[XSS]Skull Posted October 14, 2012 Posted October 14, 2012 [shadow=red,left][glow=black,2,300]Informatii:[/glow][/shadow]Este o mapa pentru PATINOARCoordonatele sunt:2363.3374,536.6780,1.7969 Contine si o sala de mese cu un mic bar Contine scari rulante Mapa este facuta de mine 100%[shadow=red,left][glow=black,2,300]Poze:[/glow][/shadow] [img width=500 height=450] [img width=500 height=430] [img width=500 height=435] [img width=500 height=410] [img width=500 height=413] [img width=500 height=412] [img width=500 height=412] [img width=500 height=409] [shadow=red,left][glow=black,2,300]Alte cuvinte:[/glow][/shadow] Inca sunt incepator Va rog nu va luati de mine ca este mapa urata Nu lasati com cu injuraturi sau comuri urate Accept orice nota Accept orice sugestie[shadow=red,left][glow=black,2,300]Download:[/glow][/shadow] CreateDynamicObject(4013, 2289.20, 585.77, 14.10, 0.00, 0.00, 0.00); CreateDynamicObject(7906, 2380.87, 521.87, 8.21, 0.00, 0.00, 0.00); CreateDynamicObject(973, 2348.45, 540.89, 1.41, 0.00, 0.00, 270.06); CreateDynamicObject(3666, 2347.83, 533.60, 1.25, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2232.88, 520.14, 0.93, 0.00, 0.00, 0.00); CreateDynamicObject(8535, 2342.25, 573.36, 12.72, 0.00, 0.00, 63.71); CreateDynamicObject(18102, 2368.18, 502.96, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(655, 2347.41, 523.98, 1.84, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2347.67, 525.62, 1.96, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2358.98, 512.03, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2379.01, 511.87, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2398.79, 511.87, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2418.81, 511.90, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2438.55, 511.84, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2438.55, 511.84, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2458.31, 511.90, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2478.29, 511.78, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2338.96, 511.85, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2319.06, 511.96, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2299.09, 511.75, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2279.07, 512.00, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2259.19, 512.02, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2239.48, 512.09, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2239.16, 492.04, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2239.08, 472.05, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2259.09, 491.96, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2259.08, 471.99, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2279.09, 471.94, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2279.12, 491.99, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2299.02, 471.95, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2299.09, 491.70, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2319.01, 471.88, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2319.02, 491.94, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2338.99, 471.86, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2338.92, 491.88, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2358.91, 492.00, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2358.88, 471.93, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2378.78, 492.00, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2378.97, 471.99, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2398.56, 491.84, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2399.01, 472.01, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2418.55, 491.91, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2419.09, 471.98, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2438.30, 491.93, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2438.40, 472.00, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2458.33, 492.06, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2458.37, 472.20, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2478.41, 491.92, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(18783, 