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Comanda /turfs apar imedait dispar turf-urile


Jimmi

Question

Problema intalnita (descriere):Am trecut turfs pe mysql.Acuma ma duc IG dau /turfs si apare pt o secunda si imediat dispar.Sau trebuie sa dau de mai multe ori /turfs ca sa apara.
Ero(area / rile) / warning-(ul / urile):-
Liniile de cod / sursa / script-ul(obligatoriu):

//========================================[CMD /TURFS]=======================================================//
CMD:turfs(playerid, params[])
{
       if(turfs[playerid] == 1)
       {
           turfs[playerid] = 0;
         Turfss(playerid);
       }
       else
       {
           turfs[playerid] = 1;
           Turfss(playerid);
       }
   }


Imagini / Video (optional):-
Ati incercat sa rezolvati singur?:Da

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public Turfss(i)
{
   if(turfs[i] == 1)
    {
       if(GangInfo[2][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_CHICHAGOFF);
      else if(GangInfo[2][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_SMINIONA);
      else if(GangInfo[2][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_FORLENZAFF);
      else if(GangInfo[2][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[1], COLOR_ZALUCHIFF);
       if(GangInfo[3][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_CHICHAGOFF);
      else if(GangInfo[3][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_SMINIONA);
      else if(GangInfo[3][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_FORLENZAFF);
      else if(GangInfo[3][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[2], COLOR_ZALUCHIFF);
       if(GangInfo[4][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_CHICHAGOFF);
      else if(GangInfo[4][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_SMINIONA);
      else if(GangInfo[4][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_FORLENZAFF);
      else if(GangInfo[4][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[3], COLOR_ZALUCHIFF);
       if(GangInfo[5][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_CHICHAGOFF);
      else if(GangInfo[5][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_SMINIONA);
      else if(GangInfo[5][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_FORLENZAFF);
      else if(GangInfo[5][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[4], COLOR_ZALUCHIFF);
       if(GangInfo[6][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_CHICHAGOFF);
      else if(GangInfo[6][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_SMINIONA);
      else if(GangInfo[6][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_FORLENZAFF);
      else if(GangInfo[6][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[5], COLOR_ZALUCHIFF);
       if(GangInfo[7][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_CHICHAGOFF);
      else if(GangInfo[7][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_SMINIONA);
      else if(GangInfo[7][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_FORLENZAFF);
      else if(GangInfo[7][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[6], COLOR_ZALUCHIFF);
       if(GangInfo[8][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_CHICHAGOFF);
      else if(GangInfo[8][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_SMINIONA);
      else if(GangInfo[8][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_FORLENZAFF);
      else if(GangInfo[8][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[7], COLOR_ZALUCHIFF);
       if(GangInfo[9][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_CHICHAGOFF);
      else if(GangInfo[9][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_SMINIONA);
      else if(GangInfo[9][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_FORLENZAFF);
      else if(GangInfo[9][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[8], COLOR_ZALUCHIFF);
       if(GangInfo[10][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_CHICHAGOFF);
      else if(GangInfo[10][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_SMINIONA);
      else if(GangInfo[10][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_FORLENZAFF);
      else if(GangInfo[10][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[9], COLOR_ZALUCHIFF);
       if(GangInfo[11][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_CHICHAGOFF);
      else if(GangInfo[11][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_SMINIONA);
      else if(GangInfo[11][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_FORLENZAFF);
      else if(GangInfo[11][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[10], COLOR_ZALUCHIFF);
       if(GangInfo[12][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_CHICHAGOFF);
      else if(GangInfo[12][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_SMINIONA);
      else if(GangInfo[12][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_FORLENZAFF);
      else if(GangInfo[12][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[11], COLOR_ZALUCHIFF);
       if(GangInfo[13][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_CHICHAGOFF);
      else if(GangInfo[13][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_SMINIONA);
      else if(GangInfo[13][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_FORLENZAFF);
      else if(GangInfo[13][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[12], COLOR_ZALUCHIFF);
       if(GangInfo[14][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_CHICHAGOFF);
      else if(GangInfo[14][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_SMINIONA);
      else if(GangInfo[14][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_FORLENZAFF);
      else if(GangInfo[14][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[13], COLOR_ZALUCHIFF);
       if(GangInfo[15][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_CHICHAGOFF);
      else if(GangInfo[15][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_SMINIONA);
      else if(GangInfo[15][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_FORLENZAFF);
      else if(GangInfo[15][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[14], COLOR_ZALUCHIFF);
      if(GangInfo[16][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_CHICHAGOFF);
      else if(GangInfo[16][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_SMINIONA);
      else if(GangInfo[16][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_FORLENZAFF);
      else if(GangInfo[16][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[15], COLOR_ZALUCHIFF);
      if(GangInfo[17][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_CHICHAGOFF);
      else if(GangInfo[17][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_SMINIONA);
      else if(GangInfo[17][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_FORLENZAFF);
      else if(GangInfo[17][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[16], COLOR_ZALUCHIFF);
      if(GangInfo[18][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_CHICHAGOFF);
      else if(GangInfo[18][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_SMINIONA);
      else if(GangInfo[18][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_FORLENZAFF);
      else if(GangInfo[18][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[17], COLOR_ZALUCHIFF);
      if(GangInfo[19][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_CHICHAGOFF);
      else if(GangInfo[19][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_SMINIONA);
      else if(GangInfo[19][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_FORLENZAFF);
      else if(GangInfo[19][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[18], COLOR_ZALUCHIFF);
       if(GangInfo[20][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_CHICHAGOFF); ////////// 20 !
