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Fanta

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  1. Fanta

    Problema radio

    Am incercat sa il fac asa if(IsPlayerInRangeOfPoint(playerid,10,1294.8019,-1874.4962,13.5888)) { if(!GetPVarInt(playerid,"musica")) { SetPVarInt(playerid,"musica",1); PlayAudioStreamForPlayer(playerid, "http://asculta.radiotaraf.com:7100/", 1294.8019,-1874.4962,13.5888, 20, 1); } } else { if(GetPVarInt(playerid,"musica")) { DeletePVar(playerid,"musica"); StopAudioStreamForPlayer(playerid); } } if(IsPlayerInRangeOfPoint(playerid,10,1499.6000000,-699.4000200,90.2000000)) { if(!GetPVarInt(playerid,"musica")) { SetPVarInt(playerid,"musica",1); PlayAudioStreamForPlayer(playerid, "http://asculta.radiotaraf.com:7100/", 1499.6000000,-699.4000200,90.2000000, 20, 1); } } else { if(GetPVarInt(playerid,"musica")) { DeletePVar(playerid,"musica"); StopAudioStreamForPlayer(playerid); } } return 1; Dar cand ajung in zona 1499.6000000,-699.4000200,90.2000000 imi porneste radio-ul de 100 de ori
  2. Problema intalnita (descriere):Am creat o zona unde sa cante radio. Totul bine, cand ajung in zona respectiva porneste radio, totul perfect. Cand creez inca o zona unde sa cante acelasi radio imi da errorile de mai josEro(area / rile) / warning-(ul / urile): -error 029: invalid expression, assumed zero -warning 215: expression has no effect -error 001: expected token: ";", but found "if"Liniile de cod / sursa / script-ul(obligatoriu): if(IsPlayerInRangeOfPoint(playerid,10,1294.8019,-1874.4962,13.5888)) { if(!GetPVarInt(playerid,"musica")) { SetPVarInt(playerid,"musica",1); PlayAudioStreamForPlayer(playerid, "http://asculta.radiotaraf.com:7100/", 1294.8019,-1874.4962,13.5888, 20, 1); } } else { if(GetPVarInt(playerid,"musica")) { DeletePVar(playerid,"musica"); StopAudioStreamForPlayer(playerid); } } else if(IsPlayerInRangeOfPoint(playerid,10,1394.8019,-1274.4962,16.5888)) { if(!GetPVarInt(playerid,"musica")) { SetPVarInt(playerid,"musica",1); PlayAudioStreamForPlayer(playerid, "http://asculta.radiotaraf.com:7100/", 1394.8019,-1274.4962,16.5888, 20, 1); } } else { if(GetPVarInt(playerid,"musica")) { DeletePVar(playerid,"musica"); StopAudioStreamForPlayer(playerid); } } return 1; } Imagini / Video (optional):-Ati incercat sa rezolvati singur?: Da.
  3. Fanta

    Help Car Spawn

    NoNamed am pus ce mi-ai dat tu la OnPlayerLogin insa se inchide pawno de la prea multe errori. Please da-mi exact ce trebuie sa adaug. Ms frumos de raspuns
  4. Fanta

