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iSkull

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  1. iSkull's post in Erori YSI v5 was marked as the answer   
    strcmp tine de string.inc, actualizeaza includeurile si aranjeaza-le cum trebuie
  2. iSkull's post in Sistem Premium pe vehicule was marked as the answer   
    derapajul acela e din cauza vitezei
  3. iSkull's post in Bug opencrates gamemode HPQ123 was marked as the answer   
    Daca pui ce am scris in edit nu o sa-ti mai dea, pentru ca de fiecare data cand se va apela functia se va reverifica acel x, in ce aveai tu, daca CrateModel era -1 in multe cazuri cum ai de fata, cand se reapela functia iti mai scadea 1 si returna -2, in ce ti-am dat eu, daca CrateModel e -1, x va ramane -1, daca e 0 se va face x -1
    new amount, rand = random(100), x = !CrateModel[i] ? 0 : CrateModel[i]-1; Poti face: new amount, rand = random(100), x; if(CrateModel[i] == -1) x = -1; else x = CrateModel[i] - 1;  
  4. iSkull's post in Problema rent car was marked as the answer   
    Model
    new LockRent[MAX_VEHICLES]; // definesti la inceput de gm dupa include-uri // la dialogul cu dialog_rent sau ce ai tu pe acolo imediat dupa PlayerInfo[playerid][pRentCar] = CreateVehicle pui LockRent[PlayerInfo[playerid][pRentCar]] = 0; // descuiat SetVehicleParamsEx(PlayerInfo[playerid][pRentCar], VEHICLE_PARAMS_OFF, lights, alarm, 0, bonnet, boot, 0); YCMD:lock(playerid, params[], help) { if(!PlayerInfo[playerid][pRentCar]) return 1; new string[75]; LockRent[PlayerInfo[playerid][pRentCar]] = (LockRent[PlayerInfo[playerid][pRentCar]]) ? (0) : (1); SetVehicleParamsEx(PlayerInfo[playerid][pRentCar], VEHICLE_PARAMS_OFF, lights, alarm, LockRent[PlayerInfo[playerid][pRentCar]], bonnet, boot, 0); format(string, sizeof(string), "Vehiculul de tip %s a fost %s cu succes!", getVehicleName(GetVehicleModel(PlayerInfo[playerid][pRentCar])), (LockRent[PlayerInfo[playerid][pRentCar]]) ? ("incuiat") : ("descuiat")); SendClientMessage(playerid, -1, string); return 1; } // la distrugere pui LockRent[vehicleid] = 0;
  5. iSkull's post in Profiler crash was marked as the answer   
    Inlocuieste pluginurile cu ce ti am dat, daca si cu astea iti face la fel, e de la altceva, nu are cum sa faca la fel
    profiler.dll profiler.so
  6. iSkull's post in probleme was marked as the answer   
    OnPlayerRequestClass nu este folosit deobicei pentru asa ceva, eu iti las un model cu OnPlayerConnect, nu stiu ce versiune de mysql folosesti, am incercat cat de cat sa incorporez cache-urile in scriptul meu.
    Acesta este modelul: https://pastebin.com/yS8KKAYL
    Sper sa te ajute
  7. iSkull's post in Warning was marked as the answer   
    TotalFires++; FireObj[TotalFires] = CreateObject(3461, x, y, z-2.61, 0, 0, 0.0); FirePos[TotalFires][0] = x, FirePos[TotalFires][1] = y, FirePos[TotalFires][2] = z; FireHealth[TotalFires] = Health; FireHealthMax[TotalFires] = Health; #if defined Labels     new string[128];     format(string, sizeof(string), "%d/%d", FireHealth[TotalFires], FireHealthMax[TotalFires]);     FireText[TotalFires] = CreateDynamic3DTextLabel(string, 0xFFFFFFFFF, x, y, z, 20, 0); #endif
  8. iSkull's post in Intrebare was marked as the answer   
    Se modifica din GM, trebuie sa te duci unde ai enum-ul ce tine de case & bizz si sa modifici, trebuie sa fie ceva gen: new HouseInfo[129][hEnum] sau HouseData.
    Depinde de GM, iar alte ori sunt definite limitele prin: #define MAX_HOUSES
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