2478.29, 472.01, -1.71, 0.00, 0.00, 0.00); CreateDynamicObject(19129, 2382.31, 521.59, 10.43, 91.00, 0.00, 0.00); CreateDynamicObject(19129, 2402.20, 521.62, 10.43, 91.00, 0.00, 0.00); CreateDynamicObject(19129, 2422.15, 521.65, 10.43, 91.00, 0.00, 0.00); CreateDynamicObject(19129, 2442.12, 521.64, 10.43, 91.00, 0.00, 0.00); CreateDynamicObject(19129, 2462.10, 521.57, 10.43, 91.00, 0.00, 0.00); CreateDynamicObject(19129, 2478.49, 521.77, 10.43, 91.00, 0.00, 0.00); CreateDynamicObject(19129, 2488.45, 511.89, 10.43, 91.00, 0.00, 271.86); CreateDynamicObject(19129, 2488.63, 491.91, 10.43, 91.00, 0.00, 271.86); CreateDynamicObject(19129, 2488.67, 471.94, 10.43, 91.00, 0.00, 268.91); CreateDynamicObject(19129, 2478.97, 461.68, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2458.98, 461.64, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2439.09, 461.54, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2419.16, 461.38, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2399.33, 461.94, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2379.37, 461.88, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2359.41, 461.65, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2339.14, 461.89, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2319.14, 461.85, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2299.16, 461.81, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2279.18, 461.71, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2259.20, 461.93, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2239.30, 461.88, 10.43, 91.00, 0.00, 180.40); CreateDynamicObject(19129, 2229.75, 472.04, 10.43, 91.00, 0.00, 92.08); CreateDynamicObject(19129, 2229.13, 492.03, 10.43, 91.00, 0.00, 92.08); CreateDynamicObject(19129, 2228.93, 511.64, 10.43, 91.00, 0.00, 89.99); CreateDynamicObject(19129, 2238.64, 521.32, 10.43, 91.00, 0.00, 359.76); CreateDynamicObject(19129, 2258.48, 521.29, 10.43, 91.00, 0.00, 359.76); CreateDynamicObject(19129, 2277.22, 521.34, 10.43, 91.00, 0.00, 359.76); CreateDynamicObject(19129, 2310.66, 521.40, 10.43, 91.00, 0.00, 359.76); CreateDynamicObject(19129, 2330.58, 521.31, 10.43, 91.00, 0.00, 359.76); CreateDynamicObject(19129, 2337.42, 521.19, 10.43, 91.00, 0.00, 359.76); CreateDynamicObject(3472, 2232.34, 465.62, 0.93, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2483.50, 463.76, 0.93, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2485.45, 519.00, 0.93, 0.00, 0.00, 0.00); CreateDynamicObject(7912, 2338.81, 521.21, 8.13, 0.00, 0.00, 0.79); CreateDynamicObject(18102, 2330.62, 516.97, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(18102, 2277.17, 499.73, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(18102, 2271.76, 482.61, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(18102, 2327.81, 475.45, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(18102, 2370.38, 480.29, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(18102, 2410.23, 495.29, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(18102, 2436.91, 497.31, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(18102, 2452.93, 486.24, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(18102, 2436.99, 471.39, 18.95, 0.00, 0.00, 358.73); CreateDynamicObject(973, 2348.40, 530.40, 1.41, 0.00, 0.00, 270.06); CreateDynamicObject(3743, 2332.60, 535.96, 9.46, 0.00, 0.00, 271.25); CreateDynamicObject(3743, 2349.86, 533.81, 4.03, 0.00, 0.00, 271.89); CreateDynamicObject(18783, 2315.47, 544.37, 9.46, 0.00, 0.00, 359.48); CreateDynamicObject(18783, 2296.20, 544.54, 9.46, 0.00, 0.00, 359.48); CreateDynamicObject(18766, 2324.88, 541.60, 14.30, 0.00, 0.00, 269.48); CreateDynamicObject(18766, 2324.93, 549.37, 14.30, 0.00, 0.00, 269.48); CreateDynamicObject(18766, 2319.44, 553.85, 14.42, 0.00, 0.00, 359.41); CreateDynamicObject(18766, 2309.44, 554.00, 14.42, 0.00, 0.00, 359.41); CreateDynamicObject(18766, 2299.62, 554.08, 14.42, 0.00, 0.00, 359.41); CreateDynamicObject(18766, 2291.25, 554.11, 14.42, 0.00, 0.00, 359.41); CreateDynamicObject(18766, 2286.74, 548.69, 14.30, 0.00, 0.00, 269.08); CreateDynamicObject(18766, 2286.61, 539.58, 14.30, 0.00, 0.00, 269.29); CreateDynamicObject(18766, 2292.00, 