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ARTIST

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Everything posted by ARTIST

  1. Buna seara stimate. Imi spuneti va rog in detalii cum ati actualizat versiunea data a streamer-ului?
  2. Buna seara stimate. Incercati sa actualizati Gamemode-ul pana la ultima versiunea a streamer-ului (streamer.inc + streamer.dll respectiv streamer.so). In cazul in care tot nu va aparea niciun rezultat, rog sa ne anuntati.
  3. Mereu cu placere stimate.
  4. Buna ziua stimate. Avand in vedere caci nu e pusa conditia de accept dupa playerid ( /accept dice [playerid] ), urmatoarea conditie: if(Diceid[playerid] == 999) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Nu ai primit nici o cerere de barbut."); ar fi cea mai principala in codul dumneavoastra. Conditia de mai jos e practic inutila si nu are nici o importanta: if(Diceid[playerid] != idx) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Acel jucator nu te-a invitat sa joci barbut cu el."); Prin urmare necesita sa o stergeti din gamemode. La fel si verificarea pe suma de bani a jucatorilor, care este la fel inutile,deoarece nu e comanda dupa playerid ci dupa accept [name] if(GetPlayerMoney(playerid) < Dicem[playerid]) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Nu ai destui bani."); if(GetPlayerMoney(idx) < Dicem[playerid]) return SCM(playerid,COLOR_WHITE,"{FFB870}Acel jucator nu are destui bani.");
  5. Imi lasati un PM cu datele dumneavoastra de contact.
  6. ARTIST

    Erori pawno

    Buna ziua. Afisati-ne va rog un cod mai mare, sa zicem incepand de la linia 13200 pana la 13230.
  7. Buna ziua stimate. 1. Ati urcat Baza de Date a gamemode-ului dumneavoastra pe localhost? 2. La pornirea serverului pe localhost, are loc conectarea la Baza de Date cu succes sau nu? (verificati server.log)
  8. Buna ziua stimati utilizatori ai "SA-MP.RO". Cunosc foarte multe tutoriale privind lansarea unui gamemode pe MySQL, dar cred ca cea mai efectiva modalitate este cea cu ajutorul programului XAMPP. Pentru inceput e nevoie sa descarcati insusi programul XAMPP. Procesul de instalare a programului XAMPP: Deschidem programul XAMPP Control Panel: Trecem la Baza de Date: Conectam Baza de Date la gamemode: » Deschidem modul nostru si printre toate #define's gasim liniile de genul: #define SQL_HOST "........"// Denumirea sau ip-ul hostului #define SQL_USER "........"// #define SQL_PASS "........"// Parola Bazei de Date #define SQL_DB "........"// Denumirea Bazei de Date » Aceste linii urmeaza sa le redactam in felul urmator (exemplu): #define SQL_HOST "localhost" #define SQL_USER "root" #define SQL_PASS ""// Lasam campul gol #define SQL_DB "aici introduceti denumirea Bazei de Date a dumneavoastra, pe care ati importat-o" In cazul in care fereastra browserului cu localhost nu se va deschide, atunci aveti probabil programul Skype pornit. Pentru a nu intampina asa probleme pe parcurs, e necesar sa urmati instructiunile de mai jos: → Inchideti browserul dumneavoastra. → Accesati pe Skype: Tools Options... Advanced Connection In fereastra aparuta va trebui sa scoateti bifa de la "Use port 80 and 443 for incoming connections", dupa accea va trebui sa va restartati PC-ul.
  9. Incercati stimate atunci in felul urmator: Adica in ordine crescatoare, de la 1 la X (pana la ultimul biz) modificati toate ID-urile. P.S "Pentru campul "ID" (ale tebelului cu toate bizurile) in Baza dumneavoastra de Date folositi auto_increment"
  10. Buna seara stimate. Pentru a nu va oferi multe explicatii si lectii privind lucrul cu platforma MySQL in acest caz (un text de minim 30-40 randuri), am sa va sugerez urmatoarea metoda de solutionare a problemei dumneavoastra: → Modificati INSERT INTO in REPLACE INTO
  11. Buna ziua. Din practica mea personala, stiu ca acces la comanda /makeadmin o au ownerii/co-ownerii unui server si rareori RCON Administratorii. Astfel, pentru a va putea ajuta, e nevoie sa ne afisati comanda /makeadmin din Gamemode-ul dumneavoastra.
  12. Buna dimineata. Obiectele sunt amplasate in public OnGameModeInit() sau aveti un public creat aparte pentru toate obiectele?
  13. Arma poarta denumirea de Desert Eagle (prescurtarea in joc: Deagle). O persoana cu o vechime in aceasta Comunitate ca dumneavoastra ar trebui sa stie de acest lucru.
  14. Buna seara stimate. Cum puteti solicita ajutorul unuia din membrii Comunitatii daca nu afisati deloc codul scriptului conceput de dumneavoastra? Nu vad deloc logica in acest lucru, deci nu-mi ramane decat sa va urez succes in cautarea unui raspuns "cazut din cer".
  15. ARTIST

