Problema intalnita (descriere): Buna Seara. Am un gamemode Saint's Edit la care am pastrat baza sql si am schimbat toate sistemele insa sistemul de vehicule m-a dat peste cap de tot. La acest gamemode daca un player achizitioneaza o masina trebuie sa dea /vehspawn pentru ca masina sa i se spawneze pe server. Daca playerul detine 2 masini trebuie sa dea /vehspawn cand se afla in prima masina pentru ca a 2-a sa apara pe server si sa dispara prima. As vrea ca sa nu mai fie nevoie sa se foloseasca /vehspawn. Adica toate 3 masinile sa ramana pe server fara a fi necesara vreo comanda ca acestea sa fie spawnate.
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu):
#define DIALOG_VEHSPAWN 100
CMD:vehspawn(playerid, params[])
{
if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai.");
new getcarid = GetPlayerVehicleID(playerid);
if(getcarid != personalcar[playerid]) return SCM(playerid,COLOR_DS,"Trebuie sa fii in vehiculul tau personal!Pentru a spawna alt vehicul personal!");
{
ShowPlayerDialog(playerid, DIALOG_VEHSPAWN , DIALOG_STYLE_LIST , "Personal Cars","Car\nMoto|Bike\nHeli\nPremium Car" , "Spawn" , "Exit");
}
return 1;
}
if(dialogid == DIALOG_VEHSPAWN)
{
if(response)
{
if(listitem == 0)
{
new getcarid = GetPlayerVehicleID(playerid);
{
if(PlayerInfo[playerid][pPcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina.");
if(OwnedVeh(getcarid) == PlayerInfo[playerid][pPcarkey]) return SCM(playerid,COLOR_DS,"Ai deja o masina spawnata!");
if(personalcar[playerid] != 0)
{
if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
{
DestroyObject(Neon1[personalcar[playerid]]);
DestroyObject(Neon2[personalcar[playerid]]);
Neon1[personalcar[playerid]] = 0;
Neon2[personalcar[playerid]] = 0;
}
vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
DestroyVehicle(personalcar[playerid]);
OwnedVeh(personalcar[playerid]) = 0;
personalcar[playerid] = 0;
}
new carid = PlayerInfo[playerid][pPcarkey];
new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000);
SetVehicleNumberPlate(car, CarInfo[carid][cLicense]);
new engine,lights,alarm,doors,bonnet,boot,objective;
if(CarInfo[carid][cLock] == 1)
{
GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
}
if(CarInfo[carid][cLock] == 0)
{
GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
}
OwnedVeh(car) = carid;
personalcar[playerid] = car;
format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]);
SCM(playerid,COLOR_DS,string);
SwitchKey[playerid] = 1;
ModVehicle(car);
if(CarInfo[carid][cNeon] != 0)
{
if(CarInfo[carid][cNeon] == 1)
{
Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 2)
{
Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 3)
{
Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 4)
{
Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 5)
{
Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 6)
{
Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
}
}
}
if(listitem == 1)
{
new getcarid = GetPlayerVehicleID(playerid);
{
if(PlayerInfo[playerid][pmotokey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un motor sau o bicicleta.");
if(OwnedVeh(getcarid) == PlayerInfo[playerid][pmotokey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja o bicicleta sau un motor spawnat.");
if(personalcar[playerid] != 0)
{
if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
{
DestroyObject(Neon1[personalcar[playerid]]);
DestroyObject(Neon2[personalcar[playerid]]);
Neon1[personalcar[playerid]] = 0;
Neon2[personalcar[playerid]] = 0;
}
vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
DestroyVehicle(personalcar[playerid]);
OwnedVeh(personalcar[playerid]) = 0;
personalcar[playerid] = 0;
}
new carid = PlayerInfo[playerid][pmotokey];
new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000);
SetVehicleNumberPlate(car, CarInfo[carid][cLicense]);
new engine,lights,alarm,doors,bonnet,boot,objective;
if(CarInfo[carid][cLock] == 1)
{
GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
}
if(CarInfo[carid][cLock] == 0)
{
GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
}
OwnedVeh(car) = PlayerInfo[playerid][pmotokey];
personalcar[playerid] = car;
