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[RMD]MaTriX

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Everything posted by [RMD]MaTriX

  1. Trebuie sa fie codurile in aceiasi linie uite sa nu fie asa [pawn] CreateDynamicObject(3267,1543.48046875,-1632.30285645,15.36717987,0.00000000,0.00000000,89.32449341); // CreateDynamicObject(3267,1543.57739258,-1634.76025391,15.36642933,0.00000000,0.00000000,89.32434082); // CreateDynamicObject(3267,1545.98974609,-1634.83093262,15.26642895,0.00000000,0.00000000,178.64379883); // CreateDynamicObject(969,1539.96813965,-1617.73925781,15.60506916,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(792,1541.80651855,-1620.41369629,12.81677532,0.00000000,0.00000000,0.00000000); //object(aw_streettree1)(4) CreateDynamicObject(3475,1544.52783203,-1620.44396973,13.06688309,0.00000000,0.00000000,179.45996094); //object(vgsn_fncelec_pst)(1) CreateDynamicObject(3550,1545.16210938,-1620.42773438,12.45479393,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_msh)(1) CreateDynamicObject(3578,1544.58251953,-1628.46630859,11.60401726,0.00000000,0.00000000,89.72534180); //object(dockbarr1_la)(1) Subterranea = CreateObject(971,1589.02050781,-1638.08789062,14.95541191,0.00000000,0.00000000,179.45617676); //porton subterraneo CreateDynamicObject(3578,1589.31274414,-1638.09411621,11.69941807,2.21932983,1.41104126,181.90057373); //object(dockbarr1_la)(2) CreateDynamicObject(1495,1582.60595703,-1638.04980469,12.29261684,0.00000000,0.00000000,359.50000000); //object(gen_doorext01)(1) CreateDynamicObject(8168,1545.74902344,-1633.55566406,14.11017895,0.00000000,0.00000000,197.17712402); //object(vgs_guardhouse01)(2) CreateDynamicObject(3475,1546.77575684,-1638.66101074,13.30988407,0.00000000,0.00000000,180.40625000); //object(vgsn_fncelec_pst)(6) [/pawn] Dar asa [pawn]CreateDynamicObject(3267,1543.48046875,-1632.30285645,15.36717987,0.00000000,0.00000000,89.32449341); // CreateDynamicObject(3267,1543.57739258,-1634.76025391,15.36642933,0.00000000,0.00000000,89.32434082); CreateDynamicObject(3267,1545.98974609,-1634.83093262,15.26642895,0.00000000,0.00000000,178.64379883); // CreateDynamicObject(969,1539.96813965,-1617.73925781,15.60506916,0.00000000,0.00000000,0.00000000); // CreateDynamicObject(792,1541.80651855,-1620.41369629,12.81677532,0.00000000,0.00000000,0.00000000); //object(aw_streettree1)(4) CreateDynamicObject(3475,1544.52783203,-1620.44396973,13.06688309,0.00000000,0.00000000,179.45996094); //object(vgsn_fncelec_pst)(1) CreateDynamicObject(3550,1545.16210938,-1620.42773438,12.45479393,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_msh)(1) CreateDynamicObject(3578,1544.58251953,-1628.46630859,11.60401726,0.00000000,0.00000000,89.72534180); //object(dockbarr1_la)(1) CreateObject(971,1589.02050781,-1638.08789062,14.95541191,0.00000000,0.00000000,179.45617676); //porton subterraneo CreateDynamicObject(3578,1589.31274414,-1638.09411621,11.69941807,2.21932983,1.41104126,181.90057373); //object(dockbarr1_la)(2) CreateDynamicObject(1495,1582.60595703,-1638.04980469,12.29261684,0.00000000,0.00000000,359.50000000); //object(gen_doorext01)(1) CreateDynamicObject(8168,1545.74902344,-1633.55566406,14.11017895,0.00000000,0.00000000,197.17712402); //object(vgs_guardhouse01)(2) CreateDynamicObject(3475,1546.77575684,-1638.66101074,13.30988407,0.00000000,0.00000000,180.40625000); //object(vgsn_fncelec_pst)(6)[/pawn]
  2. Cauti in GameMode public OnGameModeInt Si pui obiectele cu CreateObject sub public OnGameModeInit() { Uite un ex: [pawn]public OnGameModeInit() { CreateObject(3267,1543.48046875,-1632.30285645,15.36717987,0.00000000,0.00000000,89.32449341); CreateObject(3267,1543.57739258,-1634.76025391,15.36642933,0.00000000,0.00000000,89.32434082); CreateObject(3267,1545.98974609,-1634.83093262,15.26642895,0.00000000,0.00000000,178.64379883); CreateObject(969,1539.96813965,-1617.73925781,15.60506916,0.00000000,0.00000000,0.00000000); CreateObject(792,1541.80651855,-1620.41369629,12.81677532,0.00000000,0.00000000,0.00000000); return 1; } [/pawn]
  3. Aici ai zis Romania-Moldova-Stunt Dar [pawn] main() { print("\n----------------------------------"); print(" Romania Polsky Stunt "); print("----------------------------------\n"); } #endif[/pawn] [pawn] public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~r~~h~]Romania]~n~~y]~Polsky]~n~~b~~h~]Stunt]",5000,5); return 1; }[/pawn] Dama se cunoaste ca nu e facut de tine
  4. Nu e chiar complicat, o poate face orsice owner pentru serverul lui . Orcum 3.5/5 pentru incurajare
  5. Nu stiu sa te ajut dar tias da un Sfat Citeste ,, Regulamentul "
  6. Vad ca esti incepator si iti dau un sfat sa citesti ,,Regulamentul " si pe urma sa revii cu un Edit Nu se cer Scripturi / Tutoriale
  7. Ai verificat tu tot .com ?
  8. Chiar mersi, Aveam nevoie de comenzile /sea[1-5] ;)
  9. Pe urma va trebui sa ii faci si un /acmds :D
  10. Pai mai intii trebuie sa te loghezi ca admin asa /rcon login parola ex: /rcon login 12354 Si pe urma iti dai admin cu /setlevel (sau care e comanda)
  11. [RMD]MaTriX

    QuickPawn

    si cum se porneste marog ? Ca are doar fisierul pawncc
  12. Dar eu nu am in gm [pawn]public SetPlayerSpawn[/pawn]
  13. Il cunosc Pe Rimmon e de treaba si nu fura, (spre deosebire de altii )
  14. 1 Pune pozele pe www.imgur.com si 2 Nu mai fa 2X post chiar daca esti incepator
  15. Mia mia placut cum ai condus ? Ai volan sau nu /?/
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