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Posted

Deci, ieri cand am adaugat stock ul de TotalUp la vehicule a mers gamemode-ul, acum azi a picat sv u, i-am dat restart si acum zice ca /v nu exista.

 

[18:11:35] [debug] Run time error 4: "Array index out of bounds"
[18:11:35] [debug]  Accessing element at negative index -400
[18:11:35] [debug] AMX backtrace:
[18:11:35] [debug] #0 00153450 in ?? (0) from wa-rpg.amx
[18:11:35] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx
[18:11:35] [debug] #2 native CallLocalFunction () from samp03svr
[18:11:35] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx
[18:11:37] [debug] Run time error 4: "Array index out of bounds"
[18:11:37] [debug]  Accessing element at negative index -400
[18:11:37] [debug] AMX backtrace:
[18:11:37] [debug] #0 00153450 in ?? (0) from wa-rpg.amx
[18:11:37] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx
[18:11:37] [debug] #2 native CallLocalFunction () from samp03svr
[18:11:37] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx
Posted
Just now, Smokey20_official said:

Deci, ieri cand am adaugat stock ul de TotalUp la vehicule a mers gamemode-ul, acum azi a picat sv u, i-am dat restart si acum zice ca /v nu exista.

 

[18:11:35] [debug] Run time error 4: "Array index out of bounds"
[18:11:35] [debug]  Accessing element at negative index -400
[18:11:35] [debug] AMX backtrace:
[18:11:35] [debug] #0 00153450 in ?? (0) from wa-rpg.amx
[18:11:35] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx
[18:11:35] [debug] #2 native CallLocalFunction () from samp03svr
[18:11:35] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx
[18:11:37] [debug] Run time error 4: "Array index out of bounds"
[18:11:37] [debug]  Accessing element at negative index -400
[18:11:37] [debug] AMX backtrace:
[18:11:37] [debug] #0 00153450 in ?? (0) from wa-rpg.amx
[18:11:37] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx
[18:11:37] [debug] #2 native CallLocalFunction () from samp03svr
[18:11:37] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx

[18:11:35] [debug] Run time error 4: "Array index out of bounds" [18:11:35] [debug] Accessing element at negative index -400 [18:11:35] [debug] AMX backtrace: [18:11:35] [debug] #0 00153450 in ?? (0) from wa-rpg.amx [18:11:35] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx [18:11:35] [debug] #2 native CallLocalFunction () from samp03svr [18:11:35] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx [18:11:37] [debug] Run time error 4: "Array index out of bounds" [18:11:37] [debug] Accessing element at negative index -400 [18:11:37] [debug] AMX backtrace: [18:11:37] [debug] #0 00153450 in ?? (0) from wa-rpg.amx [18:11:37] [debug] #1 0014c67c in public cmd_v (0, 175076972) from wa-rpg.amx [18:11:37] [debug] #2 native CallLocalFunction () from samp03svr [18:11:37] [debug] #3 00012e40 in public OnPlayerCommandText (0, 175076960) from wa-rpg.amx

Posted

Cred ca a mai fost problema asta, vezi unde folosesti cModel sau ceva de genu ca nu se incarca modelul bine sau nu se incarca deloc ca ramane pe 0

maxresdefault.jpg

 

 

 

Posted
Just now, ASGOOD said:

pune codu de la /v

CMD:v(playerid, params[]) return ShowPlayerVehicle(playerid);

 

stock TotalUp(carid) {
    new up, stage[20], neon[20];
    gString[0] = EOS;

    if(CarInfo[carid][cText] > 3) up ++;
    if(CarInfo[carid][cStage] > 0) up ++;
    if(CarInfo[carid][cRainBow]) up ++;
    
    format(stage, sizeof(stage), "{509AE4}[S: %d/2] ", CarInfo[carid][cStage]);

    format(gString, 100, "%s%s", strlen(CarInfo[carid][cText]) > 3 ? ("{E3DE31}[V] ") : (""), CarInfo[carid][cRainBow] ? ("{791DD5}[R] ") : (""), CarInfo[carid][cStage] ? stage : (""));
    return up != 0 ? gString : ("none");
}

