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Problema Rob


HasH

Question

Problema intalnita (descriere):Salut , am si eu o problema legata de rob , cand ma duc in banca si dau rob imi apare un mesaj "

You are now robbing the business, wait 10 seconds to take the money!"

Si ramane asa nu se mai intampla nimic stau si o ora si raman blocat
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul

CMD:rob(playerid, params[])
{
	if(playerVariables[playerid][pWarrants] == 0)
	{
		if(playerVariables[playerid][pDonate] == 0)
		{
			if(playerVariables[playerid][pRobPoints] >= 10)
			{
				if((InBizz[playerid] >= 1) && (GetPlayerVirtualWorld(playerid) - BUSINESS_VIRTUAL_WORLD == InBizz[playerid]))
				{
					if(groupVariables[playerVariables[playerid][pGroup]][gGroupType] != 1)
					{
						playerVariables[playerid][pRobPoints] -= 10;
						RobTime[playerid] = 11;
						SCM(playerid, COLOR_LIGHTBLUE, "You are now robbing the business, wait 10 seconds to take the money!");
						playerVariables[playerid][pRob] = 1;
						TogglePlayerControllable(playerid, 0);
						playerVariables[playerid][pFreezeTime] = -1;
						playerVariables[playerid][pFreezeType] = 3;
					}
				}
			}
		}
		else if(playerVariables[playerid][pDonate] == 1)
		{
			if(playerVariables[playerid][pRobPoints] >= 8)
			{
				if((InBizz[playerid] >= 1) && (GetPlayerVirtualWorld(playerid) - BUSINESS_VIRTUAL_WORLD == InBizz[playerid]))
				{
					if(groupVariables[playerVariables[playerid][pGroup]][gGroupType] != 1)
					{
						playerVariables[playerid][pRobPoints] -= 8;
						RobTime[playerid] = 11;
						SCM(playerid, COLOR_LIGHTBLUE, "You are now robbing the business, wait 10 seconds to take the money!");
						playerVariables[playerid][pRob] = 1;
						TogglePlayerControllable(playerid, 0);
						playerVariables[playerid][pFreezeTime] = -1;
						playerVariables[playerid][pFreezeType] = 3;
					}
				}
			}
		}
		else SendClientMessage(playerid, COLOR_GREY, "You don't have enough rob points.");
	}
	else SendClientMessage(playerid, COLOR_GREY, "You can't rob the bank because you are a wanted player.");
	return 1;
}
if(RobTime[x] > 0)
		{
				RobTime[x]--;
				if(RobTime[x] == 1)
				{
					new house;
					house = random(systemVariables[houseCount]);
					SetPlayerCheckpoint(x, houseVariables[house][hHouseExteriorPos][0], houseVariables[house][hHouseExteriorPos][1], houseVariables[house][hHouseExteriorPos][2], 5.0);
					new randamount;
					randamount = 50000 * playerVariables[x][pLevel];
					RobPrice[x] = randamount;
					playerVariables[x][pCheckpoint] = 8;
					SCM(x, COLOR_LIGHTBLUE, "Go to the checkpoint to receive your money!");
					new wanted;
					wanted = random(10);
					if(wanted == 1)
					{
						SCM(x, COLOR_LIGHTBLUE, "The bank employees didn't see your face. You are not wanted!");
					}
					else
					{
						playerVariables[x][pWarrants] = 6;
						format(playerVariables[x][pCrimeReason], 150, "%sarmed robberyn", playerVariables[x][pCrimeReason]);
						SetPlayerWantedLevel(x, 6);
						format(szMessage, sizeof(szMessage), "Dispatch: %s (%d) has comitted a crime: armed robbery. Reporter: unknown. W: +6 | New Wanted Level: %d", playerVariables[x][pNormalName], x,playerVariables[x][pWarrants]);
						sendDepartmentMessage(COLOR_RADIOCHAT, szMessage);
					}
					SetPlayerAttachedObject(x, 2, 1550, 1, -0.004022, -0.191353, -0.034982, 158.161407, 87.838058, 0.000000, 1.000000, 1.000000, 1.000000 );
					playerVariables[x][pFreezeTime] = 0;
					playerVariables[x][pFreezeType] = 0;
					TogglePlayerControllable(x, 1);
				}
		}
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Pentru a trece cele 10 secunde de asteptare, ai nevoie de un timer (ceea ce a vrut sa te faca sa intelegi si Ph0eniX)

Pentru ca sa te putem ajuta avem nevoie de tot sistemul. Te rog sa il postezi in PasteBin sau intr-un folder cu link de download.

