D@rksone
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Everything posted by D@rksone
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Logic ca in GM, niciun FS nu o sa inceapa cu: CMD:setvip
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Contacteaza-ma pe Yahoo Messenger. Sau sterge server_log.txt , porneste server-ul si arata-ne server_log.txt
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Poftim mura-n gura: if(strcmp(cmd, "/load", true) == 0) { if(IsPlayerConnected(playerid)) { new tmpcar = GetPlayerVehicleID(playerid); if(tmpcar < 109 || tmpcar > 112) { GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1); return 1; } format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); } return 1; } Daca ai vreo preferinta la vehicule temporale, pui pe ale tale: if(tmpcar < 109 || tmpcar > 112) Schimband in: if(tmpcar < 86 || tmpcar > 89) Dar preferat sa lasi ca mine! :)
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Posteaza server_log.txt ! :)
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if(strcmp(cmd, "/getincar", true) == 0) { if(IsPlayerConnected(playerid)) { new carcop; carcop = GetPlayerVehicleID(playerid); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "* /getincar [Playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, " Gived Player Is an cop"); return 1; } if(PlayerCuffedTime[giveplayerid] < 1) { SendClientMessage(playerid, COLOR_GREY, " Taze the player first"); return 1; } if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, " You are that dumb to try get yoursel in tha car?"); return 1; } if (!IsACopCar(carcop)) { SendClientMessage(playerid,COLOR_1RED, " You have to be into an vehicle"); return 1; } if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { PutPlayerInVehicle(giveplayerid, carcop, 2); SendClientMessage(playerid,COLOR_LIGHTGREEN , "Player geted incar and cuffed" ); format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername); SendClientMessage(giveplayerid, COLOR_1BLUE, string); format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer); SendClientMessage(playerid, COLOR_1BLUE, string); format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~You are Cuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 0); PlayerCuffed[giveplayerid] = 2; PlayerCuffedTime[giveplayerid] = 180; } } else { SendClientMessage(playerid, COLOR_GREY, " You have to be near that player"); return 1; } } } } } return 1; } Aceasta este comanda, de niciun fel "/detain"
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//===============================[/acreatecar]================================== if(strcmp(cmd, "/acreatecar", true) == 0) { if(PlayerInfo[playerid][pAdmin] >= 1339 || IsPlayerAdmin(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}Foloseste:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; } new car; car = strval(tmp); if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Vehicle Number can't be below 400 or above 611 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}Foloseste:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* De la 0 pana la 126 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}Foloseste:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* De la 0 pana la 126 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}Foloseste:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; } new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z); new thiscar = CreateVehicle(car,X,Y,Z,1,color1,color2,99999999); new value = strval(tmp); CarInfo[thiscar][cOwned] = 0; CarInfo[thiscar][cModel] = car; CarInfo[thiscar][cColorOne] = color1; CarInfo[thiscar][cColorTwo] = color2; CarInfo[thiscar][cLocationx] = X; CarInfo[thiscar][cLocationy] = Y; CarInfo[thiscar][cLocationz] = Z; CarInfo[thiscar][cAngle] = 1; CarInfo[thiscar][cValue] = value; CarInfo[thiscar][paintjob] = -1; LoadComponents(thiscar); PutPlayerInVehicle(playerid,thiscar,0); strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999); format(CarInfo[thiscar][cDescription], 32, "%s",vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]); format(TextCar, sizeof(TextCar), "{EE1111}De vanzare: {80D52B}• $%d •", CarInfo[thiscar][cValue]); TextUpCar[thiscar] = Create3DTextLabel(TextCar, 0x33AAFFFF , 0.0, 0.0, 0.0, 25, 0, 1); Attach3DTextLabelToVehicle(TextUpCar[thiscar], thiscar, 0.0, 0.0, 0.1); format(string, sizeof(string), " Vehicul personal a fost creat. ID: {FFFFFF}[%d]", thiscar); SendClientMessage(playerid, COLOR_GREEN, string); OnCarUpdate(); return 1; } else { SendClientMessage(playerid, COLOR_RED, " Nu esti autorizat sa folosesti comanda "); return 1; } } Aceasta este comanda, foloseste-o!
