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Problema compielare


Myshu

Question

Buna ziua am si eu o problema de compilare la urmatorul filterscript luat tot de pe sa-mp.ro

Fs --> Click aici

Problema:

C:\Users\Myshu\Desktop\barbut.pwn(1) : error 017: undefined symbol "MAX_PLAYERS"
C:\Users\Myshu\Desktop\barbut.pwn(2) : error 017: undefined symbol "MAX_PLAYERS"
C:\Users\Myshu\Desktop\barbut.pwn(140) : warning 235: public function lacks forward declaration (symbol "ProxDetector")
C:\Users\Myshu\Desktop\barbut.pwn(142) : error 017: undefined symbol "IsPlayerConnected"
C:\Users\Myshu\Desktop\barbut.pwn(147) : error 017: undefined symbol "GetPlayerPos"
C:\Users\Myshu\Desktop\barbut.pwn(148) : error 017: undefined symbol "foreach"
C:\Users\Myshu\Desktop\barbut.pwn(150) : error 017: undefined symbol "GetPlayerInterior"
C:\Users\Myshu\Desktop\barbut.pwn(152) : error 017: undefined symbol "BigEar"
C:\Users\Myshu\Desktop\barbut.pwn(152) : error 017: undefined symbol "i"
C:\Users\Myshu\Desktop\barbut.pwn(152) : error 029: invalid expression, assumed zero
C:\Users\Myshu\Desktop\barbut.pwn(152) : fatal error 107: too many error messages on one line

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//Reparat de DaEdRiC-FoX!!!

//Nu sterge Creditele!!


#include <a_samp>
#include <foreach>
new BigEar[MAX_PLAYERS];
new Diceid[MAX_PLAYERS];
new Dicem[MAX_PLAYERS];

FormatNumber(number)
{
   new Str[15];
   format(Str, 15, "%d", number);

   if (strlen(Str) < sizeof(Str))
   {
      if (number >= 1000 && number < 10000)
             strins( Str, ",", 1, sizeof(Str));

      else if (number >= 10000 && number < 100000)
           strins(Str, ",", 2, sizeof(Str));

      else if (number >= 100000 && number < 1000000)
           strins(Str, ",", 3, sizeof(Str));

      else if (number >= 1000000 && number < 10000000)
           strins(Str, ",", 1, sizeof(Str)),strins(Str, ",", 5, sizeof(Str));

      else if (number >= 10000000 && number < 100000000)
           strins(Str, ",", 2, sizeof(Str)),strins(Str, ",", 6, sizeof(Str));

      else if (number >= 100000000 && number < 1000000000)
           strins(Str, ",", 3, sizeof(Str)),strins(Str, ",", 7, sizeof(Str));

      else if (number >= 1000000000 && number < 10000000000)
           strins(Str, ",", 1, sizeof(Str)),
           strins(Str, ",", 5, sizeof(Str)),
           strins(Str, ",", 9, sizeof(Str));
      else format(Str, 10, "%d", number);
   }
   else  format( Str, 15, "<BUG>" );
   return Str;
}

CMD:dice(playerid, params[])
{
	if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(IsPlayerConnected(playerid))
    {
		//if(!IsPlayerInRangeOfPoint(playerid, 100, 2016.2699,1017.7790,996.8750)) return SendClientMessage(playerid, COLOR_WHITE,"{FFB870}Nu te afli in casino!"); // Aici daca iei ''//'' poti folosi comanda doar in casino.
		new id,money,sendername[25],giveplayer[25],string[184];
		if(sscanf(params, "ud",id,money)) return SCM(playerid,COLOR_WHITE,"Syntax: /dice <name/playerid> <Money>");
		if(id == INVALID_PLAYER_ID) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
		if(money < 1 || money > 1000000) return SCM(playerid,COLOR_WHITE,"{F05E6C}Limita de bani este de $1,000,000.");
		if(IsPlayerConnected(id))
		{
			if(GetPlayerCash(playerid) < money) return SCM(playerid,COLOR_WHITE,"{FFB870}Nu ai destui bani.");
		    if(GetPlayerCash(id) < money) return SCM(playerid,COLOR_WHITE,"{FFB870}Acel jucator nu are destui bani.");
		    if(id == playerid) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Nu poti juca.");
			if(ProxDetectorS(10.0, playerid, id))
			{
				GetPlayerName(id, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
			    SendClientMessage(playerid, COLOR_WHITE, "{F05E6C}Cerere de barbut trimisa");
				format(string, sizeof(string), "{F05E6C}%s te-a invitat sa joci barbut cu el pe %s$. Scrie /accept dice %d pentru a juca.",sendername,FormatNumber(money),playerid);
				SendClientMessage(id, COLOR_WHITE, string);
				Diceid[id] = playerid;
				Dicem[id] = money;
			}
			else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFFF}Acel jucator nu este langa tine.");
		}
    }
	return 1;
}

