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Posted

Buna dimineata, am o problema, la un server de SA:MP. Cand mor, ma arunca, parca in void, si aterizez la ferma accea de langa oraselul din LS, cred ca la coordonatele 0,0,0... Asta se intampla doar cand mor, nu si cand ma respawnez, astept un raspuns, multumesc!

Posted

public OnPlayerDeath(playerid, killerid, reason)
{  
    Alive[playerid] = 0;
    CheckDelay[playerid] = 10;
    TextDrawHideForPlayer(playerid, Status[playerid]);
    new vehicleid = GetPlayerVehicleID(playerid);
    if(vehicleVariables[vehicleid][vVehicleJob] == 7)
    {
        format(szMessage, sizeof(szMessage), "Job failed.");
        SCM(playerid, COLOR_NOB, szMessage);
        SetVehicleToRespawnEx(vehicleid);
        KillTimer(mowertimer[playerid]);
        MowerMoney[playerid] = 0;
        TextDrawHideForPlayer(playerid,Mower[playerid]);
        playerVariables[playerid][pFarmerMoney] = 0;

    }
    if(PlayerPaintballing[playerid] != 0)
    {
            foreach(Player, x)
            {
                if((PlayerPaintballing[playerid] != 0 && PlayerPaintballing[killerid] != 0) && PlayerPaintballing[x])
                {
                    SendDeathMessageToPlayer(x, killerid, playerid, reason);
                }
            }
            new string[500];

            
            new pinfo[128];
            KillP[killerid]++;
            DeathP[playerid]++;

            format(string, sizeof(string), "You have killed %s. You now have %d kills.",GetName(playerid), KillP[killerid]);
            SendClientMessage(killerid, COLOR_GENANNOUNCE, string);
            
            format(string, sizeof(string), "You have been killed by %s.",GetName(killerid));
            SendClientMessage(playerid, COLOR_GENANNOUNCE, string);

            PlayerPaintballScore[killerid] = KillP[killerid];
            if(PlayerPaintballScore[killerid] > PaintballWinnerScore)
            {
                PaintballWinner = killerid;
                PaintballWinnerScore = PlayerPaintballScore[killerid];
                foreach(Player,i)
                {
                    if(IsPlayerConnected(i))
                    {
                        if(PlayerPaintballing != 0)
                        {
                            format(pinfo,sizeof(pinfo),"%s is now in lead with %d kills.",GetName(PaintballWinner),PaintballWinnerScore);
                            SCM(i, COLOR_YELLOW, pinfo);
                           }
                    }
                   }
            }
            return 1;
    }
    KillTimer(mowertimer[playerid]);
    if(playerVariables[playerid][pHeadValue] > 0)
    {
        if(IsPlayerConnected(killerid))
        {
            if(playerVariables[killerid][pGroup] == 12)
            {
                if(GoChase[killerid] == playerid)
                {
                    new string[256];
                    new killer[MAX_PLAYER_NAME];
                    new name[MAX_PLAYER_NAME];
                    GetPlayerName(killerid, killer, sizeof(killer));
                    GetPlayerName(playerid, name, sizeof(name));
                    playerVariables[killerid][pMoney] += playerVariables[playerid][pHeadValue];
                    format(string,128,"%s has succesfully completed the contract on %s for $%d, distance: %.0fm.",killer,name,playerVariables[playerid][pHeadValue], GetDistanceBetweenPlayers(killerid, playerid));
                    SendToGroup(12, COLOR_HIT, string);
                    playerVariables[playerid][pHeadValue] = -1;
                    GotHit[playerid] = 0;
                    GetChased[playerid] = 999;
                    GoChase[killerid] = 999;
                }
            }
        }
     }
    new turfkiller, turfplayerid;
    for(new i = 0; i <= sizeof(TurfInfo); i++)
    {
        if(IsPlayerInTurf(playerid, i) == 1)
        {
            turfplayerid = i;
            break;
        }
    }
    for(new i = 0; i <= sizeof(TurfInfo); i++)
    {
        if(IsPlayerInTurf(killerid, i) == 1)
        {
            turfkiller = i;
            break;
        }
    }
    new string[256];
    if(WarInfo[turfplayerid][wTime] > 0 && WarInfo[turfkiller][wTime] > 0)
        {
            if(turfplayerid == turfkiller)
            {
                if(playerVariables[playerid][pGroup] == WarInfo[turfplayerid][wAttacker] && playerVariables[killerid][pGroup] == WarInfo[turfplayerid][wFaction])
                {
                    playerVariables[playerid][pWarDeaths] += 1;
                    format(string, sizeof(string), "You have been killed by %s (%i)", playerVariables[killerid][pNormalName], killerid);
                    SCM(playerid, COLOR_GENANNOUNCE, string);

