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iTzAlex

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  1. Am setat, [/setvslots] 200 slots la toate masinile, am dat [/savedata] si am dat restart la server pentru a adauga ceva, si cand am revenit preturile si sloturile la masini erau ca la inceput, ca atunci cand am luat serverul, stie cineva ce pot face?
  2. Woody, cum scot (Bugged Info) alea? Nu gasesc in GM, multumesc anticipat
  3. public OnPlayerDeath(playerid, killerid, reason) { Alive[playerid] = 0; CheckDelay[playerid] = 10; TextDrawHideForPlayer(playerid, Status[playerid]); new vehicleid = GetPlayerVehicleID(playerid); if(vehicleVariables[vehicleid][vVehicleJob] == 7) { format(szMessage, sizeof(szMessage), "Job failed."); SCM(playerid, COLOR_NOB, szMessage); SetVehicleToRespawnEx(vehicleid); KillTimer(mowertimer[playerid]); MowerMoney[playerid] = 0; TextDrawHideForPlayer(playerid,Mower[playerid]); playerVariables[playerid][pFarmerMoney] = 0; } if(PlayerPaintballing[playerid] != 0) { foreach(Player, x) { if((PlayerPaintballing[playerid] != 0 && PlayerPaintballing[killerid] != 0) && PlayerPaintballing[x]) { SendDeathMessageToPlayer(x, killerid, playerid, reason); } } new string[500]; new pinfo[128]; KillP[killerid]++; DeathP[playerid]++; format(string, sizeof(string), "You have killed %s. You now have %d kills.",GetName(playerid), KillP[killerid]); SendClientMessage(killerid, COLOR_GENANNOUNCE, string); format(string, sizeof(string), "You have been killed by %s.",GetName(killerid)); SendClientMessage(playerid, COLOR_GENANNOUNCE, string); PlayerPaintballScore[killerid] = KillP[killerid]; if(PlayerPaintballScore[killerid] > PaintballWinnerScore) { PaintballWinner = killerid; PaintballWinnerScore = PlayerPaintballScore[killerid]; foreach(Player,i) { if(IsPlayerConnected(i)) { if(PlayerPaintballing != 0) { format(pinfo,sizeof(pinfo),"%s is now in lead with %d kills.",GetName(PaintballWinner),PaintballWinnerScore); SCM(i, COLOR_YELLOW, pinfo); } } } } return 1; } KillTimer(mowertimer[playerid]); if(playerVariables[playerid][pHeadValue] > 0) { if(IsPlayerConnected(killerid)) { if(playerVariables[killerid][pGroup] == 12) { if(GoChase[killerid] == playerid) { new string[256]; new killer[MAX_PLAYER_NAME]; new name[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); GetPlayerName(playerid, name, sizeof(name)); playerVariables[killerid][pMoney] += playerVariables[playerid][pHeadValue]; format(string,128,"%s has succesfully completed the contract on %s for $%d, distance: %.0fm.",killer,name,playerVariables[playerid][pHeadValue], GetDistanceBetweenPlayers(killerid, playerid)); SendToGroup(12, COLOR_HIT, string); playerVariables[playerid][pHeadValue] = -1; GotHit[playerid] = 0; GetChased[playerid] = 999; GoChase[killerid] = 999; } } } } new turfkiller, turfplayerid; for(new i = 0; i <= sizeof(TurfInfo); i++) { if(IsPlayerInTurf(playerid, i) == 1) { turfplayerid = i; break; } } for(new i = 0; i <= sizeof(TurfInfo); i++) { if(IsPlayerInTurf(killerid, i) == 1) { turfkiller = i; break; } } new string[256]; if(WarInfo[turfplayerid][wTime] > 0 && WarInfo[turfkiller][wTime] > 0) { if(turfplayerid == turfkiller) { if(playerVariables[playerid][pGroup] == WarInfo[turfplayerid][wAttacker] && playerVariables[killerid][pGroup] == WarInfo[turfplayerid][wFaction]) { playerVariables[playerid][pWarDeaths] += 1; format(string, sizeof(string), "You have been killed by %s (%i)", playerVariables[killerid][pNormalName], killerid); SCM(playerid, COLOR_GENANNOUNCE, string); groupVariables[WarInfo[turfkiller][wFaction]][gScore] += 1; playerVariables[killerid][pWarScore] += 1; format(string, sizeof(string), "You have killed %s (%i).", playerVariables[playerid][pNormalName], playerid); SCM(killerid, COLOR_GENANNOUNCE, string); foreach(Player, x) { if(playerVariables[x][pGroup] == WarInfo[turfplayerid][wAttacker] || playerVariables[x][pGroup] == WarInfo[turfplayerid][wFaction]) { SendDeathMessageToPlayer(x, killerid, playerid, reason); } } SCM(playerid, COLOR_LIGHTBLUE, "You will be spawned in the HQ."); } else if(playerVariables[killerid][pGroup] == WarInfo[turfkiller][wAttacker] && playerVariables[playerid][pGroup] == WarInfo[turfkiller][wFaction]) { playerVariables[playerid][pWarDeaths] += 1; format(string, sizeof(string), "You have been killed by %s (%i).", playerVariables[killerid][pNormalName], killerid); SCM(playerid, COLOR_GENANNOUNCE, string); groupVariables[WarInfo[turfplayerid][wAttacker]][gScore] += 