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Bug la comanda /nrg.


Deejaybwg

Question

Cateodata, nu mereu, cand dau /nrg, imi apare alt vehicul (orice vehicul), sau uneori, ma teleporteaza la cineva.

De la ce poate fi acest bug ?

Comanda /nrg :

[pawn]if(strcmp(cmdtext, "/nrg", true)==0)

{

if( PVeh[playerid] > 0 )

{

if(GetPlayerVehicleID(playerid) !=  PVeh[playerid])

{

if(IsPlayerInAnyVehicle(playerid))

{

RemovePlayerFromVehicle(playerid);

}

new Float: X, Float: Y, Float: Z, Float: Ang, Name[30];

GetPlayerPos(playerid, X, Y, Z);

GetPlayerFacingAngle(playerid, Ang);

  GetPlayerName(playerid, Name, sizeof( Name ));

PutPlayerInVehicle(playerid, PVeh[playerid], 0);

SetVehiclePos(PVeh[playerid], X, Y, Z);

SetVehicleZAngle(PVeh[playerid], Ang);

SetVehicleHealth(PVeh[playerid],  1000.0);

LinkVehicleToInterior(PVeh[playerid], GetPlayerInterior(playerid));

}

else

{

SendClientMessage(playerid,0xCC0000AA, "Nu poti folosi aceasta comanda cand esti in alt vehicul.");

}

    }

    else

    {

if(IsPlayerInAnyVehicle(playerid))

{

RemovePlayerFromVehicle(playerid);

}

new Float: X, Float: Y, Float: Z, Float: Ang, Name[30];

GetPlayerPos(playerid, X, Y, Z);

GetPlayerFacingAngle(playerid, Ang);

GetPlayerName(playerid, Name, sizeof( Name ));

            HideDraw(playerid);

            SetTimerEx("HideDraw", 3000, 0, "i", playerid);

PVeh[playerid] = CreateVehicle(522, X, Y , Z, Ang, 116,36, 5000000);

PutPlayerInVehicle(playerid, PVeh[playerid], 0);

LinkVehicleToInterior(PVeh[playerid], GetPlayerInterior(playerid));

printf("NRG-500 created for %s.", Name);

SetVehicleParamsForPlayer(PVeh[playerid], playerid, 0, 0);

for(new i=0; i <= MAX_PLAYERS; i++)

{

if ( IsPlayerConnected(i) )

{

if ( i != playerid )

{

SetVehicleParamsForPlayer(PVeh[playerid], i, 0, 1);

}

}

}

}

return 1;

}[/pawn]

www.youtube.com/thebwgg

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if(strcmp(cmdtext, "/nrg", true)==0)
{
	if( !PVeh[playerid] )
		DestroyVehicle(PVeh[playerid]);

	new Float: X, Float: Y, Float: Z, Float: Ang, Name[30];
	GetPlayerPos(playerid, X, Y, Z);
	GetPlayerFacingAngle(playerid, Ang);
	GetPlayerName(playerid, Name, sizeof( Name ));
	HideDraw(playerid);
	SetTimerEx("HideDraw", 3000, 0, "i", playerid);
	PVeh[playerid] = CreateVehicle(522, X, Y , Z, Ang, 116,36, 5000000);
	PutPlayerInVehicle(playerid, PVeh[playerid], 0);
	LinkVehicleToInterior(PVeh[playerid], GetPlayerInterior(playerid));
	printf("NRG-500 created for %s.", Name);
	SetVehicleParamsForPlayer(PVeh[playerid], playerid, 0, 0);

	for(new i=0; i <= MAX_PLAYERS; i++)
		if ( IsPlayerConnected(i) )
			if ( i != playerid )
				SetVehicleParamsForPlayer(PVeh[playerid], i, 0, 1);

	return 1;
}

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