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[MAP]High Facility Prison


Guest Bogdan

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Guest Bogdan

Este o inchisoare unde ajung numa cei cu sentinte uriase

este cea mai pazita, cam "no way out"

Obiecte: ~120

Timp de Lucru: 6-7 ore {nu stiu daca este mult sau putin avand in vedere ca este pria datat cand fac o harta sau folosesc MTA map editor}

Locatie: LS East Beach

Screens:

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Codul:

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CreateObject(18449, 3067.286377, -1963.795410, 9.620049, 0.0000, 0.0000, 0.0000);
CreateObject(18449, 3146.558105, -1963.794067, 9.646683, 0.0000, 0.0000, 0.0000);
CreateObject(18449, 3226.355469, -1963.788086, 9.646422, 0.0000, 0.0000, 0.0000);
CreateObject(8168, 3076.252441, -1958.798096, 11.911773, 0.0000, 0.8594, 17.2923);
CreateObject(991, 3072.275635, -1959.316284, 11.179040, 0.0000, 0.0000, 269.6564);
CreateObject(991, 3072.283936, -1959.313110, 13.509651, 0.0000, 0.0000, 269.6564);
CreateObject(989, 3072.402588, -1965.360107, 11.784605, 0.0000, 0.0000, 195.0926);
CreateObject(991, 3072.205811, -1969.328857, 11.179040, 0.0000, 90.2408, 270.6186);
CreateObject(991, 3072.229004, -1970.444580, 11.176836, 0.0000, 90.2408, 270.6186);
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CreateObject(1226, 3044.626709, -1957.117188, 14.040219, 0.0000, 0.0000, 78.2087);
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CreateObject(1226, 2967.908447, -1957.348999, 14.084016, 0.0000, 0.0000, 78.2087);
CreateObject(1226, 2881.743896, -1957.256470, 14.088951, 0.0000, 0.0000, 78.2087);
CreateObject(1226, 2905.563721, -1957.167358, 14.088951, 0.0000, 0.0000, 78.2087);
CreateObject(1226, 2921.950928, -1957.246338, 14.088951, 0.0000, 0.0000, 78.2087);
CreateObject(1226, 2938.324463, -1957.227661, 14.088951, 0.0000, 0.0000, 78.2087);
CreateObject(1226, 3068.556152, -1970.334351, 14.065228, 0.0000, 0.0000, 270.6186);
CreateObject(1226, 3046.487549, -1970.362915, 14.040219, 0.0000, 0.0000, 270.6186);
CreateObject(1226, 3017.889893, -1970.400879, 14.084016, 0.0000, 0.0000, 270.6186);
CreateObject(1226, 2994.214111, -1970.322266, 14.014044, 0.0000, 0.0000, 270.6186);
CreateObject(1226, 2969.445068, -1970.372070, 14.084016, 0.0000, 0.0000, 270.6186);
CreateObject(1226, 2938.769043, -1970.331543, 14.088951, 0.0000, 0.0000, 270.6186);
CreateObject(1226, 2922.063721, -1970.389771, 14.183601, 0.0000, 0.0000, 270.6186);
CreateObject(1226, 2905.452393, -1970.339722, 14.196678, 0.0000, 0.0000, 270.6186);
CreateObject(1226, 2881.879150, -1970.395142, 14.088951, 0.0000, 0.0000, 270.6186);
CreateObject(2047, 3078.302734, -1961.323242, 13.205395, 0.0000, 0.0000, 0.0000);
CreateObject(1226, 3088.234863, -1957.196411, 14.121389, 0.0000, 0.0000, 91.8554);
CreateObject(1226, 3109.334473, -1957.109863, 14.066853, 0.0000, 0.0000, 91.8554);
CreateObject(1226, 3134.524902, -1957.266968, 14.066853, 0.0000, 0.0000, 91.8554);
CreateObject(1226, 3161.928711, -1957.015991, 14.066853, 0.0000, 0.0000, 91.8554);
CreateObject(1226, 3189.941406, -1957.253296, 14.066592, 0.0000, 0.0000, 91.8554);
CreateObject(1226, 3219.637939, -1957.046387, 14.066592, 0.0000, 0.0000, 91.8554);
CreateObject(1226, 3252.392334, -1957.259521, 14.066592, 0.0000, 0.0000, 91.8554);
