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Server closed the connection.


Shad0wdpbgd

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public OnPlayerConnect(playerid)
{
    ResetVar(playerid);
    SetSpawnInfo(0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);

    LoadPlayerTD(playerid);

    new string[128];
    mysql_format(SQL, string, sizeof(string), "SELECT `Name` FROM `server_accounts` WHERE `Name` = '%e'", GetName(playerid));
    mysql_tquery(SQL, string, "CheckPlayerAccount", "i", playerid);    
    return 1;
}

Dialog:DIALOG_GENDER(playerid, response, listitem, inputtext[])
{
    switch(response)
    {
        case 0: {
            PlayerInfo[playerid][pGender] = 0;
            SetSpawnInfo(playerid, NO_TEAM, 12, 609.6233,-1458.4764,14.3766, -1, -1, -1, -1, -1, -1, -1);
            SCM(playerid, COLOR_RED, "Registration: {FFFFFF}Your gender is Female.");
            mysqlQuery("UPDATE `server_accounts` SET `Gender` = '0' WHERE `ID` = '%d'", PlayerInfo[playerid][pSQLID]);
            PlayerInfo[playerid][pSkin] = 12;
            mysqlQuery("UPDATE `server_accounts` SET `Skin` = '12' WHERE `ID` = '%d'", PlayerInfo[playerid][pSQLID]);
            UpdateLevelBar(playerid);
        }
        case 1:
        {
            PlayerInfo[playerid][pGender] = 1;
            SetSpawnInfo(playerid, NO_TEAM, 250, 609.6233,-1458.4764,14.3766, -1, -1, -1, -1, -1, -1, -1);
            SCM(playerid, COLOR_RED, "Registration: {FFFFFF}You gender is Male."); 
            mysqlQuery("UPDATE `server_accounts` SET `Gender` = '1' WHERE `ID` = '%d'", PlayerInfo[playerid][pSQLID]);
            PlayerInfo[playerid][pSkin] = 250;
            mysqlQuery("UPDATE `server_accounts` SET `Skin` = '250' WHERE `ID` = '%d'", PlayerInfo[playerid][pSQLID]);
            UpdateLevelBar(playerid);
        }
    }
    ShowTD(playerid);
    PlayerInfo[playerid][pLogged] = 1;
    ClearChat(playerid);
    TogglePlayerSpectating(playerid, 0);
    SCMF(playerid, -1, "Welcome to the server, %s!", GetName(playerid));
    return true;
}

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Salut.

Problema apare dupa ce stai un anumit timp pe server? Sau dupa ce ai tastat o anumita comanda? 

Ofera te rog mai multe detalii pentru a putea fi ajutat, sunt mai multe posibilitati.

Daca as fi in locul tau, m-as gandii foarte bine la ce modificari am adus la server in ultima vreme si as incepe prin a face cateva verificari cu functia *printf*pentru a vedea daca totul functioneaza normal.

Edited by Джо

 

 

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1 hour ago, Джо said:

Salut.

Problema apare dupa ce stai un anumit timp pe server? Sau dupa ce ai tastat o anumita comanda? 

Ofera te rog mai multe detalii pentru a putea fi ajutat, sunt mai multe posibilitati.

Daca as fi in locul tau, m-as gandii foarte bine la ce modificari am adus la server in ultima vreme si as incepe prin a face cateva verificari cu functia *printf*pentru a vedea daca totul functioneaza normal.

salut, daca stau un anumit timp.

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Am patit asta chiar n-aveam habar cum s-o rezolv.. Tot ce trebuie sa faci este sa introduci libraria YSI inainte de include-ul <a_mysql>

Aseaza-ti include-urile dupa exemplul urmator:
 

#include <a_samp>
//#include <a_mysql>
#include <streamer>
#include <sscanf2>
#include <easyDialog>
#include <zcmd>
#include <fly>
#include <playerzone>

#include <YSI\y_va>
#include <YSI\y_timers>

#include <YSI\y_stringhash>

#include <YSI\y_hooks>
#if !defined MYSQL_USE_YINLINE
    #define MYSQL_USE_YINLINE
#endif
#include <YSI\y_inline>
#include <a_mysql>

#include "../modules/assets/colors.inc"
#include "../modules/assets/functions.inc"

#pragma warning disable 238

 