                    groupVariables[WarInfo[turfkiller][wFaction]][gScore] += 1;
                    playerVariables[killerid][pWarScore] += 1;
                    format(string, sizeof(string), "You have killed %s (%i).", playerVariables[playerid][pNormalName], playerid);
                    SCM(killerid, COLOR_GENANNOUNCE, string);

                    foreach(Player, x)
                    {
                        if(playerVariables[x][pGroup] == WarInfo[turfplayerid][wAttacker] || playerVariables[x][pGroup] == WarInfo[turfplayerid][wFaction])
                        {
                            SendDeathMessageToPlayer(x, killerid, playerid, reason);
                        }
                    }
                    SCM(playerid, COLOR_LIGHTBLUE, "You will be spawned in the HQ.");
                }
                else if(playerVariables[killerid][pGroup] == WarInfo[turfkiller][wAttacker] && playerVariables[playerid][pGroup] == WarInfo[turfkiller][wFaction])
                {
                    playerVariables[playerid][pWarDeaths] += 1;
                    format(string, sizeof(string), "You have been killed by %s (%i).", playerVariables[killerid][pNormalName], killerid);
                    SCM(playerid, COLOR_GENANNOUNCE, string);

                    groupVariables[WarInfo[turfplayerid][wAttacker]][gScore] += 1;
                    playerVariables[killerid][pWarScore] += 1;
                    format(string, sizeof(string), "You have killed %s (%i).", playerVariables[playerid][pNormalName], playerid);
                    SCM(killerid, COLOR_GENANNOUNCE, string);

                    foreach(Player, x)
                    {
                        if(playerVariables[x][pGroup] == WarInfo[turfplayerid][wAttacker] || playerVariables[x][pGroup] == WarInfo[turfplayerid][wFaction])
                        {
                            SendDeathMessageToPlayer(x, killerid, playerid, reason);
                        }
                    }
                    SCM(playerid, COLOR_LIGHTBLUE, "You will be spawned in group HQ.");
                }
            }
        }
     if((WarInfo[turfkiller][wTime] != 0 && (WarInfo[turfkiller][wAttacker] == playerVariables[playerid][pGroup] || WarInfo[turfkiller][wFaction] == playerVariables[playerid][pGroup]) && playerVariables[playerid][pGroup] != 0) || (playerVariables[killerid][pGroup] == 1
     || playerVariables[killerid][pGroup] == 2 || playerVariables[killerid][pGroup] == 3 || playerVariables[killerid][pGroup] == 5) || (playerVariables[playerid][pGroup] == 1 || playerVariables[playerid][pGroup] == 2 || playerVariables[playerid][pGroup] == 3 || playerVariables[playerid][pGroup] == 5) || (playerVariables[playerid][pGroup] == playerVariables[killerid][pGroup]) || (PlayerPaintballing[killerid] >= 1))
    {
            