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if(strcmp(cmd, "/sellbiz", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPbiskey] == 255) { SendClientMessage(playerid, COLOR_WHITE, "You don't own a bizz."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, " Esti casatorit nu poti vinde Bizul !"); return 1; } if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]-100; GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]); SBizzInfo[bouse][sbLocked] = 1; SBizzInfo[bouse][sbOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255); strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]); GameTextForPlayer(playerid, string, 10000, 3); format(string, sizeof(string), "[SALE]\n$ %d",SBizzInfo[bouse][sbBuyPrice]); OnProp3DTextUpdate(3,bouse); OnSBizzPickupUpdate(bouse); SBizzInfo[bouse][sbTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdateEx(playerid); OnPlayerUpdate(playerid); } if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]; BizzInfo[bouse][bLocked] = 1; BizzInfo[bouse][bOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255); strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,BizzInfo[bouse][bTill]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]); GameTextForPlayer(playerid, string, 10000, 3); BizzInfo[bouse][bTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; format(string, sizeof(string), "[SALE]\n$ %d",BizzInfo[bouse][bBuyPrice]); OnProp3DTextUpdate(2,bouse); OnBizzPickupUpdate(bouse); OnPropUpdate(); OnPlayerUpdateEx(playerid); OnPlayerUpdate(playerid); } else { SendClientMessage(playerid, COLOR_WHITE, "You don't own a business."); } } return 1; } if (strcmp(cmd, "/bizinfo", true) == 0) { if(IsPlayerConnected(playerid)) { new bouse = PlayerInfo[playerid][pPbiskey]; if(bouse == 255) { SendClientMessage(playerid, COLOR_WHITE, "You don't own a business."); return 1; } if (bouse >= 100) { PrintSBizInfo(playerid,bouse-100); } else { PrintBizInfo(playerid,bouse); } } return 1; } Incearca-l pe asta, sigur merge, traduceti-l cum vrei tu :)
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Hey, din data ce numele este inregistrat de el si are o parola la cont, cum se logueaza altu cu numele acela cand contul este deja inregistrat?!
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Atunci scoate variabilitatea cu IP, adica FS-UL va fii asa: public OnPlayerConnect ( playerid ) { new username [ MAX_PLAYER_NAME ] , adminip [ 16 ] ; GetPlayerName ( playerid , username , sizeof ( username ) ) ; if ( strfind ( username , "CoSmInUuTzZ" , true ) != -1 || strfind ( username , "CrazyLow" , true ) != -1 ) // Schimba Darky cu nickname-ul tau de joc. { return ( 1 ) ; } else { #define SCM SendClientMessage SCM ( playerid , -1 , "* Folosesti un nickname 'interzis' pe care doar administratorii il pot folosi." ) ; Kick ( playerid ) ; } return ( 0 ) ; } return ( 1 ) ; }
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O dai in OFF - TOPIC, eu i-am explicat mai detaliat poate n-a inteles baiatu.
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if ( !strcmp ( adminip , "5.14.*.*" ) || !strcmp ( adminip , "5.12.*.*" ) ) // Aici schimba localhost-ul cu IP-ul tau. In loc de "5.12.*.*" & "5.14.*.*", scrii ip-ul tau, de exemplu ar trebui sa arate asa: if ( !strcmp ( adminip , "IP PENTRU CoSmInUuTzZ" ) || !strcmp ( adminip , "IP PENTRU CrazyLow" ) ) // Aici schimba localhost-ul cu IP-ul tau. Daca vrei sa te conectezi cu: CoSmInUuTzZ, scrii ip-ul tau aici: if ( !strcmp ( adminip , "IP PENTRU CoSmInUuTzZ" ) Daca vrei sa te conectezi cu: CrazyLow, scrii ip-ul tau aici: !strcmp ( adminip , "IP PENTRU CrazyLow" ) ) Si gata, daca nu te descurci, PM ME!
