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Everything posted by Diabolik
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Am adaugat comanda /aa sub forma CMD:aa dar imi da 4 erorii si nustiu cum sa le rezolv , ma ajutati? C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(1713) : error 029: invalid expression, assumed zero C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(1713) : error 017: undefined symbol "cmd_aa" C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(1713) : error 029: invalid expression, assumed zero C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(1713) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. Linia: public OnPlayerCommandPerformed(playerid, cmdtext[], success) { CMD:aa( playerid, params[ ] ) return ATl(playerid, "aa", "Old Airport", 403.447265,2466.154296,16.506214,2.1006,0,0); return 1; }
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Frumos si ceva original.10/10
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Deci am adaugat comenziile /cmds /about /credits /teles cu BigString , dar dau compilare intru in gm ma loghez dar daca vreau sa scriu /cmds imi zice comanda nu exista dar daca scriu /teles , /credits tot nu merge. if(strcmp(cmdtext,"/cmds",true)==0) { new BigString[1900]; strcat(BigString, "{6EF83C}|=========================================|\n", 1900 ); strcat(BigString, "{6EF83C}| {F81414}General:{6EF83C} /cmds /rules /teles /about.|\n"); strcat(BigString, "{6EF83C}| {F81414}Account:{6EF83C} /register /login.|\n"); strcat(BigString, "{6EF83C}| {F81414}Vehicle:{6EF83C} /fix /lock /unlock /flip /sb /carcolor .|\n"); strcat(BigString, "{6EF83C}| {F81414}Othher: {6EF83C} /para /freeweap /needcash|\n"); strcat(BigString, "{6EF83C}| {F81414}Player: {6EF83C} /mycolor /myweather /news|\n"); strcat(BigString, "{6EF83C}|=========================================|\n", 1900 ); ShowPlayerDialog(playerid, 1000, DIALOG_STYLE_MSGBOX, "{6EF83C}----- {F81414}GENERAL COMMAND {6EF83C}-----", BigString, "-->oK<--",""); return 1; }
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LOL:)) Scripoturile_mele.rar (6.6 MB)
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Dati T.C am rezolvat problema
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Deci am bagat un sistem de logare pe server dar cand dau compilare imi da eroriile astea: C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : error 028: invalid subscript (not an array or too many subscripts): "AccountInfo" C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : warning 215: expression has no effect C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : error 001: expected token: ";", but found "]" C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : error 029: invalid expression, assumed zero C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. Linia: - if(AccountInfo[playerid][LoggedIn] == 2) Cum rezolv problema?
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Deci am bagat un sistem de logare pe server dar cand dau compilare imi da eroriile astea: C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : error 028: invalid subscript (not an array or too many subscripts): "AccountInfo" C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : warning 215: expression has no effect C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : error 001: expected token: ";", but found "]" C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : error 029: invalid expression, assumed zero C:\Documents and Settings\BogdaneL\My Documents\sa-mp\Stunt GameSpeed\gamemodes\gsp.pwn(718) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. Linia: - if(AccountInfo[playerid][LoggedIn] == 2) Cum rezolv problema?
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C:\Documents and Settings\BogdaneL\My Documents\sa-mp\samp03\gamemodes\HGZ.pwn(C:\Documents and Settings\BogdaneL\My Documents\sa-mp\samp03\gamemodes\HGZ.pwn(10045) : error 021: symbol already defined: "strtok" C:\Documents and Settings\BogdaneL\My Documents\sa-mp\samp03\gamemodes\HGZ.pwn(10060) : error 047: array sizes do not match, or destination array is too small C:\Documents and Settings\BogdaneL\My Documents\sa-mp\samp03\gamemodes\HGZ.pwn(11893) : warning 219: local variable "mod" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 10045 - { 10060return result; Asta reprezinta: strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } Linia 11893 si 11893 new mod = 100; tmp = strtok(cmdtext, idx); Ce trebuie sa fac sa nu imi apare erorile astea?
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Bravo , bun tutorial 10/10
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Buna ideie si originala 10/10
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xVip [4 Levele + ZCMD] [200 Downloads] [1050 Views]
Diabolik replied to onix09's topic in Filterscript-uri
Frumos 10/10 pentru munca depusa. -
GunShop (primul meu FS) v2.0 LANSATA!!!
