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hanako

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hanako last won the day on July 26

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  • Sex
    Masculin
  • Location
    Craiova
  • Interests
    sa fiu smecher
  • In-game Name
    hanako
  • Level of knowledge
    Avansat

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    hanako#001

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Community Answers

  1. daca nu ma insel, ar trebui ca, codul tau sa arate astfel forward LoadJobs(); public LoadJobs() { for(new i = 1; i <= cache_num_rows(); i++) { cache_get_value_name_int (0, "ID", JobInfo[i][ID]); cache_get_value_name_float(0, "X", JobInfo[i][LocationX]); cache_get_value_name_float(0, "Y", JobInfo[i][LocationY]); cache_get_value_name_float(0, "Z", JobInfo[i][LocationZ]); cache_get_field_name (0, "Name", JobInfo[i][Name], 128); Iter_Add(Jobes, i); new gString[200]; format(gString,sizeof(gString),"Job: {cc0000}%s{ffffff}\nWrite {cc0000}(/getjob){ffffff} to get job\nWrite {cc0000}(/quitjob){ffffff} to quit job",JobInfo[i][Name]); joblabel[i] = CreateDynamic3DTextLabel(gString, 0xFFFFFFFF, JobInfo[i][LocationX],JobInfo[i][LocationY],JobInfo[i][LocationZ], 10, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1,20.0 ); CreatePickup(1239, 23, JobInfo[i][LocationX], JobInfo[i][LocationY], JobInfo[i][LocationZ], 0); } printf("Jobs: %d", Iter_Count(Jobes)); return 1; } daca tot nu functioneaza, lasa-mi mesaj pe discord hanako#5798
  2. https://www.burgershot.gg/showthread.php?tid=638
  3. nu se cer script-uri, incearca sa faci comanda de unul singur si daca intampini probleme te vom ajuta
  4. hanako