    Ajutor

    Buna seara. Cu tot respectul fata de toti cei ce au incercat sa ajute acest domn cu problema, observ ca nivelul cunostintelor in domeniul Scripting-ului e prea jos la toti. In codul prezentat observam up greseala importante, din cauza careia, autorul nu va avea afisat nivelul de Admin, conectat pe server si anume: Nu este pusa verificarea pe Admin si pe langa asta, nici nu este trecut in cod nici nivelul acestuia. Codul corect al dumneavoastra ar fi urmatorul: stock SendConnect(playerid) { new string [228]; //-------------------------------------------------------------------------- format(string, 228, "{0066CC}%s{FFFF00}[{FFFFFF}id:%d{FFFF00}]{FFFFFF} s-a conectat{FF0000}[Level: {0066CC}%d{FF0000}].", PlayerName2(playerid), playerid, AccInfo[playerid][Level]); SendClientMessageToAll(COLOR_RED, string); if(AccInfo[playerid][pAdmin] > 0) { format(string, 228, "{0066CC}%s{FFFF00}[{FFFFFF}id:%d{FFFF00}]{FFFFFF} s-a conectat{FF0000}[Level: {0066CC}%d{FF0000}][Admin Level: {0066CC}%d{FF0000}].", PlayerName2(playerid), playerid, AccInfo[playerid][Level],AccInfo[playerid][pAdmin]);// Daca in loc de pAdmin in mod aveti o alta variabila ce defineste levelul de Admin, atunci o inlocuiti cu a dumneavoastra SendClientMessageToAll(COLOR_RED,string); } return 1; }
  16. Buna seara stimate. Asadeci, vom incerca atunci o alta metoda de solutionare a problemei respective. • Undeva la sfarsitul modului dumneavoastra adaugati urmatoarele: forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z); public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) return true; return false; } • Aici aveti deja comanda modificata din nou: if(strcmp(cmd, "/lock", true) == 0) { new query[128]; new Float:cx,Float:cy,Float:cz; if(SwitchKey[playerid] == 1) { new carid = PlayerData[playerid][pPcarkey]; GetVehiclePos(carid, cx, cy, cz); if(!PlayerToPoint(4.0, playerid, cx, cy, cz)) return true; if(CarData[carid][cLockk] == 0) { //SendClientMessage(playerid, COLOR_GRAD1, "Masina personala a fost incuiata."); //SendClientMessage(playerid,-1,"{00FF00}Ti-am {FFD700}descuiat{00FF00} masina."); SendClientMessage(playerid, COLOR_GRAD1, "Masina personala a fost {FF0000}incuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d",CarData[carid][cLockk], carid); mysql_query(query); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "Masina personala a fost {FFD700}descuiata"); //SendClientMessage(playerid,1-,"{00FF00}Ti-am {FF0000} blocat {00FF00} masina."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } } if(SwitchKey[playerid] == 2) { new carid = PlayerData[playerid][pPcarkey2]; GetVehiclePos(carid, cx, cy, cz); if(!PlayerToPoint(4.0, playerid, cx, cy, cz)) return true; if(CarData[carid][cLockk] == 0) { SendClientMessage(playerid, COLOR_GRAD1, "Motocicleta personala a fost incuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "Motocicleta personala a fost descuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } } if(SwitchKey[playerid] == 3) { new carid = PlayerData[playerid][pPcarkey3]; GetVehiclePos(carid, cx, cy, cz); if(!PlayerToPoint(4.0, playerid, cx, cy, cz)) return true; if(CarData[carid][cLockk] == 0) { SendClientMessage(playerid, COLOR_GRAD1, "Barca/avionul a fost incuiat/a."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "Barca/avionul a fost descuiat/a"); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } } else if(SwitchKey[playerid] == 4) { new carid = HireCar[playerid]; GetVehiclePos(carid, cx, cy, cz); if(!PlayerToPoint(4.0, playerid, cx, cy, cz)) return true; if(CarLocked[HireCar[playerid]] == 0) { SendClientMessage(playerid, COLOR_GRAD1, "Masina inchiriata a fost descuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 1; VehLocked[carid] = 1; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "Masina inchiriata a fost incuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 0; VehLocked[carid] = 0; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else { SendClientMessage(playerid, COLOR_PURPLE, "Nu ai chei pe acest slot,scrie /switchkey!"); return 1; } }
