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Eroare pe linie


MaFioTTul

Question

 Imi da pe acesta linie if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi  mai intai."); 

Erorile acestea si cand bag alta comada tot aceste !

Erorile:

 error 029: invalid expression, assumed zero
 error 029: invalid expression, assumed zero
 warning 215: expression has no effect
error 001: expected token: ";", but found "]"
fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.

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CMD:skill(playerid,params[])
{
		if(IsPlayerConnected(playerid))
		{
		    if(gPlayerLogged[playerid] == 0)
		    {
		        SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi  mai intai.");
				return 1;
		    }
        new x_nr[19],string[256];
        if(sscanf(params, "s[5]",x_nr))
        {
            SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________");
            SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter ");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob");
            SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera");
            return 1;
        }
        else if(strcmp(x_nr,"1",true) == 0)//Lawyer
        {
            new level = PlayerInfo[playerid][pLawSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"2",true) == 0)//Whore
        {
            new level = PlayerInfo[playerid][pSexSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); }
        }
        else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer
        {
            new level = PlayerInfo[playerid][pDrugsSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"4",true) == 0)//News Reporter
        {
            new level = PlayerInfo[playerid][pNewsSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); }
        }
        else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic
        {
            new level = PlayerInfo[playerid][pMechSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); }
        }
        else if(strcmp(x_nr,"6",true) == 0)//pMatSkill
        {
            new level = PlayerInfo[playerid][pMatSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"7",true) == 0)//Fishing
        {
            new level = PlayerInfo[playerid][pFishSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); }
        }
        else if(strcmp(x_nr,"8",true) == 0)//Robbing
        {
            new level = PlayerInfo[playerid][pRobSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); }
        }
        else if(strcmp(x_nr,"9",true) == 0)//Muncitor
        {
            new level = PlayerInfo[playerid][pMuncitorSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); }
        }
        else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter.");
    }
    return 1;
}

Incearca asa :)

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CMD:skill(playerid,params[])
{
		if(IsPlayerConnected(playerid))
		{
		    if(gPlayerLogged[playerid] == 0)
		    {
		        SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi  mai intai.");
				return 1;
		    }
        new x_nr[19],string[256];
        if(sscanf(params, "s[5]",x_nr))
        {
            SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________");
            SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter ");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob");
            SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera");
            return 1;
        }
        else if(strcmp(x_nr,"1",true) == 0)//Lawyer
        {
            new level = PlayerInfo[playerid][pLawSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"2",true) == 0)//Whore
        {
            new level = PlayerInfo[playerid][pSexSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); }
        }
        else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer
        {
            new level = PlayerInfo[playerid][pDrugsSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"4",true) == 0)//News Reporter
        {
            new level = PlayerInfo[playerid][pNewsSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); }
        }
        else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic
        {
            new level = PlayerInfo[playerid][pMechSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); }
        }
        else if(strcmp(x_nr,"6",true) == 0)//pMatSkill
        {
            new level = PlayerInfo[playerid][pMatSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"7",true) == 0)//Fishing
        {
            new level = PlayerInfo[playerid][pFishSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); }
        }
        else if(strcmp(x_nr,"8",true) == 0)//Robbing
        {
            new level = PlayerInfo[playerid][pRobSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); }
        }
        else if(strcmp(x_nr,"9",true) == 0)//Muncitor
        {
            new level = PlayerInfo[playerid][pMuncitorSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); }
        }
        else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter.");
    }
    return 1;
}

Incearca asa :)

​C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : error 029: invalid expression, assumed zero
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : error 029: invalid expression, assumed zero
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : warning 215: expression has no effect
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : error 001: expected token: ";", but found "]"
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : fatal error 107: too many error messages on one line

if(gPlayerLogged[playerid] == 0)

 

 

Edited by MaFioTTul
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CMD:skill(playerid,params[])
{		
     if(gPlayerLogged[playerid] == 0)
		{
		     if(IsPlayerConnected(playerid))
		    {
		        SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi  mai intai.");
				return 1;
		    }
        new x_nr[19],string[256];
        if(sscanf(params, "s[5]",x_nr))
        {
            SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________");
            SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter ");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob");
            SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera");
            return 1;
        }
        else if(strcmp(x_nr,"1",true) == 0)//Lawyer
        {
            new level = PlayerInfo[playerid][pLawSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"2",true) == 0)//Whore
        {
            new level = PlayerInfo[playerid][pSexSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); }
        }
        else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer
        {
            new level = PlayerInfo[playerid][pDrugsSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"4",true) == 0)//News Reporter
        {
            new level = PlayerInfo[playerid][pNewsSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); }
        }
        else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic
        {
            new level = PlayerInfo[playerid][pMechSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); }
        }
        else if(strcmp(x_nr,"6",true) == 0)//pMatSkill
        {
            new level = PlayerInfo[playerid][pMatSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"7",true) == 0)//Fishing
        {
            new level = PlayerInfo[playerid][pFishSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); }
        }
        else if(strcmp(x_nr,"8",true) == 0)//Robbing
        {
            new level = PlayerInfo[playerid][pRobSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); }
        }
        else if(strcmp(x_nr,"9",true) == 0)//Muncitor
        {
            new level = PlayerInfo[playerid][pMuncitorSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); }
        }
        else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter.");
    }
    return 1;
}

