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interzicere nickname pe server


sKenzi

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Daca doresti ca un anume gen de nickname-uri sa nu intre pe serverul tau ( reclama..sau orice altceva ), acest tutorial este de ajutor.

Acest tutorial, se bazeaza pe introducerea unor nickname-uri in gamemode si interzicerea lor dandu-le kick ( dupa caz, ban ). De asemenea, o sa punem si un KickWithMessage pentru ca anumitul player sa stie de ce a fost dat afara.

Pasul 1:

Dupa liniile de include-uri, facem urmatorul forward

forward KickPublic(playerid);

Apoi o sa facem un public

public KickPublic(playerid) Kick(playerid);

Dupa aceste doua, vom pune un stock cu un timer si un SendClientMessage

stock KickWithMessage(playerid, color, message[])
{
    SendClientMessage(playerid, color, message);
    SetTimerEx("KickPublic", 1000, 0, "d", playerid);
}

 

Pasul 2:

Acum, vom Merge la

OnPlayerConnect

Si vom folosi un strfind, rolul lui fiind de a cauta si gasi cuvantul pus in parametrii lui.

if(strfind("cuvant", "cuvant", true) != -1)
{
	KickWithMessage(playerid, 0xFF0000FF, "Numele nu corespunde cu cerintele serverului. Pa !");
}

* N-am putut explica in detaliu de 100 %, nu stiu perfect. Insa am vrut s-o postez in speranta ca, cuiva ii va fi de folos.

* Pentru orice intrebare, puteti lasa reply.

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  • 7 months later...
  • 2 years later...

Eu nu vad rostul la functia KickWithMessage cand puteai pune din prima asa:

if(strfind("cuvant", "cuvant", true) != -1)
{
	SendClientMessage(playerid, 0xFF0000FF, "Numele nu corespunde cu cerintele serverului. Pa !");
	Kick(playerid);
}

 

Retras

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2 hours ago, Tud0r. said:

Eu nu vad rostul la functia KickWithMessage cand puteai pune din prima asa:


if(strfind("cuvant", "cuvant", true) != -1)
{
	SendClientMessage(playerid, 0xFF0000FF, "Numele nu corespunde cu cerintele serverului. Pa !");
	Kick(playerid);
}

 

Pachetul pentru kick o sa ajunga inainte de cel pentru mesaj, asa ca jucatorul nu o sa mai primeasca mesajul.

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Just now, WopsS said:

Pachetul pentru kick o sa ajunga inainte de cel pentru mesaj, asa ca jucatorul nu o sa mai primeasca mesajul.

Pai SendClientMessage nu e inainte de Kick(playerid)? Eu stiu ca se executa in functie de ordine.

Retras

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Just now, Tud0r. said:

Pai SendClientMessage nu e inainte de Kick(playerid)? Eu stiu ca se executa in functie de ordine.

Se executa, dar pachetul pentru Kick are prioritate mai mare decat cel de mesaje, dialog-uri, etc..

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24 minutes ago, Tud0r. said:

Aham. Mersi de lamurire.

N-ai pentru ce.

Daca vrei sa folosesti Kick poti sa faci acest truc:

forward @Kick(playerid);

public @Kick(playerid)
{
	Kick(playerid);
}

hook_Kick(playerid, color, message[])
{
	SendClientMessage(playerid, color, message);
	SetTimerEx("@Kick", 1000, 0, "i", playerid);
}

#if defined _ALS_Kick
	#undef Kick
#else
	#define _ALS_Kick
#endif

#define Kick hook_Kick

Nu e testat, dar daca-l testezi sa-mi spui daca merge.

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