Jump to content
  • 0

Question

Posted

Problemă întâlnită (descriere): Salut , vreau sa fac un timer pentru /loadmission adica sa se activeze misiunile automat si nu stiu cum

As vrea ca misiunile sa se activeze singure din 4 in 4 ore ...
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul:  Comanda LoadMission [pawn] if(strcmp(cmd, "/loadmission", true)==0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 4)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "{D580FE}Syntax:{FFFFFF} /loadmission [missionname]");
return 1;
}
LoadMission(playerid,tmp);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "{e11d1d}Nu esti autorizat sa folosesti aceasta comanda !");
}
}
return 1;
}[/pawn]

 

publicul loadmission[pawn]public LoadMission(playerid,name[])
{
if(IsPlayerConnected(playerid))
{
new strFromFile2[256];
new missionname[128];
format(missionname, sizeof(missionname), "missions/%s.mis",name);
new File: file = fopen(missionname, io_read);
if (file)
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( file , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Title" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kTitle], val, 0, strlen(val), 255); }
if( strcmp( key , "Maker" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kMaker], val, 0, strlen(val), 255); }
if( strcmp( key , "Text1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText1], val, 0, strlen(val), 255); }
if( strcmp( key , "Text2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText2], val, 0, strlen(val), 255); }
if( strcmp( key , "Text3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText3], val, 0, strlen(val), 255); }
if( strcmp( key , "Text4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText4], val, 0, strlen(val), 255); }
if( strcmp( key , "Text5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText5], val, 0, strlen(val), 255); }
if( strcmp( key , "Text6" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText6], val, 0, strlen(val), 255); }
if( strcmp( key , "Text7" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText7], val, 0, strlen(val), 255); }
if( strcmp( key , "Text8" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText8], val, 0, strlen(val), 255); }
if( strcmp( key , "Text9" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText9], val, 0, strlen(val), 255); }
if( strcmp( key , "Text10" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText10], val, 0, strlen(val), 255); }
if( strcmp( key , "Text11" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText11], val, 0, strlen(val), 255); }
if( strcmp( key , "Text12" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText12], val, 0, strlen(val), 255); }
if( strcmp( key , "Text13" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText13], val, 0, strlen(val), 255); }
if( strcmp( key , "Text14" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText14], val, 0, strlen(val), 255); }
if( strcmp( key , "Text15" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText15], val, 0, strlen(val), 255); }
if( strcmp( key , "Text16" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText16], val, 0, strlen(val), 255); }
if( strcmp( key , "Text17" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText17], val, 0, strlen(val), 255); }
if( strcmp( key , "Text18" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kText18], val, 0, strlen(val), 255); }
if( strcmp( key , "GText1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText1], val, 0, strlen(val), 255); }
if( strcmp( key , "GText2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText2], val, 0, strlen(val), 255); }
if( strcmp( key , "GText3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText3], val, 0, strlen(val), 255); }
if( strcmp( key , "GText4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText4], val, 0, strlen(val), 255); }
if( strcmp( key , "GText5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText5], val, 0, strlen(val), 255); }
if( strcmp( key , "GText6" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayMission[kGText6], val, 0, strlen(val), 255); }
if( strcmp( key , "CP1X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP1][0] = floatstr( val ); }
if( strcmp( key , "CP1Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP1][1] = floatstr( val ); }
if( strcmp( key , "CP1Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP1][2] = floatstr( val ); }
if( strcmp( key , "CP2X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP2][0] = floatstr( val ); }
if( strcmp( key , "CP2Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP2][1] = floatstr( val ); }
if( strcmp( key , "CP2Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP2][2] = floatstr( val ); }
if( strcmp( key , "CP3X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP3][0] = floatstr( val ); }
if( strcmp( key , "CP3Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP3][1] = floatstr( val ); }
if( strcmp( key , "CP3Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP3][2] = floatstr( val ); }
if( strcmp( key , "CP4X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP4][0] = floatstr( val ); }
if( strcmp( key , "CP4Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP4][1] = floatstr( val ); }
if( strcmp( key , "CP4Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP4][2] = floatstr( val ); }
if( strcmp( key , "CP5X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP5][0] = floatstr( val ); }
if( strcmp( key , "CP5Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP5][1] = floatstr( val ); }
if( strcmp( key , "CP5Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP5][2] = floatstr( val ); }
if( strcmp( key , "CP6X" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP6][0] = floatstr( val ); }
if( strcmp( key , "CP6Y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP6][1] = floatstr( val ); }
if( strcmp( key , "CP6Z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kCP6][2] = floatstr( val ); }
if( strcmp( key , "Number" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kNumber] = strval( val ); }
if( strcmp( key , "Reward" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kReward] = strval( val ); }
if( strcmp( key , "Toggle" , true ) == 0 ) { val = ini_GetValue( Data ); PlayMission[kToggle] = strval( val ); }
}
fclose(file);
format(strFromFile2, sizeof(strFromFile2), "%s Mission Loaded.",name);
SendClientMessage(playerid, COLOR_GREEN,strFromFile2);
SendClientMessageToAll(0x0E68CAA,"{4c9c9c}-----------------{FFFFFF}Misiune Noua{4c9c9c}-----------------");
format(strFromFile2, sizeof(strFromFile2), "{FFFFFF}Misiune:{3caece} %s",PlayMission[kTitle]);
SendClientMessageToAll(COLOR_GREEN, strFromFile2);
format(strFromFile2, sizeof(strFromFile2), "{FFFFFF}Created by :{e587de} %s",PlayMission[kMaker]);
SendClientMessageToAll(COLOR_GREEN, strFromFile2);
format(strFromFile2, sizeof(strFromFile2), "{FFFFFF}Recompensa:{347C17} $%d",PlayMission[kReward]);
SendClientMessageToAll(COLOR_GREEN, strFromFile2);
SendClientMessageToAll(0x0E68CAA,"{4c9c9c}-----------------{FFFFFF}Misiune Noua{4c9c9c}-----------------");
MissionPlayable = PlayMission[kNumber];
}
else
{
SendClientMessage(playerid, COLOR_GREEN,"Mission File not found.");
}
}
return 1;
}[/pawn]
Imagini / Video (optional):
Aţi încercat să rezolvaţi singur?: Da , am incercat sa fac un timer , dupa am cerut ajutorul pe alt forum si mi-a facut timer sa nu pot folosi comanda /loadmission decat o data la 4 ore :|

Fara reclama in semnatura !

5 answers to this question

Recommended Posts

Posted

Iti recomand sa faci un timer de 5 minute spre exemplu. La timerele prea mari ai sanse mari sa se faca un bug (se rezolva cu un restart | iti spun asta din propia experienta).

 

 

[pawn]

SetTimer("Timer", timp , true); // 1secunda = 1000ms ' 5 minute = 300000ms;

 

public Timer()

{

        timer++;

        if(timer == 48) // 4 ore * 60 de minute = 240 | 240 : 5 minute = 48 - daca nu intelegi revin cu o explicatie mai detaliata)

        {

              //FUNCTIA TA AICI

       }

       return 1;

}

[/pawn]

Rate me :)

Posted
SetTimer("LoadMission", time on secound, true); // 100000 sec.

"Mulţi programatori buni fac programare nu pentru că se aşteaptă să câştige bani sau să fie lăudaţi de public, ci pentru că e amuzant să programezi." - Linus Torvalds

Posted

Daca te uitai la link-ul postat de Wopps vedeai ca se calculeaza in milisecunde 1000 ms = 1 secunda.

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.