.42 -1131.85 1050.88 Verdant Bluffs, Las Venturas Zeros RC Shop 6 -2240.00 131.00 1035.40 The Shop you can buy and start missions from Garcia, San Fierro Unused Interiors Interior Interior ID X Y Z Description Location SF Police Department 10 246.40 110.84 1003.22 Not used Unused Safe House 12 2324.33 -1144.79 1050.71 Large modern unused Safehouse Not used Shops, Casinos Interior Interior ID X Y Z Description Location Tattoos 16 -203.0764 -24.1658 1002.2734 Tattoo shop Idlewood,LS Burger Shot 10 363.4129 -74.5786 1001.5078 Food shop Throughout San Andreas Well Stacked Pizza 5 372.3520 -131.6510 1001.4922 Food shop Throughout San Andreas Cluckin' Bell 9 365.7158 -9.8873 1001.8516 Food shop Throughout San Andreas Caligulas Casino 1 2233.8032 1712.2303 1011.7632 Casino Las Venturas, Strip Casino 12 1118.8878 -10.2737 1002.0859 Casino Las Venturas, Strip 4 Dragons Casino 10 2016.2699 1017.7790 996.8750 Casino Las Venturas, Strip Rusty Brown's Donuts 17 378.026 -190.5155 1000.6328 Donut Shop Modding shops Note! Garage doors are not solid in the modding shops. All Transfender tuning shops (LS, SF, LV) use the same interior. Interior Interior ID X Y Z Description Location Loco Low 2 616.7820 -74.8151 997.6350 Modding shop Los Santos Wheel Arch Angels 3 615.2851 -124.2390 997.6350 Modding shop San Fierro Transfender 1 617.5380 -1.9900 1000.6829 Modding shop Los Santos, San Fierro, Las Venturas
  15. Nu dispare arhiva. Daca te uiți pe site o sa găsești și de acum câțiva ani. Oricum, săptămâna asta sau cel puțin săptămâna viitoare facem public pagina de documentație și grupul cu acces la adăugare si editare articole de acolo.
  16. Revin cu o alta problema. Am incercat eu sa copiez un articol si problema e ca trebuie sa fiu logat in cont pe wiki.sa-mp.com ca sa pot vedea sursa articolului. Asta ar insemna ca va fi de munca la fiecare articol ca sa-l facem sa arate asa cum trebuie (la cod, citat, chenarul de avertisment, etc). Singura varianta, usoara pentru noi toti si dupa parerea mea mult mai buna, ar fi sa-l facem direct din forum. Inca lucram la asta. Am testat, si chiar pur si simplu selectezi tot textul din toata pagina si daca-l copiezi preia si imaginile si formatul si tot. Deci e mult mai simplu. Nu vor avea acces toti la editat si adaugat articole acolo. O sa facem un rank nou. Cam asa arata pagina facuta direct din forum.
  17. Description: Adauga vehicule 'statice' (modelele sunt pre-incarcate pentru jucatori) in gamemode. Important Poate fi folosita doar cand serverul porneste (sub OnGameModeInit). Parametri: (modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2) modelid Model ID pentru vehicul. Float:spawn_X X-coordonata pentru vehicul. Float:spawn_Y Y-coordonata pentru vehicul. Float:spawn_Z Z-coordonata pentru vehicul. Float:z_angle Directia vehiculului - unghi. color1 ID-ul primei culori. ID culoare. -1 pentru aleatoriu. color2 ID-ul pentru a doua culoare. ID culoare. -1 pentru aleatoriu. Return Values: ID Vehicul pentru vehiculul creat (intre 1 si MAX_VEHICLES). INVALID_VEHICLE_ID (65535) daca vehiculul nu a fost creat (limita de vehicule atinsa sau ID-ul vehicului este invalid). Exemplu: public OnGameModeInit() { // Add a Hydra to the game AddStaticVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1); return 1; } Related Functions The following functions may be useful, as they are related to this function in one way or another. AddStaticVehicleEx: Add a static vehicle with custom respawn time. CreateVehicle: Create a vehicle. DestroyVehicle: Destroy a vehicle.
  18. Mai am cate ceva de configurat la el si apoi o sa dam acces sa se poata adauga articole.
  19. Bun. Am vorbit deja cu Wopss si o sa facem ceva mai bun. Intre timp, aflu ca deja avem wiki https://wiki.sa-mp.ro/
  20. Trebuie sa fim mai multi. Asa doar in 2-3 insi nu facem fata. In fine, eu o sa-l instalez pe domeniul meu personal pana il umplem, iar apoi il mut aici. O sa revin cu link-ul.
  21. Important e sa avem voluntari care sa adauge pe el articole. Ca noi îl instalam repede.
  22. Inca imi aduc aminte acum cativa ani, cand inca era pe SMF sa-mp.ro si am facut wiki.sa-mp.ro in speranta ca vor fi destui voluntari sa bage articole pe el. Acum, intr-un fel parca va pare rau (la cate unii) ca nu ati vrut sa dati copy+paste. Era bun. Ce ne-a mai ramas, noua, ar fi asta https://www.sa-mp.ro/documentation/ Dar si aici bate vantul.
  23. Bună întrebare. Am impresia că nu vor mai fi deschise prea curând. Pe site nu mai sunt trecute în meniu.
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