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D@rksone

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Everything posted by D@rksone

  1. Nu, nu il poti folosi pe server, a fost postat la expozitie, de frumusete. -- Apropo, Rock are dreptate, tot cam acelasi lucru.
  2. D@rksone

    Ip static

    La link-ul acesta care ti la dat Gireada! Iti explica clar acolo, chiar nu trebuie sa stii multa engleza.
  3. Bai baieti, el a muncit ca sa invete acest domeniu numit "scripting", se chinuie din rasputeri sa faca un server ca acesta ca va garantez ca nu este usor, nu este cea ce multi numiti "edit" , asta este ceva de la 0 , dintr-un singur pawno gol faci asa ceva, inclusiv toate mape, tot. Multi obsedati cica, " Nu il publici? " pentru ce sa il publice, ca voi sa va dati drept autori server-ului?, in 2013 nimeni nu mai respecta creditele autorului gamemode-ului, deoarece aceasta este Romania si lumea din ce in ce se scarbeste mai mult. Apropo, el nici nu la terminat, gamemode-ul este in dezvoltare si voi il vreti deja?. Propunere pentru DarkyTheAngel Nu il publica de niciun fel, fati-l pentru tine, vindel, ori iti faci un server sa devina populat deoarece gamemode-ul este foarte reusit, din poze mie imi place foarte mult. Respect pentru munca depusa.
  4. Pai sa vedem, ce treaba are varsta cand tie iti place un anumit joc?, daca iti place ceva o faci fara nici-o problema. Eu de exemplu, nu ma consider maniac, dar joc de 4 ani SA:MPdin care 3 ani scripting. Acuma nu mai stau sa joc ca nu mi se mai pare interesant ca e infestat de toti copilandri pe joc care se dau mari "barzoi". Deci, concluzia este ca varsta nu conteaza, eu am varsta de 17 ani si am de gand sa ma mai joc acest joc pe nume SA:MP
  5. Citeste regulamentul. NU se cer script-uri! Apropo, tu vorbesti de acest script: public OnPlayerDeath(playerid, killerid, reason) { if(PlayerInfo[playerid][pWanted] >= 1) { if(InRWarPlayer[playerid] == 0) { new price = (PlayerInfo[playerid][pWanted] * 600) + 750; new count; new stringw[258]; for(new cop=0;cop<MAX_PLAYERS;cop++) { if(IsACop(cop) && ProxDetectorS(100.0, playerid, cop)) { if(PlayerInfo[playerid][pLevel] >= 2) { format(stringw, sizeof(stringw), "~w~Suspect~r~Omorat~n~Recompensa~g~%s", FormatMoney(price)); GameTextForPlayer(cop, stringw, 5000, 1); ConsumingMoney[cop] = 1; PlayerInfo[cop][pCash] += price; PlayerPlaySound(cop, 1058, 0.0, 0.0, 0.0); } else { SendClientMessage(cop, COLOR_GRAD1, "Fara abuz la playeri cu level 1-2."); } count = 1; } } if(count == 1) { PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash] - price; PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; SetTimer("Checkjail",3000,false); PlayerInfo[playerid][pJailTime] = PlayerInfo[playerid][pWanted] * 300; format(stringw, sizeof(stringw), "* Esti la jail %d secunde si ai pierdut %s deoarece ai incercat sa fugi.", PlayerInfo[playerid][pJailTime], FormatMoney(price)); SendClientMessage(playerid, COLOR_LIGHTRED, stringw); WantedPoints[playerid] = 0; Freezed[playerid] = 0; PlayerInfo[playerid][pWanted] = 0; } } } Cu placere! :)
  6. Deci, ai rezolvat?! Sa pot da T/C
  7. Comanda: /buybiz sau /cumparbiz //----------------------------------[BIZZ]----------------------------------------------- if(strcmp(cmd,"/buybiz",true)==0 || strcmp(cmd, "/cumparbiz", true) == 0) // By Darksone { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerPos(playerid, oldposx, oldposy, oldposz); if(PlayerInfo[playerid][pPhousekey] != 255) { SendClientMessage(playerid, COLOR_WHITE, " Detii deja un bizz!Tasteaza /sellbiz sau /vandbiz dupa care poti executa aceasta comanda."); return 1; } for(new b = 0; b < sizeof(SBizzInfo); b++) { if(PlayerToPoint(2.0, playerid, SBizzInfo[b][sbEntranceX], SBizzInfo[b][sbEntranceY], SBizzInfo[b][sbEntranceZ]) && SBizzInfo[b][sbOwned] == 0) { if(PlayerInfo[playerid][pLevel] < SBizzInfo[b][sbLevelNeeded]) { format(string, sizeof(string), "Ai nevoie de level %d pentru a cumpara aceasta