kiLLers10
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Everything posted by kiLLers10
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nu vreau sa fiu uracios dar este oribil 0/5
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Problema intalnita (descriere): Deci am o problema la restrictii , orice player care da G , il da afara din masina si zice ca nu face parte din acea factiune . doar la civili pt membri e ok .Ero(area / rile) / warning-(ul / urile):Liniile de cod / sursa / script-ul(obligatoriu): if(VLACAR(newcar)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) {} else//altfel , daca nu este nici lider 1 si nici member 1 { RemovePlayerFromVehicle(playerid); displayCenterHUDInfo(playerid, "Nu faci parte din factiunea ~w~Varios Los Aztecas~w~.", 8); } } Imagini / Video (optional):Ati incercat sa rezolvati singur?: da
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Uuuuuuuppppp
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[20:14:23] Loading plugin: profiler [20:14:23] Failed. asta nu se incarca
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la fel ... creste ... aici este codul complet . case 0: { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2700.3777, -2388.7659, 13.7271, 3.0); PlayerTextDrawShow(playerid, InfoTD); SetTimer("DistantaTrucker",1000,1); Traseu[playerid] = 1; CPT[playerid] = 2; } public DistantaTrucker(playerid, Float:X, Float:Y, Float:Z) { new Float: fDistance = GetPlayerDistanceFromPoint(playerid, X, Y, Z)/100.0; new Str[100]; format(Str, 100, "~w~Mai ai de parcurs~w~ ~n~ ~y~(%0.1f km)", fDistance); //TextDrawSetString(InfoTD, Str); PlayerTextDrawSetString(playerid, InfoTD, Str); }
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la fel ... tot creste
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la fel ... creste incontinuu
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erorare la aceasta linie TextDrawSetString(InfoTD[playerid], fDistance); D:\eXtraGaming\gamemodes\extragaming.pwn(12231) : error 028: invalid subscript (not an array or too many subscripts): "InfoTD" D:\eXtraGaming\gamemodes\extragaming.pwn(12231) : warning 215: expression has no effect D:\eXtraGaming\gamemodes\extragaming.pwn(12231) : error 001: expected token: ";", but found "]" D:\eXtraGaming\gamemodes\extragaming.pwn(12231) : error 029: invalid expression, assumed zero D:\eXtraGaming\gamemodes\extragaming.pwn(12231) : fatal error 107: too many error messages on one line
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Problema intalnita (descriere): Am o problema la acest script . dar in loc sa imi calculeze distanta din punctul unde sunt eu pana in checkpoint si sa imi scada din distanta mie imi creste .Ero(area / rile) / warning-(ul / urile):Liniile de cod / sursa / script-ul(obligatoriu): forward Distance(playerid, Float:X, Float:Y, Float:Z); public Distance(playerid, Float:X, Float:Y, Float:Z) { new Float: fDistance = GetPlayerDistanceFromPoint(playerid, X, Y, Z)/1000; new Str[100]; format(Str, 100, "~w~Mai ai %0.1f km de parcurs)", fDistance); //TextDrawSetString(InfoTD, Str); PlayerTextDrawSetString(playerid, InfoTD, Str); } Si aici este checkpoint-ul SetPlayerCheckpoint(playerid, 2700.3777, -2388.7659, 13.7271, 3.0); PlayerTextDrawShow(playerid, InfoTD); SetTimerEx("Distance", 1000, true, "iiii", playerid, X, Y, Z); Imagini / Video (optional):Ati incercat sa rezolvati singur?:
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am rezolvat . nu inchideti topicul va rog daca apare vreo problema voi reveni la el . mersi Джо ..
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nu merge . nu imi apare textdraw-ul
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if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey3] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey4]) { GetPlayerName(playerid, sendername, sizeof(sendername)); new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey]) { ownvehkey = PlayerInfo[playerid][pCarKey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey2]) { ownvehkey = PlayerInfo[playerid][pCarKey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey3]) { ownvehkey = PlayerInfo[playerid][pCarKey3]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey4]) { ownvehkey = PlayerInfo[playerid][pCarKey4]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey5]) { ownvehkey = PlayerInfo[playerid][pCarKey5]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey6]) { ownvehkey = PlayerInfo[playerid][pCarKey6]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pCarKey7]) { ownvehkey = PlayerInfo[playerid][pCarKey7]; } else { return 1; } cum vine asta ?