      else if(GangInfo[20][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_SMINIONA);
      else if(GangInfo[20][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_FORLENZAFF);
      else if(GangInfo[20][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[19], COLOR_ZALUCHIFF);
      if(GangInfo[21][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_CHICHAGOFF);
      else if(GangInfo[21][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_SMINIONA);
      else if(GangInfo[21][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_FORLENZAFF);
      else if(GangInfo[21][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[20], COLOR_ZALUCHIFF);
       if(GangInfo[22][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_CHICHAGOFF);
      else if(GangInfo[22][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_SMINIONA);
      else if(GangInfo[22][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_FORLENZAFF);
      else if(GangInfo[22][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[21], COLOR_ZALUCHIFF);
      if(GangInfo[23][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_CHICHAGOFF);
      else if(GangInfo[23][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_SMINIONA);
      else if(GangInfo[23][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_FORLENZAFF);
      else if(GangInfo[23][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[22], COLOR_ZALUCHIFF);
      if(GangInfo[24][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_CHICHAGOFF);
      else if(GangInfo[24][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_SMINIONA);
      else if(GangInfo[24][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_FORLENZAFF);
      else if(GangInfo[24][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[23], COLOR_ZALUCHIFF);
       if(GangInfo[25][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_CHICHAGOFF);
      else if(GangInfo[25][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_SMINIONA);
      else if(GangInfo[25][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_FORLENZAFF);
      else if(GangInfo[25][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[24], COLOR_ZALUCHIFF);
      if(GangInfo[26][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_CHICHAGOFF);
      else if(GangInfo[26][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_SMINIONA);
      else if(GangInfo[26][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_FORLENZAFF);
      else if(GangInfo[26][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[25], COLOR_ZALUCHIFF);
      else if(GangInfo[27][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[26], COLOR_SMINIONA);
       if(GangInfo[28][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_CHICHAGOFF);
      else if(GangInfo[28][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_SMINIONA);
      else if(GangInfo[28][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_FORLENZAFF);
      else if(GangInfo[28][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[27], COLOR_ZALUCHIFF);
      if(GangInfo[29][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_CHICHAGOFF);
      else if(GangInfo[29][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_SMINIONA);
      else if(GangInfo[29][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_FORLENZAFF);
      else if(GangInfo[29][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[28], COLOR_ZALUCHIFF);
      if(GangInfo[30][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_CHICHAGOFF); /////////////// 30 !