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[14:03:27] [debug] AMX backtrace:
[14:03:27] [debug] #0 0006a848 in public SSCANF_OnPlayerDisconnect (playerid=0, reason=2) at C:\Wing RPG\gamemodes\Wing.pwn:1040
[14:03:27] [debug] #1 00052034 in public _y_utils_OnPlayerDisconnect (playerid=0, reason=2) at C:\Wing RPG\pawno\include\sscanf2.inc:266
[14:03:27] [debug] #2 0000e1e0 in OnPlayerDisconnect (playerid=0, reason=2, ... <1073741821 arguments>) at C:\Wing RPG\pawno\include\YSI\..\YSI_Data\..\YSI_Internal\..\YSI_Core\y_utils.inc:321
[14:03:27] [debug] #3 00014028 in public OnPlayerDisconnect (... <2 arguments>) at C:\Wing RPG\pawno\include\YSI\..\YSI_Data\..\YSI_Coding\..\YSI_Internal\y_cgen.inc:114
[14:03:27] [debug] #4 native Kick () from samp-server.exe
[14:03:27] [debug] #5 0009a090 in KickEx (playerid=0) at C:\Wing RPG\gamemodes\Wing.pwn:3917
[14:03:27] [debug] #6 0009bb58 in LoginTimer (playerid=0) at C:\Wing RPG\gamemodes\Wing.pwn:3992
[14:03:27] [debug] #7 0009bb28 in public @Yj:LoginTimer@_yT (__r=0, playerid=0) at C:\Wing RPG\gamemodes\Wing.pwn:3990

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La 31.03.2021 la 22:38, Raduq a spus:

Salut, de la un timp pe serverul meu (localhost) tot primesc server closed the connection, ma uit in consola si nu scrie absolut nimic, decat ca x has left the game si atat. nu inteleg dc, stie cineva un motiv?

Când primeșt acest lucru?

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Acum 7 ore, Raduq a spus:

[14:03:27] [debug] AMX backtrace:
[14:03:27] [debug] #0 0006a848 in public SSCANF_OnPlayerDisconnect (playerid=0, reason=2) at C:\Wing RPG\gamemodes\Wing.pwn:1040
[14:03:27] [debug] #1 00052034 in public _y_utils_OnPlayerDisconnect (playerid=0, reason=2) at C:\Wing RPG\pawno\include\sscanf2.inc:266
[14:03:27] [debug] #2 0000e1e0 in OnPlayerDisconnect (playerid=0, reason=2, ... <1073741821 arguments>) at C:\Wing RPG\pawno\include\YSI\..\YSI_Data\..\YSI_Internal\..\YSI_Core\y_utils.inc:321
[14:03:27] [debug] #3 00014028 in public OnPlayerDisconnect (... <2 arguments>) at C:\Wing RPG\pawno\include\YSI\..\YSI_Data\..\YSI_Coding\..\YSI_Internal\y_cgen.inc:114
[14:03:27] [debug] #4 native Kick () from samp-server.exe
[14:03:27] [debug] #5 0009a090 in KickEx (playerid=0) at C:\Wing RPG\gamemodes\Wing.pwn:3917
[14:03:27] [debug] #6 0009bb58 in LoginTimer (playerid=0) at C:\Wing RPG\gamemodes\Wing.pwn:3992
[14:03:27] [debug] #7 0009bb28 in public @Yj:LoginTimer@_yT (__r=0, playerid=0) at C:\Wing RPG\gamemodes\Wing.pwn:3990

Rezolva backtrace-urile din public-urile afisate, si vezi daca mai ai tot aceeasi problema.

Edited by zNx[]

 

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ai probleme la LoginTimer

 

Ex:

 

new login_timer[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
	login_timer[playerid] = -1;
	login_timer[playerid] = SetTimerEx("LoginTimer", 30000, false, "i", playerid);
	ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Introdu parola:", "Ok", "Close");
}

public OnPlayerDisconnect(playerid, reason)
{
	if(login_timer[playerid] != -1) { KillTimer(login_timer[playerid]); login_timer[playerid] = -1; }
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	switch(dialogid)
	{
		case DIALOG_LOGIN:
		{
			// daca jucatorul s-a logat cu succes
			KillTimer(login_timer[playerid]);
          	login_timer[playerid] = -1;
		}
	}
	return 1;
}

forward LoginTimer(playerid)
public LoginTimer(playerid)
{
	KillTimer(login_timer[playerid]);
  	login_timer[playerid] = -1;
}

 

Edited by iSkull
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