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Ajutor problema /v gamemode burned


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Salut, am modificat putin sistemul de /v si acum cand dau /v imi spune ca aceasta comanda nu exista, dar ea se afla in gamemode.

 

stock ShowPlayerVehicle(playerid) {
    new szTitle[180], szDialog[6900], szDialog2[6900], vstatus[1024];
    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");    
    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));            
    for(new i = 0; i < 10; i++) {
        if(i < 5) {
            if(i < 3) {
                if(PlayerInfo[playerid][pCarKey][i] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey][i];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;
            }
            else {
                if(PlayerInfo[playerid][pCarKey][i] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey][i];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;            
            }
        }
        else {
            if(PlayerInfo[playerid][pCarKey][i] != 0) {
                new car =  PlayerInfo[playerid][pCarKey][i];
                if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                    strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

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CMD:vehicles(playerid) return ShowPlayerVehicle(playerid);

stock ShowPlayerVehicle(playerid) 
{
    new szTitle[180], szDialog[6900], szDialog2[6900], vstatus[1024];

    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!"); 

    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));

    for(new i = 0; i < 10; i++) 
    {
        if(i < 5) 
        {
            if(i < 3) 
            {
                if(PlayerInfo[playerid][pCarKey][i] != 0) 
                {
                    new car =  PlayerInfo[playerid][pCarKey][i];

                    if(IsVehicleOccupied(CarInfo[car][Spawned]))
                    {
                    	format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    } 

                    switch(CarInfo[car][Spawned])
                    {
                    	case 0:
                    	{
                    		format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    	}
                    	case 1:
                    	{
                    		format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    	}
                    }
                    format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;
            }
            else 
            {
                if(PlayerInfo[playerid][pCarKey][i] != 0) 
                {
                    new car =  PlayerInfo[playerid][pCarKey][i];
                    if(IsVehicleOccupied(CarInfo[car][Spawned]))
                    {
                    	format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    } 

                    switch(CarInfo[car][Spawned])
                    {
                    	case 0:
                    	{
                    		format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    	}
                    	case 1:
                    	{
                    		format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    	}
                    }
                    format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;            
            }
        }
        else 
        {
            if(PlayerInfo[playerid][pCarKey][i] != 0) 
            {
                new car =  PlayerInfo[playerid][pCarKey][i];
                if(IsVehicleOccupied(CarInfo[car][Spawned]))
                {
                	format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                } 
                switch(CarInfo[car][Spawned])
                {
                	case 0:
                	{
                		format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                	}
                	case 1:
                	{
                		format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                	}
                }
                format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

 

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2 hours ago, Maichh said:
CMD:vehicles(playerid) return ShowPlayerVehicle(playerid);

stock ShowPlayerVehicle(playerid) 
{
    new szTitle[180], szDialog[6900], szDialog2[6900], vstatus[1024];

    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!"); 

    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));

    for(new i = 0; i < 10; i++) 
    {
        if(i < 5) 
        {
            if(i < 3) 
            {
                if(PlayerInfo[playerid][pCarKey][i] != 0) 
                {
                    new car =  PlayerInfo[playerid][pCarKey][i];

                    if(IsVehicleOccupied(CarInfo[car][Spawned]))
                    {
                    	format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    } 

                    switch(CarInfo[car][Spawned])
                    {
                    	case 0:
                    	{
                    		format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    	}
                    	case 1:
                    	{
                    		format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    	}
                    }
                    format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;
            }
            else 
            {
                if(PlayerInfo[playerid][pCarKey][i] != 0) 
                {
                    new car =  PlayerInfo[playerid][pCarKey][i];
                    if(IsVehicleOccupied(CarInfo[car][Spawned]))
                    {
                    	format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    } 

                    switch(CarInfo[car][Spawned])
                    {
                    	case 0:
                    	{
                    		format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    	}
                    	case 1:
                    	{
                    		format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                    	}
                    }
                    format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;            
            }
        }
        else 
        {
            if(PlayerInfo[playerid][pCarKey][i] != 0) 
            {
                new car =  PlayerInfo[playerid][pCarKey][i];
                if(IsVehicleOccupied(CarInfo[car][Spawned]))
                {
                	format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                } 
                switch(CarInfo[car][Spawned])
                {
                	case 0:
                	{
                		format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                	}
                	case 1:
                	{
                		format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s\t%s%s%s%s", aVehicleNames[CarInfo[car][cModel]-400], TotalUp(car));
                	}
                }
                format(szDialog, sizeof(szDialog), "%s\tUpgrades\n", vstatus);
                strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

 

switch-ul nu imbunatateste viteza de executie in modul in care il folosesti tu, acolo merge perfect statement-ul if/else sau chiar si un operator ternar pt toate 3 string-urile (despawnat, spawnat, ocupat) depinde de preferintele fiecaruia, dar nu switch, switch doar pt mai mult de 2 cazuri.

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7 hours ago, Sancky said:

switch-ul nu imbunatateste viteza de executie in modul in care il folosesti tu, acolo merge perfect statement-ul if/else sau chiar si un operator ternar pt toate 3 string-urile (despawnat, spawnat, ocupat) depinde de preferintele fiecaruia, dar nu switch, switch doar pt mai mult de 2 cazuri.

Acum sunt la camin si nu am pc u, va da server logs maine sau vineri, depinde cand ajung acasa

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On 10/10/2023 at 3:07 PM, Sancky said:

switch-ul nu imbunatateste viteza de executie in modul in care il folosesti tu, acolo merge perfect statement-ul if/else sau chiar si un operator ternar pt toate 3 string-urile (despawnat, spawnat, ocupat) depinde de preferintele fiecaruia, dar nu switch, switch doar pt mai mult de 2 cazuri.

 

server_log.txt

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[22:45:41] [debug] Run time error 4: "Array index out of bounds"
[22:45:41] [debug]  Accessing element at negative index -400
[22:45:41] [debug] AMX backtrace:
[22:45:41] [debug] #0 00150c14 in ?? (0) from wa-rpg.amx
[22:45:41] [debug] #1 0014a658 in public cmd_v (0, 170215900) from wa-rpg.amx
[22:45:41] [debug] #2 native CallLocalFunction () from samp-server.exe
[22:45:41] [debug] #3 00012e40 in public OnPlayerCommandText (0, 170215888) from wa-rpg.amx

 

ce-mi vine in cap acum e acel '400', verifica unde afiseaza numele vehiculului

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14 minutes ago, hanako said:

[22:45:41] [debug] Run time error 4: "Array index out of bounds"
[22:45:41] [debug]  Accessing element at negative index -400
[22:45:41] [debug] AMX backtrace:
[22:45:41] [debug] #0 00150c14 in ?? (0) from wa-rpg.amx
[22:45:41] [debug] #1 0014a658 in public cmd_v (0, 170215900) from wa-rpg.amx
[22:45:41] [debug] #2 native CallLocalFunction () from samp-server.exe
[22:45:41] [debug] #3 00012e40 in public OnPlayerCommandText (0, 170215888) from wa-rpg.amx

 

ce-mi vine in cap acum e acel '400', verifica unde afiseaza numele vehiculului

image.png.c17d48208b0b96b12c69f271f61e68aa.png

 

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1 hour ago, Smokey20_official said:

image.png.c17d48208b0b96b12c69f271f61e68aa.png

 

practic inseamna ca `CarInfo[car][cModel]` este 0 la una dintre masini, nu isi atribuie valoarea modelului undeva corect, verifica si tu de unde isi incarca valoarea model-ului si ce valori incarca

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