afacere",SBizzInfo[b][sbLevelNeeded]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(GetPlayerMoney(playerid) > SBizzInfo[b][sbBuyPrice]) { PlayerInfo[playerid][pPbiskey] = b+100; SBizzInfo[b][sbOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[b][sbOwner], sendername, 0, strlen(sendername), 255); GivePlayerMoneyGR(playerid,-SBizzInfo[b][sbBuyPrice]); PlayerPlayMusic(playerid); SendClientMessage(playerid, COLOR_WHITE, "Felicitari pentru noua ta achizitie."); SendClientMessage(playerid, COLOR_WHITE, "Foloseste /help pentru a revedea comenzile disponibile afacerii tale."); DateProp(playerid); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "Nu ai destui bani pentru aceasta achizitie"); return 1; } } } for(new b = 0; b < sizeof(BizzInfo); b++) { if(PlayerToPoint(2.0, playerid, BizzInfo[b][bEntranceX], BizzInfo[b][bEntranceY], BizzInfo[b][bEntranceZ]) && BizzInfo[b][bOwned] == 0) { if(PlayerInfo[playerid][pLevel] < BizzInfo[b][bLevelNeeded]) { format(string, sizeof(string), "Ai nevoie de level %d pentru aceasta achizitie",BizzInfo[b][bLevelNeeded]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(GetPlayerMoney(playerid) > BizzInfo[b][bBuyPrice]) { PlayerInfo[playerid][pPbiskey] = b; BizzInfo[b][bOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[b][bOwner], sendername, 0, strlen(sendername), 255); GivePlayerMoneyGR(playerid,-BizzInfo[b][bBuyPrice]); PlayerPlayMusic(playerid); SetPlayerInterior(playerid,BizzInfo[b][bInterior]); PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior]; SetPlayerPos(playerid,BizzInfo[b][bExitX],BizzInfo[b][bExitY],BizzInfo[b][bExitZ]); GameTextForPlayer(playerid, "~w~Bun venit~n~Poti sa iesi din acest loc tastand /afara", 5000, 3); PlayerInfo[playerid][pInt] = BizzInfo[b][bInterior]; PlayerInfo[playerid][pLocal] = b ; SendClientMessage(playerid, COLOR_WHITE, "Felicitari pentru noua ta achizitie"); SendClientMessage(playerid, COLOR_WHITE, "Tasteaza /help pentru a revedea comenzile disponibile afacerii tale"); DateProp(playerid); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "Nu ai destui bani pentru aceasta"); return 1; } } } } return 1; } Aici , tu poti edita comanda "/cumparbiz" in alta comanda: if(strcmp(cmd,"/buybiz",true)==0 || strcmp(cmd, "/cumparbiz", true) == 0) Comanda: /sellbiz sau /vandbiz if(strcmp(cmd,"/sellbiz",true)==0 || strcmp(cmd, "/vandbiz", true) == 0) // By Darksone { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPbiskey] == 255) { SendClientMessage(playerid, COLOR_WHITE, "You don't own a bizz."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, " You are Married, can't sell the House !"); return 1; } if(PlayerInfo[playerid][pPbiskey] != 255 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]-100; GivePlayerMoneyGR(playerid,SBizzInfo[bouse][sbTill]); SBizzInfo[bouse][sbLocked] = 1; SBizzInfo[bouse][sbOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[bouse][sbOwner], "Stat LS", 0, strlen("Stat LS"), 255); strmid(SBizzInfo[bouse][sbExtortion], "Nimeni", 0, strlen("Nimeni"), 255); //ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "Ti-ai vandut afacerea cu~n~~g~$%d", SBizzInfo[bouse][sbTill]); GameTextForPlayer(playerid, string, 10000, 3); SBizzInfo[bouse][sbTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]; BizzInfo[bouse][bLocked] = 1; BizzInfo[bouse][bOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[bouse][bOwner], "Stat LS", 0, strlen("Stat LS"), 255); strmid(BizzInfo[bouse][bExtortion], "Nimeni", 0, strlen("Nimeni"), 255); //ConsumingMoney[playerid] = 1; GivePlayerMoneyGR(playerid,BizzInfo[bouse][bTill]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Felicitari~n~ Ti-ai vandut proprietatea pentru ~n~~g~$%d", BizzInfo[bouse][bTill]); GameTextForPlayer(playerid, string, 10000, 3); BizzInfo[bouse][bTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "Nu detii nicio afacere."); } } return 1; } Aici , tu poti edita comanda "/vandbiz" in alta comanda: if(strcmp(cmd,"/sellbiz",true)==0 || strcmp(cmd, "/vandbiz", true) == 0)
  8. cars.cfg , masini.cfg sau masinipersonale.cfg Ori daca nu poti modifica de acolo si ai comanda /asetprice , iei fiecare masina in parte si le editezi pretu )