    Help Car Spawn

    Binw woops cum pot face asta ? Imi poti explica ?
  5. Problema intalnita (descriere): Buna Seara. Am un gamemode Saint's Edit la care am pastrat baza sql si am schimbat toate sistemele insa sistemul de vehicule m-a dat peste cap de tot. La acest gamemode daca un player achizitioneaza o masina trebuie sa dea /vehspawn pentru ca masina sa i se spawneze pe server. Daca playerul detine 2 masini trebuie sa dea /vehspawn cand se afla in prima masina pentru ca a 2-a sa apara pe server si sa dispara prima. As vrea ca sa nu mai fie nevoie sa se foloseasca /vehspawn. Adica toate 3 masinile sa ramana pe server fara a fi necesara vreo comanda ca acestea sa fie spawnate. Ero(area / rile) / warning-(ul / urile): - Liniile de cod / sursa / script-ul(obligatoriu): #define DIALOG_VEHSPAWN 100 CMD:vehspawn(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai."); new getcarid = GetPlayerVehicleID(playerid); if(getcarid != personalcar[playerid]) return SCM(playerid,COLOR_DS,"Trebuie sa fii in vehiculul tau personal!Pentru a spawna alt vehicul personal!"); { ShowPlayerDialog(playerid, DIALOG_VEHSPAWN , DIALOG_STYLE_LIST , "Personal Cars","Car\nMoto|Bike\nHeli\nPremium Car" , "Spawn" , "Exit"); } return 1; } if(dialogid == DIALOG_VEHSPAWN) { if(response) { if(listitem == 0) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pPcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pPcarkey]) return SCM(playerid,COLOR_DS,"Ai deja o masina spawnata!"); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pPcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_DS,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } } } if(listitem == 1) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pmotokey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un motor sau o bicicleta."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pmotokey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja o bicicleta sau un motor spawnat."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pmotokey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = PlayerInfo[playerid][pmotokey]; personalcar[playerid] = car; format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_DS,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } } if(listitem == 2) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][phelikey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un elicopter."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][phelikey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja un elicopter spawnat."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][phelikey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_DS,string); SwitchKey[playerid] = 1; ModVehicle(car); return 1; } } if(listitem == 3) { new getcarid = GetPlayerVehicleID(playerid); { if(PlayerInfo[playerid][pprcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina premium."); if(OwnedVeh(getcarid) == PlayerInfo[playerid][pprcarkey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja masina premium spawnata."); if(personalcar[playerid] != 0) { if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0) { DestroyObject(Neon1[personalcar[playerid]]); DestroyObject(Neon2[personalcar[playerid]]); Neon1[personalcar[playerid]] = 0; Neon2[personalcar[playerid]] = 0; } vUpdate(OwnedVeh(personalcar[playerid]), cKMx); DestroyVehicle(personalcar[playerid]); OwnedVeh(personalcar[playerid]) = 0; personalcar[playerid] = 0; } new carid = PlayerInfo[playerid][pprcarkey]; new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000); SetVehicleNumberPlate(car, CarInfo[carid][cLicense]); new engine,lights,alarm,doors,bonnet,boot,objective; if(CarInfo[carid][cLock] == 1) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } if(CarInfo[carid][cLock] == 0) { GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } OwnedVeh(car) = carid; personalcar[playerid] = car; format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]); SCM(playerid,COLOR_DS,string); SwitchKey[playerid] = 1; ModVehicle(car); if(CarInfo[carid][cNeon] != 0) { if(CarInfo[carid][cNeon] == 1) { Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 2) { Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 3) { Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 4) { Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 5) { Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } else if(CarInfo[carid][cNeon] == 6) { Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0); AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0); AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0); } } } } } return 1; } Imagini / Video (optional): Ati incercat sa rezolvati singur?: Da.. Am scos toata comanda de /vehspawn si funcatia de Dialog_VehSpawn si degeaba masinile nu au mai aparut deloc... Pentru cei care vor sa ajute cu un sfat. VA ROG FITI MAI EXPLICITI.
  6. Fanta

    Vand Comunitate

    Descriere produs: ComunitatePreţ: 200 leiAlte detalii: 2 Comunitati <dot> ro + Server de cs semipopulat platit pana pe 11.01.2016 (firma csforce)+ Server de samp 50 slots populat 35/50 mereu in week 45-50/50 platit pana pe 17.03.2016(firma zeroping).Una din comunitati are 600 members(200 activi) cealalta 100 members(30 activi). Webhosturile la ambele comunitati sunt de la gazduirejocuri platite trimestrial +5 euro in cont la gazduire.Toate de mai sus la 200 lei paysafecardDetin 2 conturi de steam unu doar cu colectia de cs. Cs 1.6 Zero Source si GO Celalalt cu 107 jocuri. 13colectii Dintre care si colectia de Gta + GTA V, colectia de Cs + CS GOPrimul Steam 8 euro TelekomAl 2-lea Steam 150 lei paysafecardCONTACT: Y/M:fanta.wzone / Skype: fanta.wzone sau Steam: zedbv
  7. Fanta

    GameMode?