    expirat

    erorile ălea le primești din cauza că unul dintre array-uri e prea mic
  5. CMD:makeleader(playerid, params[]) { if(pInfo[playerid][pAdmin] < 5) return SendClientMessage(playerid, COLOR_DARKGRAY, "You are not authorized to use that command."); new giveplayerid, level; if(sscanf(params, "ud", giveplayerid, level)) { SendClientMessage(playerid, 0x8EC7DCFF, "Syntax: {FFFFFF}/makeleader [playerid/name] [faction ID]"); SendClientMessage(playerid, 0x8EC7DCFF, "1.LS Police Departament || 2.F.B.I || 3.National Guard || 4.Paramedics Departament LS || 5.Taxi LS || 6.News Reporters || 7.School Instructor LS || 8.Hitman Agency || 9.Grove Street || 10.The Ballas Family"); SendClientMessage(playerid, 0x8EC7DCFF, "11.La Cosa Nostra || 12.Yakuza || 13.The Mayor || 14.Insomnia Racing Club || 15.Midnight Racers Club || 16.Taxi LV || 17.School Instructor LV || 18.Paramedics Departament LV || 19.LV Police Departament"); } if(giveplayerid == INVALID_PLAYER_ID || pInfo[giveplayerid][pStatus] != 1) return SendClientMessage(playerid, COLOR_DARKGRAY, "Player not connected."); if(pInfo[giveplayerid][pMember] > 0 && pInfo[giveplayerid][pRank] != 10) return SendClientMessage(playerid, COLOR_DARKGRAY, "Jucatorul este deja intr-o factiune ca membru. (/auninvite)"); if(pInfo[giveplayerid][pMember] == 0 && level == 0) return SendClientMessage(playerid, COLOR_DARKGRAY, "Jucatorul este deja civil."); if(ac28[giveplayerid] == 0)
  6. CMD:bonus(playerid, params[]) { if(pInfo[playerid][pScore] >= 2) return SCM(playerid, COLOR_LIGHTRED, "Nu poti folosi aceasta comanda daca ai level 2+!"); GivePlayerMoney(playerid, 15000000); pInfo[playerid][pScore] = 3; pInfo[playerid][pDiamonds] = 50; pInfo[playerid][pMoney] += 15000000; SetPlayerScore(playerid, pInfo[playerid][pScore]); new query[128]; mysql_format(SQL, query, 128, "UPDATE `users` SET `Level` = '%d', 'Diamonds' = '%d', `Money` = '%d' WHERE `ID` = '%d'", pInfo[playerid][pScore], pInfo[playerid][pDiamonds], pInfo[playerid][pMoney], pInfo[playerid][pSQLID]); mysql_tquery(SQL, query, "", ""); return true; }
  7. function VIPNameVehicle(vehicleid) { new arrayid = OwnedVeh(vehicleid); veh_ArrayID(vehicleid); if(strlen(CarInfo[arrayid][cVipname]) > 3 && CarInfo[arrayid][cVipShow] == 1) { new string[100]; if(IsValidDynamicObject(vText[vehicleid])) DestroyDynamicObject(vText[vehicleid]); vText[vehicleid] = CreateDynamicObject(19327, CarInfo[arrayid][cVX],CarInfo[arrayid][cVY],CarInfo[arrayid][cVZ],CarInfo[arrayid][cVRX],CarInfo[arrayid][cVRY],CarInfo[arrayid][cVRZ],-1,-1,-1,30,30); format(string, 100, "{%s}%s", CarInfo[arrayid][cVipnamecolor], CarInfo[arrayid][cVipname]); SetDynamicObjectMaterialText(vText[vehicleid], 0, string, 50, "Arial", CarInfo[arrayid][cVipSize], 1, 0xFFFFFFFF, 0, 1); new model = CarInfo[arrayid][cModel]; if(model == 411) { AttachDynamicObjectToVehicle(vText[vehicleid], vehicleid, 0.0, 0.0, 0.7, 0.0, 0.0, 0.0); // 1585 } else if(model == 560) { AttachDynamicObjectToVehicle(vText[vehicleid], vehicleid, 0.0, 0.0, 0.8, 0.0, 0.0, 0.0); // 1589 } else if(model == 541) { AttachDynamicObjectToVehicle(vText[vehicleid], vehicleid, 0.0, -0.2, 0.62, 0.0, 0.0, 0.0); //1593 } else if(model == 562) { AttachDynamicObjectToVehicle(vText[vehicleid], vehicleid, 0.0, -0.4, 0.75, 0.0, 0.0, 0.0); // 1597 } else if(model == 451) { AttachDynamicObjectToVehicle(vText[vehicleid], vehicleid, 0.0, -0.5, 0.55, 0.0, 0.0, 0.0); // 1601 } } return 1; }
  8. new Float: VipPos[3], VipText; CMD:finalpos(playerid, params[]) { new str[128]; format(str, 128, "%f, %f, %f", VipPos[0], VipPos[1], VipPos[2]); SCM(playerid, -1, str); return 1; } CMD:xpos(playerid, params[]) { if(sscanf(params, "f", VipPos[0])) return 1; DestroyDynamicObject(VipText); VipText = CreateDynamicObject(19327, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805); SetDynamicObjectMaterialText(VipText, 0, "Test", OBJECT_MATERIAL_SIZE_256x128, "Arial", 25, 1, -1, 0, 1); AttachDynamicObjectToVehicle(VipText, GetPlayerVehicleID(playerid), VipPos[0], VipPos[1], VipPos[2], 270.0, 0.0, 0.0); return 1; } CMD:ypos(playerid, params[]) { if(sscanf(params, "f", VipPos[1])) return 1; DestroyDynamicObject(VipText); VipText = CreateDynamicObject(19327, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805); SetDynamicObjectMaterialText(VipText, 0, "Test", OBJECT_MATERIAL_SIZE_256x128, "Arial", 25, 1, -1, 0, 1); AttachDynamicObjectToVehicle(VipText, GetPlayerVehicleID(playerid), VipPos[0], VipPos[1], VipPos[2], 270.0, 0.0, 0.0); return 1; } CMD:zpos(playerid, params[]) { if(sscanf(params, "f", VipPos[2])) return 1; DestroyDynamicObject(VipText); VipText = CreateDynamicObject(19327, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805); SetDynamicObjectMaterialText(VipText, 0, "Test", OBJECT_MATERIAL_SIZE_256x128, "Arial", 25, 1, -1, 0, 1); AttachDynamicObjectToVehicle(VipText, GetPlayerVehicleID(playerid), VipPos[0], VipPos[1], VipPos[2], 270.0, 0.0, 0.0); return 1; } pune asta in gamemode-ul tau
  9. ucide x politisti cumpara o arma dintr-un gunshop arunca-te cu parasuta de pe muntele chilliad
  10. unde ai pus sa-ti verifice daca e in apa sau nu?
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