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Problema /park


LeetRomania

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Salut. Am facut comanda /park dar problema este ca masina cand se respawneaza nu se pune in pozitia corecta. (Angle)

Se actualieaza corect. Nu asta e problema. Problema este ca nu o spawneaza cu rotatia corecta.

new Float: fPos[4], Float: a;
GetVehiclePos(vehicleid, fPos[0], fPos[1], fPos[2]);	
GetVehicleZAngle(vehicleid, a);

carVariables[vPersonal[vehicleid]][cPos][0] = fPos[0];
carVariables[vPersonal[vehicleid]][cPos][1] = fPos[1];
carVariables[vPersonal[vehicleid]][cPos][2] = fPos[2];
carVariables[vPersonal[vehicleid]][cRotate] = a;

vUpdate(vPersonal[vehicleid], cLocationXx);
vUpdate(vPersonal[vehicleid], cLocationYx);
vUpdate(vPersonal[vehicleid], cLocationZx);
vUpdate(vPersonal[vehicleid], cRotatex);

SetVehicleToRespawn(vehicleid);

iar la OnVehicleSpawn:

if(vPersonal[vehicleid])
{
    	ChangeVehicleColor(vehicleid, carVariables[vPersonal[vehicleid]][cColour][0], carVariables[vPersonal[vehicleid]][cColour][1]);
		SetVehiclePos(vehicleid, carVariables[vPersonal[vehicleid]][cPos][0], carVariables[vPersonal[vehicleid]][cPos][1], 			    carVariables[vPersonal[vehicleid]][cPos][2]);
		SetVehicleZAngle(vehicleid, carVariables[vPersonal[vehicleid]][cRotate]);
		Gas[vehicleid] = carVariables[vPersonal[vehicleid]][cFuel];
	}

Nu inteleg de ce o spawneaza diferit .

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Acum 11 minute, Un4m3d a spus:

Cred ca functiona doar sa pui Float:a in loc de a simplu..


GetVehicleZAngle(currentveh, z_rot);

 returneaza un float, deci.. ai nevoie de un string de tip float pentru a stoca acea rotatie..

String de tip float? Wut? Ori e string ori e float, nu amesteca tipurile de data totusi.

Una e stringul care stocheaza sir de caractere, si una e float care stocheaza nunerele reale (0.000)

Edited by Banditul
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Acum 14 minute, Banditul a spus:

String de tip float? Wut? Ori e string ori e float, nu amesteca tipurile de data totusi.

Una e stringul care stocheaza sir de caractere, si una e float care stocheaza nunerele reale (0.000)

Tu le zici cum ai invatat tu, eu le zic cum stiu eu.

// edit: Wrong, acum am vazut ce prostie am scris, imi pare rau :)

Edited by Un4m3d
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