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Problema,gate!


Danutz23

Question

Problema intalnita (descriere):salut,nu-mi merge comanda GATE.nu-i dau de cap,cand dau gate,nu merge.
Ero(area / rile) / warning-(ul / urile):Nu am.
Liniile de cod / sursa / script-ul(obligatoriu):CMD:gate(playerid, params[])

{
if(groupVariables[playerVariables[playerid][pGroup]][gGroupType] == 1) {
if(IsPlayerInRangeOfPoint(playerid, 15.0, 1544.6, -1630.8, 13.0)) switch(LSPDGates[0][1]) {
case 0: {
SetDynamicObjectRot(LSPDGates[0][0],0.0, 0, 90.0);
LSPDGates[0][1] = 1;
}
case 1: {
SetDynamicObjectRot(LSPDGates[0][0],0.0, 90.0, 90.0);
LSPDGates[0][1] = 0;
}
}
else if(IsPlayerInRangeOfPoint(playerid, 15.0, 1589.19995117,-1637.98498535,14.69999981)) switch (LSPDGates[1][1]) {
case 0: {
MoveDynamicObject(LSPDGates[1][0] ,1589.19995117,-1637.98498535,9.69999981, 1.0);
LSPDGates[1][1] = 1;
PlayerPlaySoundEx(1035, 1589.19995117,-1637.98498535,14.69999981);
}
case 1: {
MoveDynamicObject(LSPDGates[1][0],1589.19995117,-1637.98498535,14.69999981, 1.0);
LSPDGates[1][1] = 0;
PlayerPlaySoundEx(1035, 1589.19995117,-1637.98498535,14.69999981);
}
}
}
return 1;
}

Imagini / Video (optional):-
Ati incercat sa rezolvati singur?:da,dar nu-i dau de cap ...

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Schimbi tu coordonatele ...

Am testat comanda si la mine functioneaza!

CMD:gate(playerid, params[])
{
	if(groupVariables[playerVariables[playerid][pGroup]][gGroupType] == 1) {
		if(IsPlayerInRangeOfPoint(playerid, 15.0, 1544.6, -1630.8, 13.0)) switch(LSPDGates[0][1]) {
			case 0: {
				SetDynamicObjectRot(LSPDGates[0][0],0.0, 0, 90.0);
				LSPDGates[0][1] = 1;
			}
			case 1: {
				SetDynamicObjectRot(LSPDGates[0][0],0.0, 90.0, 90.0);
				LSPDGates[0][1] = 0;
			}
		}
		else if(IsPlayerInRangeOfPoint(playerid, 15.0, 1589.19995117,-1637.98498535,14.69999981)) switch (LSPDGates[1][1]) {
			case 0: {
				MoveDynamicObject(LSPDGates[1][0] ,1589.19995117,-1637.98498535,9.69999981, 1.0);
				LSPDGates[1][1] = 1;
				PlayerPlaySoundEx(1035, 1589.19995117,-1637.98498535,14.69999981);
			}
			case 1: {
				MoveDynamicObject(LSPDGates[1][0],1589.19995117,-1637.98498535,14.69999981, 1.0);
				LSPDGates[1][1] = 0;
				PlayerPlaySoundEx(1035, 1589.19995117,-1637.98498535,14.69999981);
			}
		}
	}
	return 1;
}
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Schimbi tu coordonatele ...

Am testat comanda si la mine functioneaza!

CMD:gate(playerid, params[])
{
	if(groupVariables[playerVariables[playerid][pGroup]][gGroupType] == 1) {
		if(IsPlayerInRangeOfPoint(playerid, 15.0, 1544.6, -1630.8, 13.0)) switch(LSPDGates[0][1]) {
			case 0: {
				SetDynamicObjectRot(LSPDGates[0][0],0.0, 0, 90.0);
				LSPDGates[0][1] = 1;
			}
			case 1: {
				SetDynamicObjectRot(LSPDGates[0][0],0.0, 90.0, 90.0);
				LSPDGates[0][1] = 0;
			}
		}
		else if(IsPlayerInRangeOfPoint(playerid, 15.0, 1589.19995117,-1637.98498535,14.69999981)) switch (LSPDGates[1][1]) {
			case 0: {
				MoveDynamicObject(LSPDGates[1][0] ,1589.19995117,-1637.98498535,9.69999981, 1.0);
				LSPDGates[1][1] = 1;
				PlayerPlaySoundEx(1035, 1589.19995117,-1637.98498535,14.69999981);
			}
			case 1: {
				MoveDynamicObject(LSPDGates[1][0],1589.19995117,-1637.98498535,14.69999981, 1.0);
				LSPDGates[1][1] = 0;
				PlayerPlaySoundEx(1035, 1589.19995117,-1637.98498535,14.69999981);
			}
		}
	}
	return 1;
}

Zice ca nu ii merge comanda cand tasteaza /gate pe server.