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undefined symbol playername din dialogul.
kiLLers10 replied to KingZone's question in Arhivă probleme
if(dialogid == DIALOG_REPORT) { new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); if(response == 1) { if(listitem == 0) { ShowPlayerDialog(playerid,DIALOG_REPORTJUCATOR,DIALOG_STYLE_INPUT,"{0066FF}Raporteaza {FFFFFF}un {0066FF}jucator:","Spuneti-ne cateva detalii despre jucator si numele acestuia.","Select","Cancel"); return 1; } if(listitem == 1) { ShowPlayerDialog(playerid,DIALOG_AJUTOR,DIALOG_STYLE_INPUT,"{0066FF}Ajutor {FFFFFF}/ {0066FF}probleme:","Ce problema aveti?","Select","Cancel"); return 1; } if(listitem == 2) { ShowPlayerDialog(playerid,DIALOG_BUG,DIALOG_STYLE_INPUT,"{0066FF}Raporteaza {FFFFFF}un BUG:","Despre ce bug este vorba?","Select","Cancel"); return 1; } if(listitem == 3) { ShowPlayerDialog(playerid,DIALOG_BLOCAT,DIALOG_STYLE_INPUT,"{0066FF}Probleme {FFFFFF}tehnice:","M-am blocat!","Trimite","Cancel"); return 1; } if(listitem == 4) { ShowPlayerDialog(playerid,DIALOG_VAD,DIALOG_STYLE_INPUT,"{0066FF}Probleme {FFFFFF}tehnice:","Nu vad nimic!","Trimite","Cancel"); return 1; } if(listitem == 5) { ShowPlayerDialog(playerid,DIALOG_PIERDUT,DIALOG_STYLE_INPUT,"{0066FF}Probleme {FFFFFF}tehnice:","Scrie mai jos TOT MESAJUl in functie de problema ta.","Trimite","Cancel"); return 1; } if(listitem == 6) { ShowPlayerDialog(playerid,DIALOG_ALTA,DIALOG_STYLE_INPUT,"{0066FF}Alte {FFFFFF}probleme!:","Scrie mai jos TOT MESAJUl in functie de problema.","Trimite","Cancel"); return 1; } } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi"); return 1; } } if(dialogid == DIALOG_REPORTJUCATOR) { if(response == 1) { new string[128]; SendClientMessage(playerid,COLOR_WHITE,"SERVER: Jucatorul a fost raportat , iar in scurt timp un administrator se va ocupa de acesta."); format(string, sizeof(string), "[REPORT]: {7a0f27}%s{FFFFFF} a raportat un jucator! : {7a0f27}({FFFFFF} %s {7a0f27})",PlayerName(playerid),inputtext); RBroadCast(COLOR_LIGHTBLUE,string,1); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi"); } } if(dialogid == DIALOG_AJUTOR) { if(response == 1) { new string[128]; SendClientMessage(playerid,COLOR_WHITE,"SERVER: Problema dvs. a fost trimisa catre un administrator."); format(string, sizeof(string), "[REPORT]: {7a0f27}%s{FFFFFF} are o problema! : {7a0f27}({FFFFFF} %s {7a0f27})",PlayerName(playerid),inputtext); RBroadCast(COLOR_LIGHTBLUE,string,1); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi"); } } if(dialogid == DIALOG_BUG) { if(response == 1) { new string[128]; SendClientMessage(playerid,COLOR_WHITE,"SERVER: BUG-ul gasit de dvs. a fost trimis catre un administrator pentru analizare! Iti multumim!"); format(string, sizeof(string), "[REPORT]: {7a0f27}%s{FFFFFF} a gasit un bug! : {7a0f27}({FFFFFF} %s {7a0f27})",PlayerName(playerid),inputtext); RBroadCast(COLOR_LIGHTBLUE,string,1); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi"); } } if(dialogid == DIALOG_BLOCAT) { if(response == 1) { new string[128]; SendClientMessage(playerid,COLOR_WHITE,"SERVER: Reportul M-AM BLOCAT a fost trimis!"); format(string,sizeof(string),"[REPORT]: {7a0f27}%s{FFFFFF} s-a blocat!)",PlayerName(playerid),inputtext); RBroadCast(COLOR_LIGHTBLUE,string,1); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi"); } } if(dialogid == DIALOG_VAD) { if(response == 1) { new string[128]; SendClientMessage(playerid,COLOR_WHITE,"SERVER: Reportul NU VAD NIMIC a fost trimis!"); format(string,sizeof(string),"[REPORT]: {7a0f27}%s{FFFFFF} nu vede nimic!)",PlayerName(playerid),inputtext); RBroadCast(COLOR_LIGHTBLUE,string,1); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi"); } } if(dialogid == DIALOG_PIERDUT) { if(response == 1) { new string[128]; SendClientMessage(playerid,COLOR_WHITE,"SERVER: Reportul dumneavostra a fost trimis!"); format(string,sizeof(string),"[REPORT]: {7a0f27}%s{FFFFFF} a pierdut un bun personal! : {7a0f27}({FFFFFF} %s {7a0f27})",PlayerName(playerid),inputtext); RBroadCast(COLOR_LIGHTBLUE,string,1); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi"); } } if(dialogid == DIALOG_ALTA) { if(response == 1) { new string[128]; SendClientMessage(playerid,COLOR_WHITE,"SERVER: Reportul dumneavostra a fost trimis!"); format(string,sizeof(string),"[REPORT]: {7a0f27}%s{FFFFFF} are o problema! : {7a0f27}({FFFFFF} %s {7a0f27})",PlayerName(playerid),inputtext); RBroadCast(COLOR_LIGHTBLUE,string,1); SetPVarInt(playerid,"Report",1); } if(response == 0) { ShowPlayerDialog(playerid,DIALOG_INAPOI,DIALOG_STYLE_MSGBOX,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS - Inchidere","Esti sigur ca vrei sa inchizi reportul?","Da","Inapoi"); } } if(dialogid == DIALOG_INAPOI) { if(response == 0) { ShowPlayerDialog(playerid,DIALOG_REPORT,DIALOG_STYLE_LIST,"{0066FF}AfterSchool RPG {FFFFFF}REPORTS","{0066FF}1.{FFFFFF}Raporteaza un jucator.\n{0066FF}2.{FFFFFF}Ajutor / Probleme.\n{0066FF}3.{FFFFFF}Raporteaza un BUG.\n{0066FF}4.{FFFFFF}M-am blocat.\n{0066FF}5.{FFFFFF}Nu vad nimic.\n{0066FF}6.{FFFFFF}Am pierdut un bun personal.\n{0066FF}7.{FFFFFF}Alte probleme.","Select","Cancel"); } return 1; } uite incearca asa -
este folosit acolo dar nu mai este folosit nicaieri adica este degeaba pus . din cate stiu eu ..
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warning 203: symbol is never used: "TutVehSpawn" aceste erori vin de la faptul ca nu este definit sus new TutVehSpawn; dar nu este folosit niciunde . sau este folosit altundeva .
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bun si la onplayercheckpoint nu mai pun nimic ?
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am la onplayerentercheckpoint, sunt checkpoint-uri de job .
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Poți da un exemplu cum aș putea face lucrul asta ?
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Problema intalnita (descriere): Am o problema la acest script . imi arata distanta pana la checkpoint dar nu scade deloc . ramane asaEro(area / rile) / warning-(ul / urile):Liniile de cod / sursa / script-ul(obligatoriu): Float: fDistance = GetPlayerDistanceFromPoint(playerid, 2700.3777, -2388.7659, 13.7271); new playerState = GetPlayerState(playerid); if (playerState == PLAYER_STATE_DRIVER) { if(!response) return 1; switch(listitem) { case 0: { DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid, 2700.3777, -2388.7659, 13.7271, 3.0); format(string, sizeof(string), "~y~Mai ai~w~~h~~n~ %0.2f metri pana la destinatie.", fDistance); PlayerTextDrawSetString(playerid, InfoTD, string); PlayerTextDrawShow(playerid, InfoTD); Traseu[playerid] = 1; CPT[playerid] = 2; } Imagini / Video (optional):Ati incercat sa rezolvati singur?:da