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Alcapone12

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  1. Incearca asa inainte de: new carkey = PlayerData[playerid][pPcarkey]; sau dupa new carkey5 = PlayerData[playerid][pPcarkey5]; Adauga asta: new string[128]; Si la dialog: ShowPlayerDialog(playerid, DIALOG_V, DIALOG_STYLE_LIST, "Masini personale", string , "Select", "Close");
  2. Problema intalnita (descriere): Am creat un timer la comanda :getgift sa poate fii data o data la 4 ore, dar daca dau relog si intru iarasi, pot folosi din nou comanda fara sa se fi salvat timpulEro(area / rile) / warning-(ul / urile):-Liniile de cod / sursa / script-ul(obligatoriu): CMD:getgift(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai."); if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid,COLOR_WHITE,"{37B9C8}Coboara din vehicul, pentru a putea primi cadoul."); if(!IsPlayerInRangeOfPoint(playerid, 7.0, -2320.9114,-1608.5073,486.2220)) return SCM(playerid,0xFFFFCCFF, "Nu te afli in locatia corecta pe Muntele Chilliad SF."); if(TimerGetGift[playerid] >= 1) { SendClientMessage(playerid, -1, "Poti primi acest cadou o data la 4 ore."); return 1; } { { new Random = random(12); switch(Random) { case 0: { GivePlayerCash(playerid,1000); Update(playerid,pCashx); SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 1,000$."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 1: { GivePlayerCash(playerid,2000); Update(playerid,pCashx); SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 2,000$."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 2: { GivePlayerCash(playerid,3000); Update(playerid,pCashx); SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 3,000$."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 3: { PlayerInfo[playerid][pExp] += 1; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 1 punct de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 4: { PlayerInfo[playerid][pExp] += 2; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 2 puncte de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 5: { PlayerInfo[playerid][pExp] += 3; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 3 puncte de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 6: { PlayerInfo[playerid][pExp] += 4; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 4 puncte de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 7: { PlayerInfo[playerid][pExp] += 5; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 5 puncte de respect."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 8: { PlayerInfo[playerid][pHPoints] += 20; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 20 Gold."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 9: { PlayerInfo[playerid][pHPoints] += 30; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 30 Gold."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 10: { PlayerInfo[playerid][pHPoints] += 50; SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 50 Gold."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } case 11: { GivePlayerCash(playerid,5000); Update(playerid,pCashx); SendClientMessage(playerid, COLOR_WHITE, "Felicitari, ai castigat 5,000$."); TimerGetGift[playerid] = 1; SetTimerEx("NewGetGift", 14400000, false, "i", playerid); ApplyAnimation(playerid, "RIOT","RIOT_CHANT", 3.0, 0, 0, 0, 0, 0); } } } } return 1; } Imagini / Video (optional): -Ati incercat sa rezolvati singur?: Nu stiu ce ar trebui sa fac, sa se salveze timpul dupa delogare.
  3. Salutare, tuturor! Vreau sa stiu cum pot face sa spawnez mai multe masini odata, serverul permite spawnarea unei singure masini simultan. Am pus mai jos dialog-ul if(dialogid == DIALOG_VEHSPAWN) { if(response) { if(listitem == 0) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pPcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pPcarkey]) return SCM(playerid,COLOR_DS,"Ai deja o masina spawnata!"); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pPcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]); SCM(playerid,0xFFCC99FF,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } } } if(listitem == 1) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pmotokey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un motor sau o bicicleta."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pmotokey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja o bicicleta sau un motor spawnat."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pmotokey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = PlayerInfo[playerid][pmotokey]; personalcar[playerid] = car; format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]); SCM(playerid,0xFFCC99FF,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } } if(listitem == 2) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][phelikey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un elicopter."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][phelikey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja un elicopter spawnat."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][phelikey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]); SCM(playerid,0xFFCC99FF,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } } if(listitem == 3) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pprcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina premium."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pprcarkey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja masina premium spawnata."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pprcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{FFCC99}Ti-ai spawnat %s-ul in locul de parcare.",CarInfo[carid][cDescription]); SCM(playerid,0xFFCC99FF,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } } } } return 1; }
  4. Fa un #define cu culoarea dorita si pune-o in loc de TEAM_AZTECAS_COLOR .
  5. Gratis, nu-ti face nimeni, spor la tutoriale ! Fa-ti singur !
  6. Uite asta de banip, o sa-ti postez si cea sa poti vedea ip. if(strcmp(cmd,"/banip",true)==0) { if(PlayerInfo[playerid][pAdmin] >= 4) { tmp = strtok(cmdtext,idx); if(!strlen(tmp)) { SendClientMessage(playerid,COLOR_GRAD1,"{B8DBFF}Synthax: /banip [players ip]"); return 1; } SendRconCommand(string); SendRconCommand("reloadbans"); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 128, "{CC0000}AdmCmd: %s a banat IP-ul %s", sendername,tmp); ABroadCast(COLOR_LIGHTRED,string,1); } else { SendClientMessage(playerid, COLOR_WHITE, "{5CAD5C}Eroare: Nivelul tau de admin nu este suficient de mare pentru a folosi aceasta comanda."); } return 1; } if(strcmp(cmd, "/getip", true) == 0) { if (PlayerInfo[playerid][pAdmin] >= 2) { tmp = strtok(cmdtext,idx); new playersip[128];//era 256 if(!strlen(tmp)) { SendClientMessage(playerid,COLOR_GRAD1,"{B8DBFF}Synthax: /getip [Players ID]"); return 1; } giveplayerid = ReturnUser(tmp); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerIp(giveplayerid,playersip,sizeof(playersip)); format(string, sizeof(string), "Player: %s IP: %s",giveplayer,playersip); SendClientMessage(playerid,COLOR_GRAD2,string); } return 1; }
  7. Travolta Family , Kortello Mafia .
  8. Alcapone12

    Idee

    rpg.wow-zone.ro
  9. Nu ai conectat serverul la baza de date, sau poate nu ai facut bine conexiunea.
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