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Problema Spawn


kiLLers10

Question

Problema intalnita (descriere): Am casa cumparata dau /changespawn si tot la spawnul obisnuit ma respawneaza . 
Ero(area / rile) / warning-(ul / urile): nu primesc
Liniile de cod / sursa / script-ul(obligatoriu):  

forward LoadPlayerSpawnData(playerid);
public LoadPlayerSpawnData(playerid)
{
	for(new i = 0; i < sizeof(ApartmentInfo); i++)
	{
        GetPlayerName(playerid, plname, sizeof(plname));
        if(strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0 && ApartmentInfo[i][sSpawn] == 1)
        {
            SetPlayerPos(playerid, ApartmentInfo[i][sEnterx],ApartmentInfo[i][sEntery],ApartmentInfo[i][sEnterz]);
        }
	}
	TextDrawShowForPlayer(playerid, ServerTimeTXT);
	SetPlayerInterior(playerid, 0);
	SetPlayerVirtualWorld(playerid, 0);
    SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
    SetPlayerPos(playerid, 1743.0449,-1861.1635,13.5779);
    SetPlayerHealth(playerid, 100);
    SetPlayerInterior( playerid, PlayerInfo[playerid][pInterior] );
    SetPlayerVirtualWorld( playerid, PlayerInfo[playerid][pVirtualWorld] );
}


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Ati incercat sa rezolvati singur?:  da

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care ar fi diferenta dintre spawnchange si changespawn ? :)))

 

CMD:changespawn(playerid, params[]) // change spawn
{
    for(new i = 0; i < sizeof(ApartmentInfo); i++)
    {
    GetPlayerName(playerid, plname, sizeof(plname));
    if(strcmp(ApartmentInfo[i][sOwner], plname, false ) == 0)
    {
    if(ApartmentInfo[i][sSpawn] == 1)
   	{
    	ApartmentInfo[i][sSpawn] = 0;
    	SendClientMessage(playerid, YELLOW, "Now you will not spawn in apartment.");
    	SaveApartment(i);
    	return 1;
    	}
    	if(ApartmentInfo[i][sSpawn] == 0)
                    {
                    ApartmentInfo[i][sSpawn] = 1;
                    SendClientMessage(playerid, YELLOW, "From now, you will spawn in apartment!");
                    SaveApartment(i);
                    return 1;
    	}
    	return 1;
   	}
   	}
    return 1;
}

 

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