S.Valentin (Hurdock) Posted April 5, 2016 Posted April 5, 2016 (edited) Aveți aici textdraw-urile + funcțiile cu care le actualizam ca să vă fie mai ușoară munca. Atunci când vehiculul este inchis făcusem ca lăcățelu să fie pe roșu, când nu să fie pe verde. Modelul vehiculului in preview model. Viața și Fuel pe bară frumos aranjat. Am folosit acest speedometer insă acum mi l-am schimbat mai simplu și pe placul mediului de jucători români din păcate Imagine cu cel care il am acum: Imagini cu acesta care il pun la dispozitia dvs. new Text:SpeedometerTD[13]; new PlayerText:SpeedometerPDP[MAX_PLAYERS][8]; SpeedometerPDP[playerid][0] = CreatePlayerTextDraw(playerid, 527.916503, 304.559234, "--------"); PlayerTextDrawLetterSize(playerid, SpeedometerPDP[playerid][0], 0.671666, 6.062071); PlayerTextDrawAlignment(playerid, SpeedometerPDP[playerid][0], 1); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][0], -13827864); PlayerTextDrawSetShadow(playerid, SpeedometerPDP[playerid][0], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPDP[playerid][0], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPDP[playerid][0], 96); PlayerTextDrawFont(playerid, SpeedometerPDP[playerid][0], 1); PlayerTextDrawSetProportional(playerid, SpeedometerPDP[playerid][0], 1); SpeedometerPDP[playerid][1] = CreatePlayerTextDraw(playerid, 527.583312, 287.060913, "--------"); PlayerTextDrawLetterSize(playerid, SpeedometerPDP[playerid][1], 0.671666, 6.062071); PlayerTextDrawAlignment(playerid, SpeedometerPDP[playerid][1], 1); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][1], -13827864); PlayerTextDrawSetShadow(playerid, SpeedometerPDP[playerid][1], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPDP[playerid][1], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPDP[playerid][1], 96); PlayerTextDrawFont(playerid, SpeedometerPDP[playerid][1], 1); PlayerTextDrawSetProportional(playerid, SpeedometerPDP[playerid][1], 1); SpeedometerPDP[playerid][2] = CreatePlayerTextDraw(playerid, 624.217468, 317.757293, "100"); PlayerTextDrawLetterSize(playerid, SpeedometerPDP[playerid][2], 0.135332, 0.824293); PlayerTextDrawAlignment(playerid, SpeedometerPDP[playerid][2], 3); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][2], -141); PlayerTextDrawSetShadow(playerid, SpeedometerPDP[playerid][2], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPDP[playerid][2], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPDP[playerid][2], 51); PlayerTextDrawFont(playerid, SpeedometerPDP[playerid][2], 2); PlayerTextDrawSetProportional(playerid, SpeedometerPDP[playerid][2], 1); SpeedometerPDP[playerid][3] = CreatePlayerTextDraw(playerid, 623.343322, 335.090637, "20"); PlayerTextDrawLetterSize(playerid, SpeedometerPDP[playerid][3], 0.135332, 0.824293); PlayerTextDrawAlignment(playerid, SpeedometerPDP[playerid][3], 3); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][3], -141); PlayerTextDrawSetShadow(playerid, SpeedometerPDP[playerid][3], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPDP[playerid][3], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPDP[playerid][3], 51); PlayerTextDrawFont(playerid, SpeedometerPDP[playerid][3], 2); PlayerTextDrawSetProportional(playerid, SpeedometerPDP[playerid][3], 1); SpeedometerPDP[playerid][4] = CreatePlayerTextDraw(playerid, 572.267700, 392.829742, "PreviewModel"); PlayerTextDrawLetterSize(playerid, SpeedometerPDP[playerid][4], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, SpeedometerPDP[playerid][4], 17.000019, 16.177759); PlayerTextDrawAlignment(playerid, SpeedometerPDP[playerid][4], 1); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][4], 16728319); PlayerTextDrawSetShadow(playerid, SpeedometerPDP[playerid][4], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPDP[playerid][4], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPDP[playerid][4], 0x00000000); PlayerTextDrawFont(playerid, SpeedometerPDP[playerid][4], 5); PlayerTextDrawSetPreviewModel(playerid, SpeedometerPDP[playerid][4], 19804); PlayerTextDrawSetPreviewRot(playerid, SpeedometerPDP[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000); SpeedometerPDP[playerid][5] = CreatePlayerTextDraw(playerid, 553.944152, 363.805572, "300"); PlayerTextDrawLetterSize(playerid, SpeedometerPDP[playerid][5], 0.526332, 3.935408); PlayerTextDrawAlignment(playerid, SpeedometerPDP[playerid][5], 3); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][5], -12713729); PlayerTextDrawSetShadow(playerid, SpeedometerPDP[playerid][5], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPDP[playerid][5], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPDP[playerid][5], 51); PlayerTextDrawFont(playerid, SpeedometerPDP[playerid][5], 2); PlayerTextDrawSetProportional(playerid, SpeedometerPDP[playerid][5], 1); SpeedometerPDP[playerid][6] = CreatePlayerTextDraw(playerid, 559.971740, 396.087127, "000000000"); PlayerTextDrawLetterSize(playerid, SpeedometerPDP[playerid][6], 0.173666, 1.151998); PlayerTextDrawAlignment(playerid, SpeedometerPDP[playerid][6], 3); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][6], -141); PlayerTextDrawSetShadow(playerid, SpeedometerPDP[playerid][6], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPDP[playerid][6], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPDP[playerid][6], 51); PlayerTextDrawFont(playerid, SpeedometerPDP[playerid][6], 2); PlayerTextDrawSetProportional(playerid, SpeedometerPDP[playerid][6], 1); SpeedometerPDP[playerid][7] = CreatePlayerTextDraw(playerid, 562.600646, 328.118438, "PreviewModel"); PlayerTextDrawLetterSize(playerid, SpeedometerPDP[playerid][7], 0.000000, 0.000000); PlayerTextDrawTextSize(playerid, SpeedometerPDP[playerid][7], 70.666717, 119.466674); PlayerTextDrawAlignment(playerid, SpeedometerPDP[playerid][7], 1); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][7], -91); PlayerTextDrawSetShadow(playerid, SpeedometerPDP[playerid][7], 0); PlayerTextDrawSetOutline(playerid, SpeedometerPDP[playerid][7], 0); PlayerTextDrawBackgroundColor(playerid, SpeedometerPDP[playerid][7], 0x00000000); PlayerTextDrawFont(playerid, SpeedometerPDP[playerid][7], 5); PlayerTextDrawSetPreviewModel(playerid, SpeedometerPDP[playerid][7], 505); PlayerTextDrawSetPreviewRot(playerid, SpeedometerPDP[playerid][7], 342.000000, 360.000000, 56.000000, 1.830031); SpeedometerTD[12] = TextDrawCreate(629.349609, 313.583374, "usebox"); TextDrawLetterSize(SpeedometerTD[12], 0.000000, 12.430576); TextDrawTextSize(SpeedometerTD[12], 493.226806, 0.000000); TextDrawAlignment(SpeedometerTD[12], 1); TextDrawColor(SpeedometerTD[12], 0); TextDrawUseBox(SpeedometerTD[12], true); TextDrawBoxColor(SpeedometerTD[12], -1734830070); TextDrawSetShadow(SpeedometerTD[12], 0); TextDrawSetOutline(SpeedometerTD[12], 0); TextDrawFont(SpeedometerTD[12], 0); SpeedometerTD[0] = TextDrawCreate(628.466369, 352.420288, "usebox"); TextDrawLetterSize(SpeedometerTD[0], 0.000000, 7.839833); TextDrawTextSize(SpeedometerTD[0], 495.124084, 0.000000); TextDrawAlignment(SpeedometerTD[0], 1); TextDrawColor(SpeedometerTD[0], 0); TextDrawUseBox(SpeedometerTD[0], true); TextDrawBoxColor(SpeedometerTD[0], 50); TextDrawSetShadow(SpeedometerTD[0], 