      else if(GangInfo[30][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_SMINIONA);
      else if(GangInfo[30][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_FORLENZAFF);
      else if(GangInfo[30][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[29], COLOR_ZALUCHIFF);
      if(GangInfo[31][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_CHICHAGOFF);
      else if(GangInfo[31][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_SMINIONA);
      else if(GangInfo[31][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_FORLENZAFF);
      else if(GangInfo[31][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[30], COLOR_ZALUCHIFF);
      if(GangInfo[32][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_CHICHAGOFF);
      else if(GangInfo[32][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_SMINIONA);
      else if(GangInfo[32][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_FORLENZAFF);
      else if(GangInfo[32][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[31], COLOR_ZALUCHIFF);
       if(GangInfo[33][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_CHICHAGOFF);
      else if(GangInfo[33][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_SMINIONA);
      else if(GangInfo[33][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_FORLENZAFF);
      else if(GangInfo[33][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[32], COLOR_ZALUCHIFF);
      if(GangInfo[34][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_CHICHAGOFF);
      else if(GangInfo[34][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_SMINIONA);
      else if(GangInfo[34][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_FORLENZAFF);
      else if(GangInfo[34][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[33], COLOR_ZALUCHIFF);
      if(GangInfo[35][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_CHICHAGOFF);
      else if(GangInfo[35][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_SMINIONA);
      else if(GangInfo[35][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_FORLENZAFF);
      else if(GangInfo[35][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[34], COLOR_ZALUCHIFF);
      if(GangInfo[36][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_CHICHAGOFF);
      else if(GangInfo[36][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_SMINIONA);
      else if(GangInfo[36][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_FORLENZAFF);
      else if(GangInfo[36][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[35], COLOR_ZALUCHIFF);
      if(GangInfo[37][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_CHICHAGOFF);
      else if(GangInfo[37][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_SMINIONA);
      else if(GangInfo[37][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_FORLENZAFF);
      else if(GangInfo[37][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[36], COLOR_ZALUCHIFF);
      if(GangInfo[38][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_CHICHAGOFF);
      else if(GangInfo[38][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_SMINIONA);
      else if(GangInfo[38][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_FORLENZAFF);
      else if(GangInfo[38][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[37], COLOR_ZALUCHIFF);
      if(GangInfo[39][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_CHICHAGOFF);
      else if(GangInfo[39][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_SMINIONA);
      else if(GangInfo[39][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_FORLENZAFF);
      else if(GangInfo[39][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[38], COLOR_ZALUCHIFF);
      if(GangInfo[40][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_CHICHAGOFF); ////////// 40 !
      else if(GangInfo[40][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_SMINIONA);
      else if(GangInfo[40][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_FORLENZAFF);
      else if(GangInfo[40][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[39], COLOR_ZALUCHIFF);
      if(GangInfo[41][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_CHICHAGOFF);
      else if(GangInfo[41][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_SMINIONA);
      else if(GangInfo[41][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_FORLENZAFF);
      else if(GangInfo[41][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[40], COLOR_ZALUCHIFF);
      if(GangInfo[42][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_CHICHAGOFF);
      else if(GangInfo[42][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_SMINIONA);
      else if(GangInfo[42][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_FORLENZAFF);
      else if(GangInfo[42][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[41], COLOR_ZALUCHIFF);
      if(GangInfo[43][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_CHICHAGOFF);
      else if(GangInfo[43][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_SMINIONA);
      else if(GangInfo[43][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_FORLENZAFF);
      else if(GangInfo[43][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[42], COLOR_ZALUCHIFF);
      if(GangInfo[44][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_CHICHAGOFF);
      else if(GangInfo[44][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_SMINIONA);
      else if(GangInfo[44][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_FORLENZAFF);
      else if(GangInfo[44][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[43], COLOR_ZALUCHIFF);
      if(GangInfo[45][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_CHICHAGOFF);
      else if(GangInfo[45][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_SMINIONA);
      else if(GangInfo[45][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_FORLENZAFF);
      else if(GangInfo[45][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[44], COLOR_ZALUCHIFF);
       if(GangInfo[46][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_CHICHAGOFF);
      else if(GangInfo[46][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_SMINIONA);
      else if(GangInfo[46][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_FORLENZAFF);
      else if(GangInfo[46][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[45], COLOR_ZALUCHIFF);
      if(GangInfo[47][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_CHICHAGOFF);
      else if(GangInfo[47][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_SMINIONA);
      else if(GangInfo[47][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_FORLENZAFF);
      else if(GangInfo[47][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[46], COLOR_ZALUCHIFF);
      if(GangInfo[48][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_CHICHAGOFF);
      else if(GangInfo[48][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_SMINIONA);
      else if(GangInfo[48][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_FORLENZAFF);
      else if(GangInfo[48][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[47], COLOR_ZALUCHIFF);
      if(GangInfo[1][gFaction] == 5) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_CHICHAGOFF);
      else if(GangInfo[1][gFaction] == 6) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_SMINIONA);
      else if(GangInfo[1][gFaction] == 12) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_FORLENZAFF);
      else if(GangInfo[1][gFaction] == 13) GangZoneShowForPlayerEx(i, Gangzone[48], COLOR_ZALUCHIFF);
   }
   else
   {
       if(GangInfo[2][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[1]);
      else if(GangInfo[2][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[1]);
      else if(GangInfo[2][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[1]);
      else if(GangInfo[2][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[1]);
       if(GangInfo[3][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[2]);
      else if(GangInfo[3][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[2]);
      else if(GangInfo[3][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[2]);
      else if(GangInfo[3][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[2]);
       if(GangInfo[4][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[3]);
      else if(GangInfo[4][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[3]);
      else if(GangInfo[4][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[3]);
      else if(GangInfo[4][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[3]);
       if(GangInfo[5][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[4]);