CMD:accept(playerid, params[])
{
	if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
	if(IsPlayerConnected(playerid))
	{
		new x_job[256],id,sendername[25],giveplayer[25],string[300];
		if(sscanf(params, "s[256]u",x_job,id))
		{
			SendClientMessage(playerid, COLOR_WHITE, "Syntax: /accept <Name> <Name/Playerid>");
			SendClientMessage(playerid, COLOR_WHITE, "Available names: Dice");
			return 1;
		}
		if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_WHITE, "{FFFFCC}Error: Player not connected.");
		if(strcmp(x_job,"dice",true) == 0)
		{
			//if(!IsPlayerInRangeOfPoint(playerid, 100, 2016.2699,1017.7790,996.8750)) return SendClientMessage(playerid, COLOR_WHITE,"{FFB870}Nu te afli in casino!");
			if(Diceid[playerid] == 999) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Nu ai primit nici o cerere de barbut.");
			if(Diceid[playerid] != id) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Acel jucator nu te-a invitat sa joci barbut cu el.");
			if(GetPlayerCash(playerid) < Dicem[playerid]) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Nu ai destui bani.");
			if(GetPlayerCash(id) < Dicem[playerid]) return SCM(playerid,COLOR_WHITE,"{FFB870}Acel jucator nu are destui bani.");
			if(ProxDetectorS(10.0, playerid, Diceid[playerid]))
			{
				new dice1[MAX_PLAYERS],dice2[MAX_PLAYERS],dice3[MAX_PLAYERS],dice4[MAX_PLAYERS];
				dice1[playerid] = random(6) + 1;
				dice2[Diceid[playerid]] = random (6) + 1;
				dice3[playerid] = random (6) + 1;
				dice4[Diceid[playerid]] = random (6) + 1;
				GetPlayerName(playerid,sendername,sizeof(sendername));
				GetPlayerName(Diceid[playerid],giveplayer,sizeof(giveplayer));
				if(dice1[playerid] + dice1[playerid] > dice2[Diceid[playerid]] + dice4[Diceid[playerid]])
				{
					format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. %s won %s$.",sendername,dice1[playerid],dice3[playerid],giveplayer,dice2[Diceid[playerid]],dice4[Diceid[playerid]],sendername,FormatNumber(Dicem[playerid]));
					ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
					format(string, sizeof(string), "{048E24}(-) Ai pierdut $%s!",FormatNumber(Dicem[playerid]));
					SendClientMessage(Diceid[playerid], COLOR_WHITE, string);
					format(string, sizeof(string), "{048E24}(+) Ai castigat $%s!",FormatNumber(Dicem[playerid]));
					SendClientMessage(playerid, COLOR_WHITE, string);
					GivePlayerCash(playerid,Dicem[playerid]);
					GivePlayerCash(Diceid[playerid],-Dicem[playerid]);
				}
				if(dice2[Diceid[playerid]] + dice4[Diceid[playerid]] > dice1[playerid] + dice3[playerid])
				{
					format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. %s won %s$.",giveplayer,dice2[Diceid[playerid]],dice2[Diceid[playerid]],sendername,dice1[playerid],dice3[playerid],giveplayer,FormatNumber(Dicem[playerid]));
					ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
					format(string, sizeof(string), "{048E24}(-) Ai pierdut $%s!",FormatNumber(Dicem[playerid]));
					SendClientMessage(playerid, COLOR_WHITE, string);
					format(string, sizeof(string), "{048E24}(+) Ai castigat $%s!",FormatNumber(Dicem[playerid]));
					SendClientMessage(Diceid[playerid], COLOR_WHITE, string);
					GivePlayerCash(playerid,-Dicem[playerid]);
					GivePlayerCash(Diceid[playerid],Dicem[playerid]);
				}
				if(dice2[Diceid[playerid]] + dice4[Diceid[playerid]] == dice1[playerid] + dice3[playerid])
				{
					format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. No one won.",giveplayer,dice2[Diceid[playerid]],dice4[Diceid[playerid]],sendername,dice1[playerid],dice3[playerid]);
					ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE);
				}
				Update(playerid, pCashx);
				Update(Diceid[playerid], pCashx);
				Diceid[playerid] = 999;
				Dicem[playerid] = 0;
			}
			else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Player is not near you.");
			return 1;
		}

	}
	return 1;
}

//Astea sunt in caz de aveti nevoie
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
	if(IsPlayerConnected(playerid))
	{
		new Float:posx, Float:posy, Float:posz;
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		foreach(Player,i)
		{
			if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
			{
				if(!BigEar[i])
				{
					GetPlayerPos(i, posx, posy, posz);
					tempposx = (oldposx -posx);
					tempposy = (oldposy -posy);
					tempposz = (oldposz -posz);
					if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
					{
						SendClientMessage(i, col1, string);
					}
					else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
					{
						SendClientMessage(i, col2, string);
					}
					else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
					{
						SendClientMessage(i, col3, string);
					}
					else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
					{
						SendClientMessage(i, col4, string);
					}
					else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
					{
						SendClientMessage(i, col5, string);
					}
				}
				else
				{
					SendClientMessage(i, col1, string);
				}
			}
		}
	}
	return 1;
}
forward ProxDetectorS(Float:radi, playerid, targetid);
public ProxDetectorS(Float:radi, playerid, targetid)
{
    if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
	{
		new Float:posx, Float:posy, Float:posz;
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		GetPlayerPos(targetid, posx, posy, posz);
		tempposx = (oldposx -posx);
		tempposy = (oldposy -posy);
		tempposz = (oldposz -posz);
		if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
		{
			return 1;
		}
	}
	return 0;
}

L-am reparat eu, copie tot ce este aici si inlocuieste cu tot ce ai tu acolo.

Edited by DaEdRiC-FoX
Graba...sorry

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Servicii Scripting de calitate:

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Future Project: ExpertGame

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