CreateObject(1226, 3088.165039, -1970.386353, 14.040219, 0.0000, 0.0000, 269.7592);
CreateObject(1226, 3109.641602, -1970.369629, 14.220545, 0.0000, 0.0000, 269.7592);
CreateObject(1226, 3134.641602, -1970.344604, 14.247122, 0.0000, 0.0000, 269.7592);
CreateObject(1226, 3160.975830, -1970.369629, 14.464777, 0.0000, 0.0000, 269.7592);
CreateObject(1226, 3190.075928, -1970.340576, 14.066592, 0.0000, 0.0000, 269.7592);
CreateObject(1226, 3219.847900, -1970.338623, 14.118501, 0.0000, 0.0000, 269.7592);
CreateObject(1226, 3252.143311, -1970.313599, 14.212169, 0.0000, 0.0000, 269.7592);
CreateObject(3330, 2938.059082, -1963.330811, -0.886378, 0.0000, 0.0000, 271.4781);
CreateObject(3330, 3046.517334, -1963.600220, -0.814816, 0.0000, 0.0000, 270.6186);
CreateObject(3330, 3147.119873, -1963.271362, -0.925523, 0.0000, 0.0000, 270.6186);
CreateObject(17472, 3266.388672, -1935.389648, -1.004108, 0.0000, 0.0000, 272.9890);
CreateObject(17472, 3270.316650, -1999.943481, -0.024645, 0.0000, 0.0000, 272.3375);
CreateObject(3997, 3345.981201, -1969.354126, 9.968218, 0.0000, 0.0000, 0.0000);
CreateObject(985, 3278.235596, -1959.720581, 11.702776, 0.0000, 0.0000, 90.1365);
CreateObject(986, 3278.365479, -1967.658569, 11.702776, 0.0000, 0.0000, 91.9597);
CreateObject(987, 3278.069824, -1971.308716, 9.992108, 0.0000, 0.0000, 180.4818);
CreateObject(987, 3266.332031, -1956.208618, 10.403436, 0.0000, 0.0000, 0.0000);
CreateObject(987, 3266.622070, -1944.286011, 10.434824, 0.0000, 0.0000, 269.0037);
CreateObject(987, 3266.214844, -1971.366211, 9.992108, 0.0000, 0.0000, 269.7591);
CreateObject(3279, 3272.757324, -1949.631592, 10.067725, 0.0000, 0.0000, 0.0000);
CreateObject(3279, 3272.867920, -1976.874146, 10.067725, 0.0000, 0.0000, 89.2774);
CreateObject(987, 3266.566895, -1932.359497, 10.392102, 0.0000, 0.0000, 269.8631);
CreateObject(987, 3266.479248, -1920.377075, 10.367103, 0.0000, 0.0000, 270.6186);
CreateObject(987, 3266.559814, -1910.250488, 10.342103, 0.0000, 0.0000, 269.8632);
CreateObject(987, 3266.074219, -1983.304565, 10.017108, 0.0000, 0.0000, 269.8631);
CreateObject(987, 3266.186035, -1995.222778, 9.809797, 0.0000, 0.0000, 268.1442);
CreateObject(987, 3266.490967, -2016.814575, 9.992108, 0.0000, 0.0000, 269.0036);
CreateObject(4199, 3292.233643, -1925.606812, 12.104586, 0.0000, 0.0000, 269.8631);
CreateObject(8147, 3339.545654, -1910.392212, 12.944246, 0.0000, 0.0000, 90.1369);
CreateObject(8148, 3347.528564, -2028.567261, 13.069244, 0.0000, 0.0000, 269.8631);
CreateObject(8369, 3410.410156, -1949.775391, 14.434867, 0.0000, 0.0000, 179.5182);
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CreateObject(3279, 3271.844482, -1914.693359, 10.543835, 0.0000, 0.0000, 0.0000);
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CreateObject(18228, 3276.378418, -2038.438599, -1.078128, 0.0000, 0.0000, 122.0401);
CreateObject(744, 3264.485840, -2021.126465, 7.131925, 0.0000, 0.0000, 0.0000);
CreateObject(744, 3268.405762, -2024.953491, 4.093338, 0.0000, 0.0000, 0.0000);
CreateObject(896, 3262.557617, -1962.902344, 1.916824, 0.0000, 0.0000, 0.0000);
CreateObject(896, 3255.254150, -1953.560425, 2.332781, 0.0000, 0.0000, 0.0000);
CreateObject(896, 3263.504639, -1920.827393, 2.833552, 0.0000, 0.0000, 0.0000);