format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]);
SCM(playerid,COLOR_DS,string);
SwitchKey[playerid] = 1;
ModVehicle(car);
return 1;
}
}
if(listitem == 2)
{
new getcarid = GetPlayerVehicleID(playerid);
{
if(PlayerInfo[playerid][phelikey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii un elicopter.");
if(OwnedVeh(getcarid) == PlayerInfo[playerid][phelikey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja un elicopter spawnat.");
if(personalcar[playerid] != 0)
{
if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
{
DestroyObject(Neon1[personalcar[playerid]]);
DestroyObject(Neon2[personalcar[playerid]]);
Neon1[personalcar[playerid]] = 0;
Neon2[personalcar[playerid]] = 0;
}
vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
DestroyVehicle(personalcar[playerid]);
OwnedVeh(personalcar[playerid]) = 0;
personalcar[playerid] = 0;
}
new carid = PlayerInfo[playerid][phelikey];
new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000);
SetVehicleNumberPlate(car, CarInfo[carid][cLicense]);
new engine,lights,alarm,doors,bonnet,boot,objective;
if(CarInfo[carid][cLock] == 1)
{
GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
}
if(CarInfo[carid][cLock] == 0)
{
GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
}
OwnedVeh(car) = carid;
personalcar[playerid] = car;
format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]);
SCM(playerid,COLOR_DS,string);
SwitchKey[playerid] = 1;
ModVehicle(car);
return 1;
}
}
if(listitem == 3)
{
new getcarid = GetPlayerVehicleID(playerid);
{
if(PlayerInfo[playerid][pprcarkey] == 0) return SCM(playerid,COLOR_DS,"{37B9C8}Nu detii o masina premium.");
if(OwnedVeh(getcarid) == PlayerInfo[playerid][pprcarkey]) return SCM(playerid,COLOR_DS,"{37B9C8}Ai deja masina premium spawnata.");
if(personalcar[playerid] != 0)
{
if(CarInfo[OwnedVeh(personalcar[playerid])][cNeon] != 0)
{
DestroyObject(Neon1[personalcar[playerid]]);
DestroyObject(Neon2[personalcar[playerid]]);
Neon1[personalcar[playerid]] = 0;
Neon2[personalcar[playerid]] = 0;
}
vUpdate(OwnedVeh(personalcar[playerid]), cKMx);
DestroyVehicle(personalcar[playerid]);
OwnedVeh(personalcar[playerid]) = 0;
personalcar[playerid] = 0;
}
new carid = PlayerInfo[playerid][pprcarkey];
new car = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],500000);
SetVehicleNumberPlate(car, CarInfo[carid][cLicense]);
new engine,lights,alarm,doors,bonnet,boot,objective;
if(CarInfo[carid][cLock] == 1)
{
GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
}
if(CarInfo[carid][cLock] == 0)
{
GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
}
OwnedVeh(car) = carid;
personalcar[playerid] = car;
format(string,sizeof(string),"{37B9C8}You spawned your %s.",CarInfo[carid][cDescription]);
SCM(playerid,COLOR_DS,string);
SwitchKey[playerid] = 1;
ModVehicle(car);
if(CarInfo[carid][cNeon] != 0)
{
if(CarInfo[carid][cNeon] == 1)
{
Neon1[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18648,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 2)
{
Neon1[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18647,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 3)
{
Neon1[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18649,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 4)
{
Neon1[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18652,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 5)
{
Neon1[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18651,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
else if(CarInfo[carid][cNeon] == 6)
{
Neon1[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0);
Neon2[personalcar[playerid]] = CreateObject(18650,0,0,0,0,0,0);
AttachObjectToVehicle(Neon1[personalcar[playerid]], car, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(Neon2[personalcar[playerid]], car, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
}
}
}
}
return 1;
}
Imagini / Video (optional):
Ati incercat sa rezolvati singur?: Da..
Am scos toata comanda de /vehspawn si funcatia de Dialog_VehSpawn si degeaba masinile nu au mai aparut deloc...
Pentru cei care vor sa ajute cu un sfat. VA ROG FITI MAI EXPLICITI.