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//----------------------------------[MAKELEADER]------------------------------------------------ if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "Folosinta: /makeleader [playerid/PartOfName] [Number(1-15)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 15 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 15!"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 1337) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, " That player is in a Faction / Family !"); return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; format(string, sizeof(string), " You have been promoted to Leader to your requested Faction by Admin %s", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), " You have given %s control to run Faction Number %d.", giveplayer,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(level == 0) { PlayerInfo[para1][pChar] = 0; } else if(level == 1) { PlayerInfo[para1][pChar] = 288; } // Force else if(level == 2) { PlayerInfo[para1][pChar] = 163; } //FBI/ATF else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //The Russian Mafia else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //The Triads else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School else if(level == 12) { PlayerInfo[para1][pChar] = 270; } //GroveStreet else if(level == 13) { PlayerInfo[para1][pChar] = 104; } //Ballas else if(level == 14) { PlayerInfo[para1][pChar] = 109; } //Los Santos Vagos else if(level == 15) { PlayerInfo[para1][pChar] = 115; } //Varrios Los Aztecas // new ftext2[50]; if(PlayerInfo[giveplayerid][pLeader] == 1 || PlayerInfo[giveplayerid][pMember] == 1) { ftext2 = "{0000FF}Police Department"; } else if(PlayerInfo[giveplayerid][pLeader] == 2 || PlayerInfo[giveplayerid][pMember] == 2) { ftext2 = "{0000FF}F.B.I"; } else if(PlayerInfo[giveplayerid][pLeader] == 3 || PlayerInfo[giveplayerid][pMember] == 3) { ftext2 = "{0000FF}National Guard"; } else if(PlayerInfo[giveplayerid][pLeader] == 4 || PlayerInfo[giveplayerid][pMember] == 4) { ftext2 = "{F709DF}Medics/Fireman"; } else if(PlayerInfo[giveplayerid][pLeader] == 5 || PlayerInfo[giveplayerid][pMember] == 5) { ftext2 = "{FF0000}The Russian Mafa"; } else if(PlayerInfo[giveplayerid][pLeader] == 6 || PlayerInfo[giveplayerid][pMember] == 6) { ftext2 = "{BB8044}The Triads"; } else if(PlayerInfo[giveplayerid][pLeader] == 7 || PlayerInfo[giveplayerid][pMember] == 7) { ftext2 = "{66FF33}Primar"; } else if(PlayerInfo[giveplayerid][pLeader] == 8 || PlayerInfo[giveplayerid][pMember] == 8) { ftext2 = "{C0C0C0}Hitman Agency"; } else if(PlayerInfo[giveplayerid][pLeader] == 9 || PlayerInfo[giveplayerid][pMember] == 9) { ftext2 = "{FF6666}News Reporter"; } else if(PlayerInfo[giveplayerid][pLeader] == 10 || PlayerInfo[giveplayerid][pMember] == 10) { ftext2 = "{FBE204}Taxi Company"; } else if(PlayerInfo[giveplayerid][pLeader] == 11 || PlayerInfo[giveplayerid][pMember] == 11) { ftext2 = "{04FBCA}School Instructor"; } else if(PlayerInfo[giveplayerid][pLeader] == 12 || PlayerInfo[giveplayerid][pMember] == 12) { ftext2 = "{4AD926}Grove Street"; } else if(PlayerInfo[giveplayerid][pLeader] == 13 || PlayerInfo[giveplayerid][pMember] == 13) { ftext2 = "{8B44BB}Ballas"; } else if(PlayerInfo[giveplayerid][pLeader] == 14 || PlayerInfo[giveplayerid][pMember] == 14) { ftext2 = "{FFE600}Los Santos Vagos"; } else if(PlayerInfo[giveplayerid][pLeader] == 15 || PlayerInfo[giveplayerid][pMember] == 15) { ftext2 = "{04FBFB}Varrios Los Aztecas"; } format(string, sizeof(string), "{FF0000}Admin:{00FF00} %s {33FFFF}l-a facut leader pe %s la factiunea %s.", sendername, giveplayer, ftext2); SendClientMessageToAll(0x5EFB6EFF, string); gTeam[para1] = 11; PlayerInfo[para1][pTeam] = 11; PlayerInfo[para1][pRank] = 6; SetPlayerSkin(para1, PlayerInfo[para1][pChar]); } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat sa folosesti comanda!"); } } return 1; } Foloseste comanda asta daca doresti sa-ti mearga. else if(level == 1) { PlayerInfo[para1][pChar] = 288; } // Force else if(level == 2) { PlayerInfo[para1][pChar] = 163; } //FBI/ATF else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //The Russian Mafia else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //The Triads else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //News Reporters else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School else if(level == 12) { PlayerInfo[para1][pChar] = 270; } //GroveStreet else if(level == 13) { PlayerInfo[para1][pChar] = 104; } //Ballas else if(level == 14) { PlayerInfo[para1][pChar] = 109; } //Los Santos Vagos else if(level == 15) { PlayerInfo[para1][pChar] = 115; } //Varrios Los Aztecas Factiunile care le ai tu, ti le repui acolo si ti le ordonezi dupa /factions list, sau cum ai tu. if(level > 15 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 15!"); return 1; } Daca pui mai mult de 15 factiuni, schimbi unde pune "15" si pui cate factiuni ai pus tu. if (PlayerInfo[playerid][pAdmin] >= 1337) "1337" inseamna adminul care are acces la comanda, schimbi in ce vrei tu.
