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Intrare in checkpoint cu un obiect


Buckzor

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Salut, incerc sa fac ca atunci cand intri in Checkpoint cu un anumit obiect sa iti dea banii si daca nu ai obiectul sa nu iti dea banii. Am reusit sa fac asta dar daca intru fara acel obiect in Checkpoint , Checkpoint-ul dispare.. as vrea sa fac sa nu dispara checkpoint-ul si sa imi afiseze un mesaj ca trebuie sa am acel obiect in mana pentru a continua.

	if(CpZiar[playerid] == 1)
	{
	    if(IsPlayerAttachedObjectSlotUsed(playerid,6))
		{
		    new rand, money, exp, string[256];

			money = 15000 + random(5000);
			exp = 3 + random(3);

	        PlayerInfo[playerid][pMoney] += money;
	        GivePlayerMoneyEx(playerid, money);
			PlayerInfo[playerid][pExp] += exp;

			MoneyEarned[playerid] += money;
			PlayerInfo[playerid][pMoney] += money;

			UpdateVariable(playerid, pMoneyx);
	        UpdateVariable(playerid, pExpx);

	        format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
			SendClientMessage(playerid, 0x00e1edFF, string);

			rand = random(sizeof(RandomZiar));
	    	SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

			format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), 			                       FormatNumber(MoneyEarned[playerid]));
			PlayerTextDrawSetString(playerid, JobTD[6], string);
			PlayerTextDrawShow(playerid, JobTD[6]);

			SetPVarInt(playerid, "InHand", 0);
			SetPlayerSpecialAction(playerid, 0);
			RemovePlayerAttachedObject(playerid, 6);
			ClearAnimations(playerid);
		}
	}

 

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Fa gen cand iti da cp-ul defineste new obiectinmana[MAX_PLAYERS]; si la functia care iti da obiectul in mana pui

obiectinmana[playerid] = 1;

apoi pe asta o pui asa

 

if(CpZiar[playerid] == 1 && obiectinmana[playerid] == 1)
Edited by AlexxAdv
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2 hours ago, AlexxAdv said:

Fa gen cand iti da cp-ul defineste new obiectinmana[MAX_PLAYERS]; si la functia care iti da obiectul in mana pui

obiectinmana[playerid] = 1;

apoi pe asta o pui asa

 


if(CpZiar[playerid] == 1 && obiectinmana[playerid] == 1)

Am facut si cum ai spus tu dar tot daca intru in CP fara "obiectinmana" imi dispare checkpoint-ul

Daca am "obiectinmana" si intru in checkpoint functioneaza perfect si ma trimite la altul

eu vreau ca atunci cand intri in CP fara "obiectinmana" sa nu dispara checkpoint-ul si sa iti returneze un mesaj ca nu ai "obiectinmana"

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Acum 7 ore, Buckzor a spus:

Salut, incerc sa fac ca atunci cand intri in Checkpoint cu un anumit obiect sa iti dea banii si daca nu ai obiectul sa nu iti dea banii. Am reusit sa fac asta dar daca intru fara acel obiect in Checkpoint , Checkpoint-ul dispare.. as vrea sa fac sa nu dispara checkpoint-ul si sa imi afiseze un mesaj ca trebuie sa am acel obiect in mana pentru a continua.


	if(CpZiar[playerid] == 1)
	{
	    if(IsPlayerAttachedObjectSlotUsed(playerid,6))
		{
		    new rand, money, exp, string[256];

			money = 15000 + random(5000);
			exp = 3 + random(3);

	        PlayerInfo[playerid][pMoney] += money;
	        GivePlayerMoneyEx(playerid, money);
			PlayerInfo[playerid][pExp] += exp;

			MoneyEarned[playerid] += money;
			PlayerInfo[playerid][pMoney] += money;

			UpdateVariable(playerid, pMoneyx);
	        UpdateVariable(playerid, pExpx);

	        format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
			SendClientMessage(playerid, 0x00e1edFF, string);

			rand = random(sizeof(RandomZiar));
	    	SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

			format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), 			                       FormatNumber(MoneyEarned[playerid]));
			PlayerTextDrawSetString(playerid, JobTD[6], string);
			PlayerTextDrawShow(playerid, JobTD[6]);