stock ShowPlayerVehicle(playerid) {
    new szTitle[180], szDialog[1300], szDialog2[1300], vstatus[1024];
    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_LGREEN, "Eroare: Nu ai un vehicul personal!");    
    format(szTitle, sizeof(szTitle), "Vehicles (%d/%d)", GetVehicles(playerid), TotalSlots(playerid));            
    for(new i = 0; i < 10; i++) {
        if(i < 5) {
            if(i < 3) {
                if(PlayerInfo[playerid][pCarKey][i] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey][i];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;
            }
            else {
                if(PlayerInfo[playerid][pCarKey][i] != 0) {
                    new car =  PlayerInfo[playerid][pCarKey][i];
                    if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                    format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                    strcat(szDialog2, szDialog);
                }
                else if(PlayerInfo[playerid][pPremiumAccount] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;            
            }
        }
        else {
            if(PlayerInfo[playerid][pCarKey][i] != 0) {
                new car =  PlayerInfo[playerid][pCarKey][i];
                if(IsVehicleOccupied(CarInfo[car][Spawned])) format(vstatus, sizeof(vstatus), "{FFFF00}(Occupied){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else if(CarInfo[car][Spawned] > 0) format(vstatus, sizeof(vstatus), "{26B309}(Spawned){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                else format(vstatus, sizeof(vstatus), "{FF0000}(Despawnat){FFFFFF} %s", aVehicleNames[CarInfo[car][cModel]-400]);
                format(szDialog, sizeof(szDialog), "%s\n", vstatus);
                strcat(szDialog2, szDialog);
            }
            else if(PlayerInfo[playerid][pSlot][i-5] == 1) strcat(szDialog2, "{FFD857}<slot liber>\n"), sVehicle[i][playerid] = 0;        
        }
    }
    ShowPlayerDialog(playerid, DIALOG_GARAGE, DIALOG_STYLE_LIST, szTitle, szDialog2, "Ok", "Exit");
    return 1;
}

Posted

Adauga o modificare   for(new i = 0; i < 10; i++) { aici inlocuieste cu  for(new i = 0; i < 10; i++) if(cInfo[PlayerInfo[playerid][pCarKey][i]][cModel] != 0) {

 

nu ti se incarca o masina cum trebuie sau e o alta verificare proasta, da asta totusi ar trebui sa rezolve problema masinii incarcate prost

maxresdefault.jpg

 

 

 

Posted (edited)
2 minutes ago, ASGOOD said:

Adauga o modificare   for(new i = 0; i < 10; i++) { aici inlocuieste cu  for(new i = 0; i < 10; i++) if(cInfo[PlayerInfo[playerid][pCarKey][i]][cModel] != 0) {

 

nu ti se incarca o masina cum trebuie sau e o alta verificare proasta, da asta totusi ar trebui sa rezolve problema masinii incarcate prost

e mai mult un petic decat o rezolvare dar nu stiu exact tot codu si unde crapa, poti sa pui tu niste debug-uri niste print(i) in foru ala si sa vezi exact la care valoare primeste crash comanda

EDIT: Ca sa faci debug asta, trebuie sa scoti verificarea cu model pe care am facut-o eu

Edited by ASGOOD

maxresdefault.jpg

 

 

 

Posted
9 minutes ago, ASGOOD said:

e mai mult un petic decat o rezolvare dar nu stiu exact tot codu si unde crapa, poti sa pui tu niste debug-uri niste print(i) in foru ala si sa vezi exact la care valoare primeste crash comanda

EDIT: Ca sa faci debug asta, trebuie sa scoti verificarea cu model pe care am facut-o eu

tot nu merge

 

