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Rio

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Everything posted by Rio

  1. Este un gamemode vechi cu foarte multe buguri.
  2. Foarte frumos, iti urez mult succes si sper sa-l termini cat mai repede.
  3. Rio

    GodFather

    Am auzit ca e frumos filmul, insa n-am apucat sa ma uit la el.
  4. Nume: Rio Problemă întâlnită: Bun, deci eu vreau ca atunci cand dau startwar 1 sa clipeasca zona care o fac eu. Chiar nu am idee ce am gresit Ce am încercat până acum: [pawn]new gzwar1; gzwar1 = GangZoneCreate(-1748.499023, 1294.450561, -1580.499023, 1518.450561); - ongamemodeinit GangZoneFlashForAll(gzwar1,COLOR_RED); - asta e pusa la startwar 1[/pawn] Codul sursa/Log/Altele: am postat mai sus Am pus GangZoneFlashForAll la comanda /rac, si asa merge. Dar la startwar nici decum, habar nu am care ar fi problema..
  5. faci cu dialog, asa inveti amice. nu cersesti .
  6. Nu mi se pare cine stie ce.. 2/5
  7. Rio

    Problema!

    Ce GM folosesti ? e GF?
  8. Rio

    Ajutor /aod

    Salut, as dori sa fac atunci cand adminul da /aod , si un player vine si trage in el acelui player sa ii scada -10 hp + sa-i trimita un mesaj. Chiar nu am idee cum
  9. da-ne public SetPlayerSpawn
  10. Rio

    Setare skin

    folosesti SetPlayerSkin(playerid, id skin); if(strcmp(cmdtext, "/aod", true) == 0) { SetPlayerSkin(playerid, 217); return 1; } return 0; } uite aici un model facut aiurea, in rest ti-l faci tu..
  11. ai cumva multe objecte pe mapa?
  12. Rio

    Problema GPS

    Multumesc mult, merge. +1
  13. Rio

    Intrebare

    in GM, deoarece cu fs-urile ai mult de treaba + ca e mai usor si tp tine in gm.
  14. Rio

    Problema GPS

    da normal ca am, am inca de multe ori, asa e de la gm
  15. Rio

    Problema GPS

    nu, asta e singura linie din gm de genul
  16. foarte reusit, o sa-l bag si la mine pe server.
  17. Rio

    Problema GPS

    merge dar da un warning warning 219: local variable "string" shadows a variable at a preceding level
  18. Rio

    Problema GPS

    Am o problema cu comanda /gps. [pawn] if(strcmp(cmd,"/gps",true)==0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pGPS] > 0) { new stringgps[1000], stringg1[512], stringg2[512], stringg3[512], stringg4[512], stringg5[512]; format(stringg1, sizeof(stringg1), "{00BC00}0. {F6F6F6}Primarie\n{00BC00}1. {F6F6F6}Banca LS\n{00BC00}2. {F6F6F6}Discheta LS\n{00BC00}3. {F6F6F6}Discheta SF\n{00BC00}4. {F6F6F6}Discheta LV\n{00BC00}5. {F6F6F6}24/7 Central\n{00BC00}6. {F6F6F6}LSPD"); format(stringg2, sizeof(stringg2), "\n{00BC00}7. {F6F6F6}SFPD\n{00BC00}8. {F6F6F6}LVPD\n{00BC00}9. {F6F6F6}Aeroport LS\n{00BC00}10. {F6F6F6}Aeroport SF\n{00BC00}11. {F6F6F6}Aeroport LV\n{00BC00}12. {F6F6F6}Aeroport parasit\n{00BC00}13. {F6F6F6}Gun shop Los Santos\n{00BC00}14. {F6F6F6}Gun shop San Fierro"); format(stringg3, sizeof(stringg3), "\n{00BC00}15. {F6F6F6}Binco LS - /clothes\n{00BC00}16. {F6F6F6}Materials shop\n{00BC00}17. {F6F6F6}Materials get\n{00BC00}18. {F6F6F6}Materials deliver\n{00BC00}19. {F6F6F6}Rent Car LS"); format(stringg4, sizeof(stringg4), "\n{00BC00}20. {F6F6F6}Rent Car SF\n{00BC00}21. {F6F6F6}Job Trucker\n{00BC00}22. {F6F6F6}Job Farmer\n{00BC00}23. {F6F6F6}Job Garbage Collector\n{00BC00}24. {F6F6F6}Job Arms Dealer\n{00BC00}25. {F6F6F6}Job Drugs Dealer\n{00BC00}26. {F6F6F6}Job Car Dealer"); format(stringg5, sizeof(stringg5), "\n{00BC00}27. {F6F6F6}Job Bus Driver\n{00BC00}28. {F6F6F6}Job Car Jacker\n{00BC00}29. {F6F6F6}Job Bodyguard\n{00BC00}30. {F6F6F6}Job Paperboy\n{00BC00}31. {F6F6F6}Job Mechanic\n{00BC00}32. {F6F6F6}Job Whore\n{00BC00}33. {F6F6F6}Job Boxer\n{00BC00}34. {F6F6F6}Job Lawyer"); format(stringgps, sizeof(stringgps), "%s%s%s%s",stringg1,stringg2,stringg3,stringg4,stringg5); ShowPlayerDialog(playerid, 350, DIALOG_STYLE_LIST, "{DC0C0C}NEXTGAMES {F6F6F6}GPS", stringgps, "Alege", "Iesi"); SendClientMessage(playerid, -1, " "); SendClientMessage(playerid, COLOR_WHITE, "{00BC00}GPS: {FFFFFF}Alege locatia..."); } } }[/pawn] daca las ultimul rand cu locatiile stringg5 si dau gps pe server nu merge dar daca scot tot cu stringg5 merge. Se compileaza si nu da errori nici warninguri
  19. va careva uploadati gm`ul, e foarte frumos.
  20. copiat de pe Galaxy Omega GF
  21. mie nu-mi merge linkul de download
  22. Rio