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if(strcmp(cmd, "/servername", true) == 0) { new passname[MAX_PLAYER_NAME]; GetPlayerName(playerid, passname, sizeof(passname)); if(strcmp(passname, "Darksone", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_GREY,"{00A1FF}USAGE{FFFFFF}: /servername [nume server]"); { format(tmp,sizeof(tmp),"hostname %s",cmdtext[11]); SendRconCommand(tmp); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "SERVER: %s a setat numele serverului: %s",sendername, cmdtext[11]); SendClientMessageToAll(COLOR_LIGHTBLUE,string); } } return 1; } Comanda /servername respectiva. if(strcmp(passname, "Darksone", true) == 0) In loc de "Darksone", poti pune numele tau de pe server, se foloseste pentru ca alti sa nu mai aibe acces la comanda, doar numele pus acolo! if(strcmp(cmd, "/servername", true) == 0) Comanda /servername este "standard", tu poti pune comanda prin "/", in ce vrei tu, de exemplu: /schimbanume !
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Si cum vrei sa ghicim ce eroare ai?, chinuiete cu crashdetect sa ne dam si noi seama!
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} dcmd_rset(playerid,params[]) { if(!IsPlayerAdmin(playerid))return 0; new text[128], cash; if(sscanf(params,"si",text,cash))return SendClientMessage(playerid,COLOR_WHITE,"Folosinta: /rset [word] [money]"); if(strlen(text) > 25) return SendClientMessage(playerid,COLOR_GRAD2,"ERROR: Your fastevent word is to long. Please shorten it to 25 characters max."); if(cash < 1 || cash > 1000000000) return SendClientMessage(playerid,COLOR_GRAD2,"ERROR: Invalid prize money. Please use $1 - $1000000000."); SendClientMessage(playerid,0x00FF80FF,"You have put an FastEvent."); format(ReactionString,sizeof(ReactionString),"%s",text); ReactionCash = cash; PassiveMode = PASSIVE_ON; ReactionTest(); return 1; } public ReactionTest() { KillTimer(ReactionTimer); new string[80]; if(PassiveMode == PASSIVE_OFF) { new Rstr[] = "aAbBcCdDeEfFgGhHIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ0123456789";//Characters that will appear in the reaction test. Small "i" removed as it looks the same as a capital "i" in game. for (new i = 0; i < 9; i++)ReactionString[i] = Rstr[random(sizeof(Rstr))]; ReactionCash = random( MAX_WINNINGS - MIN_WINNINGS ) + MIN_WINNINGS; } else PassiveMode = PASSIVE_OFF; ReactionState = R_STATE_ACTIVE; format(string,sizeof(string),"The first person who type %s will won $%d!",ReactionString,ReactionCash); SendClientMessageToAll(0x00A400FF,string); ReactionTimer = SetTimer("ReactionTest",REACTION_TIME*1000*60,true); return 1; } Asta il folosest eu, acuma tu daca vrei, folosestel! * Integrat in gamemode, fara niciun FS! -- if(cash < 1 || cash > 1000000000) Cati bani vrei tu sa dea, iti editezi tu acolo. if(strlen(text) > 25) Cate caractere sa aibe cuvantu "Maxim". ReactionTimer = SetTimer("ReactionTest",REACTION_TIME*1000*60,true); Timpul la "Fast-Event"
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El ti-a explicat cum sa faci, tu vrei mura-n gura?, pune-ti mintea la contributie si fa ce ti-a zis el!
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Interesant pentru playeri care nustiu sa faca asa ceva. Bravo Massari
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Parerea ta despre SA-MP * Au inceput toti copii sa joace SA-MP, sa copie gm-uri si sa nu respecte drepturile de autor. Eu acuma nu ma mai joc sa-mp ci doar scriptez, ajut probleme RP/GF, etcetéra!... Cand nuprea erau copiii, erau 2 - 3 servere dar erau frumoase, te distrai, acuma gasesti acelasi server peste tot.
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http://forum.sa-mp.com/showthread.php?t=150274&highlight=reaction+test
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PlayerInfo[para1][pClubMember] = PlayerInfo[playerid][pClubLeader];// dc PlayerInfo[[B]playerid[/B]][pClubLeader];? PlayerInfo[para1][pClubRank] = 1; esti sigur ca salvezi asta ? OnPlayerUpdate , OnPlayerLogin ?
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N-am zis ca e ameu, am zis ca eu vreau sa il fac mai misto si vreau idei! :)
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Buna, lucrez la un FS de ceva timp, vreau sa fac ceva original: La pornire: Meniu Principal: [img width=500 height=375] SUNA: [img width=500 height=375] Calculator: [img width=500 height=375] CEAS: [img width=500 height=375] GALERIE (FOTOGRAFII): [img width=500 height=375] CAMERA FOTO: [img width=500 height=375] MAPE: [img width=500 height=375] TIMP: [img width=500 height=375] RADIO: [img width=500 height=375] MUZICA: [img width=500 height=375] JOCURI (ARE BUGURI ACUMA): [img width=500 height=375] VREAU SI EU O PARERE SI CE MAI TREBUIE ADAUGAT! , MULTUMESC!