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Everything posted by Diabolik
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Colored Moneys 0.3d [Over 1000 Downloads]
Diabolik replied to DarkyTheAngel's topic in Filterscript-uri
frumos 10/10 acum il testez -
Vip 3 nivele lam tradus din limba engleza timp de lucru 10 minute
Diabolik replied to Therun's topic in Filterscript-uri
3/5 ca nu este facut de tine -
10/10 daca e facut de tine daca nu 1/10
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da am gta_sa dar tot nu merge
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Deci am instalat san andreas si clientul samp dar cand vreau sa intru pe un sv imi scrie GTA: San Andreas executable nnot fund. (D:\\gta_sa.exe) Please locate it now? Ce trebuie sa fac sa mearga bine?
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OMG ce mapa frumoasa deja am pus-o pe sv meu
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Frumos gm 10/10 Trebuia sa pui linia asta cu rosu. |||======|||Daca doriti si alte versiuni pastrati CopyRight , daca nu pastrati CopyRight nu voi mai posta alte versiuni.|||======|||
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Bun gm dar pacat ca m-am lasat de samp. :-) 10/10
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Mersi. T.C
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Deci am vrut sa fac un fs dupa repair xtr-zone dar la finalul lucrari imi da 4 erorii. C:\Documents and Settings\BogdaneL\My Documents\GTA San Andreas User Files\xtr-zone\gamemodes\repair.pwn(262) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\BogdaneL\My Documents\GTA San Andreas User Files\xtr-zone\gamemodes\repair.pwn(271) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\BogdaneL\My Documents\GTA San Andreas User Files\xtr-zone\gamemodes\repair.pwn(280) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\BogdaneL\My Documents\GTA San Andreas User Files\xtr-zone\gamemodes\repair.pwn(289) : error 004: function "PlayerToPoint" is not implemented Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. Am pus: forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); si tot imi da erorile cum fac sa nu imi da erorii?
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wtf? lool zici ca ai cod. 10/10
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Incearca comanda asta: if(strcmp(cmd, "/exit", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { //printf("House :%d",i); if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz])) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; if(HouseInfo[i][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } } } for(new i = 0; i < sizeof(BizzInfo); i++) { //printf("Bizz :%d",i); if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; } } } return 1; }
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Fati port Cum se face un Port Fowroad. Tutorial: http://www.sa-mp.ro/forum/index.php/topic,8015.0.html
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Pune comanda asa: if(strcmp(cmd, "/contract", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "Scrie: /contract [playerid/PartOfName] [amount]"); return 1; } giveplayerid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "Scrie: /contract [playerid/PartOfName] [amount]"); return 1; } moneys = strval(tmp); if(moneys < 10000 || moneys > 100000) { SendClientMessage(playerid, COLOR_GREY, "Contract money must be atleast 10.000$, and not more then 100.000$!"); return 1; } if(PlayerInfo[playerid][pLevel] < 3) { SendClientMessage(playerid, COLOR_GRAD1, "You must be level 3 to place a Contract."); return 1; } if (IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(PlayerInfo[giveplayerid][pMember] == 8 && PlayerInfo[playerid][pMember] == 8) { SendClientMessage(playerid, COLOR_GREY, "Cannot place Contracts on your own Agency!"); return 1; } else if(PlayerInfo[giveplayerid][pLeader] == 8 && PlayerInfo[playerid][pMember] == 8) { SendClientMessage(playerid, COLOR_GREY, "Cannot place Contracts on your own Agency!"); return 1; } else if(PlayerInfo[giveplayerid][pMember] == 8||PlayerInfo[giveplayerid][pLeader] == 8) { SendClientMessage(playerid, COLOR_GREY, "Can't contract a Hitman !"); return 1; } if(IsACop(playerid) && moneys != 100000) { SendClientMessage(playerid, COLOR_GREY, "Only 100.000$ can be placed as a Contract on Cops !"); return 1; } if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Contract yourself!"); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); playermoney = GetPlayerMoney(playerid); if (moneys > 0 && playermoney >= moneys) { GivePlayerMoney(playerid, (0 - moneys)); PlayerInfo[giveplayerid][pHeadValue]+=moneys; format(string, sizeof(string), "%s has placed a contract on %s, for %d$.",sendername, giveplayer, moneys); SendFamilyMessage(8, COLOR_YELLOW, string); format(string, sizeof(string), "* You placed a contract on %s, for %d$.",giveplayer, moneys); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { SendClientMessage(playerid, COLOR_GRAD1, "Invalid transaction amount."); } } } else { format(string, sizeof(string), "%d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; } return 1; }
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Frumos 10./10
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Gata mersi. Dati T.C
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Imi da 3 erori. public OnPlayerCommandText(playerid, cmdtext[]) { if( strcmp(cmdtext, "/vamasf", true)==0) { if(PlayerToPoint(25.0,playerid,2128.0864,-1135.3912,25.5855) { MoveObject(vamasf, 57.926933, -1539.014282, 9.126878, 2); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_RED, "Vama A Fost Deschisa.Ti-am luat 1000$"); SetTimerEx("Actiunea", 2 * 1000, 0, "i", playerid); //5 secunde , nu se repeta, valoarea este integer pt playerid } if( strcmp(cmdtext, "/vamals", true)==0) { if(PlayerToPoint(25.0,playerid,2128.0864,-1135.3912,25.5855) { MoveObject(vamals, 60.370384, -1526.173584, 9.289394, 2); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_RED, "Vama A Fost Deschisa.Ti-am luat 1000$"); SetTimerEx("Actiuneavamasf", 2 * 1000, 0, "i", playerid); //5 secunde , nu se repeta, valoarea este integer pt playerid return 1; } return 0; } C:\Documents and Settings\BogdaneL\My Documents\Downloads\HGZ\filterscripts\vama.pwn(93) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\BogdaneL\My Documents\Downloads\HGZ\filterscripts\vama.pwn(102) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\BogdaneL\My Documents\Downloads\HGZ\filterscripts\vama.pwn(115) : error 030: compound statement not closed at the end of file (started at line 93) Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 3 Errors.