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CreateObject(18228, 3279.878662, -1902.591309, -6.899596, 0.0000, 0.0000, 141.8071);
CreateObject(18228, 3328.121094, -1903.827759, -5.731975, 0.0000, 0.0000, 330.8830);
CreateObject(17071, 3347.094971, -1908.170898, 3.089947, 0.0000, 0.0000, 71.3332);
CreateObject(18228, 3378.312012, -1903.568481, -8.563671, 0.0000, 0.0000, 149.4379);
CreateObject(18228, 3418.737549, -1901.368164, -5.163309, 0.0000, 1.7189, 141.7030);
CreateObject(18228, 3437.007080, -1929.899414, -1.857214, 0.0000, 0.0000, 63.4944);
CreateObject(18228, 3437.515869, -1961.718140, -3.052888, 1.7189, 0.0000, 46.4096);
CreateObject(5184, 3360.360352, -2006.611694, 28.638647, 0.0000, 0.0000, 0.0000);
CreateObject(3753, 3433.792969, -1999.228882, 3.128635, 0.0000, 1.7189, 269.8631);
CreateObject(7191, 3426.267578, -1978.369507, 10.851191, 0.0000, 0.0000, 359.0368);
CreateObject(982, 3426.201660, -2017.243164, 10.651772, 0.0000, 0.0000, 0.0000);
CreateObject(4079, 3397.444336, -1957.409790, 22.756901, 0.0000, 0.0000, 223.4537);
CreateObject(7538, 3339.866699, -1942.345337, 12.303072, 0.0000, 0.0000, 0.0000);
CreateObject(8342, 3308.612793, -1955.185791, 13.069242, 0.0000, 0.0000, 89.2774);
CreateObject(971, 3368.843262, -1978.138306, 11.088188, 0.0000, 0.0000, 269.7591);
CreateObject(971, 3371.018555, -1986.429199, 11.088135, 0.0000, 0.0000, 299.8394);
CreateObject(971, 3376.674072, -1992.915894, 11.163130, 0.0000, 0.0000, 323.9037);
CreateObject(971, 3384.708496, -1995.415894, 11.163115, 0.0000, 0.0000, 0.0000);
CreateObject(971, 3393.526611, -1994.839111, 11.169912, 0.0000, 0.0000, 7.7349);
CreateObject(5309, 3314.105713, -2018.189087, 13.386634, 0.0000, 0.0000, 0.0000);
CreateObject(3819, 3314.496338, -1922.043701, 10.965976, 0.0000, 0.0000, 88.4181);
CreateObject(3819, 3319.669434, -1935.072266, 10.965976, 0.0000, 0.0000, 302.4178);
CreateObject(14780, 3314.433838, -1928.942261, 10.835016, 0.0000, 0.0000, 0.0000);
CreateObject(3597, 3391.712891, -2018.669678, 13.215475, 0.0000, 0.0000, 270.6186);
CreateObject(615, 3420.249268, -1999.128052, 10.454359, 0.0000, 0.0000, 0.0000);
CreateObject(615, 3379.463379, -1999.474487, 10.454357, 0.0000, 0.0000, 0.0000);
CreateObject(615, 3361.562256, -1999.405396, 10.462051, 0.0000, 0.0000, 0.0000);
CreateObject(616, 3330.542725, -1999.264648, 10.462053, 0.0000, 0.0000, 0.0000);
CreateObject(616, 3313.455566, -1999.836914, 10.462049, 0.0000, 0.0000, 0.0000);
CreateObject(616, 3282.856201, -1999.853760, 4.704359, 0.0000, 0.0000, 0.0000);
CreateObject(1290, 3321.893066, -1998.562500, 16.491638, 0.0000, 0.0000, 90.2409);
CreateObject(1290, 3370.197021, -1999.395508, 16.491638, 0.0000, 0.0000, 94.5380);
CreateObject(1278, 3308.941406, -1973.033813, 24.157694, 0.0000, 0.0000, 136.5463);
CreateObject(1278, 3367.870605, -1973.401733, 24.157692, 0.0000, 0.0000, 243.0132);
CreateObject(1278, 3308.873047, -1911.433716, 24.157692, 0.0000, 0.0000, 59.1972);
CreateObject(1278, 3367.982666, -1910.262085, 24.157692, 0.0000, 0.0000, 311.7679);
CreateObject(4106, 3337.915527, -1976.336426, 16.136578, 0.0000, 0.0000, 269.8631);
CreateObject(3361, 3317.609863, -1977.221069, 12.067094, 0.0000, 0.0000, 0.0000);
CreateObject(5822, 3354.789551, -2024.772583, 13.367779, 0.0000, 0.0000, 183.9194);