    Cel mai bine ar fi sa iti faci gamemode singur sau sa iei un gamemode simplu si sa iti faci singur toate sistemele + toate comenzile
  8. In cele ce urmeaza va voi prezenta serverul RPG.WZONE.RO Gamemode-ul wZone RPG: S-a lucrat la el aproximativ 8 luni dar nu incontinuu deoarece initial sa pornit de la un gamemode pe dini iar acum in ultimele 4 luni am luat baza de la un gamemode bugged deoarece era pe SQL si se parea a fi bine implementata(desi nu era chiar ce ma asteptam) si ne-am apucat de treaba. Are in prezent toate sistemele create de la 0 cu propriile idei. Ruleaza pe MySQL, iar ca procesor de comenzi: ZCMD, Toate sistemele sunt dinamice inclusiv joburile, factiunile, dealership-ul, Gamemode-ul initial avea peste 300 de buguri si 400 errori in mysql + o sumedenie de comenzi ascunse. Nu vreau sa ma laud ca le-am rezolvat pe toate singur sau alte porcarii. O parte din ele au fost rezolvate de bunul meu prieten , un scripter excelent Equinox, iar o parte din ele le-am rezolvat eu. Bun cam asta si cu Istoria gamemode-ului! LOGIN & DMV Dupa inregistrarea si logarea contului tau v-a fi setat un checkpoint pe harta pentru a sustine testul de conducere. JOB's Serverul dispune in prezent de 10 job-uri. Cele mai bine platite job-uri fiind : Fermier, Pescar, Trucker FACTION'S Pe server sunt in total 15 factiuni fiecare factiune avand disponibile 5 sloturi SISTEMUL DE WAR Sistemul de war este unul organizat si bine conceput. War-urile dureaza 10 minute iar ele se pot desfasura in intervalul de ore 20:00 - 22:00. Daca la sfarsitul celor 10 minute mafia care ataca are mai multe puncte sau scorul este egal, teritoriul va fi capturat. In cazul in care mafia atacata conduce la numarul de puncte, va pastra teritoriul. Membrii mafiilor isi pot lua arme din interiorul HQ-ului. Dupa ce war-ul se termina, vor aparea in chat toate statisticile legate de war. MAPPING Serverul contine o serie de mape care nu incarca streamer-ul la extrem, mape eficiente cum ar fi cartiere rezindetiale parcari etc EVENT O sumedenie de arene pentru eventuri au fost adaugate pe parcurs Serverul contine si o multitudine de sisteme de ex * Sistem de evente * Sistem de barbut * Sistem asigurare * Sistem alarma * Misiuni, Money Bag etc etc FAQ *Serverul a fost deschis acum aproximativ 3 luni *Economie: Medie. *Sloturi disponibile: 50. *Oras principal: Los Santos. CERINTE PENTRU A AJUNGE LIDER/HELPER/ADMIN *Cerere pe forum atunci cand acestea vor fi deschise *Activitate, Modul de gandire, Gramatica, Comportamentul in joc *Recomandari din partea altor admini
  9. Am rezolvat ca daca asteapta lumea dupa voi se duce de rapa tot. TC
  10. ok multumesc nu e asta problema... nu are treaba cookies pentru restartarea serverului ! 18:35:48] [ERROR] CMySQLQuery::Execute[] - (error #1054) Unknown column 'Pprice' in 'field list' [18:35:50] [ERROR] CMySQLQuery::Execute[] - (error #1064) You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ''0' WHERE playerID = '34'' at line 1 [18:35:50] [ERROR] CMySQLQuery::Execute[] - (error #1064) You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'WHERE playerID = '34'' at line 1 [18:35:53] [ERROR] CMySQLResult::GetRowDataByName() - invalid row index ('0') [18:35:53] [ERROR] CMySQLResult::GetRowDataByName() - invalid row index ('0') errorile astea le primesc in sql aveti idee cum le pot rezolva
  11. Problema intalnita (descriere):Se restarteaza server-ul din 3 in 3 minEro(area / rile) / warning-(ul / urile): M-am uitat in server log si am observat ca sunt multe linii cu requests connection cookie.Liniile de cod / sursa / script-ul(obligatoriu):-Imagini / Video (optional):-Ati incercat sa rezolvati singur?:Da Am adaugat in server.cfg connseedtime 300000 conncookies 1 cookielogging 1 Si degeaba imi da aceasi chestie in serverlog. Astept o rezolvare rapida va rog frumos. O zi buna
  12. dami pm cu datele de contact
  13. andrei am domeniu <dot> ro si server de samp cat de cat populat 30/50 dami add pe skype wzone.owner sau mess silviu_chrisss
  14. Daca mai esti disponibil add skype: wzone.owner sau mess silviu_chrisss Detin domeniu<dot>ro si server de samp
  15. Daca mai esti disponibil add skype: wzone.owner sau mess silviu_chrisss Detin domeniu<dot>ro si server de samp
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