 

Incearca sa treci comanda de pe ZCMD pe STRCMP.

242086.png

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Zice ca nu ii merge comanda cand tasteaza /gate pe server.

 

Incearca sa treci comanda de pe ZCMD pe STRCMP.

 

Am observat ca are baza de date la gamemode si de aceea i-am facut-o asa.

 

Sa incerce si asa :

if(strcmp(cmd, "/opengate", true) == 0 || strcmp(cmd, "/og", true) == 0)
    {
	    if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
        {
            if (PlayerToPoint(10.0, playerid, 1542.3541,-1627.5516,13.3828))
            {
		        SetObjectRot(barrierls, 0, 0, 270);
                SetTimer("GateTime" ,3000 ,false);
                SendClientMessage(playerid, COLOR_WHITE,"* Bariera a fost deschisa! Aceasta se va inchide in 3 secunde..");
                return 1;
            }
        }
        if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
        {
            if (PlayerToPoint(10.0, playerid, 1589.0651,-1636.4768,13.4254))
            {
                MoveObject(garagels, 1588.3868,-1638.2165, -7, 5);
                SetTimer("GarageLS" ,3000 ,false);
                SendClientMessage(playerid, COLOR_WHITE,"* Poarta garajului a fost deschisa! Aceasta se va inchide in 3 secunde..");
                return 1;
            }
        }
        if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
        {
            if(PlayerToPoint(10.0, playerid, 1636.5090,-1712.3145,13.2969))
            {
                SetObjectRot(barrierFBI, 0, 0, 270);
                SetTimer("BarrierFBI" ,3000 ,false);
                SendClientMessage(playerid, COLOR_WHITE,"* Bariera a fost deschisa! Aceasta se va inchide in 3 secunde..");
                return 1;
            }
		}
        if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12)
        {
            if(PlayerToPoint(10.0, playerid, 922.3271,-1221.6981,16.9766))
            {
                SetObjectRot(barrierTCC, 0, 0, 270);
                SetTimer("BarrierTCC" ,3000 ,false);
                SendClientMessage(playerid, COLOR_WHITE,"* Bariera a fost deschisa! Aceasta se va inchide in 3 secunde..");
                return 1;
            }
        }
        return 1;
    }

Dupa parerea , tot prima varianta este mai simpla.

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D:bra123gamemodesgmi.pwn(25483) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25485) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25487) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25492) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25495) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25497) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25502) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25505) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25507) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25512) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25515) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25517) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25522) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(25525) : error 010: invalid function or declaration
D:bra123gamemodesgmi.pwn(39546) : warning 203: symbol is never used: "LSPDGates"
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase

Primesc erorile astea,am incercat ca tine,mr Andrei!

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Ce comanda ai folosit?

Uite :

 

Adaugi :

new LSPDGates[2][2]; // Boom gate, garage (1 = status, closed/open);

La publicul OnGamemodeInit adaugi :

	LSPDGates[1][0] = CreateDynamicObject(10184,1589.19995117,-1637.98498535,14.69999981,0.00000000,0.00000000,270.00000000, 0, 0, _, 200.0);

Am cercetat in Gamemode-ul meu , dar nu am gasit LSPDGates, imi poti arata toate liniile la care ai erori ? 

Am incercat sa iti rezolv erorile , insa nu sunt sigur ca e si bine.Nu am testat.Arata-mi liniile urmatoare:

(25483)
(25485)
(25487)
(25492) 
(25495) 
(25497)
(25502)
(25505)
(25507) 
(25512)
(25515)
(25517) 
(25522) 
(25525) 
(39546) 
Edited by MrAndrei
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