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Respawn punctul 0 al jocului.


official

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Problema intalnita (descriere): Cateodata ma spawneaza in punctul 0 al jocului si sub pamant mai exact la acea ferma din ls, precizez ca toate coordonatele pentru spawn sunt puse corect.
Ero(area / rile) / warning-(ul / urile): Nu stiu ce sa va dau lasati reply de orice linie aveti nevoie.
Liniile de cod / sursa / script-ul(obligatoriu):
Imagini / Video (optional):
Ati incercat sa rezolvati singur?: Am incercat , dar degeaba.

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In primul rand, fa o variabila.

new FirstSpawn[MAX_PLAYERS];

In al 2-lea rand, urmeaza pasii acestia:

public OnPlayerConnect(playerid)
{
    FirstSpawn[playerid] = 1; //Adaugam in OnPlayerConnect
    return 1;
}
public OnPlayerSpawn(playerid)
{
    if(FirstSpawn[playerid] == 1)
    {
        SetPlayerPos(playerid, Float:X, Float:Y, Float:Z);
    }
    FirstSpawn[playerid] = 0;
    return 1;
}

public OnPlayerDisconnect(playerid, reasonid)
{
    FirstSpawn[playerid] = 0;
    return 1;
}

242086.png

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Oriunde pun

{

FirstSpawn[playerid] = 0;
return 1;
}
 
Imi da acest warning vx-rp.pwn(9072) : warning 225: unreachable code la urmatoarea linie.
 
 
Am sters return 1; si nu imi mai da acea eroare deoarece acel return 1; nu ii mai dadea voie sa citeasca scriptul in continuare..
 
Nu ma connecteaza la srv acm. Ramane asa http://imgur.com/32yedAf
Edited by official
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Arata-ne OnPlayerSpawn.

public OnPlayerSpawn(playerid) 
{
	#if defined DEBUG
	    printf("[debug] OnPlayerSpawn(%d)", playerid);
	#endif
	
	PreloadAnimLib(playerid,"BOMBER");
	PreloadAnimLib(playerid,"RAPPING");
	PreloadAnimLib(playerid,"SHOP");
	PreloadAnimLib(playerid,"BEACH");
	PreloadAnimLib(playerid,"SMOKING");
	PreloadAnimLib(playerid,"ON_LOOKERS");
	PreloadAnimLib(playerid,"DEALER");
	PreloadAnimLib(playerid,"CRACK");
	PreloadAnimLib(playerid,"CARRY");
	PreloadAnimLib(playerid,"COP_AMBIENT");
	PreloadAnimLib(playerid,"PARK");
	PreloadAnimLib(playerid,"INT_HOUSE");
	PreloadAnimLib(playerid,"FOOD");
	PreloadAnimLib(playerid,"GANGS");
	PreloadAnimLib(playerid,"PED");
	PreloadAnimLib(playerid,"FAT");
	playerVariables[playerid][pWeapons][0] = 0;
	playerVariables[playerid][pWeapons][1] = 0;
	playerVariables[playerid][pWeapons][2] = 0;
	playerVariables[playerid][pWeapons][3] = 0;
	playerVariables[playerid][pWeapons][4] = 0;
	playerVariables[playerid][pWeapons][5] = 0;
	playerVariables[playerid][pWeapons][6] = 0;
	playerVariables[playerid][pWeapons][7] = 0;
	playerVariables[playerid][pWeapons][8] = 0;
	playerVariables[playerid][pWeapons][9] = 0;
	playerVariables[playerid][pWeapons][10] = 0;
	playerVariables[playerid][pWeapons][11] = 0;
	playerVariables[playerid][pWeapons][12] = 0;
	validResetPlayerWeapons(playerid);

	SetPlayerColor(playerid, COLOR_WHITE);
	SetPlayerFightingStyle(playerid, playerVariables[playerid][pFightStyle]);


	if(TurfsDisp[playerid] == 0)
	{
		HideNumbers(playerid);
	}
	
	DamageLog[playerid] = -1;

