Poftim comanda: /factionpayday if(strcmp(cmd, "/factionpayday", true) == 0 || strcmp(cmd, "/payteam", true) == 0)
{
if(PlayerInfo[playerid][pAdmin] >= 1338)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
SendClientMessage(playerid, COLOR_GREEN,"All online faction members have retrieved their faction Payday.");
format(string, 256, "News: %s has started the Faction PayDay !", sendername);
ABroadCast(COLOR_YELLOW,string,1);
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLeader] == 1||PlayerInfo[i][pMember] == 1)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 2||PlayerInfo[i][pMember] == 2)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 3||PlayerInfo[i][pMember] == 3)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 4||PlayerInfo[i][pMember] == 4)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 5||PlayerInfo[i][pMember] == 5)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 6||PlayerInfo[i][pMember] == 6)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 7||PlayerInfo[i][pMember] == 7)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 8||PlayerInfo[i][pMember] == 8)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 9||PlayerInfo[i][pMember] == 9)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 10||PlayerInfo[i][pMember] == 10)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 11||PlayerInfo[i][pMember] == 11)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 12||PlayerInfo[i][pMember] == 12)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 13||PlayerInfo[i][pMember] == 13)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 14||PlayerInfo[i][pMember] == 14)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 15||PlayerInfo[i][pMember] == 15)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
else if(PlayerInfo[i][pLeader] == 16||PlayerInfo[i][pMember] == 16)
{
if(PlayerInfo[i][pRank] == 1)
{
GivePlayerCash(i, 20000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 2)
{
GivePlayerCash(i, 40000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 3)
{
GivePlayerCash(i, 60000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 4)
{
GivePlayerCash(i, 80000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 5)
{
GivePlayerCash(i, 90000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)");
SendClientMessage(i, COLOR_GREY, string);
}
else if(PlayerInfo[i][pRank] == 6)
{
GivePlayerCash(i, 100000);
format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)");
SendClientMessage(i, COLOR_GREY, string);
}
}
}
}
}
}
Comanda este pentru admin level 1338
if(PlayerInfo[playerid][pAdmin] >= 1338)
Daca vrei o setezi pentru admin mai mic, modificand 1338 intr-un alt admin level
[pAdmin] >= 1338)