Posted
32 minutes ago, Sancky said:

arata incarcarea

function LoadPlayerCars(playerid) {
    for(new i = 0; i < 10; i++) if(PlayerInfo[playerid][pCarKey][i] > 0) LoadCar(PlayerInfo[playerid][pCarKey][i]);
    return 1;
}

function LoadCar(id) {
    if(CarInfo[id][cModel] != 0) return 1;
    new query[256];
    mysql_format(SQL, query, 128, "SELECT * FROM `cars` WHERE `ID`='%d'", id);    
    new Cache: db = mysql_query(SQL, query);    
    new i = 0;
    CarInfo[id][cID] = id;
    CarInfo[id][cModel] = cache_get_field_content_int(i, "Model");
    CarInfo[id][cLocationx] = cache_get_field_content_float(i, "Locationx");
    CarInfo[id][cLocationy] = cache_get_field_content_float(i, "Locationy");
    CarInfo[id][cLocationz] = cache_get_field_content_float(i, "Locationz");
    CarInfo[id][cAngle] = cache_get_field_content_float(i, "Angle");
    CarInfo[id][cColorOne] = cache_get_field_content_int(i, "ColorOne");
    CarInfo[id][cColorTwo]  = cache_get_field_content_int(i, "ColorTwo");
    cache_get_field_content(i, "Owner", CarInfo[id][cOwner], SQL, 129);
    cache_get_field_content(i, "Text", CarInfo[id][cText], SQL, 129);
    CarInfo[id][cTextColor] = cache_get_field_content_int(i, "ColorText");
    CarInfo[id][cValue] = cache_get_field_content_int(i, "Value");
    cache_get_field_content(i, "License", CarInfo[id][cLicense], SQL, 129);
    CarInfo[id][cAlarm] = cache_get_field_content_int(i, "Alarm");
    CarInfo[id][cLock] = cache_get_field_content_int(i, "Lockk");
    CarInfo[id][mod0] = cache_get_field_content_int(i, "mod0");
    CarInfo[id][mod1] = cache_get_field_content_int(i, "mod1");
    CarInfo[id][mod2] = cache_get_field_content_int(i, "mod2");
    CarInfo[id][mod3] = cache_get_field_content_int(i, "mod3");
    CarInfo[id][mod4] = cache_get_field_content_int(i, "mod4");
    CarInfo[id][mod5] = cache_get_field_content_int(i, "mod5");
    CarInfo[id][mod6] = cache_get_field_content_int(i, "mod6");
    CarInfo[id][mod7] = cache_get_field_content_int(i, "mod7");
    CarInfo[id][mod8] = cache_get_field_content_int(i, "mod8");
    CarInfo[id][mod9] = cache_get_field_content_int(i, "mod9");
    CarInfo[id][mod10] = cache_get_field_content_int(i, "mod10");
    CarInfo[id][mod11] = cache_get_field_content_int(i, "mod11");
    CarInfo[id][mod12] = cache_get_field_content_int(i, "mod12");
    CarInfo[id][mod13] = cache_get_field_content_int(i, "mod13");
    CarInfo[id][paintjob] = cache_get_field_content_int(i, "paintjob");
    CarInfo[id][KM] = cache_get_field_content_float(i, "KM");
    CarInfo[id][Userid] = cache_get_field_content_int(i, "Userid");
    CarInfo[id][Confiscated] = cache_get_field_content_int(i, "Confiscated");
    CarInfo[id][Spawned] = 0;
    CarInfo[id][cSpecial] = cache_get_field_content_int(i, "Special");
    CarInfo[id][cTax] = cache_get_field_content_int(i, "Tax");
    CarInfo[id][cPoints] = cache_get_field_content_int(i, "Points");
    CarInfo[id][cFuel] = cache_get_field_content_int(i, "Fuel");
    CarInfo[id][cNeon] = cache_get_field_content_int(i, "Neon");
    CarInfo[id][cStage] = cache_get_field_content_int(i, "Stage");
    CarInfo[id][cMaxSpeed] = cache_get_field_content_int(i, "MaxSpeed");
    CarInfo[id][cVIP] = cache_get_field_content_int(i, "VIP");
    CarInfo[id][cTimeGoto] = cache_get_field_content_int(i, "TimeGoto");
    CarInfo[id][cRainBow] = cache_get_field_content_int(i, "RainBow");
    cache_delete(db);
    return 1;
}