  9. Deci ti-a mers, dar?, explica mai detaliat!
  10. Poftim comanda: /factionpayday if(strcmp(cmd, "/factionpayday", true) == 0 || strcmp(cmd, "/payteam", true) == 0) { if(PlayerInfo[playerid][pAdmin] >= 1338) { GetPlayerName(playerid, sendername, sizeof(sendername)); SendClientMessage(playerid, COLOR_GREEN,"All online faction members have retrieved their faction Payday."); format(string, 256, "News: %s has started the Faction PayDay !", sendername); ABroadCast(COLOR_YELLOW,string,1); for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLeader] == 1||PlayerInfo[i][pMember] == 1) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 2||PlayerInfo[i][pMember] == 2) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 3||PlayerInfo[i][pMember] == 3) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 4||PlayerInfo[i][pMember] == 4) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 5||PlayerInfo[i][pMember] == 5) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 6||PlayerInfo[i][pMember] == 6) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 7||PlayerInfo[i][pMember] == 7) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 8||PlayerInfo[i][pMember] == 8) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 9||PlayerInfo[i][pMember] == 9) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 10||PlayerInfo[i][pMember] == 10) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 11||PlayerInfo[i][pMember] == 11) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 12||PlayerInfo[i][pMember] == 12) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 13||PlayerInfo[i][pMember] == 13) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 14||PlayerInfo[i][pMember] == 14) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 15||PlayerInfo[i][pMember] == 15) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } else if(PlayerInfo[i][pLeader] == 16||PlayerInfo[i][pMember] == 16) { if(PlayerInfo[i][pRank] == 1) { GivePlayerCash(i, 20000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 20.000$ (Rank 1)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 2) { GivePlayerCash(i, 40000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 40.000$ (Rank 2)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 3) { GivePlayerCash(i, 60000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 60.000$ (Rank 3)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 4) { GivePlayerCash(i, 80000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 80.000$ (Rank 4)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 5) { GivePlayerCash(i, 90000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 90.000$ (Rank 5)"); SendClientMessage(i, COLOR_GREY, string); } else if(PlayerInfo[i][pRank] == 6) { GivePlayerCash(i, 100000); format(string, sizeof(string), "*You have retrieved your Faction PayDay of 100.000$ (Rank 6)"); SendClientMessage(i, COLOR_GREY, string); } } } } } } Comanda este pentru admin level 1338 if(PlayerInfo[playerid][pAdmin] >= 1338) Daca vrei o setezi pentru admin mai mic, modificand 1338 intr-un alt admin level [pAdmin] >= 1338)
  11. Explica mai detaliat! :)
  12. Comanda: /buyprods if(strcmp(cmd, "/buyprods", true) == 0) { if(IsPlayerConnected(playerid)) { new tmpcar = GetPlayerVehicleID(playerid); new compcost = 20; if(PlayerToPoint(70.0, playerid, 2468.4919,-2092.9902,13.5469)) { if(IsATruck(tmpcar)) { if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity]) { new amount; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "{FFFFFF}[{F81414}Gamez-Arena RPG RP-GF{FFFFFF}]: /buyprods [amount]"); return 1; } amount = strval(tmp); if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, " Can't buy less then 1 Product or more then 500!"); return 1; } new check= PlayerHaul[tmpcar][pLoad] + amount; if(check > PlayerHaul[tmpcar][pCapasity]) { format(string, sizeof(string), " You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } new cost = amount*compcost; if(GetPlayerCash(playerid) >= cost) { PlayerHaul[tmpcar][pLoad] += amount; format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); GivePlayerCash(playerid,-cost); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SBizzInfo[12][sbTill] += cost;//prods buisness ExtortionSBiz(12, 100); return 1; } else { format(string, sizeof(string), "You cant afford %d Products at $%d!", amount,cost); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } } else { format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } } else { SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place."); return 1; } } return 1; }
  13. Exact, si daca vrei sa fie de VIP mai mic de level 3 sau mai mare modifici asta: if ( PlayerInfo [ playerid ] [ Vip ] == 3 ) Acel 3 find level-ul vipului care va avea acces la comanda [ Vip ] == 3 )
  14. Modifica if(tmpcar < 78 || tmpcar > 81) Cu if(tmpcar < 86 || tmpcar > 89)
  15. Nici nu la definit: D:\server 0.3x\gamemodes\bare.pwn(308) : error 017: undefined symbol "IsInvalidSkin" D:\server 0.3x\gamemodes\bare.pwn(317) : error 017: undefined symbol "string" D:\server 0.3x\gamemodes\bare.pwn(318) : error 017: undefined symbol "string" Definestel horke1