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Imi da 4 erorii. C:\Documents and Settings\BogdaneL\My Documents\Downloads\HGZ\filterscripts\vama.pwn(89) : error 004: function "PlayerToPoint" is not implemented C:\Documents and Settings\BogdaneL\My Documents\Downloads\HGZ\filterscripts\vama.pwn(89) : error 001: expected token: ")", but found ";" C:\Documents and Settings\BogdaneL\My Documents\Downloads\HGZ\filterscripts\vama.pwn(89) : error 036: empty statement C:\Documents and Settings\BogdaneL\My Documents\Downloads\HGZ\filterscripts\vama.pwn(89) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. Si uite cum am pus. public OnPlayerCommandText(playerid, cmdtext[]) { if( strcmp(cmdtext, "/vamasf", true)==0) { if(PlayerToPoint(25.0,playerid,2128.0864,-1135.3912,25.5855); MoveObject(vamasf, 57.926933, -1539.014282, 9.126878, 2); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_RED, "Vama A Fost Deschisa.Ti-am luat 1000$"); SetTimerEx("Actiunea", 2 * 1000, 0, "i", playerid); //5 secunde , nu se repeta, valoarea este integer pt playerid } if( strcmp(cmdtext, "/vamals", true)==0) { if(PlayerToPoint(25.0,playerid,2128.0864,-1135.3912,25.5855); MoveObject(vamals, 60.370384, -1526.173584, 9.289394, 2); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_RED, "Vama A Fost Deschisa.Ti-am luat 1000$"); SetTimerEx("Actiuneavamasf", 2 * 1000, 0, "i", playerid); //5 secunde , nu se repeta, valoarea este integer pt playerid return 1; } return 0; } si forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
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Am luat o vama Ls-sf de pe samp.ro dar am un bug la ea, oriunde ar fi pot sa deschid vama cu /vamals si imi ia bani , cum fac ca comanda /vamals sa mearga zin zona vamei?
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Da le aveam incurcate.
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Da stiu dar daca dau respawn dupa ce nu mai poate vb pe /f merge. P.S am rezolvat.
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if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced"); return 1; } if(PlayerInfo[playerid][pFMuted] == 1) { SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced for family channel"); return 1; } GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GREY, "Scrie: (/f)amily [family chat]"); return 1; } if (gTeam[playerid] >= 5 || PlayerInfo[playerid][pFMember] < 255) { new leader = PlayerInfo[playerid][pLeader]; new member = PlayerInfo[playerid][pMember]; if(member==5) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** GodFather %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==6) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Warlord %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** General %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Brigadier %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Collonel %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Corporal %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Recruit %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==8) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Director %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Agent %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Marksman %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Freelancer %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==9) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Network Producer %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Network Editor %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Network Anchor %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Local Editor %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Local Reporter %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==10) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Taxi Company Owner %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Shift Supervisor %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Dispatcher %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Cabbie %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Taxi Rookie %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==11) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Director %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Manager %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Senior Instructor %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Instructor %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==12) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Big Papa %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Double OG %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Original Gangsta %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Souja %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Gangsta %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==13) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Big Papa %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Double OG %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Original Gangsta %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Souja %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Gangsta %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==14) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** GodFather %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Derecha Mano %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Mafioso %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldato %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Azteca %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cabron %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(member==15) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Boss %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Boss %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Manager %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Smeckeras %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Baiat de cartier %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Recrut %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], 0x01FCFFC8, string); } else if(leader==5) { format(string, sizeof(string), "** GodFather %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==6) { format(string, sizeof(string), "** Warlord %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==8) { format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==9) { format(string, sizeof(string), "** Network Producer %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==10) { format(string, sizeof(string), "** Taxi Company Owner %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==11) { format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==12) { format(string, sizeof(string), "** Big Papa %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==13) { format(string, sizeof(string), "** Big Papa %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==14) { format(string, sizeof(string), "** GodFather %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(leader==15) { format(string, sizeof(string), "** Boss %s: %s. )) **", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x01FCFFC8, string); } else if(PlayerInfo[playerid][pFMember] < 255) { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. )) **", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); } else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); } SendNewFamilyMessage(PlayerInfo[playerid][pFMember], 0x01FCFFC8, string); } printf("%s", string); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, "you are not part of a Family!"); return 1; } } // Not Connected return 1; }