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Posted (edited)
function GetPlayerSkill(playerid)

{

		case 14: {
            level = PlayerInfo[playerid][pTruckerSkill];
            if(level >= 0 && level < 100) level = 1;
            else if(level >= 100 && level < 150) level = 2;
            else if(level >= 150 && level < 180) level = 3;
            else if(level >= 180 && level < 210) level = 4;
            else if(level >= 210) level = 5;
        }

        return level;

}

function GetPlayerSkill2(playerid, id) {

		case 14: {
            level = PlayerInfo[playerid][pTruckerSkill];
            if(level >= 0 && level < 100) level = 1;
            else if(level >= 100 && level < 150) level = 2;
            else if(level >= 150 && level < 180) level = 3;
            else if(level >= 180 && level < 210) level = 4;
            else if(level >= 210) level = 5;
        }

        return level;

}

YCMD:skills(playerid, params[], help) {

// job 14
        skill = GetPlayerSkill2(playerid, 14);
        if(skill < 5) format(needp, 10, "%d", GetNeedPoints(playerid, 14));
        else needp = "-";
        format(string, sizeof(string), "* Trucker: %d (%d/%s)\n", GetPlayerSkill2(playerid, 14), PlayerInfo[playerid][pTruckerSkill], needp);
        strcat(szDialog, string);

function UpdateJobStats(playerid) {

case 13: {
                if(GetPlayerSkill(playerid) == 5) {
                    format(string, sizeof(string), "Ai skill %d si ai muncit de %d ori.~n~Ai skill maxim la acest job.~n~Ai facut %d drumuri si ai castigat in total $%s.~n~Muncitori la datorie: %d",
                    GetPlayerSkill(i), PlayerInfo[i][pTruckerSkill], CurseFacute[i], FormatNumber(MoneyEarned[i]), GetJobWorkers(14));
                }
                else {                    
                    format(string, sizeof(string), "Ai skill %d si ai muncit de %d ori.~n~Pentru a avansa, ai nevoie de inca %d puncte.~n~Ai facut %d drumuri si ai castigat in total $%s.~n~Muncitori la datorie: %d",
                    GetPlayerSkill(i), PlayerInfo[i][pTruckerSkill], GetNeedPoints(i, PlayerInfo[i][pJob])-PlayerInfo[i][pTruckerSkill], CurseFacute[i], FormatNumber(MoneyEarned[i]), GetJobWorkers(14));
                }
                PlayerTextDrawSetString(i, JobTD, string);
                PlayerTextDrawShow(i, JobTD);
            }    

Ar trebui sa mearga, cred. Sper ca ti-am fost de ajutor.

Edited by BaFFyJunior
  • 0
Posted
On 12/13/2018 at 8:46 PM, BaFFyJunior said:

function GetPlayerSkill(playerid)

{

		case 14: {
            level = PlayerInfo[playerid][pTruckerSkill];
            if(level >= 0 && level < 100) level = 1;
            else if(level >= 100 && level < 150) level = 2;
            else if(level >= 150 && level < 180) level = 3;
            else if(level >= 180 && level < 210) level = 4;
            else if(level >= 210) level = 5;
        }

        return level;

}

function GetPlayerSkill2(playerid, id) {

		case 14: {
            level = PlayerInfo[playerid][pTruckerSkill];
            if(level >= 0 && level < 100) level = 1;
            else if(level >= 100 && level < 150) level = 2;
            else if(level >= 150 && level < 180) level = 3;
            else if(level >= 180 && level < 210) level = 4;
            else if(level >= 210) level = 5;
        }

        return level;

}

YCMD:skills(playerid, params[], help) {

// job 14
        skill = GetPlayerSkill2(playerid, 14);
        if(skill < 5) format(needp, 10, "%d", GetNeedPoints(playerid, 14));
        else needp = "-";
        format(string, sizeof(string), "* Trucker: %d (%d/%s)\n", GetPlayerSkill2(playerid, 14), PlayerInfo[playerid][pTruckerSkill], needp);
        strcat(szDialog, string);

function UpdateJobStats(playerid) {

case 13: {
                if(GetPlayerSkill(playerid) == 5) {
                    format(string, sizeof(string), "Ai skill %d si ai muncit de %d ori.~n~Ai skill maxim la acest job.~n~Ai facut %d drumuri si ai castigat in total $%s.~n~Muncitori la datorie: %d",
                    GetPlayerSkill(i), PlayerInfo[i][pTruckerSkill], CurseFacute[i], FormatNumber(MoneyEarned[i]), GetJobWorkers(14));
                }
                else {                    
                    format(string, sizeof(string), "Ai skill %d si ai muncit de %d ori.~n~Pentru a avansa, ai nevoie de inca %d puncte.~n~Ai facut %d drumuri si ai castigat in total $%s.~n~Muncitori la datorie: %d",
                    GetPlayerSkill(i), PlayerInfo[i][pTruckerSkill], GetNeedPoints(i, PlayerInfo[i][pJob])-PlayerInfo[i][pTruckerSkill], CurseFacute[i], FormatNumber(MoneyEarned[i]), GetJobWorkers(14));
                }
                PlayerTextDrawSetString(i, JobTD, string);
                PlayerTextDrawShow(i, JobTD);
            }    

Ar trebui sa mearga, cred. Sper ca ti-am fost de ajutor.

Voi testa, multumesc de ajutor <3.

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