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  1. Animatii

    Please note that some of the listed animations may not be useable in SA-MP.     AIRPORT thrw_barl_thrw   Attractors Stepsit_in Stepsit_loop Stepsit_out   BAR Barcustom_get Barcustom_loop Barcustom_order BARman_idle Barserve_bottle Barserve_give Barserve_glass Barserve_in Barserve_loop Barserve_order dnk_stndF_loop dnk_stndM_loop  
  2. Fighting Styles

    To be used with SetPlayerFightingStyle and GetPlayerFightingStyle. 4 - FIGHT_STYLE_NORMAL 5 - FIGHT_STYLE_BOXING 6 - FIGHT_STYLE_KUNGFU 7 - FIGHT_STYLE_KNEEHEAD 15 - FIGHT_STYLE_GRABKICK 16 - FIGHT_STYLE_ELBOW
  3. GetPlayerKeys

    Description: Check which keys a player is pressing.   Parameters: (playerid, &keys, &updown, &leftright) playerid The ID of the player to get the keys of. keys A set of bits containing the player's key states. This value is what is called a bit mask. updown Up/down state. leftright Left/right state. Return Values: This functi
  4. Map icons

    To be used with SetPlayerMapIcon. Important Note Map icon ID 1 (), 2 (), 4 (), and 56 () will cause your game to crash if you have map legends enabled while viewing the map.   ID Icon Name Notes 0 Colored Square/Triangle (Dynamic) Can be used in any colour. Used for Single Player objectives. 1 White Squar
  5. Marker Modes

    To be used with ShowPlayerMarkers. PLAYER_MARKERS_MODE_OFF (0) PLAYER_MARKERS_MODE_GLOBAL (1) PLAYER_MARKERS_MODE_STREAMED (2)
  6. Player states

    To be used with GetPlayerState or the OnPlayerStateChange callback. Often used ID Macro Description 0 PLAYER_STATE_NONE Empty (while initializing) 1 PLAYER_STATE_ONFOOT Player is on foot 2 PLAYER_STATE_DRIVER Player is the driver of a vehicle 3 PLAYER_STATE_PASSENGER Player is passenger of a vehicle 7
  7. Special Actions

    These are the IDs that can be set in the SetPlayerSpecialAction function or returned in the GetPlayerSpecialAction function. 0 - SPECIAL_ACTION_NONE 2 - SPECIAL_ACTION_USEJETPACK 5 - SPECIAL_ACTION_DANCE1 6 - SPECIAL_ACTION_DANCE2 7 - SPECIAL_ACTION_DANCE3 8 - SPECIAL_ACTION_DANCE4 10 - SPECIAL_ACTION_HANDSUP 11 - SPECIAL_ACTION_USECELLPHONE 12 - SPECIAL_ACTION_SITTING * 13 - SPECIAL_ACTION_STOPUSECELLPHONE   These special actions were added in SA-MP
  8. Weapon Skills

    To be used with SetPlayerSkillLevel.   Skill Levels 0 - WEAPONSKILL_PISTOL 1 - WEAPONSKILL_PISTOL_SILENCED 2 - WEAPONSKILL_DESERT_EAGLE 3 - WEAPONSKILL_SHOTGUN 4 - WEAPONSKILL_SAWNOFF_SHOTGUN 5 - WEAPONSKILL_SPAS12_SHOTGUN 6 - WEAPONSKILL_MICRO_UZI 7 - WEAPONSKILL_MP5 8 - WEAPONSKILL_AK47 9 - WEAPONSKILL_M4 10 - WEAPONSKILL_SNIPERRIFLE
  9. Weapon States

    For use with GetPlayerWeaponState. ID Definition Description -1 WEAPONSTATE_UNKNOWN Unknown (Set when in a vehicle) 0 WEAPONSTATE_NO_BULLETS The weapon has no remaining ammo 1 WEAPONSTATE_LAST_BULLET The weapon has one remaining bullet 2 WEAPONSTATE_MORE_BULLETS The weapon has multiple bullets 3 WEAPONST
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