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Comanda /order probleme


cobalt_thekiller

Question

Salut cand dau /order imi zice ca ai primit 0 si arme si ai dat 0 materiale si $0.

 

YCMD:order(playerid, params[], help) {
    if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) {
        new result[30];
        if(!PlayerToPoint(100, playerid, -2158.6482,642.3111,1052.3750)) return SCM(playerid, COLOR_GREY, "Nu esti in HQ!");
        if(sscanf(params, "s[30]", result)) {
            SCM(playerid, COLOR_GREY, "Syntax: {FFFFFF}/order <id>");
            SCM(playerid, COLOR_WHITE, "1. Knife (10 $) | 2. SD-Pistol (100 $) | 3. Sniper (200 $)");
            return true;
        }
        if(PlayerInfo[playerid][pGunLic] == 0) return SCM(playerid,-1,"Nu ai licenta de arme!");
        if(strcmp(result,"1",true) == 0) {
            if(PlayerMoney(playerid, 10)) return true;
            ServerWeapon(playerid, 4, 200);
            SCM(playerid, COLOR_MONEY, "Ti-ai cumparat un cutit la pretul de 10$.");
            GivePlayerCash(playerid, 0, 10);
            return true;
        }
        else if(strcmp(result,"2",true) == 0) {
            if(PlayerMoney(playerid, 100)) return true;
            ServerWeapon(playerid, 23, 200);
            SCM(playerid, COLOR_MONEY, "Ti-ai cumparat un SD-Pistol la pretul de 100$.");
            GivePlayerCash(playerid, 0, 100);
            return true;
        }
        else if(strcmp(result,"3",true) == 0) {
            if(PlayerMoney(playerid, 200)) return true;
            ServerWeapon(playerid, 34, 200);
            SCM(playerid, COLOR_MONEY, "Ti-ai cumparat un Sniper la pretul de 200$.");
            GivePlayerCash(playerid, 0, 200);
            return true;
        }
        else return SCM(playerid, COLOR_GREY, "Invalid id!");
    }    
    if(!IsMafie(playerid)) return SCM(playerid, COLOR_GREY, "Nu esti membrul unei mafii.");
    if(PlayerInfo[playerid][pGunLic] == 0) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai licenta de arme.");
    if(GetPlayerInterior(playerid) == 0) return SCM(playerid, COLOR_WHITE,"Nu esti in HQ.");
    if(!IsAtOrderPlace(playerid)) return true;
    new x = PlayerInfo[playerid][pMember]-1, var[3];

    if(SafeInfo[x][sMaterials] < ValueMafie[0][1] && SafeInfo[x][sMoney] < ValueMafie[0][0])
        return SCM(playerid, COLOR_GREY, "Nu ai materiale sau bani de ajuns.");

    for(new i = 0; i < 5; i++) {
        if(SafeInfo[x][sMaterials] < ValueMafie[i][1] && SafeInfo[x][sMoney] < ValueMafie[i][0] || !PlayerInfo[playerid][pGuns][i])
            continue;

        SafeInfo[x][sMaterials] -= ValueMafie[i][1];
        SafeInfo[x][sMoney] -= ValueMafie[i][0];
        ServerWeapon(playerid, GunMafieID[0][i], 60);
        var[0] ++;
        var[1] += ValueMafie[i][1];
        var[2] += ValueMafie[i][0];
    }
    SaveSeif(x);
    format(gString, 100, "(/order) {FFFFFF}Ai primit %d arme si ai dat %s materiale si $%s.", var[0], FormatNumber(var[1]), FormatNumber(var[2]));
    SCM(playerid, COLOR_LGREEN, gString);        
    return true;
}

function IsMafie(playerid) return PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 ? (true) : (false);
 

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YCMD:order(playerid, params[], help)

{

    new result[30];

    if (PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)

    {

        if (!PlayerToPoint(100, playerid, -2158.6482, 642.3111, 1052.3750))

            return SCM(playerid, COLOR_GREY, "Nu ești în HQ!");

        

        if (sscanf(params, "s[30]", result))

        {

            SCM(playerid, COLOR_GREY, "Syntax: {FFFFFF}/order <id>");

            SCM(playerid, COLOR_WHITE, "1. Knife (10 $) | 2. SD-Pistol (100 $) | 3. Sniper (200 $)");

            return true;

        }

        

        if (PlayerInfo[playerid][pGunLic] == 0)

            return SCM(playerid, -1, "Nu ai licență de arme!");

        

        if (strcmp(result, "1", true) == 0)

        {

            if (PlayerMoney(playerid, 10))

                return true;

            

            ServerWeapon(playerid, 4, 200);

            SCM(playerid, COLOR_MONEY, "Ți-ai cumpărat un cuțit la prețul de 10$.");

            GivePlayerCash(playerid, 10);

            return true;

        }

        else if (strcmp(result, "2", true) == 0)

        {

            if (PlayerMoney(playerid, 100))

                return true;

            

            ServerWeapon(playerid, 23, 200);

            SCM(playerid, COLOR_MONEY, "Ți-ai cumpărat un SD-Pistol la prețul de 100$.");

            GivePlayerCash(playerid, 100);

            return true;

        }

        else if (strcmp(result, "3", true) == 0)

        {

            if (PlayerMoney(playerid, 200))

                return true;

            

            ServerWeapon(playerid, 34, 200);

            SCM(playerid, COLOR_MONEY, "Ți-ai cumpărat un Sniper la prețul de 200$.");

            GivePlayerCash(playerid, 200);

            return true;

        }

        else

        {

            return SCM(playerid, COLOR_GREY, "ID invalid!");

        }

    }

    

    if (!IsMafie(playerid))

        return SCM(playerid, COLOR_GREY, "Nu ești membru al unei mafii.");

    

    if (PlayerInfo[playerid][pGunLic] == 0)

        return SCM(playerid, COLOR_LGREEN, "Eroare: Nu ai licență de arme.");

    

    if (GetPlayerInterior(playerid) == 0)

        return SCM(playerid, COLOR_WHITE, "Nu ești în HQ.");

    

    if (!IsAtOrderPlace(playerid))

        return true;

    

    new x = PlayerInfo[playerid][pMember] - 1, var[3];

    

    if (SafeInfo[x][sMaterials] < ValueMafie[0][1] && SafeInfo[x][sMoney] < ValueMafie[0][0])

        return SCM(playerid, COLOR_GREY, "Nu ai materiale sau bani suficienți.");

    

    for (new i = 0; i < 5; i++)

    {

        if (SafeInfo[x][sMaterials] < ValueMafie[i][1] && SafeInfo[x][sMoney] < ValueMafie[i][0] || !PlayerInfo[playerid][pGuns][i])

            continue;

        

        SafeInfo[x][sMaterials] -= ValueMafie[i][1];

        SafeInfo[x][sMoney] -= ValueMafie[i][0];

        ServerWeapon(playerid, GunMafieID[0][i], 60);

        var[0]++;

        var[1] += ValueMafie[i][1];

        var[2] += ValueMafie[i][0];

    }

    

    SaveSeif(x);

    format(gString, 100, "(/order) {FFFFFF}Ai primit %d arme și ai dat %s materiale și $%s.", var[0], FormatNumber(var[1]), FormatNumber(var[2]));

    SCM(playerid, COLOR_LGREEN, gString);

    

    return true;

}

 

function IsMafie(playerid)

{

    return PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 ||

           PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 ||

           PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 ||

           PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10;

}

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