    }
    else
    {
        WantedID[playerid] = killerid;
        SCM(playerid, COLOR_GENANNOUNCE, "You have been attacked by another player. You have 60 seconds to call the police to report this crime. Use /call 112.");
        WantedIDTime[playerid] = 60;
    }
    //SetTimerEx("Spawn", 3999, 0, "d", playerid);
    SetPlayerHealth(playerid, 0);
    killerid = INVALID_PLAYER_ID;
    return 1;
}
stock savePlayerData(const playerid)
{
    if(playerVariables[playerid][pStatus] >= 1 || playerVariables[playerid][pStatus] == -1)
    {
        new saveQuery[1000];
        if(playerVariables[playerid][pStatus] == -1) playerVariables[playerid][pStatus] = 0;

        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerBanned = '%d', playerSeconds = '%d', playerSkin = '%d', playerMoney = '%d', playerBankMoney = '%d', playerHouse = '%d', playerBusiness = '%d' WHERE playerID = '%d'",
        playerVariables[playerid][pBanned], playerVariables[playerid][pSeconds], playerVariables[playerid][pSkin], playerVariables[playerid][pMoney], playerVariables[playerid][pBankMoney], playerVariables[playerid][pHouse], playerVariables[playerid][p],playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerColor = '%d', playerInterior = '%d', playerVirtualWorld = '%d', playerHealth = '%f', playerArmour = '%f', playerBoatLic = '%d' WHERE playerID = '%d'",
        playerVariables[playerid][pColor], playerVariables[playerid][pInterior], playerVariables[playerid][pVirtualWorld], playerVariables[playerid][pHealth], playerVariables[playerid][pArmour], playerVariables[playerid][pBoatLicense],playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerAdminLevel = '%d', playerJob = '%d', playerWeapon0 = '%d', playerWeapon1 = '%d', playerWeapon2 = '%d', playerWeapon3 = '%d' WHERE playerID = '%d'",
        playerVariables[playerid][pAdminLevel], playerVariables[playerid][pJob], playerVariables[playerid][pWeapons][0], playerVariables[playerid][pWeapons][1], playerVariables[playerid][pWeapons][2], playerVariables[playerid][pWeapons][3],playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerWeapon4 = '%d', playerWeapon5 = '%d', playerWeapon6 = '%d', playerWeapon7 = '%d', playerWeapon8 = '%d', playerWeapon9 = '%d', playerWeapon10 = '%d' WHERE playerID = '%d'",
         playerVariables[playerid][pWeapons][4], playerVariables[playerid][pWeapons][5], playerVariables[playerid][pWeapons][6], playerVariables[playerid][pWeapons][7], playerVariables[playerid][pWeapons][8], playerVariables[playerid][pWeapons][9], playerVariables[playerid][pWeapons][10],playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerWeapon11 = '%d', playerWeapon12 = '%d', playerJobSkill2 = '%d', playerMaterials = '%d', playerHours = '%d', playerLevel = '%d' WHERE playerID = '%d'",
         playerVariables[playerid][pWeapons][11], playerVariables[playerid][pWeapons][12], playerVariables[playerid][pDonate], playerVariables[playerid][pMaterials], playerVariables[playerid][pPlayingHours], playerVariables[playerid][pLevel],playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerWarning1 = '%s', playerWarning2 = '%s', playerWarning3 = '%s', playerHospitalized = '%d', playerFirstLogin = '%d', playerAdminName = '%s', playerPrisonTime = '%d', playerPrisonID = '%d', playerPhoneNumber = '%d' WHERE playerID = '%d'",
         playerVariables[playerid][pCarLic], playerVariables[playerid][pFlyLic], playerVariables[playerid][pGunLic], playerVariables[playerid][pHospitalized], playerVariables[playerid][pFirstLogin], playerVariables[playerid][pCrimeReason],
        playerVariables[playerid][pPrisonTime], playerVariables[playerid][pPrisonID], playerVariables[playerid][pPhoneNumber],playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        
        
