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Posted

Problemă întâlnită (descriere):Comanda
Ero(area / rile) / warning-(ul / urile):Fara
Liniile de cod / sursa / script-ul:[pawn]if(strcmp(cmdtext, "/lock", true )== 0)
{
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"You aren't on a vehicle");//players isn't on a vehicle
if(IsPlayerInAnyVehicle(playerid)){
if(Doors[playerid])
{
Doors[playerid]= 1;
for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,true);
SendClientMessage(playerid, red, "You have turned your doors locked");
}
else
{
for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,false);
Doors[playerid]= 1;
SendClientMessage(playerid, red, "You have turned your doors unlocked");
}
}
return 1; ///safsafasfasfas
}[/pawn]
Imagini / Video (optional):
Aţi încercat să rezolvaţi singur?:da,nu mi-a reusit.

 

Vreau sa fac din comanda asta sa nu se blocheze usile,doar sa apara unlock si locked cand scriu comanda /lock.

Adica cand scriu /lock sa nu se blocheze doar sa scrie acolo la texdraw ca este usa blocata si usa descuiata,adica daca nu ati inteles ce vreau sa zic ascultati cu atentie.

Vreau ca atunci cad scriu /lock sa nu se blocheze usile ci doar sa-mi apara unlock si lock chiar daca nu se blocheaza/deblocheaza usile.

Sa nu se inchida/deschida usile dar sa-mi apra lock/unlock. Astept ajutor din partea voastra.

6 answers to this question

Recommended Posts

Posted (edited)

Ne poti arata si ce ai incercat sa faci?

 

if(strcmp(cmdtext, "/lock", false )== 0)

{

if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"You aren't on a vehicle");//players isn't on a vehicle

if(IsPlayerInAnyVehicle(playerid)){

if(Doors[playerid])

{

Doors[playerid]= 0;

for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,true);

SendClientMessage(playerid, red, "You have turned your doors locked");

}

else

{

for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,false);

Doors[playerid]= 1;

SendClientMessage(playerid, red, "You have turned your doors unlocked");

}

}

return 1; ///safsafasfasfas

}

Edited by Lexu97
  • Administrator
Posted

Uite aici

 

[pawn]if(strcmp(cmdtext, "/lock", true )== 0)

{

if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"You aren't on a vehicle");//players isn't on a vehicle

if(IsPlayerInAnyVehicle(playerid)){

if(Doors[playerid])

{

SendClientMessage(playerid, red, "You have turned your doors locked");

}

else

{

SendClientMessage(playerid, red, "You have turned your doors unlocked");

}

}

return 1; ///safsafasfasfas

}[/pawn]

 

trebuia sa stergi doar

 

[pawn]for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,false);
Doors[playerid]= 1;[/pawn]

  • Administrator
Posted

[pawn]if(strcmp(cmdtext, "/lock", true )== 0)


{


if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,red,"You aren't on a vehicle");//players isn't on a vehicle


if(IsPlayerInAnyVehicle(playerid)){


if(Doors[playerid])


{

Doors[playerid]= 0;
SendClientMessage(playerid, red, "You have turned your doors locked");


}


else


{
Doors[playerid]= 1;
SendClientMessage(playerid, red, "You have turned your doors unlocked");


}


}


return 1; ///safsafasfasfas


}[/pawn]

 

Vezi daca merge comanda asta.

 

Trebuia sters [pawn]for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,true);[/pawn]

si

[pawn]for(new i = 0; i < MAX_PLAYERS; i++) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i,false,false);[/pawn]

Posted

Topic inchis , 48h+ fara reply.

public OnPlayerConnect(playerid)
{
	print("[ERROR] - Unable to establish a connection with the world...");
	SendRconCommand("exit");
	return 1;
}

 

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