1; playerVariables[killerid][pWarScore] += 1; format(string, sizeof(string), "You have killed %s (%i).", playerVariables[playerid][pNormalName], playerid); SCM(killerid, COLOR_GENANNOUNCE, string); foreach(Player, x) { if(playerVariables[x][pGroup] == WarInfo[turfplayerid][wAttacker] || playerVariables[x][pGroup] == WarInfo[turfplayerid][wFaction]) { SendDeathMessageToPlayer(x, killerid, playerid, reason); } } SCM(playerid, COLOR_LIGHTBLUE, "You will be spawned in group HQ."); } } } if((WarInfo[turfkiller][wTime] != 0 && (WarInfo[turfkiller][wAttacker] == playerVariables[playerid][pGroup] || WarInfo[turfkiller][wFaction] == playerVariables[playerid][pGroup]) && playerVariables[playerid][pGroup] != 0) || (playerVariables[killerid][pGroup] == 1 || playerVariables[killerid][pGroup] == 2 || playerVariables[killerid][pGroup] == 3 || playerVariables[killerid][pGroup] == 5) || (playerVariables[playerid][pGroup] == 1 || playerVariables[playerid][pGroup] == 2 || playerVariables[playerid][pGroup] == 3 || playerVariables[playerid][pGroup] == 5) || (playerVariables[playerid][pGroup] == playerVariables[killerid][pGroup]) || (PlayerPaintballing[killerid] >= 1)) { } else { WantedID[playerid] = killerid; SCM(playerid, COLOR_GENANNOUNCE, "You have been attacked by another player. You have 60 seconds to call the police to report this crime. Use /call 112."); WantedIDTime[playerid] = 60; } //SetTimerEx("Spawn", 3999, 0, "d", playerid); SetPlayerHealth(playerid, 0); killerid = INVALID_PLAYER_ID; return 1; } stock savePlayerData(const playerid) { if(playerVariables[playerid][pStatus] >= 1 || playerVariables[playerid][pStatus] == -1) { new saveQuery[1000]; if(playerVariables[playerid][pStatus] == -1) playerVariables[playerid][pStatus] = 0; format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerBanned = '%d', playerSeconds = '%d', playerSkin = '%d', playerMoney = '%d', playerBankMoney = '%d', playerHouse = '%d', playerBusiness = '%d' WHERE playerID = '%d'", playerVariables[playerid][pBanned], playerVariables[playerid][pSeconds], playerVariables[playerid][pSkin], playerVariables[playerid][pMoney], playerVariables[playerid][pBankMoney], playerVariables[playerid][pHouse], playerVariables[playerid][p],playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerColor = '%d', playerInterior = '%d', playerVirtualWorld = '%d', playerHealth = '%f', playerArmour = '%f', playerBoatLic = '%d' WHERE playerID = '%d'", playerVariables[playerid][pColor], playerVariables[playerid][pInterior], playerVariables[playerid][pVirtualWorld], playerVariables[playerid][pHealth], playerVariables[playerid][pArmour], playerVariables[playerid][pBoatLicense],playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerAdminLevel = '%d', playerJob = '%d', playerWeapon0 = '%d', playerWeapon1 = '%d', playerWeapon2 = '%d', playerWeapon3 = '%d' WHERE playerID = '%d'", playerVariables[playerid][pAdminLevel], playerVariables[playerid][pJob], playerVariables[playerid][pWeapons][0], playerVariables[playerid][pWeapons][1], playerVariables[playerid][pWeapons][2], playerVariables[playerid][pWeapons][3],playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerWeapon4 = '%d', playerWeapon5 = '%d', playerWeapon6 = '%d', playerWeapon7 = '%d', playerWeapon8 = '%d', playerWeapon9 = '%d', playerWeapon10 = '%d' WHERE playerID = '%d'", playerVariables[playerid][pWeapons][4], playerVariables[playerid][pWeapons][5], playerVariables[playerid][pWeapons][6], playerVariables[playerid][pWeapons][7], playerVariables[playerid][pWeapons][8], playerVariables[playerid][pWeapons][9], playerVariables[playerid][pWeapons][10],playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerWeapon11 = '%d', playerWeapon12 = '%d', playerJobSkill2 = '%d', playerMaterials = '%d', playerHours = '%d', playerLevel = '%d' WHERE playerID = '%d'", playerVariables[playerid][pWeapons][11], playerVariables[playerid][pWeapons][12], playerVariables[playerid][pDonate], playerVariables[playerid][pMaterials], playerVariables[playerid][pPlayingHours], playerVariables[playerid][pLevel],playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerWarning1 = '%s', playerWarning2 = '%s', playerWarning3 = '%s', playerHospitalized = '%d', playerFirstLogin = '%d', playerAdminName = '%s', playerPrisonTime = '%d', playerPrisonID = '%d', playerPhoneNumber = '%d' WHERE playerID = '%d'", playerVariables[playerid][pCarLic], playerVariables[playerid][pFlyLic], playerVariables[playerid][pGunLic], playerVariables[playerid][pHospitalized], playerVariables[playerid][pFirstLogin], playerVariables[playerid][pCrimeReason], playerVariables[playerid][pPrisonTime], playerVariables[playerid][pPrisonID], playerVariables[playerid][pPhoneNumber],playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerCarPaintJob = '%d', playerCarLock = '%d', playerStatus = '%d', playerGender = '%d', playerFightStyle = '%d', playerCarWeapon1 = '%d', playerCarWeapon2 = '%d', playerCarWeapon3 = '%d', playerCarWeapon4 = '%d', playerCarWeapon5 = '%d' WHERE playerID = '%d'", playerVariables[playerid][pCarPaintjob], playerVariables[playerid][pCarLock], playerVariables[playerid][pStatus], playerVariables[playerid][pGender], playerVariables[playerid][pFightStyle], playerVariables[playerid][pCarWeapons], playerVariables[playerid][pFPunish], playerVariables[playerid][pFWarns], playerVariables[playerid][pSpawnChange], playerVariables[playerid][pPremiumPoints], playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerCarTrunk1 = '%d', playerCarTrunk2 = '%d', playerPhoneCredit = '%d', playerWalkieTalkie = '%d', playerFlyLic = '%d', playerGunLic = '%d' WHERE playerID = '%d'", playerVariables[playerid][pCarKM], playerVariables[playerid][pDrugs], playerVariables[playerid][pPhoneCredit], playerVariables[playerid][pWalkieTalkie],playerVariables[playerid][pFlyLicense],playerVariables[playerid][pGunLicense],playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerPhoneBook = '%d', playerGroup = '%d', playerGroupRank = '%d', playerRope = '%d', playerAdminDuty = '%d', playerCrimes = '%d', playerArrests = '%d', playerWarrants = '%d', playerAge = '%d', playerCarMod7 = '%d', playerCarMod8 = '%d', playerCarMod9 = '%d', playerCarMod10 = '%d', playerCarMod11 = '%d', playerCarMod12 = '%d' WHERE playerID = '%d'", playerVariables[playerid][pPhoneBook],playerVariables[playerid][pGroup], playerVariables[playerid][pGroupRank], playerVariables[playerid][pDriveLicense], playerVariables[playerid][pRobPoints], playerVariables[playerid][pCrimes], playerVariables[playerid][pArrests], playerVariables[playerid][pWarrants], playerVariables[playerid][pRPoints], playerVariables[playerid][pCarMods1][7], playerVariables[playerid][pCarMods1][8], playerVariables[playerid][pCarMods1][9], playerVariables[playerid][pCarMods1][10], playerVariables[playerid][pCarMods1][11], playerVariables[playerid][pCarMods1][12], playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerHelperLevel = '%d', playerClan = '%d', playerClanRank = '%d', playerPhone = '%d', playerManager = '%d', playerClanTagType = '%d', playerHelpedPlayers = '%d', playerHelperTokens = '%d', playerHouseRented = '%d', playerGlasses = '%d' WHERE playerID = '%d'", playerVariables[playerid][pHelper],playerVariables[playerid][pClan],playerVariables[playerid][pClanRank],playerVariables[playerid][pPhone],playerVariables[playerid][pManager],playerVariables[playerid][pClanTagType], playerVariables[playerid][pHelpedPlayers],playerVariables[playerid][pHelperTokens],playerVariables[playerid][pHouseRented],playerVariables[playerid][pGlasses], playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery); format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerGiftHours = %d, playerHud = '%d', playerInsurance = '%d', playerInsurance2 = '%d', playerInsurance3 = '%d', playerInsurance4 = '%d', playerInsurancePoints = '%d', playerInsurancePoints2 = '%d', playerInsurancePoints3 = '%d', playerInsurancePoints4 = '%d' WHERE playerID = '%d'", playerVariables[playerid][pGiftHours],playerVariables[playerid][ShowHealth],playerVariables[playerid][pInsurance],playerVariables[playerid][pInsurance2],playerVariables[playerid][pInsurance3],playerVariables[playerid][pInsurance4],playerVariables[playerid][pInsurancePoints],playerVariables[playerid][pInsurancePoints2],playerVariables[playerid][pInsurancePoints3],playerVariables[playerid][pInsurancePoints4], playerVariables[playerid][pInternalID]); mysql_tquery(handle,saveQuery);
  4. Buna dimineata, am o problema, la un server de SA:MP. Cand mor, ma arunca, parca in void, si aterizez la ferma accea de langa oraselul din LS, cred ca la coordonatele 0,0,0... Asta se intampla doar cand mor, nu si cand ma respawnez, astept un raspuns, multumesc!
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