  17. Buna seara. In nici intr-un caz nu se creaza timere stimate in asa situatii simple de tot. Plus la aceasta nu cred ca trebuie sa va complicati sa folositi o comanda doua ori in 10 minute cand o puteti folosi cate o data la fiecare 5 minute. Asa cred ca e varianta cea mai logica. Mai jos propun autorului temei, solutionarea solicitarii sale: • La toate enum pInfo vom adauga: pGunTime, • La public Fresh() sau timerul de o secunda pe care il aveti: PlayerInfo[i][pGunTime] -= 1; • Si comanda dumneavoastra: if(strcmp(cmd, "/takeguns", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pMember] != 2 || PlayerInfo[playerid][pLeader] !=2 ) return SendClientMessage(playerid, COLOR_GRAD1, "Nu puteti folosi aceasta comanda!"); if(PlayerInfo[playerid][pGunTime] > 0) return SendClientMessage(playerid,COLOR_GRAD1, "Puteti primi arme doar o data in minute!"); format(string, sizeof(string), "* Agent %s took some weapons!", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SendClientMessage(playerid, COLOR_GRAD2, "You have just taken some weapons."); GivePlayerWeapon(playerid, 24, 100);// Deagle GivePlayerWeapon(playerid, 29, 250);// MP5 GivePlayerWeapon(playerid, 31, 250);// M4 PlayerInfo[playerid][pGunTime] = 300; return 1; } return 1; }
  18. Buna seara stimate. Mai jos va prezint solutionarea problemei dumneavoastra: if(strcmp(cmd, "/lock", true) == 0) { new query[128]; new Float:cx,Float:cy,Float:cz; if(SwitchKey[playerid] == 1) { new carid = PlayerData[playerid][pPcarkey]; GetVehiclePos(carid, cx, cy, cz); if(!IsPlayerInRangeOfPoint(playerid,4.0,cx,cy,cz)) return SendClientMessage(playerid, COLOR_GREY, "Va aflati prea departe de transport!"); if(CarData[carid][cLockk] == 0) { //SendClientMessage(playerid, COLOR_GRAD1, "Masina personala a fost incuiata."); //SendClientMessage(playerid,-1,"{00FF00}Ti-am {FFD700}descuiat{00FF00} masina."); SendClientMessage(playerid, COLOR_GRAD1, "Masina personala a fost {FF0000}incuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d",CarData[carid][cLockk], carid); mysql_query(query); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "Masina personala a fost {FFD700}descuiata"); //SendClientMessage(playerid,1-,"{00FF00}Ti-am {FF0000} blocat {00FF00} masina."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } } if(SwitchKey[playerid] == 2) { new carid = PlayerData[playerid][pPcarkey2]; GetVehiclePos(carid, cx, cy, cz); if(!IsPlayerInRangeOfPoint(playerid,4.0,cx,cy,cz)) return SendClientMessage(playerid, COLOR_GREY, "Va aflati prea departe de transport!"); if(CarData[carid][cLockk] == 0) { SendClientMessage(playerid, COLOR_GRAD1, "Motocicleta personala a fost incuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "Motocicleta personala a fost descuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } } if(SwitchKey[playerid] == 3) { new carid = PlayerData[playerid][pPcarkey3]; GetVehiclePos(carid, cx, cy, cz); if(!IsPlayerInRangeOfPoint(playerid,4.0,cx,cy,cz)) return SendClientMessage(playerid, COLOR_GREY, "Va aflati prea departe de transport!"); if(CarData[carid][cLockk] == 0) { SendClientMessage(playerid, COLOR_GRAD1, "Barca/avionul a fost incuiat/a."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 1; VehLocked[carid+PreVehicle] = 1; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,1,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "Barca/avionul a fost descuiat/a"); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarData[carid][cLockk] = 0; VehLocked[carid+PreVehicle] = 0; GetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid+PreVehicle,engine,lights,alarm,0,bonnet,boot,objective); format(query, sizeof(query), "UPDATE cars SET Lockk='%d' WHERE id=%d", CarData[carid][cLockk], carid); mysql_query(query); return 1; } } else if(SwitchKey[playerid] == 4) { new carid = HireCar[playerid]; GetVehiclePos(carid, cx, cy, cz); if(!IsPlayerInRangeOfPoint(playerid,4.0,cx,cy,cz)) return SendClientMessage(playerid, COLOR_GREY, "Va aflati prea departe de transport!"); if(CarLocked[HireCar[playerid]] == 0) { SendClientMessage(playerid, COLOR_GRAD1, "Masina inchiriata a fost descuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 1; VehLocked[carid] = 1; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,1,bonnet,boot,objective); return 1; } else { SendClientMessage(playerid, COLOR_GRAD1, "Masina inchiriata a fost incuiata."); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); CarLocked[HireCar[playerid]] = 0; VehLocked[carid] = 0; GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(carid,engine,lights,alarm,0,bonnet,boot,objective); return 1; } } else { SendClientMessage(playerid, COLOR_PURPLE, "Nu ai chei pe acest slot,scrie /switchkey!"); return 1; } }
  19. "Daca ma inseala cineva o data, sa-i fie rusine; Daca ma inseala cineva de doua ori, sa-mi fie mie rusine." (ARTIST)