0); TextDrawSetOutline(SpeedometerTD[0], 0); TextDrawBackgroundColor(SpeedometerTD[0], 0x00000000); TextDrawFont(SpeedometerTD[0], 0); SpeedometerTD[1] = TextDrawCreate(628.466369, 333.434844, "usebox"); TextDrawLetterSize(SpeedometerTD[1], 0.000000, 1.379463); TextDrawTextSize(SpeedometerTD[1], 495.124084, 0.000000); TextDrawAlignment(SpeedometerTD[1], 1); TextDrawColor(SpeedometerTD[1], 0); TextDrawUseBox(SpeedometerTD[1], true); TextDrawBoxColor(SpeedometerTD[1], 50); TextDrawSetShadow(SpeedometerTD[1], 0); TextDrawSetOutline(SpeedometerTD[1], 0); TextDrawBackgroundColor(SpeedometerTD[1], 0x00000000); TextDrawFont(SpeedometerTD[1], 0); SpeedometerTD[2] = TextDrawCreate(628.466369, 314.934814, "usebox"); TextDrawLetterSize(SpeedometerTD[2], 0.000000, 1.379463); TextDrawTextSize(SpeedometerTD[2], 495.124084, 0.000000); TextDrawAlignment(SpeedometerTD[2], 1); TextDrawColor(SpeedometerTD[2], 0); TextDrawUseBox(SpeedometerTD[2], true); TextDrawBoxColor(SpeedometerTD[2], 50); TextDrawSetShadow(SpeedometerTD[2], 0); TextDrawSetOutline(SpeedometerTD[2], 0); TextDrawBackgroundColor(SpeedometerTD[2], 0x00000000); TextDrawFont(SpeedometerTD[2], 0); SpeedometerTD[3] = TextDrawCreate(502.736785, 395.892578, "-----------"); TextDrawLetterSize(SpeedometerTD[3], 0.789331, 4.034962); TextDrawAlignment(SpeedometerTD[3], 1); TextDrawColor(SpeedometerTD[3], -253); TextDrawSetShadow(SpeedometerTD[3], -1); TextDrawSetOutline(SpeedometerTD[3], 0); TextDrawBackgroundColor(SpeedometerTD[3], 64); TextDrawFont(SpeedometerTD[3], 1); TextDrawSetProportional(SpeedometerTD[3], 1); SpeedometerTD[4] = TextDrawCreate(502.736785, 336.170257, "-----------"); TextDrawLetterSize(SpeedometerTD[4], 0.789331, 4.034962); TextDrawAlignment(SpeedometerTD[4], 1); TextDrawColor(SpeedometerTD[4], -253); TextDrawSetShadow(SpeedometerTD[4], -1); TextDrawSetOutline(SpeedometerTD[4], 0); TextDrawBackgroundColor(SpeedometerTD[4], 64); TextDrawFont(SpeedometerTD[4], 1); TextDrawSetProportional(SpeedometerTD[4], 1); SpeedometerTD[5] = TextDrawCreate(570.277282, 385.961151, "km/h"); TextDrawLetterSize(SpeedometerTD[5], 0.209665, 1.023408); TextDrawAlignment(SpeedometerTD[5], 3); TextDrawColor(SpeedometerTD[5], -141); TextDrawSetShadow(SpeedometerTD[5], 0); TextDrawSetOutline(SpeedometerTD[5], 0); TextDrawBackgroundColor(SpeedometerTD[5], 51); TextDrawFont(SpeedometerTD[5], 1); TextDrawSetProportional(SpeedometerTD[5], 1); SpeedometerTD[6] = TextDrawCreate(570.638610, 396.916809, "km"); TextDrawLetterSize(SpeedometerTD[6], 0.209665, 1.023408); TextDrawAlignment(SpeedometerTD[6], 3); TextDrawColor(SpeedometerTD[6], -141); TextDrawSetShadow(SpeedometerTD[6], 0); TextDrawSetOutline(SpeedometerTD[6], 0); TextDrawBackgroundColor(SpeedometerTD[6], 51); TextDrawFont(SpeedometerTD[6], 1); TextDrawSetProportional(SpeedometerTD[6], 1); SpeedometerTD[7] = TextDrawCreate(566.611267, 338.903747, "PreviewModel"); TextDrawLetterSize(SpeedometerTD[7], 0.000000, 0.000000); TextDrawTextSize(SpeedometerTD[7], 63.666625, 100.799987); TextDrawAlignment(SpeedometerTD[7], 1); TextDrawColor(SpeedometerTD[7], -1768515841); TextDrawSetShadow(SpeedometerTD[7], 0); TextDrawSetOutline(SpeedometerTD[7], 0); TextDrawBackgroundColor(SpeedometerTD[7], 0x00000000); TextDrawFont(SpeedometerTD[7], 5); TextDrawSetPreviewModel(SpeedometerTD[7], 19786); TextDrawSetPreviewRot(SpeedometerTD[7], 180.000000, 0.000000, 0.000000, 1.000000); SpeedometerTD[8] = TextDrawCreate(518.205627, 335.590667, "FUEL:"); TextDrawLetterSize(SpeedometerTD[8], 0.135332, 0.824293); TextDrawAlignment(SpeedometerTD[8], 