To be used with GetPlayerState or the OnPlayerStateChange callback.
Often used
ID
|
Macro
|
Description
|
---|
0
|
PLAYER_STATE_NONE
|
Empty (while initializing)
|
1
|
PLAYER_STATE_ONFOOT
|
Player is on foot
|
2
|
PLAYER_STATE_DRIVER
|
Player is the driver of a vehicle
|
3
|
PLAYER_STATE_PASSENGER
|
Player is passenger of a vehicle
|
7
|
PLAYER_STATE_WASTED
|
Player is dead or on class selection
|
8
|
PLAYER_STATE_SPAWNED
|
Player is spawned
|
9
|
PLAYER_STATE_SPECTATING
|
Player is spectating
|
Used internally
ID
|
Macro
|
Description
|
---|
4
|
PLAYER_STATE_EXIT_VEHICLE
|
Player exits a vehicle
|
5
|
PLAYER_STATE_ENTER_VEHICLE_DRIVER
|
Player enters a vehicle as driver
|
6
|
PLAYER_STATE_ENTER_VEHICLE_PASSENGER
|
Player enters a vehicle as passenger
|