Pwn:

klNN.jpg

Amx:

2Aod.jpg

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Guest mihai97

Timp de Lucru: 6-7 ore {nu stiu daca este mult sau putin avand in vedere ca este pria datat cand fac o harta sau folosesc MTA map editor}

Asta iti raspunde?

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Guest Dralex

tu ai pus cele de la tennis acolo si nu prea arata bine mai bine ai baga tu un hard si faci cu usi care se misca cu porti e mai realist si sa acoperi asa cum a zis cineva mai sus vine unu cu heli si il ia de acolo fara probleme

zimi si mie te rog id la drumu ala ca vreau sa fac si eu ceva si am nevoie de acel drum

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Guest Bogdan

Pai vrei sa spui ca in custile alea acolo o sa fie bagati puscariasii ? .. pai daca vine unu cu heli il ia imediat :) ca vad ca nu e  nimic deasupra :|

Nup aia e doar curtea unde se plimba ei

o sa fac un interior in curand care o sa aiba intrarea in cladirea aia portocalie

Si oricum nu o sa ajunga nimeni cu elicopterul acolo decat daca sunt "de-ai locului"

@

zimi si mie te rog id la drumu ala ca vreau sa fac si eu ceva si am nevoie de acel drum

id e 18449 chiar primul obiect :)

tu ai pus cele de la tennis acolo

da intradevar o sa vad ce pot face poate gasesc unu asemanator sau il voi face manual

si chestia cu acoperisul-

o sa fac un interior in curand care o sa aiba intrarea in cladirea aia portocalie

sau as putea adauga o zona de siguranta ca atunci cand sunt in jail sa nu o poata parasi dar cred k e cam prea dur

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Guest Dralex

lucrez si eu la ceva asemnator poate ne unim ideile si facem ceva impreuna acesta inchisoare nu prea poate fi folosita ca jail am mai schimbat eu odata spawn la jail si nu te mai scoatea de acolo nu trecea timpu inchisoarea asta poate fi folosita mai mult pentru eventuri cum ar fi capturari si tu tre sa spargi sau poti sa faci filme si seriale foarte frumoase

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Guest mihai97

O fi pus el doar 2 comanda da misca toate portile cu ea...E mai bine decat sa pui 8 comezi pt fiecare poarta ca nu mai stii care e comanda...

pentru a nu mai avea warningurile alea pune dupa #include <a_samp> pune #pragma tabsize 0

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  • 2 years later...
Guest anton7

Fii atnet >>>>>>>>>>Ca mapa e faina da in rest e varza 1)Portile nu se deschid 2)Am gasit peste 30 de locuri pe unde ai putea scapa fara mod supermen mod parkour etc....Dar in general bravo e frumusica daca o modifici oleak iese super

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Fii atnet >>>>>>>>>>Ca mapa e faina da in rest e varza 1)Portile nu se deschid 2)Am gasit peste 30 de locuri pe unde ai putea scapa fara mod supermen mod parkour etc....Dar in general bravo e frumusica daca o modifici oleak iese super

ba tu esti snob ?

dc reinvii topicuri din 2009 ?

I'm back haha !

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Fii atnet >>>>>>>>>>Ca mapa e faina da in rest e varza 1)Portile nu se deschid 2)Am gasit peste 30 de locuri pe unde ai putea scapa fara mod supermen mod parkour etc....Dar in general bravo e frumusica daca o modifici oleak iese super

10% warn.

Stiu si eu ... branza e pe bani, dar eu tot ma joc pe gratis!

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