    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 998);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 998);

	if(playerVariables[playerid][pPrisonTime] >= 1) 
	{
	    switch(playerVariables[playerid][pPrisonID]) 
		{
			case 1: {
			    SetPlayerPos(playerid, -26.8721, 2320.9290, 24.3034);
				SetPlayerInterior(playerid, 0);
				SetPlayerVirtualWorld(playerid, 0);
			}
			case 2: {
				SetPlayerPos(playerid, 264.58, 77.38, 1001.04);
				SetPlayerInterior(playerid, 6);
				SetPlayerVirtualWorld(playerid, 0);
			}
			case 3: {

				SetPlayerInterior(playerid, 10);
				SetPlayerVirtualWorld(playerid, GROUP_VIRTUAL_WORLD+1);

				new spawn = random(sizeof(JailSpawns));

				SetPlayerPos(playerid, JailSpawns[spawn][0], JailSpawns[spawn][1], JailSpawns[spawn][2]);
				SetPlayerFacingAngle(playerid, 0);
			}
		}
		return 1;
	}

	if(PlayerPaintballing[playerid] != 0)
	{
    	givePlayerValidWeapon(playerid, 24);
		givePlayerValidWeapon(playerid, 31);
		new rand = random(sizeof(gPaintPoints));
		SetPlayerInterior(playerid, 10);
		SetPlayerPos(playerid, gPaintPoints[rand][0], gPaintPoints[rand][1], gPaintPoints[rand][2]);
   		if(pTeam[playerid] == 1)
		{
			SetPlayerSkin(playerid, 285);
		}
		else if(pTeam[playerid] == 2)
		{
			SetPlayerSkin(playerid, 181);
		}
		foreach(Player, x)
		{
			if(PlayerPaintballing[playerid] != 0 && PlayerPaintballing[x] != 0)
			{
				if(pTeam[playerid] == 1)
				{
					SetPlayerMarkerForPlayer(playerid, x, COLOR_PD);
				}
				else if(pTeam[playerid] == 2)
				{
					SetPlayerMarkerForPlayer(playerid, x, COLOR_REPORT);
				}
			}
		}
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 0);
		return 1;
	}
	if((playerVariables[playerid][pPoliceDuty] == 1) && (playerVariables[playerid][pGroup] == 1) && PlayerPaintballing[playerid] == 0)
	{
		givePlayerValidWeapon(playerid, 24);
		givePlayerValidWeapon(playerid, 31);
		givePlayerValidWeapon(playerid, 29);
		givePlayerValidWeapon(playerid, 41);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
	}	
	if(playerVariables[playerid][pSpawnChange] == 1)
	{
		new houseID = getPlayerHouseID(playerid);
		new houserented = playerVariables[playerid][pRentedHouse];
		if(houseID >= 1)
		{
			SetPlayerInterior(playerid, houseVariables[houseID][hHouseInteriorID]);
			SetPlayerVirtualWorld(playerid, HOUSE_VIRTUAL_WORLD+houseID);
			SetPlayerPos(playerid, houseVariables[houseID][hHouseInteriorPos][0], houseVariables[houseID][hHouseInteriorPos][1], houseVariables[houseID][hHouseInteriorPos][2]);
			InHouse[playerid] = houseID;
			/*if(houseVariables[houseID][hStreamType] == 2)
			{
				YoutubeStreamForPlayer(playerid, houseVariables[houseID][hStream]);
			}
			else if(houseVariables[houseID][hStreamType] == 1)
			{
				PlayAudioStreamForPlayer(playerid, houseVariables[houseID][hStream]);
			}*/
		}
		else
		{
			if(houserented >= 1)
			{
				SetPlayerInterior(playerid, houseVariables[houserented][hHouseInteriorID]);
				SetPlayerVirtualWorld(playerid, HOUSE_VIRTUAL_WORLD+houserented);
				SetPlayerPos(playerid, houseVariables[houserented][hHouseInteriorPos][0], houseVariables[houserented][hHouseInteriorPos][1], houseVariables[houserented][hHouseInteriorPos][2]);
				InHouse[playerid] = houserented;
			}
			else
			{
				playerVariables[playerid][pSpawnChange] = 0;
			}
		}
	}
	if(playerVariables[playerid][pSpawnChange] == 0)
	{
		if(playerVariables[playerid][pGroup] == 0)
		{
			SetPlayerInterior(playerid, 0);
			SetPlayerVirtualWorld(playerid, 0);
			