535.02, 14.42, 0.00, 0.00, 359.41); CreateDynamicObject(18766, 2301.97, 534.94, 14.42, 0.00, 0.00, 359.41); CreateDynamicObject(18766, 2311.87, 534.88, 14.42, 0.00, 0.00, 359.41); CreateDynamicObject(18766, 2320.32, 534.81, 14.42, 0.00, 0.00, 359.41); CreateDynamicObject(1523, 2325.25, 535.16, 11.87, 0.00, -1.00, 89.79); CreateDynamicObject(16151, 2288.20, 542.22, 11.96, 0.00, 0.00, 178.24); CreateDynamicObject(2229, 2288.39, 545.74, 12.49, 0.60, 0.78, 93.98); CreateDynamicObject(2229, 2289.02, 544.99, 12.49, 0.60, 0.78, 93.98); CreateDynamicObject(2229, 2287.40, 539.03, 12.49, 0.60, 0.78, 93.98); CreateDynamicObject(2229, 2288.74, 539.72, 12.49, 0.60, 0.78, 93.98); CreateDynamicObject(11, 2288.65, 543.25, 12.95, 89.00, 0.00, 91.59); CreateDynamicObject(30, 2288.51, 540.87, 12.89, 84.00, 0.00, 93.85); CreateDynamicObject(1594, 2303.49, 537.14, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(1594, 2309.70, 537.29, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(1594, 2314.45, 537.24, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(1594, 2314.21, 540.66, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(1594, 2302.96, 541.17, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(643, 2309.62, 541.07, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(643, 2302.18, 550.37, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(1594, 2303.06, 545.12, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(1594, 2313.51, 543.86, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(643, 2307.73, 545.02, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(1594, 2307.36, 548.36, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(643, 2312.51, 547.92, 12.46, 0.00, 0.00, 0.00); CreateDynamicObject(2176, 2289.39, 552.34, 13.84, 0.00, 0.00, 0.00); CreateDynamicObject(2176, 2288.50, 536.50, 13.84, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2288.53, 550.10, 11.95, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2294.79, 553.06, 11.95, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2303.21, 553.16, 11.95, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2311.66, 553.02, 11.95, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2320.76, 552.49, 11.95, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2324.39, 544.95, 11.95, 0.00, 0.00, 0.00); CreateDynamicObject(3472, 2323.21, 535.08, 11.95, 0.00, 0.00, 0.00); CreateDynamicObject(3261, 2322.28, 536.61, 16.24, 0.00, 0.00, 272.96); CreateDynamicObject(18766, 2341.24, 534.04, 5.48, 95.00, 0.00, 271.20); CreateDynamicObject(18764, 2341.42, 527.76, 8.23, 0.00, 0.00, 0.20); CreateDynamicObject(18764, 2336.66, 532.51, 8.23, 0.00, 0.00, 4.51); CreateDynamicObject(18764, 2336.33, 539.43, 8.23, 0.00, 0.00, 1.94); CreateDynamicObject(18764, 2340.89, 541.50, 8.23, 0.00, 0.00, 1.94); CreateDynamicObject(18764, 2346.10, 537.21, 8.23, 0.00, 0.00, 1.94); CreateDynamicObject(18764, 2345.84, 530.23, 8.23, 0.00, 0.00, 1.94);
RaZzZzoR Posted October 14, 2012 Posted October 14, 2012 E prea mare.Obiectul ala nu e cel mai bun pentru patinaj.Dar totusi iti dau un 4.5/5
[XSS]Skull Posted October 14, 2012 Author Posted October 14, 2012 E prea mare.Obiectul ala nu e cel mai bun pentru patinaj.Dar totusi iti dau un 4.5/5Mersi mult .. dar sincer este a 3 mea mapa facuta mai bunicica. si nu stiam ce sa pun in loc de parchetul ala )) oricum o sa fac mape mai bunicele :D
Gireada Posted October 14, 2012 Posted October 14, 2012 Bun pentru cei fara imaginatie va dau o idee http://wiki.sa-mp.com/wiki/SetObjectMaterial si sa faceti podeaua in zapada. Mult succes. Pentru mapa 3/5 macar daca ridicai si tu barul si ai cam exagerat cu marimea patinuarului.
GuessWho Posted November 30, 2012 Posted November 30, 2012 Iti dau un sfat , nu mai folosi nume gen " Patinoar " la un mapp care seamana mai degraba cu un loc bun pentru event LMS . Dar nu am omis nici faptul ca esti la inceput . Spor la munca si incearca sa limesti " numele " de mapp . Nota 2/5
Diabolik Posted December 6, 2012 Posted December 6, 2012 3/5 se putea si mai bine sa pui obiectele atm LISTA - GAMEMODE-URI SA-MP - Le gasiti pe toate aici: http://twiriock.com/3MGP
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