  20. Buna seara stimate. Le adaugati la public OnPlayerUpdate(playerid)
  21. Buna seara stimate. Sa incercam sa va rezolvam problema dumneavoastra. Pentru inceput, vom avea nevoie de locul unde va fi audiata muzica, adica coordonatele locatiei respective (x,y,x). Dupa cum am observat, le-ati indicat mai sus. In asa fel, dispunand de toata informatia necesara, la OnPlayerUpdate(playerid) vom adauga urmatorul cod: if(IsPlayerInRangeOfPoint(playerid,raza,x,y,z)) { if(!GetPVarInt(playerid,"musica")) { SetPVarInt(playerid,"musica",1); PlayAudioStreamForPlayer(playerid, "link",x,y,z,raza,true); } } else { if(GetPVarInt(playerid,"musica")) { DeletePVar(playerid,"musica"); StopAudioStreamForPlayer(playerid); } } x,y,z - le schimbati cu coordontale locatiei alese. raza - raza de emitere a muzicii, spre exemplu: 20. link - schimbati cu link-ul direct al difuzarii muzicii/radio. Sper stimate caci mult ca lectia v-a fost de folos si pe viitor in cazul unor nelamuriri sa apelati cu incredere la sprijinul echipei "Sa-Mp.Ro".
  22. Buna seara stimate. Afisati-ne va rog intregul public OnPlayerText(playerid, text[]) din Gamemode-ul dumneavoastra.
  23. Buna seara. Problema cu disparitia obiectelor este cauzata de sistemul (FS-ul) "Armebody" - atasarea armelor de caracter. Scoateti in intregime sistemul din mod si nu va veti ciocni cu astfel de probleme.
  24. Buna ziua stimati membrii ai Comunitatii " SA-MP.RO ". Spre atentia dumneavoastra va prezint un FS cu un Magazin de Artificii. Descriere: • Magazinul se afla in orasul Los Santos (folositi comanda /tp pentru a ajunge la locatia sa). • In incinta magazinului veti avea posibilitatea de a procura 4 tipuri de artificii (pocnitori cu zgomot, pocnitori cu iluminare, bombe fumigene si rachete explozibile culoarea carora o puteti alege dumneavoastra). • Pe langa punctul de procurare a artificiilor, aveti posibilitatea de a va trata si de a afla mai multa informatie despre artificii (adaugat un pickup pentru tratament si unul informational). • Fiecare din cele 4 tipuri de focuri de artificii difera prin efectele specifice pe care le au. • Lansarea artificiilor nu poate fi efectuata in interioare. • Comanda de lansare a artificiilor: /blow • Sistemul de artificii se potriveste de minune in timpul organizarii unor petreceri sau ale altor tipuri de evenimente distractive. Link de download: http://takebin.com/u/D9d3706edc VirusTotal Scan: https://www.virustotal.com/ro/file/e74d78fa91738f068b7e648ff61ee93eadddcbb823a8f63aecc39a8eba0ec9f1/analysis/1395507330/ © ARTIST Este interzis de a redistribui / re-posta / publica acest filterscript pe forumurile altor comunitati fara acordul meu personal.
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