    G RPG v1.5

    Nu inteleg de ce ai pus armele la civili. Este bug la tableta, cand dai /telefon si dupa tasta esc se inchide serverul. Cand dai /bere iti da drujba si multe alte buguri. Mai bine l-ai face majoritatea in engleza, asa e aiurea in romana. /dute /sarma /adaibani =))
  23. Nu se poate sa ramana acelasi radio cand iesi / intri.
  24. Data trecuta nu am testat comanda, uite acum am testat si merge , am mai adaugat ceva [pawn] if(strcmp(cmd, "/goto", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{B580FE}Foloseste:{FFFFFF} /goto [playerid/PartOfName]"); return 1; } new Float:plocx,Float:plocy,Float:plocz; new plo; plo = ReturnUser(tmp); new playa; playa = ReturnUser(tmp); if (IsPlayerConnected(plo)) { if(plo != INVALID_PLAYER_ID) { if (PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pHelper] >= 1) { if(Spectate[playerid] != 255) { Spectate[playerid] = 256; } GetPlayerPos(plo, plocx, plocy, plocz); if(PlayerInfo[plo][pInt] > 0) { SetPlayerInterior(playerid,PlayerInfo[plo][pInt]); PlayerInfo[playerid][pInt] = PlayerInfo[plo][pInt]; PlayerInfo[playerid][pLocal] = PlayerInfo[plo][pLocal]; } if(PlayerInfo[plo][pInt] == 10 && PlayerInfo[plo][pLocal] == 500) { SendClientMessage(playerid, COLOR_GRAD2, "You can`t go to this player"); return 1; } if(PlayerInfo[playerid][pInt] == 0) { SetPlayerInterior(playerid,0); } if(plocz > 530.0 && PlayerInfo[plo][pInt] == 0) //the highest land point in sa = 526.8 { SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; } if (GetPlayerState(playerid) == 2) { new tmpcar = GetPlayerVehicleID(playerid); SetVehiclePos(tmpcar, plocx, plocy+4, plocz); TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0; } else { SetPlayerPos(playerid,plocx,plocy+2, plocz); } GetPlayerName(playa, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), " Ai fost teleportat la %s",giveplayer); SendClientMessage(plo, COLOR_GREY, string); if (PlayerInfo[playerid][pAdmin] >= 1) { GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " Admin {F81414}%s {AFAFAF}has teleported at you!",sendername); SendClientMessage(plo, COLOR_GREY, string); format(string,sizeof(string), "INFO: %s has teleported to %s",sendername, giveplayer); ABroadCast(COLOR_LIGHTRED,string, 5); } if (PlayerInfo[playerid][pHelper] >= 1) { GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string,sizeof(string), "INFO: %s has teleported to %s",sendername, giveplayer); ABroadCast(COLOR_LIGHTRED,string, 5); format(string, sizeof(string), " Helper {F81414}%s {AFAFAF}has teleported at you!",sendername); SendClientMessage(plo, COLOR_GREY, string); } SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(plo)); HouseEntered[playerid] = HouseEntered[plo]; } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu ai rangul administrativ necesar!"); } } } else { format(string, sizeof(string), " %d is not an active player.", plo); SendClientMessage(playerid, COLOR_GRAD1, string); } } return 1; }[/pawn]
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