3); TextDrawColor(SpeedometerTD[8], -141); TextDrawSetShadow(SpeedometerTD[8], 0); TextDrawSetOutline(SpeedometerTD[8], 0); TextDrawBackgroundColor(SpeedometerTD[8], 51); TextDrawFont(SpeedometerTD[8], 2); TextDrawSetProportional(SpeedometerTD[8], 1); SpeedometerTD[9] = TextDrawCreate(527.916503, 303.559234, "---------"); TextDrawLetterSize(SpeedometerTD[9], 0.671666, 6.362071); TextDrawAlignment(SpeedometerTD[9], 1); TextDrawColor(SpeedometerTD[9], -253); TextDrawSetShadow(SpeedometerTD[9], -1); TextDrawSetOutline(SpeedometerTD[9], 0); TextDrawBackgroundColor(SpeedometerTD[9], 96); TextDrawFont(SpeedometerTD[9], 1); TextDrawSetProportional(SpeedometerTD[9], 1); SpeedometerTD[10] = TextDrawCreate(527.583312, 286.060913, "---------"); TextDrawLetterSize(SpeedometerTD[10], 0.671666, 6.362071); TextDrawAlignment(SpeedometerTD[10], 1); TextDrawColor(SpeedometerTD[10], -253); TextDrawSetShadow(SpeedometerTD[10], -1); TextDrawSetOutline(SpeedometerTD[10], 0); TextDrawBackgroundColor(SpeedometerTD[10], 96); TextDrawFont(SpeedometerTD[10], 1); TextDrawSetProportional(SpeedometerTD[10], 1); SpeedometerTD[11] = TextDrawCreate(525.296569, 317.924041, "health:"); TextDrawLetterSize(SpeedometerTD[11], 0.135332, 0.824293); TextDrawAlignment(SpeedometerTD[11], 3); TextDrawColor(SpeedometerTD[11], -141); TextDrawSetShadow(SpeedometerTD[11], 0); TextDrawSetOutline(SpeedometerTD[11], 0); TextDrawBackgroundColor(SpeedometerTD[11], 51); TextDrawFont(SpeedometerTD[11], 2); TextDrawSetProportional(SpeedometerTD[11], 1); forward UpdateCarInfo(playerid); public UpdateCarInfo(playerid) { new vehicleid = GetPlayerVehicleID(playerid); new speed = GetSpeed(vehicleid); new speed_upd[20]; new Float:health; new veh = GetPlayerVehicleID(playerid); GetVehicleHealth(veh, health); format(speed_upd, 5, "%.0f",(health)/10); PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][2],speed_upd);//health format(speed_upd, 5, "%d",Gas[vehicleid]); PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][3],speed_upd);//fuel format(speed_upd, 5, "%d",speed); PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][5],speed_upd);//speed switch(floatround((health)/10)) { case 0..9:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1], "-");//1 case 10..19:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1],"--");//2 case 20..29:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1],"---");//3 case 30..39:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1],"----");//4 case 40..49:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1],"-----");//5 case 50..59:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1],"------");///6 case 60..69:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1],"-------");//7 case 70..79:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1],"--------");//8 default: PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][1],"---------");//9 } switch(Gas[vehicleid]) { case 0..12:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "-");//1 case 13..24:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "--");//2 case 25..36:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "---");//3 case 37..48:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "----");//4 case 49..60:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "-----");//5 case 61..72:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "------");//6 case 73..84:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "-------");//7 case 85..96:PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "--------");//8 default: PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][0], "---------");//9 } if(ModelAlesVehicul[playerid] == 0) { TextDrawShowForPlayer(playerid,SpeedometerTD[7]); PlayerTextDrawSetPreviewModel(playerid, SpeedometerPDP[playerid][7], GetVehicleModel(GetPlayerVehicleID(playerid))); PlayerTextDrawSetPreviewVehCol(playerid,SpeedometerPDP[playerid][7],138,138); PlayerTextDrawShow(playerid,SpeedometerPDP[playerid][7]); PlayerTextDrawShow(playerid,SpeedometerPDP[playerid][4]); ModelAlesVehicul[playerid] = 1; } if(PlayerInfo[playerid][pVehicle1] != 0 && personalcar1[playerid] == vehicleid) { format(speed_upd, 5, "%.0f",PlayerInfo[playerid][pOdometer1]); } else if(PlayerInfo[playerid][pVehicle2] != 0 && personalcar2[playerid] == vehicleid) { format(speed_upd, 5, "%.0f",PlayerInfo[playerid][pOdometer2]); } else if(PlayerInfo[playerid][pVehicle3] != 0 && personalcar3[playerid] == vehicleid) { format(speed_upd, 5, "%.0f",PlayerInfo[playerid][pOdometer3]); } else { format(speed_upd, 5, "%.0f",parcurs[vehicleid]); } PlayerTextDrawSetString(playerid,SpeedometerPDP[playerid][6],speed_upd);//millage UpdateTDLock(playerid); return 1; } stock UpdateTDLock(playerid) { new vehicleid = GetPlayerVehicleID(playerid); if(OldUsii[vehicleid] != Usii[vehicleid]) { PlayerTextDrawHide(playerid,SpeedometerPDP[playerid][4]); PlayerTextDrawColor(playerid, SpeedometerPDP[playerid][4], (Usii[vehicleid]) ? (COLOR_RED) : (COLOR_LIGHTGREEN)); PlayerTextDrawShow(playerid,SpeedometerPDP[playerid][4]); OldUsii[vehicleid] = Usii[vehicleid]; } return 1; } Edited April 5, 2016 by S.Valentin (Hurdock) 5
Mister Posted April 5, 2016 Posted April 5, 2016 Cel din a doua poza e chiar frumos si reusit, felicitari daca e facut de tine, ar merge perfect pe un server rp nu unul rpg __ ____ __ / |/ (_)____/ /____ _____ / /|_/ / / ___/ __/ _ \/ ___/ / / / / (__ ) /_/ __/ / /_/ /_/_/____/\__/\___/_/ SERVICII SCRIPTING DE CALITATE Pagina Scripting pawn
S.Valentin (Hurdock) Posted April 5, 2016 Author Posted April 5, 2016 2 hours ago, Mister said: Cel din a doua poza e chiar frumos si reusit, felicitari daca e facut de tine, ar merge perfect pe un server rp nu unul rpg Am stat mult sa imi vina idei in cap cum sa-l fac, m-am uitat prin alte videoclipuri cu servere americane, romanesti, rusesti, italiene si am vazut ca cineva a mai facut ceva in genul asta dar intr-o maniera mult mai urata, cu background negru total, eu m-am gandit sa il fac mai transparent sa dea bine.
WiDuAlK Posted April 5, 2016 Posted April 5, 2016 Acum 36 minute, Mister a spus: Cel din a doua poza e chiar frumos si reusit, felicitari daca e facut de tine, ar merge perfect pe un server rp nu unul rpg RP = RPG RP = RolePlay RPG = RolePlay Game Nici o diferenta. Daca prin RP vrei sa spui RPG(RP) HARD, da ai dreptate se potriveste. Cat despre textdraw, foarte reusit. Acum, oricine se poate folosi intr-un mod fain de patratelele rosii intr-un mod mai special, sa dispara odata cu scaderea health de la masina , la fel si cu fuel, nu e cine stie ce filozofie la mijloc.... xD. @WiDuAlK Tutorial`s: PAWN pentru SA:MP in Notepad++Tutorial Register-Login MYSQL R39 Tutorial etape de register Cum sa creezi un PayDay (2 METODE)Cum sa creezi o factiune de la 0 PART 1 Cum sa creezi o factiune de la 0 PART 2 Cum sa creezi o factiune de la 0 partea a 3-a (ULTIMA)Functii folositoare din NEW.PWN Tutorial Engine Vehicle Optimizare simplitate si stil Foreach inlocuieste loop-ul SSCANF si ZCMD Cum sa creezi o poarta miscatoare Tutorial cum sa creezi un radio pe server si cum sa iti creezi melodi pentru ascultat pe server Cum sa tii un server din PC folosind HAMACHI Documentatie* Despre hack-uri Servicii: Servicii Scripting & Mapping Produse: Farmer Job Realistic Drugs Dealer System [SA-MP] UNIQUE