Acum?

j3V8Znq.png

5IGyOAw.png

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CMD:skill(playerid,params[])
{		
     if(gPlayerLogged[playerid] == 0)
		{
		     if(IsPlayerConnected(playerid))
		    {
		        SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi  mai intai.");
				return 1;
		    }
        new x_nr[19],string[256];
        if(sscanf(params, "s[5]",x_nr))
        {
            SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________");
            SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter ");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing");
              SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob");
            SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera");
            return 1;
        }
        else if(strcmp(x_nr,"1",true) == 0)//Lawyer
        {
            new level = PlayerInfo[playerid][pLawSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"2",true) == 0)//Whore
        {
            new level = PlayerInfo[playerid][pSexSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); }
        }
        else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer
        {
            new level = PlayerInfo[playerid][pDrugsSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"4",true) == 0)//News Reporter
        {
            new level = PlayerInfo[playerid][pNewsSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); }
        }
        else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic
        {
            new level = PlayerInfo[playerid][pMechSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); }
        }
        else if(strcmp(x_nr,"6",true) == 0)//pMatSkill
        {
            new level = PlayerInfo[playerid][pMatSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); }
        }
        else if(strcmp(x_nr,"7",true) == 0)//Fishing
        {
            new level = PlayerInfo[playerid][pFishSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); }
        }
        else if(strcmp(x_nr,"8",true) == 0)//Robbing
        {
            new level = PlayerInfo[playerid][pRobSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); }
        }
        else if(strcmp(x_nr,"9",true) == 0)//Muncitor
        {
            new level = PlayerInfo[playerid][pMuncitorSkill];
            if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
            else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); }
        }
        else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter.");
    }
    return 1;
}

Acum?

​C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : error 029: invalid expression, assumed zero
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : error 029: invalid expression, assumed zero
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : warning 215: expression has no effect
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : error 001: expected token: ";", but found "]"
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : fatal error 107: too many error messa

Linia:  if(gPlayerLogged[playerid] == 0)

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  • 0

Eu nu am testat nimic, nu am dat compilare, dar ma rog, uite varianta mea, daca tot ai zis ca primesti de la gLogged eroare

    CMD:skill(playerid,params[])
    {		
		if(gPlayerLogged[playerid] == 0)
				return SendClientMessage(playerid,-1,"Nu esti logat!");
    		
		new x_nr[19],string[256];
		if(sscanf(params, "s[5]",x_nr))
		{
			SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________");
			SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter ");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob");
			SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera");
			return 1;
		}
		else if(strcmp(x_nr,"1",true) == 0)//Lawyer
		{
			new level = PlayerInfo[playerid][pLawSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); }
		}
		else if(strcmp(x_nr,"2",true) == 0)//Whore
		{
			new level = PlayerInfo[playerid][pSexSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); }
		}
		else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer
		{
			new level = PlayerInfo[playerid][pDrugsSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); }
		}
		else if(strcmp(x_nr,"4",true) == 0)//News Reporter
		{
			new level = PlayerInfo[playerid][pNewsSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); }
		}
		else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic
		{
			new level = PlayerInfo[playerid][pMechSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); }
		}
		else if(strcmp(x_nr,"6",true) == 0)//pMatSkill
		{
			new level = PlayerInfo[playerid][pMatSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); }
		}
		else if(strcmp(x_nr,"7",true) == 0)//Fishing
		{
			new level = PlayerInfo[playerid][pFishSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); }
		}
		else if(strcmp(x_nr,"8",true) == 0)//Robbing
		{
			new level = PlayerInfo[playerid][pRobSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); }
		}
		else if(strcmp(x_nr,"9",true) == 0)//Muncitor
		{
			new level = PlayerInfo[playerid][pMuncitorSkill];
			if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); }
			else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); }
		}
		else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter.");
		
        return 1;
    }

Daca tot nu-ti merge, scapa de ea, oricum nu prea are rost...

 

Edited by WiDuAlK.SaMp
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