      else if(GangInfo[5][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[4]);
      else if(GangInfo[5][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[4]);
      else if(GangInfo[5][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[4]);
       if(GangInfo[6][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[5]);
      else if(GangInfo[6][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[5]);
      else if(GangInfo[6][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[5]);
      else if(GangInfo[6][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[5]);
       if(GangInfo[7][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[6]);
      else if(GangInfo[7][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[6]);
      else if(GangInfo[7][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[6]);
      else if(GangInfo[7][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[6]);
       if(GangInfo[8][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[7]);
      else if(GangInfo[8][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[7]);
      else if(GangInfo[8][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[7]);
      else if(GangInfo[8][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[7]);
       if(GangInfo[9][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[8]);
      else if(GangInfo[9][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[8]);
      else if(GangInfo[9][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[8]);
      else if(GangInfo[9][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[8]);
       if(GangInfo[10][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[9]);
      else if(GangInfo[10][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[9]);
      else if(GangInfo[10][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[9]);
      else if(GangInfo[10][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[9]);
       if(GangInfo[11][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[10]);
      else if(GangInfo[11][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[10]);
      else if(GangInfo[11][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[10]);
      else if(GangInfo[11][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[10]);
       if(GangInfo[12][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[11]);
      else if(GangInfo[12][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[11]);
      else if(GangInfo[12][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[11]);
      else if(GangInfo[12][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[11]);
       if(GangInfo[13][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[12]);
      else if(GangInfo[13][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[12]);
      else if(GangInfo[13][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[12]);
      else if(GangInfo[13][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[12]);
       if(GangInfo[14][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[13]);
      else if(GangInfo[14][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[13]);
      else if(GangInfo[14][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[13]);
      else if(GangInfo[14][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[13]);
       if(GangInfo[15][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[14]);
      else if(GangInfo[15][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[14]);
      else if(GangInfo[15][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[14]);
      else if(GangInfo[15][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[14]);
      if(GangInfo[16][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[15]);
      else if(GangInfo[16][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[15]);
      else if(GangInfo[16][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[15]);
      else if(GangInfo[16][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[15]);
      if(GangInfo[17][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[16]);
      else if(GangInfo[17][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[16]);
      else if(GangInfo[17][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[16]);
      else if(GangInfo[17][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[16]);
      if(GangInfo[18][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[17]);
      else if(GangInfo[18][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[17]);
      else if(GangInfo[18][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[17]);
      else if(GangInfo[18][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[17]);
      if(GangInfo[19][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[18]);
      else if(GangInfo[19][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[18]);
      else if(GangInfo[19][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[18]);
      else if(GangInfo[19][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[18]);
       if(GangInfo[20][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[19]); ////////// 20 !
      else if(GangInfo[20][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[19]);
      else if(GangInfo[20][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[19]);
      else if(GangInfo[20][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[19]);
      if(GangInfo[21][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[20]);
      else if(GangInfo[21][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[20]);
      else if(GangInfo[21][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[20]);
      else if(GangInfo[21][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[20]);
       if(GangInfo[22][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[21]);
      else if(GangInfo[22][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[21]);
      else if(GangInfo[22][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[21]);
      else if(GangInfo[22][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[21]);
      if(GangInfo[23][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[22]);
      else if(GangInfo[23][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[22]);
      else if(GangInfo[23][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[22]);
      else if(GangInfo[23][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[22]);
      if(GangInfo[24][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[23]);
      else if(GangInfo[24][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[23]);
      else if(GangInfo[24][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[23]);
      else if(GangInfo[24][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[23]);
       if(GangInfo[25][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[24]);
      else if(GangInfo[25][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[24]);
      else if(GangInfo[25][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[24]);
      else if(GangInfo[25][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[24]);
      if(GangInfo[26][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[25]);
      else if(GangInfo[26][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[25]);
      else if(GangInfo[26][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[25]);
      else if(GangInfo[26][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[25]);
      if(GangInfo[27][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[26]);
      else if(GangInfo[27][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[26]);
      else if(GangInfo[27][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[26]);
      else if(GangInfo[27][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[26]);
       if(GangInfo[28][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[27]);
      else if(GangInfo[28][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[27]);
      else if(GangInfo[28][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[27]);
      else if(GangInfo[28][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[27]);
      if(GangInfo[29][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[28]);
      else if(GangInfo[29][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[28]);
      else if(GangInfo[29][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[28]);
      else if(GangInfo[29][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[28]);
      if(GangInfo[30][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[29]); /////////////// 30 !