			SetPVarInt(playerid, "InHand", 0);
			SetPlayerSpecialAction(playerid, 0);
			RemovePlayerAttachedObject(playerid, 6);
			ClearAnimations(playerid);
		}
	}

 


 

Dupa verificarea If(CpZiar[playerid]=1){

If(GetPVarInt(playerid,"InHand")==1){//executi ce ai tu mai sus}

else{SCM(playerid,-1,"Trebuie sa ai un zoar in mana");//sau ce vrei tu sa faca daca nu are ziar in mana cand inyra in cp

}

}

Edited by valivaly96
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24 minutes ago, valivaly96 said:


 

Dupa verificarea If(CpZiar[playerid]=1){

If(GetPVarInt(playerid,"InHand")==1){//executi ce ai tu mai sus}

else{SCM(playerid,-1,"Trebuie sa ai un zoar in mana");//sau ce vrei tu sa faca daca nu are ziar in mana cand inyra in cp

}

}

nu inteleg... fii mai explicit te rog

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if(CpZiar[playerid] == 1)
	{
		new rand, money, exp, string[256];
		if(GetPVarInt(playerid,"InHand")==0){	
		SendClientMessage(playerid,-1,"Trebuie sa ai un ziar in mana");}
		
		money = 15000 + random(5000);
		exp = 3 + random(3);

	    PlayerInfo[playerid][pMoney] += money;
	    GivePlayerMoneyEx(playerid, money);
		PlayerInfo[playerid][pExp] += exp;

		MoneyEarned[playerid] += money;
		PlayerInfo[playerid][pMoney] += money;

		UpdateVariable(playerid, pMoneyx);
	    UpdateVariable(playerid, pExpx);

	    format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
		SendClientMessage(playerid, 0x00e1edFF, string);

		rand = random(sizeof(RandomZiar));
	    SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

		format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), FormatNumber(MoneyEarned[playerid]));
		PlayerTextDrawSetString(playerid, JobTD[6], string);
		PlayerTextDrawShow(playerid, JobTD[6]);

		SetPVarInt(playerid, "InHand", 0);
		SetPlayerSpecialAction(playerid, 0);
		RemovePlayerAttachedObject(playerid, 6);
		ClearAnimations(playerid);
	}

Am facut asa si am dat de alta problema..

imi afiseaza mesajul corect daca nu am un ziar in mana dar imi da banii si ma trimite la alt cp

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Acum 2 minute, Buckzor a spus:

if(CpZiar[playerid] == 1)
	{
		new rand, money, exp, string[256];
		if(GetPVarInt(playerid,"InHand")==0){	
		SendClientMessage(playerid,-1,"Trebuie sa ai un ziar in mana");}
		
		money = 15000 + random(5000);
		exp = 3 + random(3);

	    PlayerInfo[playerid][pMoney] += money;
	    GivePlayerMoneyEx(playerid, money);
		PlayerInfo[playerid][pExp] += exp;

		MoneyEarned[playerid] += money;
		PlayerInfo[playerid][pMoney] += money;

		UpdateVariable(playerid, pMoneyx);
	    UpdateVariable(playerid, pExpx);

	    format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
		SendClientMessage(playerid, 0x00e1edFF, string);

		rand = random(sizeof(RandomZiar));
	    SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

		format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), FormatNumber(MoneyEarned[playerid]));
		PlayerTextDrawSetString(playerid, JobTD[6], string);
		PlayerTextDrawShow(playerid, JobTD[6]);

		SetPVarInt(playerid, "InHand", 0);
		SetPlayerSpecialAction(playerid, 0);
		RemovePlayerAttachedObject(playerid, 6);
		ClearAnimations(playerid);
	}

Am facut asa si am dat de alta problema..

imi afiseaza mesajul corect daca nu am un ziar in mana dar imi da banii si ma trimite la alt cp

Eu ti.am dat verificare == 1 nu == 0 la getpvarint. Asta e problema ru verifici sa ii dea cp  si bani daca nu are ziar in mana

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9 minutes ago, valivaly96 said:

Eu ti.am dat verificare == 1 nu == 0 la getpvarint. Asta e problema ru verifici sa ii dea cp  si bani daca nu are ziar in mana

if(CpZiar[playerid] == 1)
    {
        new rand, money, exp, string[256];
        if(GetPVarInt(playerid,"InHand")==1){    
        SendClientMessage(playerid,-1,"Trebuie sa ai un ziar in mana");}
        
        money = 15000 + random(5000);
        exp = 3 + random(3);

        PlayerInfo[playerid][pMoney] += money;
        GivePlayerMoneyEx(playerid, money);
        PlayerInfo[playerid][pExp] += exp;

        MoneyEarned[playerid] += money;
        PlayerInfo[playerid][pMoney] += money;

        UpdateVariable(playerid, pMoneyx);
        UpdateVariable(playerid, pExpx);

        format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
        SendClientMessage(playerid, 0x00e1edFF, string);

        rand = random(sizeof(RandomZiar));
        SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

        format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), FormatNumber(MoneyEarned[playerid]));
        PlayerTextDrawSetString(playerid, JobTD[6], string);
        PlayerTextDrawShow(playerid, JobTD[6]);

        SetPVarInt(playerid, "InHand", 0);
        SetPlayerSpecialAction(playerid, 0);
        RemovePlayerAttachedObject(playerid, 6);
        ClearAnimations(playerid);
    }

if(CpZiar[playerid] == 1)
	{
		new rand, money, exp, string[256];
		if(GetPVarInt(playerid,"InHand")==1){	
		SendClientMessage(playerid,-1,"Trebuie sa ai un ziar in mana");}
		
		money = 15000 + random(5000);
		exp = 3 + random(3);

	    PlayerInfo[playerid][pMoney] += money;
	    GivePlayerMoneyEx(playerid, money);
		PlayerInfo[playerid][pExp] += exp;

		MoneyEarned[playerid] += money;
		PlayerInfo[playerid][pMoney] += money;

		UpdateVariable(playerid, pMoneyx);
	    UpdateVariable(playerid, pExpx);

	    format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
		SendClientMessage(playerid, 0x00e1edFF, string);

		rand = random(sizeof(RandomZiar));
	    SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

		format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), FormatNumber(MoneyEarned[playerid]));
		PlayerTextDrawSetString(playerid, JobTD[6], string);
		PlayerTextDrawShow(playerid, JobTD[6]);

		SetPVarInt(playerid, "InHand", 0);
		SetPlayerSpecialAction(playerid, 0);
		RemovePlayerAttachedObject(playerid, 6);
		ClearAnimations(playerid);
	}

poftim.. == 1

am pus asa si nici mesajul nu imi mai apare in chat 

vN2OPvY.jpg

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Acum 31 minute, Buckzor a spus:

if(CpZiar[playerid] == 1)
    {
        new rand, money, exp, string[256];
        if(GetPVarInt(playerid,"InHand")==1){    
        SendClientMessage(playerid,-1,"Trebuie sa ai un ziar in mana");}
        
        money = 15000 + random(5000);
        exp = 3 + random(3);

        PlayerInfo[playerid][pMoney] += money;
        GivePlayerMoneyEx(playerid, money);
        PlayerInfo[playerid][pExp] += exp;

        MoneyEarned[playerid] += money;
        PlayerInfo[playerid][pMoney] += money;

        UpdateVariable(playerid, pMoneyx);
        UpdateVariable(playerid, pExpx);

        format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
        SendClientMessage(playerid, 0x00e1edFF, string);

        rand = random(sizeof(RandomZiar));
        SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

        format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), FormatNumber(MoneyEarned[playerid]));
        PlayerTextDrawSetString(playerid, JobTD[6], string);
        PlayerTextDrawShow(playerid, JobTD[6]);

        SetPVarInt(playerid, "InHand", 0);
        SetPlayerSpecialAction(playerid, 0);
        RemovePlayerAttachedObject(playerid, 6);
        ClearAnimations(playerid);
    }


if(CpZiar[playerid] == 1)
	{
		new rand, money, exp, string[256];
		if(GetPVarInt(playerid,"InHand")==1){	
		SendClientMessage(playerid,-1,"Trebuie sa ai un ziar in mana");}
		
		money = 15000 + random(5000);
		exp = 3 + random(3);