  16. Posteaza comanda /robbank ca sa te putem rezolva :!
  17. 1. Deschizi server.cfg 2. Te uiti ce cuvant ai dupa : rconpassword, aceea va fi parola rcon-ului 3. Salvezi sau inchizi server.cfg 4. Deschizi server-ul 5. Scrii in chat ( T ) , /rcon login (parola care iti aparea dupa rconpassword fara parentezele astea)
  18. Comanda: /load! if(strcmp(cmd, "/load", true) == 0) { if(IsPlayerConnected(playerid)) { new tmpcar = GetPlayerVehicleID(playerid); if(tmpcar < 78 || tmpcar > 81) { GameTextForPlayer(playerid, "~r~Nu sunteti într-un camion de livrare", 5000, 1); return 1; } format(string, sizeof(string), "Produse: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); } return 1; } Comanda: /buyprods if(strcmp(cmd, "/buyprods", true) == 0) { if(IsPlayerConnected(playerid)) { new tmpcar = GetPlayerVehicleID(playerid); new compcost = 50; if(PlayerToPoint(60.0, playerid, 2787.8,-2436.3,13.7)) { if(IsATruck(tmpcar)) { if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity]) { new amount; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "Tasteaza: /buyprods [amount]"); return 1; } amount = strval(tmp); if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "Nu pot cumpara mai putin de 1 Produs sau mai mult de 500!"); return 1; } new check= PlayerHaul[tmpcar][pLoad] + amount; if(check > PlayerHaul[tmpcar][pCapasity]) { format(string, sizeof(string), " You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } new cost = amount*compcost; if(GetPlayerMoney(playerid) >= cost) { PlayerHaul[tmpcar][pLoad] += amount; format(string, sizeof(string), "Produse: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Ai cumparat %d Produse pentru $%d.", amount,cost); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); GivePlayerMoney(playerid,-cost); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } else { format(string, sizeof(string), "You cant afford %d Products at $%d !", amount,cost); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } } else { format(string, sizeof(string), "Produse: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } } else { SendClientMessage(playerid, TEAM_GROVE_COLOR, "Acest vehicul nu livreaza produse."); return 1; } } } return 1; } Comanda: /sellprods if(strcmp(cmd, "/sellprods", true) == 0) { new cashmade; new tmpcar; if(IsPlayerConnected(playerid)) { tmpcar = GetPlayerVehicleID(playerid); if(!IsATruck(tmpcar)) { GameTextForPlayer(playerid, "~r~Tu nu te aflii intr-o masina de vanzare.", 5000, 1); return 1; } if(PlayerHaul[tmpcar][pLoad] == 0) { GameTextForPlayer(playerid, "~r~Camionul este gol , dute si incarca-l.", 5000, 1); format(string, sizeof(string), "Produse: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { //printf("Found House :%d",i); for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--) { if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts]) { GameTextForPlayer(playerid, "~r~Bizul este plin", 5000, 1); format(string, sizeof(string), "Bani primiti $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Produse: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill]) { GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1); format(string, sizeof(string), "Bani primiti $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Produse: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } PlayerHaul[tmpcar][pLoad]--; BizzInfo[i][bProducts]++; cashmade = cashmade+BizzInfo[i][bPriceProd]; ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,BizzInfo[i][bPriceProd]); BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd]; if(PlayerHaul[tmpcar][pLoad] == 0) { GameTextForPlayer(playerid, "~r~Camionul este gol , dute si incarca-l.", 5000, 1); format(string, sizeof(string), "Bani primiti $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Produse: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); return 1; } } OnPropUpdate(); return 1; } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { //printf("Found House :%d",i); for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--) { if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts]) { GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill]) { GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } PlayerHaul[tmpcar][pLoad]--; SBizzInfo[i][sbProducts]++; cashmade = cashmade+SBizzInfo[i][sbPriceProd]; ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]); SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd]; if(PlayerHaul[tmpcar][pLoad] == 0) { GameTextForPlayer(playerid, "~r~Truck is empty, return in stock house", 5000, 1); format(string, sizeof(string), "Cash Earned $%d.", cashmade); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); return 1; } } OnPropUpdate(); return 1; } } GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1); return 1; } Trebuie sa-ti mearga asa, daca nu, posteaza!
  19. Ai dreptate, nu am citit totul, nu eram atent, scuze )
  20. Topic Locked! o dam in off-topic, era vorba despre o problema destul de mare. Apropo, acel server nu are niciun link ca nu este de download, il am eu in PC!
  21. Am eu Romania Stuntage Evolution [ RSE ] care nuprea il are nimeni, [ zic eu ... ] nu l-am vazut pe net, il am de la propiu scripter k1du! :)
  22. N-are nici-o solutie, e bugat server-ul mai mult de 40%, acuma te caci in el.
  23. Exact. Sa rezolvi bugurile: 1. Click dreapta folder unde ai server. 2. Apasa Delete/Sterge/Eliminar [ In diferite limbi ] 3. Click dreapta Recycle Bin 4. Apasa Empty Recycle Bin REZOLVAT!
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