S.Valentin (Hurdock) Posted April 5, 2016 Author Posted April 5, 2016 1 hour ago, WiDuAlK said: RP = RPG RP = RolePlay RPG = RolePlay Game Nici o diferenta. Daca prin RP vrei sa spui RPG(RP) HARD, da ai dreptate se potriveste. Cat despre textdraw, foarte reusit. Acum, oricine se poate folosi intr-un mod fain de patratelele rosii intr-un mod mai special, sa dispara odata cu scaderea health de la masina , la fel si cu fuel, nu e cine stie ce filozofie la mijloc.... xD. Este simplu de făcut, poate o să fac un video tutorial despre Mapping & Textdraws
blan3 Posted April 6, 2016 Posted April 6, 2016 22 hours ago, S.Valentin (Hurdock) said: Este simplu de făcut, poate o să fac un video tutorial despre Mapping & Textdraws Mai intai cu tutoriale scripting
H3AtonN Posted April 6, 2016 Posted April 6, 2016 Foarte frumos .. Ba,va rog frumos.. Spuneti-mi si mie,unde sa-l pun.. adica stiu ca in gm... dar unde..?? (Plz nu ma criticati,sunt si eu la inceput..)
Daedric-Fox Posted April 6, 2016 Posted April 6, 2016 59 minutes ago, H3AtonN said: Foarte frumos .. Ba,va rog frumos.. Spuneti-mi si mie,unde sa-l pun.. adica stiu ca in gm... dar unde..?? (Plz nu ma criticati,sunt si eu la inceput..) La OnPlayerConnect ********************************** Servicii Scripting de calitate: ********************************* Future Project: ExpertGame *********************************
Maddo Posted April 6, 2016 Posted April 6, 2016 Salut, am incercat sa pun acest speedometer pe serverul meu, am o singura problema, ce este OldUsii ? Ca nu e definit, si nu stiu la ce se refera. Multumesc.
H3AtonN Posted April 6, 2016 Posted April 6, 2016 Acum 2 ore, DaEdRiC-FoX a spus: La OnPlayerConnect Exact dupa OnPlayerConnect?
[B]ogdan Posted April 7, 2016 Posted April 7, 2016 Acum 12 ore, H3AtonN a spus: Foarte frumos .. Ba,va rog frumos.. Spuneti-mi si mie,unde sa-l pun.. adica stiu ca in gm... dar unde..?? (Plz nu ma criticati,sunt si eu la inceput..) Dute la inceputul GM-ULUI, si pune news-urile dupaia dute la OnPlayerCannect si pune textdraw-urile, dupaaceea dute la public-uri si pune acel public si forward dupa aceea te duci la stock-uri pui acel stock si dai compile.
H3AtonN Posted April 7, 2016 Posted April 7, 2016 Acum 7 ore, ogdan a spus: Dute la inceputul GM-ULUI, si pune news-urile dupaia dute la OnPlayerCannect si pune textdraw-urile, dupaaceea dute la public-uri si pune acel public si forward dupa aceea te duci la stock-uri pui acel stock si dai compile. Exact cum ai zis tu,dar imi da 5Errori..Plz sa ma ajute si pe mine cineva!
[B]ogdan Posted April 7, 2016 Posted April 7, 2016 (edited) 1 oră în urmă, H3AtonN a spus: Exact cum ai zis tu,dar imi da 5Errori..Plz sa ma ajute si pe mine cineva! Dute sus la news-uri si pune new "eroarea aia gen GETSPPED" ex: new GetSpeed[MAX_PLAYERS]; daca nu merge [MAX_PLAYERS]; pune new GetSpeed; ulta pafta daca apara o eoare de genu pOdometer dute la pAdmin sau pAdminLevel cum ai in gm si pa iadauga ce ai de adaugat. Multa* Edited April 7, 2016 by [B]ogdan Am scis "negramatical"
H3AtonN Posted April 7, 2016 Posted April 7, 2016 Acum 56 minute, ogdan a spus: Dute sus la news-uri si pune new "eroarea aia gen GETSPPED" ex: new GetSpeed[MAX_PLAYERS]; daca nu merge [MAX_PLAYERS]; pune new GetSpeed; ulta pafta daca apara o eoare de genu pOdometer dute la pAdmin sau pAdminLevel cum ai in gm si pa iadauga ce ai de adaugat. Multa* Acu ce sa-i mai fac?
