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Gireada

V.I.P
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Everything posted by Gireada

  1. Adaugi la inceputul gamemodeului #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) iar la onplayerkeystatechange if (PRESSED( KEY_CROUCH)) { if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if (PlayerToPoint(10.0, playerid, 1542.3541,-1627.5516,13.3828)) { SetObjectRot(barrierls, 0, 0, 270); SetTimer("GateTime" ,3000 ,false); SendClientMessage(playerid, COLOR_GRAD6,"** Poarta s-a deschis, se v-a inchide in 4 secunde !"); return 1; } } if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if (PlayerToPoint(10.0, playerid, 2238.5105,2454.0935,10.8203)) { SetObjectRot(barrierlv, 0, 0, 90); SetTimer("GateTime1" ,3000 ,false); SendClientMessage(playerid, COLOR_GRAD6,"** Poarta s-a deschis, se v-a inchide in 4 secunde !"); return 1; } } if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if (PlayerToPoint(20.0, playerid,3276.703125,-778.546447,11.071708)) { MoveObject(barierayd, 3273.603271,-766.213378, -7, 5); SetTimer("GarageYard" ,2000 ,false); SendClientMessage(playerid, COLOR_GRAD6,"** Poarta s-a deschis, se v-a inchide in 4 secunde !"); return 1; } } if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if (PlayerToPoint(10.0, playerid, 1589.0651,-1636.4768,13.4254)) { MoveObject(garagels, 1588.3868,-1638.2165, -7, 5); SetTimer("GarageLS" ,3000 ,false); SendClientMessage(playerid, COLOR_GRAD6,"** Poarta s-a deschis, se v-a inchide in 4 secunde !"); return 1; } } if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if (PlayerToPoint(10.0, playerid, 2334.4844,2444.3457,5.6337)) { MoveObject(garagelv, 2335.2814,2444.1799, -7, 5); SetTimer("GarageLV" ,3000 ,false); SendClientMessage(playerid, COLOR_GRAD6,"** Poarta s-a deschis, se v-a inchide in 4 secunde !"); return 1; } } if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if (PlayerToPoint(10.0, playerid, 2292.9104,2499.2024,3.4907)) { MoveObject(garagelv1, 2294,2498.5915, -4.5, 5); SetTimer("GarageLV1" ,3000 ,false); SendClientMessage(playerid, COLOR_GRAD6,"** Poarta s-a deschis, se v-a inchide in 4 secunde !"); return 1; } else SCM(playerid, COLOR_GRAD4,"** You are not the destination for open the gate."); return 1; } }
  2. Gireada

    Cum fac?

    Vezi daca gasesti BUD::SetIntEntry(userid, "VipWarns", AccInfo[playerid][pVWarns]); asta cred ca salveaza
  3. Aici
  4. Gireada

    Help

    Nu am nici un 5 minute. Mai primesti inca un warn pentru post nefolositor
  5. Gireada

    3 Warning

    Vei primiti warn pentru raspunsuri care nu ai nici o legatura cu aceste probleme. Revenind la problema pune asa 1. #undef MAX_PICKUPS #define MAX_PICKUPS 150 2.Deasupra acelui callback pune forward OnPlayerPrivmsg(playerid, recieverid, text[]);
  6. Gireada

    Help

    in loc de Kills[playerid] pune AccInfo[playerid][Kills]
  7. Uitate aici sper sa intelegi ceva
  8. Gireada

    Help

    Dar ai kill-urile acelea?
  9. for(new v=1;v<MAX_VEHICLES;v++)//incepe sa numere de la 1 la maximul vehiculelor { new Float:x, Float:y, Float:z;//definim variabilele x,y,z GetVehiclePos(v, x,y,z);//stocam coordonatele vehicului v(1,2,3,....MAX_VEHICLEs) if(IsPlayerInRangeOfPoint(playerid, 4.0, x,y,z))//intrebam daca jucatorul este aproape de coordonatele vehicululuii {//daca da urmeaza if(VehLocked[v] == 1)//daca vehiculul este inchis { VehLocked[v] = 0;break;//il deschidem } else if(VehLocked[v] == 0)//daca vehiculul este deschis { VehLocked[v] = 1;break;//il inchide } } }
  10. Tutorial
  11. Gireada

    Help

    Cu o variabila. new kills[MAX_PLAYERS]; la onplayerconnect adaugi kills[playerid] = 0; la onplayerdeath adaugi kills[killerid]++; la onplayerspawn pui new Float:armour; if(kills[playerid] == 5)//noob { GetPlayerArmour(playerid, armour); SetPlayerArmour(playerid, armour+5); }
  12. Ai incercat sa schimbi numele textdraw-urilor?
  13. Gireada

    stuntevent

    cu asta
  14. Aaaaa pai asa for(new v=1;v<MAX_VEHICLES;v++) { new Float:x, Float:y, Float:z; GetVehiclePos(v, x,y,z); if(IsPlayerInRangeOfPoint(playerid, 4.0, x,y,z)) { if(VehLocked[v] == 1) { VehLocked[v] = 0;break; } else if(VehLocked[v] == 0) { VehLocked[v] = 1;break; } } }
  15. Da se intampla asta deoarece trebuie sa faci variabile pentru fiecare vehicul
  16. Gireada

    eroare

    Te duci la onplayercommandtext iar la ultimul return pui 0
  17. public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == banklabel) { // Setup local variables new file[100], Name[24]; // Send the command to all admins so they can see it SendAdminText(playerid, "/bank", params); // Get the playername format(Name, sizeof(Name), APlayerData[playerid][PlayerName]); // Construct the complete filename for this player's bank-account format(file, sizeof(file), BankFile, Name); // Check if the player has logged in if (APlayerData[playerid][LoggedIn] == true) { // Check if the player doesn't have a bank account if (!fexist(file)) { // Ask for a password to setup his bank account ShowPlayerDialog(playerid, DialogBankPasswordRegister, DIALOG_STYLE_INPUT, "Enter password", "Please enter a password to register your bank account:", TXT_DialogButtonSelect, TXT_DialogButtonCancel); } else // The player has a bank account { // If the player hasn't logged in to his bank account yet if (APlayerData[playerid][BankLoggedIn] == false) { // Ask for the password to login to his bank account ShowPlayerDialog(playerid, DialogBankPasswordLogin, DIALOG_STYLE_INPUT, "Enter password", "Please enter your password to login to your bank account:", TXT_DialogButtonSelect, TXT_DialogButtonCancel); } else // The player has logged in to his bank account already { // Show the main bank menu dialog ShowBankMenu(playerid); } } } } else return 0; // Let the server know that this was a valid command return 1; }
  18. Iti spun eu ce fac iti dau mute pentru 3xpost si pentru limbaj neadecvat. Cine crezi ca iti raspunde tie Duminica la ora 01:03:08
  19. Updateaza includerul sau adauga return 1 la sfarsitul functiei
  20. Multumesc mult pentru pareri, as vrea si cateva sugestii
  21. Sterge doar fuelall
  22. La new BizzInfo in loc de 11 pune 12
  23. Gireada

    Ajutor

    Pai schimba rotatia obiectului
  24. Gireada

    crash

    Vezi sa nu ai vreo masina tunata gresit din script
  25. Gireada

    Ajutor

    Ai incercat sa schimbi obiectul?
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