			SetPlayerPos(playerid, 1153.8890,-1770.9694,16.5992);
		}
		else
		{
			new group;
			group = playerVariables[playerid][pGroup];
			SetPlayerInterior(playerid, groupVariables[group][gGroupHQInteriorID]);
			SetPlayerVirtualWorld(playerid, 20000+group);
			SetPlayerPos(playerid, groupVariables[group][gGroupInteriorPos][0], groupVariables[group][gGroupInteriorPos][1], groupVariables[group][gGroupInteriorPos][2]);
		}
	}
	SetPlayerToTeamColor(playerid);

	playerVariables[playerid][pSkinSet] = 1;

	ResetPlayerWeapons(playerid);
	givePlayerWeapons(playerid);

	if(playerVariables[playerid][pEvent] >= 1)
		playerVariables[playerid][pEvent] = 0;

	if(playerVariables[playerid][pAdminDuty] == 1) {
		SetPlayerHealth(playerid, 900000.0);
	}
	else 
	{
		playerVariables[playerid][pHealth] = 100.0;
		if(playerVariables[playerid][pPoliceDuty] == 1 && PlayerPaintballing[playerid] == 0)
		{
			playerVariables[playerid][pArmour] = 100.0;
			givePlayerValidWeapon(playerid, 24);
			givePlayerValidWeapon(playerid, 31);
			givePlayerValidWeapon(playerid, 29);
			givePlayerValidWeapon(playerid, 41);
		}
		else
		{
			playerVariables[playerid][pArmour] = 0.0;
		}
		SetPlayerHealth(playerid, playerVariables[playerid][pHealth]);
		SetPlayerArmour(playerid, playerVariables[playerid][pArmour]);
	}

	if(!GetPlayerInterior(playerid)) {
		SetPlayerWeather(playerid, weatherVariables[0]);
	}
	else {
		SetPlayerWeather(playerid, INTERIOR_WEATHER_ID);
	}
	SetPlayerSkin(playerid, playerVariables[playerid][pSkin]);
	
	/*if(groupVariables[playerVariables[playerid][pGroup]][gInWar] == 0)
	{
		foreach(Player, i)
		{
			SetPlayerMarkerForPlayer( playerid, i, ( GetPlayerColor( i ) & 0xFFFFFF00 ) );
			SetPlayerMarkerForPlayer( i, playerid, ( GetPlayerColor( playerid ) & 0xFFFFFF00 ) );
		}
	}*/

	syncPlayerTime(playerid);
	TogglePlayerControllable(playerid, true);

	return 1;
}

Vezi de la pOrigin modifica-i

widuaik nu am porigin in gm.

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am asa

SetSpawnInfo(playerid, 0, playerVariables[playerid][pSkin], 1153.8890,-1770.9694,16.5992, 0, 0, 0, 0, 0, 0, 0);
	SpawnPlayer(playerid);
	SetSpawnInfo(playerid, 0, 0, 1153.8890, -1770.9694, 16.5992, 0, 0, 0, 0, 0, 0, 0);
	SpawnPlayer(playerid);
	SetPlayerPos(playerid, 220.4862, 1822.8994, 7.5387);
	SetPlayerFacingAngle(playerid, 268.3423);
	TogglePlayerControllable(playerid, false);
        SetSpawnInfo(extraid, 0, playerVariables[extraid][pSkin], playerVariables[extraid][pPos][0], playerVariables[extraid][pPos][1], playerVariables[extraid][pPos][2], 0, 0, 0, 0, 0, 0, 0);
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