      else if(GangInfo[30][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[29]);
      else if(GangInfo[30][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[29]);
      else if(GangInfo[30][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[29]);
      if(GangInfo[31][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[30]);
      else if(GangInfo[31][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[30]);
      else if(GangInfo[31][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[30]);
      else if(GangInfo[31][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[30]);
      if(GangInfo[32][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[31]);
      else if(GangInfo[32][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[31]);
      else if(GangInfo[32][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[31]);
      else if(GangInfo[32][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[31]);
       if(GangInfo[33][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[32]);
      else if(GangInfo[33][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[32]);
      else if(GangInfo[33][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[32]);
      else if(GangInfo[33][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[32]);
      if(GangInfo[34][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[33]);
      else if(GangInfo[34][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[33]);
      else if(GangInfo[34][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[33]);
      else if(GangInfo[34][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[33]);
      if(GangInfo[35][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[34]);
      else if(GangInfo[35][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[34]);
      else if(GangInfo[35][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[34]);
      else if(GangInfo[35][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[34]);
      if(GangInfo[36][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[35]);
      else if(GangInfo[36][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[35]);
      else if(GangInfo[36][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[35]);
      else if(GangInfo[36][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[35]);
      if(GangInfo[37][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[36]);
      else if(GangInfo[37][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[36]);
      else if(GangInfo[37][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[36]);
      else if(GangInfo[37][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[36]);
      if(GangInfo[38][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[37]);
      else if(GangInfo[38][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[37]);
      else if(GangInfo[38][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[37]);
      else if(GangInfo[38][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[37]);
      if(GangInfo[39][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[38]);
      else if(GangInfo[39][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[38]);
      else if(GangInfo[39][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[38]);
      else if(GangInfo[39][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[38]);
      if(GangInfo[40][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[39]); ////////// 40 !
      else if(GangInfo[40][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[39]);
      else if(GangInfo[40][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[39]);
      else if(GangInfo[40][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[39]);
      if(GangInfo[41][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[40]);
      else if(GangInfo[41][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[40]);
      else if(GangInfo[41][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[40]);
      else if(GangInfo[41][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[40]);
      if(GangInfo[42][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[41]);
      else if(GangInfo[42][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[41]);
      else if(GangInfo[42][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[41]);
      else if(GangInfo[42][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[41]);
      if(GangInfo[43][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[42]);
      else if(GangInfo[43][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[42]);
      else if(GangInfo[43][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[42]);
      else if(GangInfo[43][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[42]);
      if(GangInfo[44][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[43]);
      else if(GangInfo[44][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[43]);
      else if(GangInfo[44][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[43]);
      else if(GangInfo[44][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[43]);
      if(GangInfo[45][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[44]);
      else if(GangInfo[45][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[44]);
      else if(GangInfo[45][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[44]);
      else if(GangInfo[45][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[44]);
       if(GangInfo[46][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[45]);
      else if(GangInfo[46][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[45]);
      else if(GangInfo[46][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[45]);
      else if(GangInfo[46][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[45]);
      if(GangInfo[47][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[46]);
      else if(GangInfo[47][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[46]);
      else if(GangInfo[47][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[46]);
      else if(GangInfo[47][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[46]);
      if(GangInfo[48][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[47]);
      else if(GangInfo[48][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[47]);
      else if(GangInfo[48][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[47]);
      else if(GangInfo[48][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[47]);
      if(GangInfo[1][gFaction] == 5) GangZoneHideForPlayerEx(i, Gangzone[48]);
      else if(GangInfo[1][gFaction] == 6) GangZoneHideForPlayerEx(i, Gangzone[48]);
      else if(GangInfo[1][gFaction] == 12) GangZoneHideForPlayerEx(i, Gangzone[48]);
      else if(GangInfo[1][gFaction] == 13) GangZoneHideForPlayerEx(i, Gangzone[48]);
   }
}

 

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