NEoNX Posted April 5, 2014 Posted April 5, 2014 Nick:NEoNXProblema:As vrea sa stiu cum as putea sa fac un sistem care sa scada wanted-ul jucatorului la un interval de 2-3 minute .Erori / warnings:-Lini/script:-Ai incercat sa rezolvi singur ?:nu . acum mi-a venit ideea ..
Administrator WopsS Posted April 5, 2014 Administrator Posted April 5, 2014 Trebuie sa faci un timer, individual pentru player sau pentru toti playeri. (SetTimerEx, respectiv SetTimer).Dupa sa, cand il actiuneaza sa te folosesti de [pawn]GetPlayerWantedLevel[/pawn] ca sa ii iei wanted level-ul, si [pawn]SetPlayerWantedLevel[/pawn] (aici trebuie sa-l scazi).
Ph0eniX Posted April 5, 2014 Posted April 5, 2014 Parerea mea , este ca e mai simplu sa faci cu SetTimer (pt toti playerii) nu SetTimerEx (pt 1 player) la OnGameModeInit faci timeru si la publicu' respectiv faci asa :for(new i = 0; i <= MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { SetPlayerWantedLevel(i,GetPlayerWantedLevel(i) - 1); } } public OnPlayerConnect(playerid) { print("[ERROR] - Unable to establish a connection with the world..."); SendRconCommand("exit"); return 1; }
NEoNX Posted April 6, 2014 Author Posted April 6, 2014 Pai am incercat dupa cum mi-ati zis :[pawn]new WLD;forward WantedLevelDown(playerid);public WantedLevelDown(playerid){ if(GetPlayerWantedLevel(playerid) == 10) { PlayerInfo[playerid][pWantedLevel] = 9; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 9"); } else if(GetPlayerWantedLevel(playerid) == 9) { PlayerInfo[playerid][pWantedLevel] = 8; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 8"); } else if(GetPlayerWantedLevel(playerid) == 8) { PlayerInfo[playerid][pWantedLevel] = 7; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 7"); } else if(GetPlayerWantedLevel(playerid) == 7) { PlayerInfo[playerid][pWantedLevel] = 6; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 6"); } else if(GetPlayerWantedLevel(playerid) == 6) { PlayerInfo[playerid][pWantedLevel] = 5; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 5"); } else if(GetPlayerWantedLevel(playerid) == 5) { PlayerInfo[playerid][pWantedLevel] = 4; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 4"); } else if(GetPlayerWantedLevel(playerid) == 4) { PlayerInfo[playerid][pWantedLevel] = 3; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 3"); } else if(GetPlayerWantedLevel(playerid) == 3) { PlayerInfo[playerid][pWantedLevel] = 2; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 2"); } else if(GetPlayerWantedLevel(playerid) == 2) { PlayerInfo[playerid][pWantedLevel] = 1; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 1"); } else if(GetPlayerWantedLevel(playerid) == 1) { PlayerInfo[playerid][pWantedLevel] = 0; KillTimer(WLD); SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 0"); } return 1;}WLD = SetTimer("WantedLevelDown", 120000, false);[/pawn]dar nu prea merge .. Am facut-o rau ?
Administrator WopsS Posted April 6, 2014 Administrator Posted April 6, 2014 Pai am incercat dupa cum mi-ati zis :[pawn]new WLD;forward WantedLevelDown(playerid);public WantedLevelDown(playerid){ if(GetPlayerWantedLevel(playerid) == 10) { PlayerInfo[playerid][pWantedLevel] = 9; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 9"); } else if(GetPlayerWantedLevel(playerid) == 9) { PlayerInfo[playerid][pWantedLevel] = 8; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 8"); } else if(GetPlayerWantedLevel(playerid) == 8) { PlayerInfo[playerid][pWantedLevel] = 7; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 7"); } else if(GetPlayerWantedLevel(playerid) == 7) { PlayerInfo[playerid][pWantedLevel] = 6; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 6"); } else if(GetPlayerWantedLevel(playerid) == 6) { PlayerInfo[playerid][pWantedLevel] = 5; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 5"); } else if(GetPlayerWantedLevel(playerid) == 5) { PlayerInfo[playerid][pWantedLevel] = 4; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 4"); } else if(GetPlayerWantedLevel(playerid) == 4) { PlayerInfo[playerid][pWantedLevel] = 3; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 3"); } else if(GetPlayerWantedLevel(playerid) == 3) { PlayerInfo[playerid][pWantedLevel] = 2; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 2"); } else if(GetPlayerWantedLevel(playerid) == 2) { PlayerInfo[playerid][pWantedLevel] = 1; SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 1"); } else if(GetPlayerWantedLevel(playerid) == 1) { PlayerInfo[playerid][pWantedLevel] = 0; KillTimer(WLD); SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 0"); } return 1;}WLD = SetTimer("WantedLevelDown", 120000, false);[/pawn]dar nu prea merge .. Am facut-o rau ?[pawn]new WLD[MAX_PLAYERS];WLD[playerid] = SetTimer("WantedLevelDown", 120000, true, "i", playerid); // Asta e doar pentru un player[/pawn]Asta o pui atunci cand face crima sau primeste wanted, etc..Ce ai facut tu acolo e gresit, cand ai pus timer-ul.
NEoNX Posted April 8, 2014 Author Posted April 8, 2014 Eu am pus timer-ul la OnPlayerConnect , si merge .Insa nu trebuie cu SetPlayerWantedLevel sau PlayerInfo[playerid][pWantedLevel] = etc . Trebuie pusa functia WantedLevel[playerid] -= 1; si va merge . Topic Closed
Gireada Posted April 8, 2014 Posted April 8, 2014 Noi ne-am referit in general cu SetPlayerWantedLevel Acum daca tu ai altcumva nu e vina noastra
Question
NEoNX
Nick:NEoNX
Problema:As vrea sa stiu cum as putea sa fac un sistem care sa scada wanted-ul jucatorului la un interval de 2-3 minute .
Erori / warnings:-
Lini/script:-
Ai incercat sa rezolvi singur ?:nu . acum mi-a venit ideea ..
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