	    PlayerInfo[playerid][pMoney] += money;
	    GivePlayerMoneyEx(playerid, money);
		PlayerInfo[playerid][pExp] += exp;

		MoneyEarned[playerid] += money;
		PlayerInfo[playerid][pMoney] += money;

		UpdateVariable(playerid, pMoneyx);
	    UpdateVariable(playerid, pExpx);

	    format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
		SendClientMessage(playerid, 0x00e1edFF, string);

		rand = random(sizeof(RandomZiar));
	    SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

		format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), FormatNumber(MoneyEarned[playerid]));
		PlayerTextDrawSetString(playerid, JobTD[6], string);
		PlayerTextDrawShow(playerid, JobTD[6]);

		SetPVarInt(playerid, "InHand", 0);
		SetPlayerSpecialAction(playerid, 0);
		RemovePlayerAttachedObject(playerid, 6);
		ClearAnimations(playerid);
	}

poftim.. == 1

am pus asa si nici mesajul nu imi mai apare in chat 

vN2OPvY.jpg

if(CpZiar[playerid] == 1)
	{
	    if(GetPVarInt(playerid,"InHand") == 1)
		{
		    new rand, money, exp, string[256];

			money = 15000 + random(5000);
			exp = 3 + random(3);

	        PlayerInfo[playerid][pMoney] += money;
	        GivePlayerMoneyEx(playerid, money);
			PlayerInfo[playerid][pExp] += exp;

			MoneyEarned[playerid] += money;
			PlayerInfo[playerid][pMoney] += money;

			UpdateVariable(playerid, pMoneyx);
	        UpdateVariable(playerid, pExpx);

	        format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
			SendClientMessage(playerid, 0x00e1edFF, string);

			rand = random(sizeof(RandomZiar));
	    	SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

			format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), 			                       FormatNumber(MoneyEarned[playerid]));
			PlayerTextDrawSetString(playerid, JobTD[6], string);
			PlayerTextDrawShow(playerid, JobTD[6]);

			SetPVarInt(playerid, "InHand", 0);
			SetPlayerSpecialAction(playerid, 0);
			RemovePlayerAttachedObject(playerid, 6);
			ClearAnimations(playerid);
		}
  		else SendClientMessage(playerid,-1,"Nu ai nici un ziar in mana");
	}

asa ti.am spus sa faci dar nu intelegi. csf normal ca nu trimite mesaj daca tu nu ii scrii sa faca asta, e mai prost asa calculatorul nu intueste ce vrei tu sa faca trebuie sa ii spui exact ce vrei.

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Pai.. daca nu vrei sa ITI Dispare obiect-ul cand intri in cp cu obiectimana modifici functia cu else if

 

prima o faci asa

 

if(CpZiar[playerid] == 1 && obiectinmana[playerid] == 1)

{

         cod...

}

else

{

       cod..

}

 

      

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56 minutes ago, AlexxAdv said:
2 hours ago, valivaly96 said:


if(CpZiar[playerid] == 1)
	{
	    if(GetPVarInt(playerid,"InHand") == 1)
		{
		    new rand, money, exp, string[256];

			money = 15000 + random(5000);
			exp = 3 + random(3);

	        PlayerInfo[playerid][pMoney] += money;
	        GivePlayerMoneyEx(playerid, money);
			PlayerInfo[playerid][pExp] += exp;

			MoneyEarned[playerid] += money;
			PlayerInfo[playerid][pMoney] += money;

			UpdateVariable(playerid, pMoneyx);
	        UpdateVariable(playerid, pExpx);

	        format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
			SendClientMessage(playerid, 0x00e1edFF, string);

			rand = random(sizeof(RandomZiar));
	    	SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

			format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), 			                       FormatNumber(MoneyEarned[playerid]));
			PlayerTextDrawSetString(playerid, JobTD[6], string);
			PlayerTextDrawShow(playerid, JobTD[6]);

			SetPVarInt(playerid, "InHand", 0);
			SetPlayerSpecialAction(playerid, 0);
			RemovePlayerAttachedObject(playerid, 6);
			ClearAnimations(playerid);
		}
  		else SendClientMessage(playerid,-1,"Nu ai nici un ziar in mana");
	}

asa ti.am spus sa faci dar nu intelegi. csf normal ca nu trimite mesaj daca tu nu ii scrii sa faca asta, e mai prost asa calculatorul nu intueste ce vrei tu sa faca trebuie sa ii spui exact ce vrei.

frate sunt inca incepator in pawno.. nu cer mura in gura pentru ca altfel nu o sa mai pot invata..

revin cu edit sa vad daca reusesc ceva ceva..

