[pawn]public OnPlayerStateStateChange( playerid, newstate, oldstate ) { if( newstate == PLAYER_STATE_PASSENGER && oldstate == PLAYER_STATE_ONFOOT ) { for( new i = 0; i < MAX_PLAYERS; i ++ ) { if( GetPlayerVehicleID( i ) == GetPlayerVehicleID( playerid ) && IsPlayerNPC( i ) && GetPlayerVehicleSeat( i ) == 0 ) { new lsName[ MAX_PLAYER_NAME ]; GetPlayerName( i, lsName, MAX_PLAYER_NAME ); if( !strcmp( lsName, "NUME_BOT" ) ) { //ia banii break; } // Daca vrei si alti boti faci asa: /*if( !strcmp( lsName, "NUME_BOT2" ) ) { //ia banii break; } if( !strcmp( lsName, "NUME_BOT3" ) ) { //ia banii break; } if( !strcmp( lsName, "NUME_BOT4" ) ) { //ia banii break; }*/ } } } return 1; }[/pawn]