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerCarPaintJob = '%d', playerCarLock = '%d', playerStatus = '%d', playerGender = '%d', playerFightStyle = '%d', playerCarWeapon1 = '%d', playerCarWeapon2 = '%d', playerCarWeapon3 = '%d', playerCarWeapon4 = '%d', playerCarWeapon5 = '%d' WHERE playerID = '%d'",
            playerVariables[playerid][pCarPaintjob], playerVariables[playerid][pCarLock],
        playerVariables[playerid][pStatus], playerVariables[playerid][pGender], playerVariables[playerid][pFightStyle], playerVariables[playerid][pCarWeapons], playerVariables[playerid][pFPunish], playerVariables[playerid][pFWarns], playerVariables[playerid][pSpawnChange], playerVariables[playerid][pPremiumPoints], playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        
        
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerCarTrunk1 = '%d', playerCarTrunk2 = '%d', playerPhoneCredit = '%d', playerWalkieTalkie = '%d', playerFlyLic = '%d', playerGunLic = '%d' WHERE playerID = '%d'",
            playerVariables[playerid][pCarKM], playerVariables[playerid][pDrugs], playerVariables[playerid][pPhoneCredit], playerVariables[playerid][pWalkieTalkie],playerVariables[playerid][pFlyLicense],playerVariables[playerid][pGunLicense],playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerPhoneBook = '%d', playerGroup = '%d', playerGroupRank = '%d', playerRope = '%d', playerAdminDuty = '%d', playerCrimes = '%d', playerArrests = '%d', playerWarrants = '%d', playerAge = '%d', playerCarMod7 = '%d', playerCarMod8 = '%d', playerCarMod9 = '%d', playerCarMod10 = '%d', playerCarMod11 = '%d', playerCarMod12 = '%d' WHERE playerID = '%d'",
            playerVariables[playerid][pPhoneBook],playerVariables[playerid][pGroup], playerVariables[playerid][pGroupRank], playerVariables[playerid][pDriveLicense], playerVariables[playerid][pRobPoints], playerVariables[playerid][pCrimes], playerVariables[playerid][pArrests], playerVariables[playerid][pWarrants], playerVariables[playerid][pRPoints], playerVariables[playerid][pCarMods1][7], playerVariables[playerid][pCarMods1][8],
        playerVariables[playerid][pCarMods1][9], playerVariables[playerid][pCarMods1][10], playerVariables[playerid][pCarMods1][11], playerVariables[playerid][pCarMods1][12], playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerHelperLevel = '%d', playerClan = '%d', playerClanRank = '%d', playerPhone = '%d', playerManager = '%d', playerClanTagType = '%d', playerHelpedPlayers = '%d', playerHelperTokens = '%d', playerHouseRented = '%d', playerGlasses = '%d' WHERE playerID = '%d'",
            playerVariables[playerid][pHelper],playerVariables[playerid][pClan],playerVariables[playerid][pClanRank],playerVariables[playerid][pPhone],playerVariables[playerid][pManager],playerVariables[playerid][pClanTagType],
            playerVariables[playerid][pHelpedPlayers],playerVariables[playerid][pHelperTokens],playerVariables[playerid][pHouseRented],playerVariables[playerid][pGlasses], playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
        format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerGiftHours = %d, playerHud = '%d', playerInsurance = '%d', playerInsurance2 = '%d', playerInsurance3 = '%d', playerInsurance4 = '%d', playerInsurancePoints = '%d', playerInsurancePoints2 = '%d', playerInsurancePoints3 = '%d', playerInsurancePoints4 = '%d' WHERE playerID = '%d'",
        playerVariables[playerid][pGiftHours],playerVariables[playerid][ShowHealth],playerVariables[playerid][pInsurance],playerVariables[playerid][pInsurance2],playerVariables[playerid][pInsurance3],playerVariables[playerid][pInsurance4],playerVariables[playerid][pInsurancePoints],playerVariables[playerid][pInsurancePoints2],playerVariables[playerid][pInsurancePoints3],playerVariables[playerid][pInsurancePoints4], playerVariables[playerid][pInternalID]);
        mysql_tquery(handle,saveQuery);
       

  • 2 weeks later...
Posted

Adauga dupa callbback-ul OnPlayerDeath 

SpawnPlayer(playerid);

 

Respect acestei comunitati, dar mai presus respect membrilor ei !

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