Posted
15 hours ago, Smokey20_official said:

function LoadPlayerCars(playerid) {
    for(new i = 0; i < 10; i++) if(PlayerInfo[playerid][pCarKey][i] > 0) LoadCar(PlayerInfo[playerid][pCarKey][i]);
    return 1;
}

function LoadCar(id) {
    if(CarInfo[id][cModel] != 0) return 1;
    new query[256];
    mysql_format(SQL, query, 128, "SELECT * FROM `cars` WHERE `ID`='%d'", id);    
    new Cache: db = mysql_query(SQL, query);    
    new i = 0;
    CarInfo[id][cID] = id;
    CarInfo[id][cModel] = cache_get_field_content_int(i, "Model");
    CarInfo[id][cLocationx] = cache_get_field_content_float(i, "Locationx");
    CarInfo[id][cLocationy] = cache_get_field_content_float(i, "Locationy");
    CarInfo[id][cLocationz] = cache_get_field_content_float(i, "Locationz");
    CarInfo[id][cAngle] = cache_get_field_content_float(i, "Angle");
    CarInfo[id][cColorOne] = cache_get_field_content_int(i, "ColorOne");
    CarInfo[id][cColorTwo]  = cache_get_field_content_int(i, "ColorTwo");
    cache_get_field_content(i, "Owner", CarInfo[id][cOwner], SQL, 129);
    cache_get_field_content(i, "Text", CarInfo[id][cText], SQL, 129);
    CarInfo[id][cTextColor] = cache_get_field_content_int(i, "ColorText");
    CarInfo[id][cValue] = cache_get_field_content_int(i, "Value");
    cache_get_field_content(i, "License", CarInfo[id][cLicense], SQL, 129);
    CarInfo[id][cAlarm] = cache_get_field_content_int(i, "Alarm");
    CarInfo[id][cLock] = cache_get_field_content_int(i, "Lockk");
    CarInfo[id][mod0] = cache_get_field_content_int(i, "mod0");
    CarInfo[id][mod1] = cache_get_field_content_int(i, "mod1");
    CarInfo[id][mod2] = cache_get_field_content_int(i, "mod2");
    CarInfo[id][mod3] = cache_get_field_content_int(i, "mod3");
    CarInfo[id][mod4] = cache_get_field_content_int(i, "mod4");
    CarInfo[id][mod5] = cache_get_field_content_int(i, "mod5");
    CarInfo[id][mod6] = cache_get_field_content_int(i, "mod6");
    CarInfo[id][mod7] = cache_get_field_content_int(i, "mod7");
    CarInfo[id][mod8] = cache_get_field_content_int(i, "mod8");
    CarInfo[id][mod9] = cache_get_field_content_int(i, "mod9");
    CarInfo[id][mod10] = cache_get_field_content_int(i, "mod10");
    CarInfo[id][mod11] = cache_get_field_content_int(i, "mod11");
    CarInfo[id][mod12] = cache_get_field_content_int(i, "mod12");
    CarInfo[id][mod13] = cache_get_field_content_int(i, "mod13");
    CarInfo[id][paintjob] = cache_get_field_content_int(i, "paintjob");
    CarInfo[id][KM] = cache_get_field_content_float(i, "KM");
    CarInfo[id][Userid] = cache_get_field_content_int(i, "Userid");
    CarInfo[id][Confiscated] = cache_get_field_content_int(i, "Confiscated");
    CarInfo[id][Spawned] = 0;
    CarInfo[id][cSpecial] = cache_get_field_content_int(i, "Special");
    CarInfo[id][cTax] = cache_get_field_content_int(i, "Tax");
    CarInfo[id][cPoints] = cache_get_field_content_int(i, "Points");
    CarInfo[id][cFuel] = cache_get_field_content_int(i, "Fuel");
    CarInfo[id][cNeon] = cache_get_field_content_int(i, "Neon");
    CarInfo[id][cStage] = cache_get_field_content_int(i, "Stage");
    CarInfo[id][cMaxSpeed] = cache_get_field_content_int(i, "MaxSpeed");
    CarInfo[id][cVIP] = cache_get_field_content_int(i, "VIP");
    CarInfo[id][cTimeGoto] = cache_get_field_content_int(i, "TimeGoto");
    CarInfo[id][cRainBow] = cache_get_field_content_int(i, "RainBow");
    cache_delete(db);
    return 1;
}

e ok, verifica daca ai in baza randuri in care Model are valoarea 0

 

query: SELECT * FROM `personal_vehicles` WHERE `Model` = 0

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