[B]ogdan Posted April 7, 2016 Posted April 7, 2016 Acum 3 minute, H3AtonN a spus: Acu ce sa-i mai fac? Add facebook: Bogdan Samp discutam acolo
H3AtonN Posted April 7, 2016 Posted April 7, 2016 Va rog,ma ajuta cineva in legatura cu acele erori??
S.Valentin (Hurdock) Posted April 7, 2016 Author Posted April 7, 2016 2 hours ago, H3AtonN said: Va rog,ma ajuta cineva in legatura cu acele erori?? stock GetSpeed( vehicleid ) { new Float:x, Float:y, Float:z, vel; GetVehicleVelocity( vehicleid, x, y, z ); vel = floatround( floatsqroot( x*x + y*y + z*z ) * 180 ); // KM/H vel = floatround( floatsqroot( x*x + y*y + z*z ) * 180 / MPH_KMH ); // MPH return vel; }
H3AtonN Posted April 7, 2016 Posted April 7, 2016 imi da foarte multe Warning-uri... Frate,ai putea sa-l faci sub forma de Fs? Acum 17 minute, S.Valentin (Hurdock) a spus: stock GetSpeed( vehicleid ) { new Float:x, Float:y, Float:z, vel; GetVehicleVelocity( vehicleid, x, y, z ); vel = floatround( floatsqroot( x*x + y*y + z*z ) * 180 ); // KM/H vel = floatround( floatsqroot( x*x + y*y + z*z ) * 180 / MPH_KMH ); // MPH return vel; } Am pus,si uite ce-mi da
[B]ogdan Posted April 8, 2016 Posted April 8, 2016 Acum 9 ore, H3AtonN a spus: imi da foarte multe Warning-uri... Frate,ai putea sa-l faci sub forma de Fs? Am pus,si uite ce-mi da Adauga new SpeedometerPDP
S.Valentin (Hurdock) Posted April 8, 2016 Author Posted April 8, 2016 12 hours ago, ogdan said: Adauga new SpeedometerPDP Frate eu ti-am dat snippet = codul sursa, nu e tutorial sa iti dau totul mura-n gura, daca nu te pricepi sa-ti faci un sistem de speedo, atunci numai incerca si gata, eu nu stau sa-ti rezolv tie problemele ca nu esti in stare sa faci 1 timer, 2 call backs, 4 stocks
[B]ogdan Posted April 8, 2016 Posted April 8, 2016 Acum 25 minute, S.Valentin (Hurdock) a spus: Frate eu ti-am dat snippet = codul sursa, nu e tutorial sa iti dau totul mura-n gura, daca nu te pricepi sa-ti faci un sistem de speedo, atunci numai incerca si gata, eu nu stau sa-ti rezolv tie problemele ca nu esti in stare sa faci 1 timer, 2 call backs, 4 stocks Man dar ce imi spui mie ca eu il ajutam pe ala ca eu stiu sa mi le fac is scripter de 2 ani
Diablo Posted April 8, 2016 Posted April 8, 2016 Si ma rog de ce la-i pus Hurdock? Incercam sa stingem prostia din Lumea Sa-Mp-ului si tu pui asa ceva? Bravo! Liber ca pasarea cerului. #DELETEBUGGED #FUCKBUGGGED P.S.:Tu plodule, da tu plodule nu te gandii ca am ciuda pe bugged, nu eu am ciuda pe faptul ca acapareaza din ce in ce mai mult mintile copiilor mai straluciti si ii transforma in scammer si viitori boschetari. Hai sa schimbam ceva! Hai sa schimbam Romania!
S.Valentin (Hurdock) Posted April 8, 2016 Author Posted April 8, 2016 5 hours ago, ogdan said: Man dar ce imi spui mie ca eu il ajutam pe ala ca eu stiu sa mi le fac is scripter de 2 ani Era pentru H3AtonN
Uzzi25 Posted April 8, 2016 Posted April 8, 2016 @S.Valentin (Hurdock) Stimate dece este nevoie sa postati sisteme pentru toti copii de 12 ani care isi deschid servere de samp pentru o luna doua ? Astept un Raspuns mai Complex !!!
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