242086.png

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Tu asta :

if(RobTime[x] > 0)
		{
				RobTime[x]--;
				if(RobTime[x] == 1)
				{
					new house;
					house = random(systemVariables[houseCount]);
					SetPlayerCheckpoint(x, houseVariables[house][hHouseExteriorPos][0], houseVariables[house][hHouseExteriorPos][1], houseVariables[house][hHouseExteriorPos][2], 5.0);
					new randamount;
					randamount = 50000 * playerVariables[x][pLevel];
					RobPrice[x] = randamount;
					playerVariables[x][pCheckpoint] = 8;
					SCM(x, COLOR_LIGHTBLUE, "Go to the checkpoint to receive your money!");
					new wanted;
					wanted = random(10);
					if(wanted == 1)
					{
						SCM(x, COLOR_LIGHTBLUE, "The bank employees didn't see your face. You are not wanted!");
					}
					else
					{
						playerVariables[x][pWarrants] = 6;
						format(playerVariables[x][pCrimeReason], 150, "%sarmed robberyn", playerVariables[x][pCrimeReason]);
						SetPlayerWantedLevel(x, 6);
						format(szMessage, sizeof(szMessage), "Dispatch: %s (%d) has comitted a crime: armed robbery. Reporter: unknown. W: +6 | New Wanted Level: %d", playerVariables[x][pNormalName], x,playerVariables[x][pWarrants]);
						sendDepartmentMessage(COLOR_RADIOCHAT, szMessage);
					}
					SetPlayerAttachedObject(x, 2, 1550, 1, -0.004022, -0.191353, -0.034982, 158.161407, 87.838058, 0.000000, 1.000000, 1.000000, 1.000000 );
					playerVariables[x][pFreezeTime] = 0;
					playerVariables[x][pFreezeType] = 0;
					TogglePlayerControllable(x, 1);
				}
		}

trebuie sa il pui intr-un timer care se repeta din secunda in secunda.

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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public TimeForRob()
{
    for(new x= 0; x < MAX_PLAYERS; x++)
{
if(IsPlayerConnected(i))
{
//aici functia ta
}
}
}
 
Iar la ongamemodeinit pui SetTimer("TimerForRob", 1000, 1);
 
 
SetTimer("numelefunctiei", cate milisecunde(1000 ms = 1 secunda), daca se repeta (1- da, 0 - nu));
Edited by Gireada

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

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public TimeForRob()
{
      for(new x= 0; x < MAX_PLAYERS; x++)
    {
   if(IsPlayerConnected(x))
{
if(RobTime[x] > 0)
		{
				RobTime[x]--;
				if(RobTime[x] == 1)
				{
					new house;
					house = random(systemVariables[houseCount]);
					SetPlayerCheckpoint(x, houseVariables[house][hHouseExteriorPos][0], houseVariables[house][hHouseExteriorPos][1], houseVariables[house][hHouseExteriorPos][2], 5.0);
					new randamount;
					randamount = 50000 * playerVariables[x][pLevel];
					RobPrice[x] = randamount;
					playerVariables[x][pCheckpoint] = 8;
					SCM(x, COLOR_LIGHTBLUE, "Go to the checkpoint to receive your money!");
					new wanted;
					wanted = random(10);
					if(wanted == 1)
					{
						SCM(x, COLOR_LIGHTBLUE, "The bank employees didn't see your face. You are not wanted!");
					}
					else
					{
						playerVariables[x][pWarrants] = 6;
						format(playerVariables[x][pCrimeReason], 150, "%sarmed robberyn", playerVariables[x][pCrimeReason]);
						SetPlayerWantedLevel(x, 6);
						format(szMessage, sizeof(szMessage), "Dispatch: %s (%d) has comitted a crime: armed robbery. Reporter: unknown. W: +6 | New Wanted Level: %d", playerVariables[x][pNormalName], x,playerVariables[x][pWarrants]);
						sendDepartmentMessage(COLOR_RADIOCHAT, szMessage);
					}
					SetPlayerAttachedObject(x, 2, 1550, 1, -0.004022, -0.191353, -0.034982, 158.161407, 87.838058, 0.000000, 1.000000, 1.000000, 1.000000 );
					playerVariables[x][pFreezeTime] = 0;
					playerVariables[x][pFreezeType] = 0;
					TogglePlayerControllable(x, 1);
				    }
		     }
            }
            }
	   }
gamemodesgm.pwn(23275) : error 029: invalid expression, assumed zero
gamemodesgm.pwn(23275) : error 004: function "TimeForRob" is not implemented
gamemodesgm.pwn(23277) : warning 219: local variable "x" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
 
 
2 Errors.
 
 
23275 - public TimeForRob()
Probabil este de la forward dar l-am pus
23277 - for(new x= 0; x < MAX_PLAYERS; x++)
 
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gamemodesgmi.pwn(23275) : error 029: invalid expression, assumed zero
gamemodesgmi.pwn(23275) : error 004: function "TimeForRob" is not implemented
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.

linia public TimeForRob()

 

Am pus forward la inceput 

forward TimeForRob()

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Incearca asa:

stock TimeForRob2()
{
...

si in OnGameModeInit() (sau OnFilterScriptInit() - in cazul in care e un FS) pui asta precum ti-a zis si gireada:

SetTimer("TimerForRob2", 1000, 1);
Edited by (SE)KnowN

242086.png

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gamemodesgmi.pwn(23275) : error 029: invalid expression, assumed zero
gamemodesgmi.pwn(23275) : error 004: function "TimeForRob2" is not implemented
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.

Tot asa imi da

Linia stock TimeForRob2()

am pus si la inceput forward TimeForRob2();

 
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Sau mai simplu încearcă cu un alt nume de , ex: TFR ( TimerForRob ) dacă îţi va da la fel laşi reply sau faci ce a spus Gireada.

 

 

EDIT: Topic inchis, 48h fara reply.

Edited by Ph0eniX
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