 

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if(CpZiar[playerid] == 1)
    {
        if(IsPlayerAttachedObjectSlotUsed(playerid,6))
        {
            new rand, money, exp, string[256];
            if(GetPVarInt(playerid, "InHand") == 0) return SCM(playerid, -1, "Blablabla!");
	        money = 15000 + random(5000);
            exp = 3 + random(3);
	        PlayerInfo[playerid][pMoney] += money;
            GivePlayerMoneyEx(playerid, money);
            PlayerInfo[playerid][pExp] += exp;
	        MoneyEarned[playerid] += money;
            PlayerInfo[playerid][pMoney] += money;
	        UpdateVariable(playerid, pMoneyx);
            UpdateVariable(playerid, pExpx);
	        format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
            SendClientMessage(playerid, 0x00e1edFF, string);
	        rand = random(sizeof(RandomZiar));
            SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);
	        format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money),                                    FormatNumber(MoneyEarned[playerid]));
            PlayerTextDrawSetString(playerid, JobTD[6], string);
            PlayerTextDrawShow(playerid, JobTD[6]);
	        SetPVarInt(playerid, "InHand", 0);
            SetPlayerSpecialAction(playerid, 0);
            RemovePlayerAttachedObject(playerid, 6);
            ClearAnimations(playerid);
        }
    }

 

Edited by MiritaXD
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Vad ca nu intelege-ti de loc.. fratilor vreau sa fac ca atunci cand ai ziar-ul in mana si intri in Checkpoint sa iti dea banii si sa te trimita la Checkpointul urmator... Iar daca nu ai ziar-ul in mana SA NU dispara Checkpointul si sa imi spuna sa pun ziarele in mana.

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48 minutes ago, AlexxAdv said:

Faci 2 cod-uri coita, ti-am zis mai sus...


if(CpZiar[playerid] == 1 && obiectinmana[playerid] == 1)

{

         cod...

}

else

{

       cod..

}

da frate am inteles ce ai spus dar nu stiu cum sa fac sa nu mai dispara checkpoint-ul daca nu ai obiectu ala

 

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if(CpZiar[playerid] == 1)
	{
	    if(IsPlayerAttachedObjectSlotUsed(playerid,6)) // daca il are in manuta
		{
		    new rand, money, exp, string[256];

			money = 15000 + random(5000);
			exp = 3 + random(3);

	        PlayerInfo[playerid][pMoney] += money;
	        GivePlayerMoneyEx(playerid, money);
			PlayerInfo[playerid][pExp] += exp;

			MoneyEarned[playerid] += money;
			PlayerInfo[playerid][pMoney] += money;

			UpdateVariable(playerid, pMoneyx);
	        UpdateVariable(playerid, pExpx);

	        format(string, sizeof(string), "(Job): {ffffff}Ai primit %d puncte de experienta.", exp);
			SendClientMessage(playerid, 0x00e1edFF, string);

			rand = random(sizeof(RandomZiar));
	    	SetPlayerCheckpoint(playerid, RandomZiar[rand][0], RandomZiar[rand][1], RandomZiar[rand][2], 2.0);

			format(string, sizeof(string), "Informatii Job~n~~n~Ai castigat: $%s~n~Castig Total: $%s", FormatNumber(money), 			                       FormatNumber(MoneyEarned[playerid]));
			PlayerTextDrawSetString(playerid, JobTD[6], string);
			PlayerTextDrawShow(playerid, JobTD[6]);

			SetPVarInt(playerid, "InHand", 0);
			SetPlayerSpecialAction(playerid, 0);
			RemovePlayerAttachedObject(playerid, 6);
			ClearAnimations(playerid);
		}
 		else // daca nu il are in manuta
        {
          	SendClientMessage(playerid, 0, "Nu il ai in manuta!");
        }
	}

Nu sunt sigur ca functioneaza, o sa revin mai diseara.

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