Diabolik replied to friezakinght's topic in Filterscript-uri
Bravo 10/10 -
Ia vezi daca iti merge. if(strcmp(cmd, "/takejob", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 0) { if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,370.8521,186.9332,1008.3893)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Detective, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Detective, type /accept job."); GettingJob[playerid] = 1; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,347.7374,193.7241,1014.1875)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Lawyer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Lawyer, type /accept job."); GettingJob[playerid] = 2; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1215.1304,-11.8431,1000.9219)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Whore, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Whore, type /accept job."); GettingJob[playerid] = 3; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2371.9446,2758.4160,10.8203)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Drugs Dealer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Drugs Dealer, type /accept job."); GettingJob[playerid] = 4; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1109.3318,-1796.3042,16.5938)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Car Jacker, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Car Jacker, type /accept job."); GettingJob[playerid] = 5; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1343.8035,1164.5903,10.8203)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Car Mechanic, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Car Mechanic, type /accept job."); GettingJob[playerid] = 7; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,755.2919,-40.2754,1000.5859)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Bodyguard, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Bodyguard, type /accept job."); GettingJob[playerid] = 8; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,213.8549,-230.5761,1.7786)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Materials Smuggler, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Materials Smuggler, type /accept job."); GettingJob[playerid] = 22; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,755.1172,-26.1718,1000.5859)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Boxer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Boxer, type /accept job."); GettingJob[playerid] = 12; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1154.2208,-1770.8203,16.5992)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Bus Driver, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Bus Driver, type /accept job."); GettingJob[playerid] = 14; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1343.6149,1164.7780,10.8203)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Trucker, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Trucker, type /accept job."); GettingJob[playerid] = 16; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2101.7620,-1812.5922,13.5547)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Pizza Boy, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Pizza Boy, type /accept job."); GettingJob[playerid] = 17; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,-382.6660,-1426.5121,26.2410)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Farmer, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Farmer, type /accept job."); GettingJob[playerid] = 18; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2022.1492,-1108.7837,26.2031)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Drugs Smuggler, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Drugs Smuggler, type /accept job."); GettingJob[playerid] = 20; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,1611.5129,-1893.6997,13.5469)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Street sweeper, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Street sweeper, type /accept job."); GettingJob[playerid] = 21; } else if (GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,2152.0581,-2269.9067,13.3085)) { SendClientMessage(playerid, COLOR_WHITE, "* You are about to become a Street sweeper, and get a 5 hour Contract."); SendClientMessage(playerid, COLOR_WHITE, "* You have to forfill this Contract first, if you want to Quit the job later."); SendClientMessage(playerid, COLOR_WHITE, "* If you are sure to become a Street sweeper, type /accept job."); GettingJob[playerid] = 23; } else { SendClientMessage(playerid, COLOR_GREY, " You are not even near a place to get a Job !"); } } else { SendClientMessage(playerid, COLOR_GREY, " You already have a Job, use /quitjob first !"); } }//not connected return 1; }
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Frumos 10/10 acum il testez.
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if(!strcmp(cmd, "/dance", true)) { if(IsPlayerInAnyVehicle(playerid) == 1) return SendClientMessage(playerid,COLOR_RED," Animations are inaccessible in transport!"); tmp = strtok(cmdtext, idx); animid = strval(tmp); if(!strlen(tmp)||animid < 1 || animid > 4) { SendClientMessage(playerid,COLOR_SYSTEM," Syntax: /dance [1-4]"); return 1; } switch(animid) { case 1: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1); case 2: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2); case 3: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3); case 4: SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4); } return 1; }
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Pune: public Fillup() { for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new VID; new FillUp; new string[256]; VID = GetPlayerVehicleID(i); FillUp = GasMax - Gas[VID]; if(Refueling[i] == 1) { if(GetPlayerMoney(i) >= FillUp+4) { Gas[VID] += FillUp; FillUp = FillUp * SBizzInfo[3][sbEntranceCost]; format(string,sizeof(string),"* Vehicle filled up, for: $%d.",FillUp); SendClientMessage(i,COLOR_LIGHTBLUE,string); GivePlayerMoney(i, - FillUp); SBizzInfo[3][sbTill] += FillUp; ExtortionSBiz(3, FillUp); Refueling[i] = 0; } else { format(string,sizeof(string),"* Not enough Money to refill, it costs $%d to fill your Vehicle.",FillUp); SendClientMessage(i,COLOR_LIGHTBLUE,string); } } } } return 1; } if(strcmp(cmd, "/fill", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsAtGasStation(playerid)) { if(Gas[idcar] <= 99) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~Re-Fueling Vehicle, please wait",2000,3); SetTimer("Fillup",RefuelWait,0); Refueling[playerid] = 1; } else { GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~Gas can is full",2000,3); } } else { SendClientMessage(playerid,COLOR_GREY," You're not at a Gas Station!"); } } return 1; } forward Fillup();
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Incearca sa pui: if(moneys < 30000 || moneys > 1000000) { SendClientMessage(playerid, COLOR_GREY, " Contract money must be atleast $30.000, and not more then $1.000.000!"); return 1; }